Difference between revisions of "Zone"

From Tales of Maj'Eyal
Jump to: navigation, search
m (Embers of Rage Campaign Zones: Caps)
 
(94 intermediate revisions by 23 users not shown)
Line 1: Line 1:
{{Spoilers}}
 
  
[[Category:Zones]][[Category:Lore]]
+
<!-- Version of ToME when this page was written -->
Zones are places you can go, containing NPCs (monsters) and items.  They are usually entered by traveling to a specific point on the wilderness map.  They contain one or more ''levels'' (maps) connected to each other by stairs.
+
{| class="wikitable" style="border: 1px solid gray; font-size: large;"
 +
|ToME Version: || 1.7.4
 +
|}
 +
<!-- Please update if you update the page! -->
 +
 
 +
<!-- Version of ToME: Ashes of Urh'Rok when this page was written -->
 +
{| class="wikitable" style="border: 1px solid gray; font-size: large;"
 +
|Ashes of Urh'Rok Version: || 1.1.4
 +
|}
 +
<!-- Please update if you update the page! -->
 +
 
 +
<!-- Version of ToME: Embers of Rage when this page was written -->
 +
{| class="wikitable" style="border: 1px solid gray; font-size: large;"
 +
|Embers of Rage Version: || 1.1.10
 +
|}
 +
<!-- Please update if you update the page! -->
 +
 
 +
<!-- Version of ToME: Forbidden Cults when this page was written -->
 +
{| class="wikitable" style="border: 1px solid gray; font-size: large;"
 +
|Forbidden Cults Version: || 1.0.12
 +
|}
 +
<!-- Please update if you update the page! -->
 +
 
 +
==Introduction==
 +
 
 +
'''Zones''' are places you can go, containing NPCs (monsters and/or friendlies) and items.  They are usually entered by traveling to a specific point on the wilderness map.  They contain one or more ''levels'' (maps) connected to each other by stairs.
 +
 
 +
Items left on the ground of a level may vanish when you leave that level.  There are currently three known exceptions: anything in a [[vault]]; the storage chamber of the [[Sher'Tul Fortress]]; and the special vault zone in the [[Embers of Rage campaign]].
 +
 
 +
The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) defined for each zone.
 +
The level of enemies also increases by 1 for every level/depth (so Dreadfell 5 is 4 levels higher than Dreadfell 1).
 +
 
 +
A common trick for some of the tougher zones was to enter them early in order to set the level scaling to a low value, run away, and come back later when you're higher level (or otherwise stronger). Starting in version 1.5.0, this now only sets the level scaling for the floor you entered, and does not affect any other floors of the zone, limiting its effectiveness.
 +
 
 +
Some zones are towns, which may have buildings ([[stores]]) as well as (primarily) non-hostile NPCs.
 +
 
 +
If you are a newer player, you may wish to read this general guide to the [[zone order]].
 +
 
 +
==Continents==
 +
The world of Eyal has three (known) continents: '''[[Maj'Eyal]]''' (West), '''[[Var'Eyal]]''' (the Far East) and '''[[Tar'Eyal]]''' (South).
 +
 
 +
Players in the [[Maj'Eyal: The Age of Ascendancy|main campaign]] begin on the continent of Maj'Eyal.  Var'Eyal (the Far East) becomes accessible from the end of [[Reknor]].
  
Items left on the ground of a level may vanish when you leave that level.  There are two exceptions: anything in a [[vault]], or in the storage chamber of the Sher'Tul Fortress, will be kept safely.
+
Players in [[Orcs: Embers of Rage|Embers of Rage]] start on an island off of the main continent of Var'Eyal. Access to the main continent of Var'Eyal becomes possible mid-way through the [[Orcs: Embers of Rage|Embers of Rage]] campaign.
  
The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) as indicated in the table below.
+
The continent of Tar'Eyal cannot be explored at the moment, but may become its own [[Campaigns#The Lost Land|campaign]] at a later date.  
  
Items in a town's stores are generated using fixed character/power levels at specific points in the game (character creation, death of The Master, and completion of the [[Charred Scar]]).
+
This is an old, out of date map, but interesting still: http://te4.org/w/images/6/6b/Eyal2.png.
  
A common trick for some of the tougher zones is to enter them early in order to set the level scaling to a low value, run away, and come back later when you're higher level (or otherwise stronger).
+
==[[Maj'Eyal: The Age of Ascendancy|Main Campaign]] Zones==
 +
Some zones in the Age of Ascendancy campaign have a "normal" and "alternate" zone layout, one of which is chosen at random each game, which affects which terrain and NPCs appear in the zone. These zones are:
 +
*The Tier 1 zones (the [[Heart of the Gloom]], the [[Murgol Lair]], [[Norgos' Lair]], the [[Rhaloren Camp]], the [[Ruins of Kor'Pul]], the [[Scintillating Caves]], and the [[Trollmire]]).
 +
**The class/race-specific zones don't have alternate layouts, except for the Murgol Lair.
 +
*The Tier 2 zones (the [[Daikara]], [[The Maze]], the [[Old Forest]], and the [[Sandworm Lair]]).
 +
**Reached from the Old Forest, the [[Lake of Nur]].
 +
Alternate zones can only appear if either you have seen the normal zone before, or you have defeated [[The Master]] and earned the '''Vampire Crusher''' [[achievement]] before. For some alternate Tier 1 zones, there is an additional requirement, that you have killed at least one Tier 1 [[Guardians|Guardian]] on your current character. The Tier 1 zones with this requirement are Norgos' Lair, Rhaloren Camp, and the Trollmire. The Tier 1 zones without this requirement are the Heart of the Gloom, the Murgol Lair, the Ruins of Kor'Pul, and the Scintillating Caves. Both of these requirements are waived if you are using [[Developer Mode]].{{source|tome/mod/class/GameState.lua}}The [[Ruined Dungeon]] also uses the alternate zone code (including the Tier 1 Guardian requirement) to decide which puzzle to use. If a zone is eligible to be its alternate layout, then the alternate layout has a 50% chance to be used if the zone has the Tier 1 Guardian requirement, or a 33% chance if it does not.
  
The world of Eyal has two (known) continents: '''Maj'Eyal''' (West) and '''Tar'Eyal''' (East).  Most players begin on the continent of Maj'Eyal.  Tar'Eyal ("the Far East") becomes accessible from the end of [[Reknor]].
+
In the Age of Ascendancy campaign, when the player first enters a Tier 1 zone after having killed a certain number of Tier 1 bosses, they will be given the option to stroll to the last level of the zone, which if accepted, transports them there immediately. The required number of Tier 1 boss kills is normally 3, but [[Yeek]] characters require 4 boss kills before this option shows up. (This feature is technically applied to all campaigns, but only the Age of Ascendancy campaign contains both zones and bosses flagged as Tier 1.)
  
 
{| class = "wikitable"
 
{| class = "wikitable"
Line 25: Line 71:
 
| 1 || 15 || [[Irkkk]] || [[Yeek]] only
 
| 1 || 15 || [[Irkkk]] || [[Yeek]] only
 
|-
 
|-
| 1 || 15 || [[Iron Council]] || [[Dwarves]] only
+
| 1 || 15 || [[Iron Council]] || [[Dwarf|Dwarves]] only
 
|-
 
|-
| 1 || 15 || [[Point Zero]] || [[Temporal Warden]] and [[Paradox Mage]] only (not Dwarf, Yeek or Undead)
+
| 1 || 15 || [[Point Zero]] || Human/elven/halfling [[Temporal Warden]]/[[Paradox Mage]] only
 
|-
 
|-
 
| 1 || 15 || [[Shatur]] ||
 
| 1 || 15 || [[Shatur]] ||
 
|-
 
|-
| 8 || 14 || [[Lumberjack Village]] || Triggered by encounter north of [[Last Hope]]
+
| 8 || 14 || [[Small lumberjack village]] || Triggered by encounter north of [[Last Hope]]
 
|-
 
|-
 
| 15 || 35 || [[Last Hope]] ||
 
| 15 || 35 || [[Last Hope]] ||
Line 43: Line 89:
 
|colspan="4" bgcolor="A4A4A4"|'''''Maj'Eyal: Tier 1 (starter) zones'''''
 
|colspan="4" bgcolor="A4A4A4"|'''''Maj'Eyal: Tier 1 (starter) zones'''''
 
|-
 
|-
| 1 || 5 || [[Abashed Expanse]] || Human/elven/halfling [[Archmage]] only
+
| 1 || 7 || [[Abashed Expanse]] || Human/elven/halfling [[Archmage]] only
 
|-
 
|-
| 1 || 5 || [[The Deep Bellow]] || [[Dwarves]] only, in [[Iron Council]]
+
| 1 || 7 || [[The Deep Bellow]] || [[Dwarf|Dwarves]] only, in [[Iron Council]]
 
|-
 
|-
| 1 || 5 || [[Escape from Reknor]] || [[Dwarves]] only
+
| 1 || 7 || [[Escape from Reknor]] || [[Dwarf|Dwarves]] only
 
|-
 
|-
| 1 || 5 || [[Heart of the Gloom]] ||
+
| 1 || 7 || [[Heart of the Gloom]] ||
 
|-
 
|-
| 1 || 5 || [[Ruins of Kor'Pul]] ||
+
| 1 || 7 || [[Ruins of Kor'Pul]] ||
 
|-
 
|-
| 1 || 5 || [[Murgol's Lair]] || [[Yeek]] only
+
| 1 || 7 || [[Murgol Lair]] || [[Yeek]] only
 
|-
 
|-
| 1 || 5 || [[Norgos' Lair]] ||
+
| 1 || 7 || [[Norgos Lair]] ||
 
|-
 
|-
| 1 || 5 || [[Rhaloren Camp]] ||
+
| 1 || 7 || [[Rhaloren Camp]] ||
 
|-
 
|-
| 1 || 5 || [[Ritches Tunnels]] || [[Yeek]] only
+
| 1 || 7 || [[Ritches Tunnels]] || [[Yeek]] only
 
|-
 
|-
| 1 || 5 || [[Scintillating Caves]] ||
+
| 1 || 7 || [[Scintillating Caves]] ||
 
|-
 
|-
| 1 || 5 || [[Slazish Fens]] || Human/elven [[Anorithil]]/[[Sun Paladin]] only, in [[Gates of Morning]]
+
| 1 || 7 || [[Slazish Fens]] || Human/elven [[Anorithil]]/[[Sun Paladin]] only, in [[Gates of Morning]]
 
|-
 
|-
| 1 || 5 || [[Trollmire]] ||
+
| 1 || 7 || [[Trollmire]] ||
 
|-
 
|-
| 1 || 5 || [[Unhallowed Morass]] || [[Temporal Warden]]/[[Paradox Mage]] only
+
| 1 || 7 || [[Unhallowed Morass]] || [[Temporal Warden]]/[[Paradox Mage]] only
 
|-
 
|-
| 1 || 8 || [[Blighted Ruins]] || [[Skeleton]]/[[Ghoul]] only
+
| 1 || 7 || [[Blighted Ruins]] || [[Skeleton]]/[[Ghoul]] only
 
|-
 
|-
 
   
 
   
Line 81: Line 127:
 
| 7 || 16 || [[Old Forest]] ||
 
| 7 || 16 || [[Old Forest]] ||
 
|-
 
|-
| 7 || 16 || [[Sandworm Lair]] ||
+
| 7 || 16 || [[Sandworm Lair]] || "A mysterious hole in the beach"
 
|-
 
|-
 
   
 
   
 
|-
 
|-
 
|colspan="4" bgcolor="A4A4A4"|'''''Maj'Eyal: Randomly placed zones'''''
 
|colspan="4" bgcolor="A4A4A4"|'''''Maj'Eyal: Randomly placed zones'''''
|-
 
| 8 || 18 || [[Unknown Tunnels]] || Triggered by encounter; must be level 6 or higher.
 
 
|-
 
|-
 
| 10 || 25 || [[Hidden Compound|Hidden Compound (Ring of Blood)]] ||
 
| 10 || 25 || [[Hidden Compound|Hidden Compound (Ring of Blood)]] ||
Line 95: Line 139:
 
| 14 || 20 || [[Golem Graveyard]] ||
 
| 14 || 20 || [[Golem Graveyard]] ||
 
|-
 
|-
| 25 || 35 || [[Dark Crypt]] || Triggered by encounter; must be level 24+.
+
| 14 || 28 || [[Unknown Tunnels]] || Triggered by encounter; must be level 18 or higher.
 +
|-
 +
| 15 || 25 || [[Mark of the Spellblaze]] || Randomly placed in a small range.
 +
|-
 +
| 18 || 40 || [[Ancient Cave]] || Added by [[Embers of Rage]] expansion. Appears at start of game if player character already knows [[Tinkers]], else it will appear if player chooses to learn tinkers from a tinker [[escort]]. Marked as "Entrance the tinker's master cave"
 
|-  
 
|-  
| 25 || 35 || [[Mark of the Spellblaze]] ||
+
| 25 || 35 || [[Dark Crypt]] || Triggered by encounter; must be level 25+.  "A passing caravan tells you a rumor about a shadowy cult..."
 
|-
 
|-
| 33 || 42 || [[Ancient Elven Ruins]] ||
+
| 43 || 52 || [[Ancient Elven Ruins]] ||
 
|-
 
|-
 
   
 
   
Line 105: Line 153:
 
|colspan="4" bgcolor="A4A4A4"|'''''Maj'Eyal: Other zones'''''
 
|colspan="4" bgcolor="A4A4A4"|'''''Maj'Eyal: Other zones'''''
 
|-
 
|-
| 5 || 12 || [[arena unlock|The Arena (unlock area)]] || Triggered by shady cornac ([[Derth]])
+
| 5 || 12 || [[Derth (Southeast)]] || Triggered by shady cornac ([[Derth]])
 +
|-
 +
| 7 || 16 || [[Paradox Plane]] || Triggered in [[Daikara]] when reducing your future self to below half life, [[Temporal Warden]]s only
 
|-
 
|-
 
| 10 || 25 || [[Ruined Halfling Complex]] ||
 
| 10 || 25 || [[Ruined Halfling Complex]] ||
Line 111: Line 161:
 
| 15 || 22 || [[Tempest Peak]] || Triggered by Linaniil ([[Angolwen]]) or Protector Myssil ([[Zigur]]), after saving [[Derth]]
 
| 15 || 22 || [[Tempest Peak]] || Triggered by Linaniil ([[Angolwen]]) or Protector Myssil ([[Zigur]]), after saving [[Derth]]
 
|-
 
|-
| 15 || 25 || [[Lake of Nur]] || Reached from [[old-forest|Old Forest]] level 4.
+
| 15 || 25 || [[Lake of Nur]] || Reached from [[Old Forest]] level 4.
 
|-
 
|-
| 15 || 25 || [[Tranquil Meadow]] || [[classes-cursed|Cursed class]] only
+
| 15 || 25 || [[Tranquil Meadow]] || [[Cursed]] class only
 
|-
 
|-
 
| 15 || 26 || [[Dreadfell]] ||
 
| 15 || 26 || [[Dreadfell]] ||
 
|-
 
|-
| 15 || 35 || [[Last Hope Graveyard]] || Triggered by Ungrol ([[Last Hope]])
+
| 15 || 25 || [[Last Hope Graveyard]] || Triggered by Ungrol ([[Last Hope]])
 
|-
 
|-
| 15 || ?? || [[Bearscape]] || Triggered by Developer
+
| 16 || 30 || [[Temporal Rift]] || In [[Daikara]] level 3
 
|-
 
|-
| 16 || 30 || [[Temporal Rift]] || In [[daikara|Daikara]] level 3
+
| 18 || 25 || [[Sher'Tul Fortress]] || At the end of [[Lake of Nur]]
 
|-
 
|-
| 16 || 30 || [[Paradox Plane]] || Same place as Temporal Rift, [[classes-temporal-warden|Temporal Wardens]] only
+
| 18 || 35 || [[Reknor]] || Triggered by Elder ([[Last Hope]])
 
|-
 
|-
| 18 || 25 || [[Sher'Tul Fortress]] || At the end of [[lake-nur|Lake Nur]]
+
| 20 || 30 || [[Old Conclave Vault]] || Triggered by [[Director Hompalan]] ([[Ruined Halfling Complex]]), who appears in some games only. Always triggers for [[Shalore]] if player has not unlocked [[Ogre]]s.
 
|-
 
|-
| 18 || 35 || [[Reknor]] || Triggered by Elder ([[Last Hope]])
+
| 24 || 35 || [[Southern Beach]] || Triggered by [[Melinda]] (Speak to her in her father's house in [[Last Hope]])
 
|-
 
|-
| 25 || 35 || [[Dogroth Caldera]] || Triggered by event at level 20+ in some games only
+
| 25 || 35 || [[Dogroth Caldera]] || Triggered at level 20+ in some games only. ("You feel a tremor in the ground for a few seconds and it disappears...")  Always triggers for [[Yeek]] if player has not unlocked [[Solipsist]].
 
|-
 
|-
| 20 || 50 || [[Ambush]] || Triggered by defeating The Master ([[dreadfell|Dreadfell]])
+
| 20 || 50 || [[Ambush]] || Triggered by defeating The Master ([[Dreadfell]])
 +
|-
 +
| 30 || 40 || [[Ruins of Telmur]] || Triggered by Tannen ([[Last Hope]])
 +
|-
 +
| 30 || 40 || [[Fearscape (Tannen)]] || Triggered by item from Tannen ([[Last Hope]])
 
|-
 
|-
 
| 35 || 45 || [[Tannen's Tower]] || Triggered by Tannen ([[Last Hope]])
 
| 35 || 45 || [[Tannen's Tower]] || Triggered by Tannen ([[Last Hope]])
 
|-
 
|-
| 35 || 45 || [[Ruins of Telmur]] || Triggered by Tannen ([[Last Hope]])
+
| 35 || 45 || [[Sludgenest]] (lush forest) || Trigger at level 30+ some games only. Always triggers for [[Thalore]] if player has not unlocked [[Oozemancer]]. ("...You remember long ago somebody told you about a strange lush forest...")
 
|-
 
|-
| 35 || 45 || [[Fearscape (Tannen)]] || Triggered by item from Tannen ([[Last Hope]])
+
|colspan="4" bgcolor="A4A4A4"|'''''Maj'Eyal: Randomly placed inside other zones as an event'''''
 
|-
 
|-
| 35 || 45 || [[Sludgenest]] || Trigger at level 30+ some games only. Always triggers for Thalore.
+
| +5% || +15% || [[Damp Cave]] || Dangerous stair trap
 
|-
 
|-
+
| +5% || +15% || [[Forsaken Crypt]] || Home of the Rat Lich. Marked as ''stairway leading downwards'' and ''stairs seem to lead into some kind of crypt''.
 
|-
 
|-
|colspan="4" bgcolor="A4A4A4"|'''''Far East: Towns'''''
+
| +5% || +15% || [[Intimidating Cave]] || Den of storm drakes.
 +
|-
 +
| +5% || +15% || [[Old Battlefield]] || Survive against undead assault for 50 turns
 +
|-
 +
|colspan="4" bgcolor="A4A4A4"|'''''Var'Eyal: Towns'''''
 
|-
 
|-
 
| 33 || 50 || [[Gates of Morning]] ||
 
| 33 || 50 || [[Gates of Morning]] ||
Line 149: Line 207:
 
   
 
   
 
|-
 
|-
|colspan="4" bgcolor="A4A4A4"|'''''Far East: Orc prides'''''
+
|colspan="4" bgcolor="A4A4A4"|'''''Var'Eyal: Orc prides'''''
 
|-
 
|-
 
| 30 || 60 || [[Rak'Shor Pride]] || Triggered by Aeryn ([[Gates of Morning]])
 
| 30 || 60 || [[Rak'Shor Pride]] || Triggered by Aeryn ([[Gates of Morning]])
Line 161: Line 219:
 
   
 
   
 
|-
 
|-
|colspan="4" bgcolor="A4A4A4"|'''''Far East: Randomly placed zones'''''
+
|colspan="4" bgcolor="A4A4A4"|'''''Var'Eyal: Randomly placed zones'''''
|-
+
| 30 || 40 || [[Flooded Cave]] || In water
+
 
|-
 
|-
| 30 || 60 || [[Orc Breeding Pits]] ||
+
| 30 || 40 || [[Flooded Cave]] || In water. Shows on map as "entrance to an underwater cave"
 
|-
 
|-
| 34 || 45 || [[Shadow Crypt]] ||
+
| 34 || 45 || [[Shadow Crypt]] || Shows on map as "entrance to a dark crypt"
 
|-
 
|-
 
   
 
   
 
|-
 
|-
|colspan="4" bgcolor="A4A4A4"|'''''Far East: Other zones'''''
+
|colspan="4" bgcolor="A4A4A4"|'''''Var'Eyal: Other zones'''''
 
|-
 
|-
 
| 25 || 32 || [[Ardhungol]] || Triggered by Melnela ([[Gates of Morning]])
 
| 25 || 32 || [[Ardhungol]] || Triggered by Melnela ([[Gates of Morning]])
 
|-
 
|-
 
| 25 || 35 || [[Unremarkable Cave]] ||
 
| 25 || 35 || [[Unremarkable Cave]] ||
 +
|-
 +
| 30 || 40 || [[Vor Armoury]] || Triggered by Zemekkys ([[Gates of Morning]])
 +
|-
 +
| 30 || 40 || [[Briagh's Lair]] || Triggered by Zemekkys ([[Gates of Morning]])
 
|-
 
|-
 
| 30 || 40 || [[Temple of Creation]] || At end of [[Flooded Cave]]
 
| 30 || 40 || [[Temple of Creation]] || At end of [[Flooded Cave]]
 
|-
 
|-
| 30 || 40 || [[Valley of the Moon Caverns]] || Triggered by Ancient Tome (random drop) + Limmir (Gates of Morning)
+
| 30 || 40 || [[Caverns to the hidden valley]] || Triggered by Ancient Tome (random drop) + Limmir (Gates of Morning). Shown on map as "Cavern leading to the valley of the moon".
 
|-
 
|-
 
| 30 || 45 || [[Eruan]] || Triggered by defeating an orc pride  
 
| 30 || 45 || [[Eruan]] || Triggered by defeating an orc pride  
Line 185: Line 245:
 
| 30 || 50 || [[Charred Scar]] || At end of [[Eruan]]
 
| 30 || 50 || [[Charred Scar]] || At end of [[Eruan]]
 
|-
 
|-
| 35 || 45 || [[Valley of the Moon]] || Triggered by Limmur ([[Gates of Morning]])
+
| 35 || 45 || [[Ithilthum, Valley of the Moon]] || At end of [[Caverns to the hidden valley]], shown as "exit to the lost valley".
|-
+
| 35 || 50 || [[Briagh's Lair]] || Triggered by Zemekkys ([[Gates of Morning]])
+
|-
+
| 35 || 50 || [[Vor Armoury]] || Triggered by Zemekkys ([[Gates of Morning]])
+
 
|-
 
|-
 
   
 
   
 
|-
 
|-
|colspan="4" bgcolor="A4A4A4"|'''''Far East zones: Endgame'''''
+
|colspan="4" bgcolor="A4A4A4"|'''''Var'Eyal zones: Endgame'''''
 
|-
 
|-
 
| 45 || 55 || [[Slime Tunnels]] || At end of [[Grushnak Pride]]
 
| 45 || 55 || [[Slime Tunnels]] || At end of [[Grushnak Pride]]
 
|-
 
|-
 
| 55 || 80 || [[High Peak]] || At end of [[Slime Tunnels]]
 
| 55 || 80 || [[High Peak]] || At end of [[Slime Tunnels]]
 +
|-
 +
 +
|-
 +
|colspan="4" bgcolor="A4A4A4"|'''''Var'Eyal: Randomly placed inside other zones as an event'''''
 +
|-
 +
| +5% || +15% || [[Water cavern]] || Accessed via portal that naga are invading through
 +
|-
 +
| +5% || +15% || [[Orbital Fearscape Platform]] || Accessed via portal that demons are invading through
 
|-
 
|-
 
   
 
   
Line 205: Line 269:
 
| 1 || 1 || [[Tutorial]] ||
 
| 1 || 1 || [[Tutorial]] ||
 
|-
 
|-
| 1 || 1 || [[Infinite Dungeon]] || In [[Ruined Dungeon]]
+
| 1 || || [[Infinite Dungeon]] || Can also be entered after finishing the main campaign, via the [[Ruined Dungeon]]
 
|-
 
|-
 
| 1 || 50 || [[The Arena]] || In [[Derth]]
 
| 1 || 50 || [[The Arena]] || In [[Derth]]
Line 213: Line 277:
 
|colspan="4" bgcolor="A4A4A4"|'''''Miscellaneous zones'''''
 
|colspan="4" bgcolor="A4A4A4"|'''''Miscellaneous zones'''''
 
|-
 
|-
| 1 || 1 || [[Eidolon Plane]] || Teleport to upon death (Adventure & Exploration difficulties)
+
| 1 || 1 || [[Dreams]] || Used for the dreams in [[Dogroth Caldera]]
 
|-
 
|-
| 1 || 100 || [[Fearscape]] || Teleport to upon use of talent "Fearscape"
+
| 1 || 1 || [[Eidolon Plane]] || Teleport to upon death (Adventure & Exploration difficulties), or visit randomly when using Exploratory Farportal (Roguelike)
 +
|-
 +
| 1 || 100 || [[Fearscape]] || Teleport to upon use of talent [[Fearscape (talent)|Fearscape]]
 +
|-
 +
| 1 || 100 || [[Dreamscape]] || Teleport to upon use of talent [[Dreamscape (talent)|Dreamscape]]
 +
|-
 +
| 1 || 100 || [[Temporal Reprieve]] || Teleport to upon use of talent [[Dreamscape (talent)|Dreamscape]]
 +
|-
 +
| 100 || 100 || [[Unknown Sher'Tul Fortress]] || Accessed randomly when using Exploratory Farportal. Can only be visited once.
 +
|-
 +
 
 +
|-
 +
|colspan="4" bgcolor="A4A4A4"|'''''Not real zones'''''
 +
|-
 +
| 1 || 1 || [[Wilderness]] (World of Eyal) || The world map. Shown in-game as the name of the current continent.
 +
|-
 +
| 1 || 50 || [[TestZone!]] ||
 +
|-
 +
 
 +
|-
 +
|colspan="4" bgcolor="A4A4A4"|'''''Not used currently'''''
 +
|-
 +
| 1 || 1 || [[Tutorial (Combat Stats)]] || Was previously enabled, but was removed pending update
 +
|-
 +
| 1 || 1 || [[Fortress Gladium]] ||
 +
|-
 +
| 1 || 1 || [[Stellar System: Shandral]] || Can only be accessed in [[Developer Mode]], while flying the [[Sher'Tul Fortress]]
 +
|-
 +
| 25 || 30 || [[Illusory Castle (Unused)]] ||
 +
|-
 +
| 30 || 60 || [[Orc Breeding Pits]] || Removed in version 1.1.5
 +
|-
 +
| 100 || 100 || [[Void between worlds]] ||
 
|}
 
|}
  
Not real zones:
+
==[[Ashes of Urh'Rok]] Expansion Zones==
1 1 wilderness
+
 
1 50 test
+
These zones are added to the main campaign.
 +
 
 +
{| class = "wikitable"
 +
! Min level !! Max level !! Zone name !! Notes
 +
|-
 +
| 1 || 5 || [[Searing Halls]] || Starting zone for [[Doombringer]]s, [[Demonologist]]s, and [[Doomelf|Doomelves]] in main campaign
 +
|-
 +
| 16 || 25 || [[Anteroom of Agony]] || If player started in Searing Halls, when using [[Rod of Recall]] at level 18 or higher, there's a chance to be abducted to this zone
 +
|}
 +
 
 +
==[[Orcs: Embers of Rage|Embers of Rage]] Campaign Zones==
 +
 
 +
{| class = "wikitable"
 +
! Min level !! Max level !! Zone name !! Notes
 +
|-
 +
| 1 || 15 || [[Kruk Pride]] ||
 +
|-
 +
| 1 || 7 || [[Vaporous Emporium]] ||
 +
|-
 +
| 1 || 7 || [[Yetis Cave]] ||
 +
|-
 +
| 8 || 12 || [[Sunwall Outpost]] ||
 +
|-
 +
| 10 || 30 || [[Ruined Dungeon]] || Same as the one in main campaign
 +
|-
 +
| 12 || 18 || [[Dominion Port]] ||
 +
|-
 +
| 12 || 18 || [[Ritch Hive]] ||
 +
|-
 +
| 13 || 25 || [[Kaltor's Shop]] || Not hostile. Sells high quality items.
 +
|-
 +
| 13 || 25 || [[Ruined Cave]] ||
 +
|-
 +
| 15 || 22 || [[Krimbul Territory]] ||
 +
|-
 +
| 15 || 25 || [[Ruins of a lost city]] || "Way into old ruins in the Erúan desert"
 +
|-
 +
| 18 || 22 || [[Sunwall Observatory]] ||
 +
|-
 +
| 20 || 25 || [[Internment Camp]] ||
 +
|-
 +
| 25 || 35 || [[Gates of Morning (Embers of Rage)]] ||
 +
|-
 +
| 25 || 35 || [[Primal Forest]] ||
 +
|-
 +
| 30 || 40 || [[Cave of Hatred]] ||
 +
|-
 +
| 30  || 40 || [[G.E.M]] || "Strange mechanical mole" <br/> Spawns after clearing the Gates of Morning
 +
|-
 +
| 30 || 40 || [[Steam Quarry]] ||
 +
|-
 +
| 30 || 40 || [[Ureslak's Host]] ||
 +
|-
 +
| 40 || 45 || [[Palace of Fumes]] ||
 +
|-
 +
| 45 || 50 || [[Pocket of Distorted Time]] || "Strange temporal disruption"
 +
|-
 +
| 55 || 88 || [[The Slumbering Caves]] ||
 +
|}
 +
 
 +
Apart from the zones in the Embers of Rage campaign, the [[Embers of Rage]] expansion also adds the [[Ancient Cave]] zone, which can be visited in the [[main campaign]] or the [[Infinite Dungeon campaign]].
 +
 
 +
==[[Forbidden Cults]] Expansion Zones==
 +
 
 +
{| class = "wikitable"
 +
! Min level !! Max level !! Zone name !! Notes
 +
|-
 +
| . || . || [[Eerie Cave]] || Entrance randomly placed inside another zone. No hostiles.
 +
|-
 +
| 1 || 15 || [[Kroshkkur, the Hidden Sanctuary]] || Starter zone for [[Demented (Metaclass)|Demented]]
 +
|-
 +
| 1 || 5 || [[The Maggot]] || Starter dungeon for [[Demented (Metaclass)|Demented]]
 +
|-
 +
| 1 || 1 || [[Occult Egress]] || Randomly placed on Maj'Eyal continent for the main campaign. Also placed randomly in the Embers of Rage campaign. Entrance marked as "Way to a strange portal".
 +
|-
 +
| 15 || 30 || [[Dremshor Tunnels]] || Enter through [[Occult Egress]] portal after using glyph sequence from [[Kroshkkur]]
 +
|-
 +
| 18 || 30 || [[Necromancers' Ruins]] || Site for the [[antimagic]] quest [[Cleaning the trash]]
 +
|-
 +
| 20 || 40 || [[Scourged Pits]] || Triggered at level 20+ in some games only. ("You feel a tremor in the ground for a few seconds and it disappears...")  Always triggers for [[Drem]] if player has not unlocked {{c|Scourge Drake}} talents for [[Wyrmic]].
 +
|-
 +
| 30 || 40 || [[The Godfeaster]] || Triggered by encounter; must be level 30 or higher.
 +
|-
 +
| 100 || 100 || [[Entropic Void]] || Enter through [[Occult Egress]] portal after using glyph sequence from [[High Peak]]
 +
|-
 +
|colspan="4" bgcolor="A4A4A4"|'''''Forbidden Tome zones'''''
 +
|-
 +
| 1 || 1 || [[The Teacher's Abode]] || Visited by reading [[Forbidden Tome: "The Day It Came"]], playing as Hithre. Can be visited repeatedly until the story is completed.
 +
|-
 +
| 1 || 1 || [[A cave from ages old]] || Visited by reading [[Forbidden Tome: "A View From The Gallery"]], playing as Grung. Can be visited repeatedly until the story is completed.
 +
|-
 +
| 18 || 25 || [[The Home Which Is Not]] || Visited by reading [[Forbidden Tome: "Home, Horrific Home"]]. Can be visited repeatedly. No hostiles.
 +
|-
 +
| 20 || 50 || [[The Place Which Does Not Exist]] || Visited by reading [[Forbidden Tome: "Of Knowledge And Horrors"]]. Can only be visited once.
 +
|-
 +
| 20 || 40 || [[Illusory Castle]] || Visited by reading [[Forbidden Tome: "The Illusory Castle"]]. Can be visited repeatedly.
 +
|-
 +
|colspan="4" bgcolor="A4A4A4"|'''''Unused zones'''''
 +
|-
 +
| 1 || 1 || [[Safe Multiverse Arena for Commotion and Killing]] ||
 +
|-
 +
| 1 || 15 || test ||
 +
|-
 +
| 20 || 50 || --not done-- || Would be visited by reading [[Forbidden Tome: "A Yaech's Dive"]].
 +
|}
 +
 
 +
==[[Online Event]] Zones==
 +
 
 +
Only some campaigns support event zones, and the possible locations of the zone entrances differ between campaigns.
 +
*In [[Maj'Eyal: The Age of Ascendancy]], online event zones will spawn in random locations on the [[Maj'Eyal]] world map.
 +
*In [[Orcs: Embers of Rage]], online event zones will spawn in random locations on the [[Var'Eyal]] world map.
 +
*In [[Infinite Dungeon: The Neverending Descent]], online event zones will spawn in the [[Infinite Dungeon]] randomly 1-4 levels deeper than the level the player was on when the event was received, and at a random location on that level.
 +
*[[The Arena: Challenge of the Master]] does not support online event zones.
 +
 
 +
After visiting an online event zone, its entrance portal will remain on the map but become inactive, therefore online event zones can only be visited once.
 +
 
 +
{| class = "wikitable"
 +
! Min level !! Max level !! Zone name !! Notes
 +
|-
 +
| 12 || 35 || [[Bearscape]] || looks like a small portal
 +
|-
 +
| 12 || 35 || [[Pikataclysm]] || looks like a red tree
 +
|-
 +
| 12 || 35 || [[Santascape]] || looks like a snowman
 +
|-
 +
| 12 || 35 || [[Hallowed Fields]] || looks like a carved pumpkin
 +
|-
 +
| 15 || 35 || [[Lost land of Poosh]] || looks like a swirling portal
 +
|-
 +
| 15 || ?? || [[Lust Forest]] || looks like a jungle tree. May no longer exist?{{Verify}}
 +
|}
  
Not used currently:
+
[[Category:Zones]][[Category:Lore]]
25 30 illusory-castle
+
100 100 void
+

Latest revision as of 14:14, 4 August 2022

ToME Version: 1.7.4
Ashes of Urh'Rok Version: 1.1.4
Embers of Rage Version: 1.1.10
Forbidden Cults Version: 1.0.12

Introduction

Zones are places you can go, containing NPCs (monsters and/or friendlies) and items. They are usually entered by traveling to a specific point on the wilderness map. They contain one or more levels (maps) connected to each other by stairs.

Items left on the ground of a level may vanish when you leave that level. There are currently three known exceptions: anything in a vault; the storage chamber of the Sher'Tul Fortress; and the special vault zone in the Embers of Rage campaign.

The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) defined for each zone. The level of enemies also increases by 1 for every level/depth (so Dreadfell 5 is 4 levels higher than Dreadfell 1).

A common trick for some of the tougher zones was to enter them early in order to set the level scaling to a low value, run away, and come back later when you're higher level (or otherwise stronger). Starting in version 1.5.0, this now only sets the level scaling for the floor you entered, and does not affect any other floors of the zone, limiting its effectiveness.

Some zones are towns, which may have buildings (stores) as well as (primarily) non-hostile NPCs.

If you are a newer player, you may wish to read this general guide to the zone order.

Continents

The world of Eyal has three (known) continents: Maj'Eyal (West), Var'Eyal (the Far East) and Tar'Eyal (South).

Players in the main campaign begin on the continent of Maj'Eyal. Var'Eyal (the Far East) becomes accessible from the end of Reknor.

Players in Embers of Rage start on an island off of the main continent of Var'Eyal. Access to the main continent of Var'Eyal becomes possible mid-way through the Embers of Rage campaign.

The continent of Tar'Eyal cannot be explored at the moment, but may become its own campaign at a later date.

This is an old, out of date map, but interesting still: http://te4.org/w/images/6/6b/Eyal2.png.

Main Campaign Zones

Some zones in the Age of Ascendancy campaign have a "normal" and "alternate" zone layout, one of which is chosen at random each game, which affects which terrain and NPCs appear in the zone. These zones are:

Alternate zones can only appear if either you have seen the normal zone before, or you have defeated The Master and earned the Vampire Crusher achievement before. For some alternate Tier 1 zones, there is an additional requirement, that you have killed at least one Tier 1 Guardian on your current character. The Tier 1 zones with this requirement are Norgos' Lair, Rhaloren Camp, and the Trollmire. The Tier 1 zones without this requirement are the Heart of the Gloom, the Murgol Lair, the Ruins of Kor'Pul, and the Scintillating Caves. Both of these requirements are waived if you are using Developer Mode. Source:tome/mod/class/GameState.lua The Ruined Dungeon also uses the alternate zone code (including the Tier 1 Guardian requirement) to decide which puzzle to use. If a zone is eligible to be its alternate layout, then the alternate layout has a 50% chance to be used if the zone has the Tier 1 Guardian requirement, or a 33% chance if it does not.

In the Age of Ascendancy campaign, when the player first enters a Tier 1 zone after having killed a certain number of Tier 1 bosses, they will be given the option to stroll to the last level of the zone, which if accepted, transports them there immediately. The required number of Tier 1 boss kills is normally 3, but Yeek characters require 4 boss kills before this option shows up. (This feature is technically applied to all campaigns, but only the Age of Ascendancy campaign contains both zones and bosses flagged as Tier 1.)

Min level Max level Zone name Notes
Maj'Eyal: Towns
1 15 Derth
1 15 Elvala
1 15 Irkkk Yeek only
1 15 Iron Council Dwarves only
1 15 Point Zero Human/elven/halfling Temporal Warden/Paradox Mage only
1 15 Shatur
8 14 Small lumberjack village Triggered by encounter north of Last Hope
15 35 Last Hope
15 50 Zigur Non-magic characters only
20 50 Angolwen Triggered by novice mage (southwest of Derth)
Maj'Eyal: Tier 1 (starter) zones
1 7 Abashed Expanse Human/elven/halfling Archmage only
1 7 The Deep Bellow Dwarves only, in Iron Council
1 7 Escape from Reknor Dwarves only
1 7 Heart of the Gloom
1 7 Ruins of Kor'Pul
1 7 Murgol Lair Yeek only
1 7 Norgos Lair
1 7 Rhaloren Camp
1 7 Ritches Tunnels Yeek only
1 7 Scintillating Caves
1 7 Slazish Fens Human/elven Anorithil/Sun Paladin only, in Gates of Morning
1 7 Trollmire
1 7 Unhallowed Morass Temporal Warden/Paradox Mage only
1 7 Blighted Ruins Skeleton/Ghoul only
Maj'Eyal: Tier 2 zones
7 16 Daikara
7 16 The Maze
7 16 Old Forest
7 16 Sandworm Lair "A mysterious hole in the beach"
Maj'Eyal: Randomly placed zones
10 25 Hidden Compound (Ring of Blood)
10 30 Ruined Dungeon
14 20 Golem Graveyard
14 28 Unknown Tunnels Triggered by encounter; must be level 18 or higher.
15 25 Mark of the Spellblaze Randomly placed in a small range.
18 40 Ancient Cave Added by Embers of Rage expansion. Appears at start of game if player character already knows Tinkers, else it will appear if player chooses to learn tinkers from a tinker escort. Marked as "Entrance the tinker's master cave"
25 35 Dark Crypt Triggered by encounter; must be level 25+. "A passing caravan tells you a rumor about a shadowy cult..."
43 52 Ancient Elven Ruins
Maj'Eyal: Other zones
5 12 Derth (Southeast) Triggered by shady cornac (Derth)
7 16 Paradox Plane Triggered in Daikara when reducing your future self to below half life, Temporal Wardens only
10 25 Ruined Halfling Complex
15 22 Tempest Peak Triggered by Linaniil (Angolwen) or Protector Myssil (Zigur), after saving Derth
15 25 Lake of Nur Reached from Old Forest level 4.
15 25 Tranquil Meadow Cursed class only
15 26 Dreadfell
15 25 Last Hope Graveyard Triggered by Ungrol (Last Hope)
16 30 Temporal Rift In Daikara level 3
18 25 Sher'Tul Fortress At the end of Lake of Nur
18 35 Reknor Triggered by Elder (Last Hope)
20 30 Old Conclave Vault Triggered by Director Hompalan (Ruined Halfling Complex), who appears in some games only. Always triggers for Shalore if player has not unlocked Ogres.
24 35 Southern Beach Triggered by Melinda (Speak to her in her father's house in Last Hope)
25 35 Dogroth Caldera Triggered at level 20+ in some games only. ("You feel a tremor in the ground for a few seconds and it disappears...") Always triggers for Yeek if player has not unlocked Solipsist.
20 50 Ambush Triggered by defeating The Master (Dreadfell)
30 40 Ruins of Telmur Triggered by Tannen (Last Hope)
30 40 Fearscape (Tannen) Triggered by item from Tannen (Last Hope)
35 45 Tannen's Tower Triggered by Tannen (Last Hope)
35 45 Sludgenest (lush forest) Trigger at level 30+ some games only. Always triggers for Thalore if player has not unlocked Oozemancer. ("...You remember long ago somebody told you about a strange lush forest...")
Maj'Eyal: Randomly placed inside other zones as an event
+5% +15% Damp Cave Dangerous stair trap
+5% +15% Forsaken Crypt Home of the Rat Lich. Marked as stairway leading downwards and stairs seem to lead into some kind of crypt.
+5% +15% Intimidating Cave Den of storm drakes.
+5% +15% Old Battlefield Survive against undead assault for 50 turns
Var'Eyal: Towns
33 50 Gates of Morning
Var'Eyal: Orc prides
30 60 Rak'Shor Pride Triggered by Aeryn (Gates of Morning)
35 60 Gorbat Pride Triggered by Aeryn (Gates of Morning)
35 60 Grushnak Pride Triggered by Aeryn (Gates of Morning)
35 60 Vor Pride Triggered by Aeryn (Gates of Morning)
Var'Eyal: Randomly placed zones
30 40 Flooded Cave In water. Shows on map as "entrance to an underwater cave"
34 45 Shadow Crypt Shows on map as "entrance to a dark crypt"
Var'Eyal: Other zones
25 32 Ardhungol Triggered by Melnela (Gates of Morning)
25 35 Unremarkable Cave
30 40 Vor Armoury Triggered by Zemekkys (Gates of Morning)
30 40 Briagh's Lair Triggered by Zemekkys (Gates of Morning)
30 40 Temple of Creation At end of Flooded Cave
30 40 Caverns to the hidden valley Triggered by Ancient Tome (random drop) + Limmir (Gates of Morning). Shown on map as "Cavern leading to the valley of the moon".
30 45 Eruan Triggered by defeating an orc pride
30 50 Charred Scar At end of Eruan
35 45 Ithilthum, Valley of the Moon At end of Caverns to the hidden valley, shown as "exit to the lost valley".
Var'Eyal zones: Endgame
45 55 Slime Tunnels At end of Grushnak Pride
55 80 High Peak At end of Slime Tunnels
Var'Eyal: Randomly placed inside other zones as an event
+5% +15% Water cavern Accessed via portal that naga are invading through
+5% +15% Orbital Fearscape Platform Accessed via portal that demons are invading through
Other game modes
1 1 Tutorial
1 Infinite Dungeon Can also be entered after finishing the main campaign, via the Ruined Dungeon
1 50 The Arena In Derth
Miscellaneous zones
1 1 Dreams Used for the dreams in Dogroth Caldera
1 1 Eidolon Plane Teleport to upon death (Adventure & Exploration difficulties), or visit randomly when using Exploratory Farportal (Roguelike)
1 100 Fearscape Teleport to upon use of talent Fearscape
1 100 Dreamscape Teleport to upon use of talent Dreamscape
1 100 Temporal Reprieve Teleport to upon use of talent Dreamscape
100 100 Unknown Sher'Tul Fortress Accessed randomly when using Exploratory Farportal. Can only be visited once.
Not real zones
1 1 Wilderness (World of Eyal) The world map. Shown in-game as the name of the current continent.
1 50 TestZone!
Not used currently
1 1 Tutorial (Combat Stats) Was previously enabled, but was removed pending update
1 1 Fortress Gladium
1 1 Stellar System: Shandral Can only be accessed in Developer Mode, while flying the Sher'Tul Fortress
25 30 Illusory Castle (Unused)
30 60 Orc Breeding Pits Removed in version 1.1.5
100 100 Void between worlds

Ashes of Urh'Rok Expansion Zones

These zones are added to the main campaign.

Min level Max level Zone name Notes
1 5 Searing Halls Starting zone for Doombringers, Demonologists, and Doomelves in main campaign
16 25 Anteroom of Agony If player started in Searing Halls, when using Rod of Recall at level 18 or higher, there's a chance to be abducted to this zone

Embers of Rage Campaign Zones

Min level Max level Zone name Notes
1 15 Kruk Pride
1 7 Vaporous Emporium
1 7 Yetis Cave
8 12 Sunwall Outpost
10 30 Ruined Dungeon Same as the one in main campaign
12 18 Dominion Port
12 18 Ritch Hive
13 25 Kaltor's Shop Not hostile. Sells high quality items.
13 25 Ruined Cave
15 22 Krimbul Territory
15 25 Ruins of a lost city "Way into old ruins in the Erúan desert"
18 22 Sunwall Observatory
20 25 Internment Camp
25 35 Gates of Morning (Embers of Rage)
25 35 Primal Forest
30 40 Cave of Hatred
30 40 G.E.M "Strange mechanical mole"
Spawns after clearing the Gates of Morning
30 40 Steam Quarry
30 40 Ureslak's Host
40 45 Palace of Fumes
45 50 Pocket of Distorted Time "Strange temporal disruption"
55 88 The Slumbering Caves

Apart from the zones in the Embers of Rage campaign, the Embers of Rage expansion also adds the Ancient Cave zone, which can be visited in the main campaign or the Infinite Dungeon campaign.

Forbidden Cults Expansion Zones

Min level Max level Zone name Notes
. . Eerie Cave Entrance randomly placed inside another zone. No hostiles.
1 15 Kroshkkur, the Hidden Sanctuary Starter zone for Demented
1 5 The Maggot Starter dungeon for Demented
1 1 Occult Egress Randomly placed on Maj'Eyal continent for the main campaign. Also placed randomly in the Embers of Rage campaign. Entrance marked as "Way to a strange portal".
15 30 Dremshor Tunnels Enter through Occult Egress portal after using glyph sequence from Kroshkkur
18 30 Necromancers' Ruins Site for the antimagic quest Cleaning the trash
20 40 Scourged Pits Triggered at level 20+ in some games only. ("You feel a tremor in the ground for a few seconds and it disappears...") Always triggers for Drem if player has not unlocked Scourge Drake talents for Wyrmic.
30 40 The Godfeaster Triggered by encounter; must be level 30 or higher.
100 100 Entropic Void Enter through Occult Egress portal after using glyph sequence from High Peak
Forbidden Tome zones
1 1 The Teacher's Abode Visited by reading Forbidden Tome: "The Day It Came", playing as Hithre. Can be visited repeatedly until the story is completed.
1 1 A cave from ages old Visited by reading Forbidden Tome: "A View From The Gallery", playing as Grung. Can be visited repeatedly until the story is completed.
18 25 The Home Which Is Not Visited by reading Forbidden Tome: "Home, Horrific Home". Can be visited repeatedly. No hostiles.
20 50 The Place Which Does Not Exist Visited by reading Forbidden Tome: "Of Knowledge And Horrors". Can only be visited once.
20 40 Illusory Castle Visited by reading Forbidden Tome: "The Illusory Castle". Can be visited repeatedly.
Unused zones
1 1 Safe Multiverse Arena for Commotion and Killing
1 15 test
20 50 --not done-- Would be visited by reading Forbidden Tome: "A Yaech's Dive".

Online Event Zones

Only some campaigns support event zones, and the possible locations of the zone entrances differ between campaigns.

After visiting an online event zone, its entrance portal will remain on the map but become inactive, therefore online event zones can only be visited once.

Min level Max level Zone name Notes
12 35 Bearscape looks like a small portal
12 35 Pikataclysm looks like a red tree
12 35 Santascape looks like a snowman
12 35 Hallowed Fields looks like a carved pumpkin
15 35 Lost land of Poosh looks like a swirling portal
15  ?? Lust Forest looks like a jungle tree. May no longer exist?

Needs verification