Corruption (category type)

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Black-magic

Bleak Outcome
Bleak outcome.png
Game Version -
Category Type Corruption
Category Black-magic
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Sustained
Cost -
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Your actions foreshadow a bleak outcome for your foes.

Each time you deal darkness, fire, blight or acid damage, you curse your foe with an effect that stacks up to 3–9cTS times (this can effect only one creature per turn).

The vim you get for killing the creature is increased by 100% for every stack of Bleak Outcome/

The vim's worth of a creature depends on your Willpower.


Stripped Life
Stripped life.png
Game Version -
Category Type Corruption
Category Black-magic
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description When a creature dies with at least 5 stacks of Bleak Outcome, you feast on every last bit of vim it had, increasing your own Spellpower by 8–38cTS:0.75P for 6 turns.


Grim Future
Grim future.png
Game Version -
Category Type Corruption
Category Black-magic
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown 24-xx
Travel Speed -
Use Speed -
Description The future looks grim indeed... for your foes.

When you kill a creature afflicted with Bleak Outcome, all creatures allied to it in radius 2–7cTL:8 will be dazed for 2 turns.

This effect will only trigger every 25–15cTL:6 turns (after a successful daze has been applied).


Ominous Shadow
Ominous shadow.png
Game Version -
Category Type Corruption
Category Black-magic
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 4 Vim
Range 10
Cooldown 2
Travel Speed Instantaneous
Use Speed -
Description When a creature afflicted with Bleak Outcome dies, you gain a charge of Ominous Shadow 1–6cTS for 12 turns.

Each charge can be used to become invisible (power [10]50cTSpD) for 2 turns.



Blight

Dark Ritual
Dark ritual.png
Game Version -
Category Type Corruption
Category Blight
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Sustained
Cost 20 Vim
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Increases your spell critical damage multiplier by [20]60%cTSpD.

The multiplier will increase with your Spellpower.


Corrupted Negation
Corrupted negation.png
Game Version -
Category Type Corruption
Category Blight
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 30 Vim
Range 10
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Project a corrupted blast of power that deals [28]120cTSpD blight damage and removes up to 1–5cTS:log magical or physical effect(s) from any creatures caught in the radius 3 ball.

For each effect, the creature has a chance to resist based on its spell save.

The damage will increase with your Spellpower.


Corrosive Worm
Corrosive worm.png
Game Version -
Category Type Corruption
Category Blight
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 12 Vim
Range 10
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Infect your target with a corrosive worm that deals [10]60cTSpD acid damage per turn for 10 turns.

If the target dies while the worm is inside, it will explode, doing [10]230cTSpD acid damage in a radius of 4.

The damage will increase with your Spellpower, and can critical.


Poison Storm
Poison storm.png
Game Version -
Category Type Corruption
Category Blight
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 36 Vim
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description A furious poison storm rages around the caster in a radius of 4 for 6–10cTS turns. Each creature hit by the storm is poisoned for [12]130cTSpD nature damage over 6 turns.

Poisoning is cumulative; the longer they stay in the storm, the higher the poison damage they take.

The damage will increase with your Spellpower, and can critical.



Blood

Blood Spray
Blood spray.png
Game Version 1.7.4
Category Type Corruption
Category Blood
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost 24 Vim
Range Melee/Personal
Cooldown 7
Travel Speed instantaneous
Use Speed Spell
Description You extract corrupted blood from your own body, hitting everything in a frontal cone of radius 4–8cTS for [10]190cTSpD blight damage.

Each creature hit has a 40–70%cTL:100% chance of being infected by a random disease, doing [10]220cTSpD blight damage and weakening either Constitution, Strength or Dexterity by [10]20cTSpD for 6 turns.

The damage will increase with your Spellpower.


Blood Grasp
Blood grasp.png
Game Version 1.7.4
Category Type Corruption
Category Blood
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 20 Vim
Range 10
Cooldown 5
Travel Speed 20
Use Speed Spell
Description Project a bolt of corrupted blood, doing [10]190cTSpD blight damage and healing you for 20% the damage dealt.

50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).

The damage will increase with your Spellpower


Blood Boil
Blood boil.png
Game Version 1.7.4
Category Type Corruption
Category Blood
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 30 Vim
Range Melee/Personal
Cooldown 8
Travel Speed instantaneous
Use Speed Spell
Description Make the impure blood of all creatures around you in radius 10 boil.

Each enemy afflicted by a disease, poison, or wound will have one removed at random dealing [10]250cTSpD blight damage, healing you for [10]90cTSpD, and slowing them by 35–70%cTL:100% for 5 turns.

The damage will increase with your Spellpower.


Blood Fury
Blood fury.png
Game Version 1.7.4
Category Type Corruption
Category Blood
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Sustained
Cost 30 Vim
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed Spell
Description Concentrate on the corruption you bring, increasing your spell critical chance by [10]14%cTSpD.

Each time your spells go critical, you enter a blood rage for 5 turns, increasing your blight and acid damage by [10]30%cTSpD.

The critical chance and damage increase will improve with your Spellpower.



Bone

Bone Spear
Bone spear.png
Game Version 1.7.4
Category Type Corruption
Category Bone
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost 13 Vim
Range 10
Cooldown 10
Travel Speed Instantaneous
Use Speed Spell
Description Conjures up a spear of bones, doing [20]250cTSpD physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% ([40]500cTSpD).

The damage will increase with your Spellpower.


Bone Grab
Bone grab.png
Game Version 1.7.4
Category Type Corruption
Category Bone
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 15 Vim
Range 4–9cTL:10
Cooldown 15
Travel Speed Instantaneous
Use Speed Spell
Description Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 4–8cTS turns.

The bone will also deal [5]140cTSpD physical damage.

The damage will increase with your Spellpower.


Bone Spike
Bone nova.png
Game Version 1.7.4
Category Type Corruption
Category Bone
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Whenever you use a non-instant talent you launch a spear of bone at all enemies afflicted by 3 or more magical detrimental effects dealing [10]60cTSpD physical damage to all enemies it passes through.

The damage will increase with your Spellpower.


Note: this talent has an effect radius of 10.


Bone Shield
Bone shield.png
Game Version 1.7.4
Category Type Corruption
Category Bone
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Sustained
Cost 50 Vim
Range Melee/Personal
Cooldown 15
Travel Speed Instantaneous
Use Speed Spell
Description Bone shields start circling around you. They will each fully absorb one instance of damage.

1–3.5cTS shield(s) will be generated when first activated.

Then every 16–4.5cTL:3 turns a new one will be created if not full.

This will only trigger on hits over (Spellpower * 0.7) damage based on Spellpower.


Brutality

Draining Assault
Draining assault.png
Game Version -
Category Type Corruption
Category Brutality
Requirements Lvl (0,1,2,3,4) Str (12,14,16,18,20)
Use Mode Activated
Cost 20 Stamina, 0 Vim
Range Melee/Personal
Cooldown 6
Travel Speed Instantaneous
Use Speed -
Description Hits the target twice doing 96–140cTS% weapon damage each hit. You gain life equal to 13–24cTS% of the damage dealt, and gain 9–25cTS vim for each attack that hits.


Fiery Grasp
Fiery grasp.png
Game Version 1.7.0
Category Type Corruption
Category Brutality
Requirements Lvl (4,5,6,7,8) Str (20,22,24,26,28)
Use Mode Activated
Cost 15 Stamina, 30 Vim
Range 3–5.5cTS
Cooldown 14
Travel Speed Instantaneous
Use Speed Spell
Description Send out a claw of fire, striking in a line doing [8]30cTSpD damage leading to a target. The target is caught in the claw's grasp, taking 65–139.5cTS% damage as fire damage and becoming unable to move for 2–4cTS turns, while also taking [8]30cTSpD damage per turn.

Starting from talent level 4, it will also silence.

Beam damage and damage over time will increase with your Spellpower.


Reckless Strike
Reckless strike.png
Game Version -
Category Type Corruption
Category Brutality
Requirements Lvl (8,9,10,11,12) Str (28,30,32,34,36)
Use Mode Activated
Cost 44 Stamina, 18 Vim
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Hits the target doing 202–328cTS% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take 25% of the damage dealt, or 30% of your current health, whichever is lower.


Share the Pain
Share the pain.png
Game Version -
Category Type Corruption
Category Brutality
Requirements Lvl (12,13,14,15,16) Str (36,38,40,42,44)
Use Mode Activated
Cost 35 Vim
Range Melee/Personal
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description You revel in the heat of battle. Whenever an enemy damages you within melee range, you have a 19–47cTS% chance to counter with an attack for 58–80cTS% weapon damage.

You get one chance to deal this damage to a particular target each turn.


Curses

Curse of Defenselessness
Curse of defenselessness.png
Game Version 1.7.4
Category Type Corruption
Category Curses
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost 20 Vim
Range 10
Cooldown 15
Travel Speed Instantaneous
Use Speed Spell
Description Curses your target, decreasing its Defense and all saves by [30]60cTSpD for 5 turns. This cannot be saved against.

The effects will improve with your Spellpower.


Curse of Impotence
Curse of impotence.png
Game Version 1.7.4
Category Type Corruption
Category Curses
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 20 Vim
Range 10
Cooldown 20
Travel Speed Instantaneous
Use Speed Spell
Description Curses your target, decreasing all damage they do for 10 turns by 0–19.36%cL:100% as [10]30cTSpD varies from 0–19.36.

The effects will improve with your Spellpower.


Curse of Death
Curse of death.png
Game Version 1.7.4
Category Type Corruption
Category Curses
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 20 Vim
Range 10
Cooldown 20
Travel Speed Instantaneous
Use Speed Spell
Description Curses your target, stopping any natural healing and dealing [10]70cTSpD darkness damage each turn for 10 turns.

The damage will increase with your Spellpower.


Curse of Vulnerability
Curse of vulnerability.png
Game Version 1.7.4
Category Type Corruption
Category Curses
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 20 Vim
Range 10
Cooldown 20
Travel Speed Instantaneous
Use Speed Spell
Description Curses your target, decreasing all its resistances by [10]40%cTSpD for 7 turns.

The effect will improve with your Spellpower.



Demonic pact

Demon Seed
Demon seed.png
Game Version 1.4.6
Ashes Version 1.0.5
Category Type Corruption
Category Demonic pact
Requirements Lvl (0,6,12,18,24) Mag (12,14,16,18,20)
Use Mode Activated
Cost 8 Stamina, 5 Vim
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description Strike a blow with your weapon for 60–160%cTWD blight damage.

If the attack hits, a demonic seed tries to take hold inside your foe and you follow up with a shield strike dealing 60–140%cTWD damage and dazing your target for 2.5–4.5cTS turns.

The seed requires a powerful host to nourish it and can only take hold in creatures that are worth experience and that are not summoned demons.

The chance for the seed to take hold is based on the creatures rank:

Normal: 5%

Elite: 20%

Rare or Unique: 50%

Boss: 100%

When the host dies the seed fills with the vim of the dying creature and turns into a specific demon seed that can be used to summon that demon.

A demonic seed will only be created if you do not already have a seed of this demon/slot of a superior level.

Higher talent levels allow for more powerful demon types.


Bind Demon
Bind demon.png
Game Version 1.4.6
Ashes Version 1.0.5
Category Type Corruption
Category Demonic pact
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 25 Vim
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Your knowledge of demonic forces grows, allowing you to bind more seeds to you and to summon demons.

You channel your arcane corruption through a demon seed to temporarily summon the corresponding demon for 4–12cTS turns.

Summoned demons can regen their life and resummoning them keeps the life they had when they were last used.

If the demon dies, it will not be available for summoning anymore.

As you learn to bind more easily, you can also use more seed:

At level 2 it lets you bind a seed to your first ring.

At level 3 it lets you bind a seed to your shield.

At level 4 it lets you bind a seed to your second ring.

At level 5 it lets you bind a seed to your main body armor.


Twisted Portal
Twisted portal.png
Game Version 1.4.6
Ashes Version 1.0.5
Category Type Corruption
Category Demonic pact
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 15 Vim
Range Melee/Personal
Cooldown 9
Travel Speed Instantaneous
Use Speed -
Description Teleports you randomly within a small range of up to ( 4–13.4cL:40 as [10]15cTSpD varies from 0–9.4 ) grids with 7–3cTL:0 precision.

In the spot you left you will summon a demon from your seeds for 2–5cTS turns.

If the target area is not in the line of sight there is a chance the spell with fizzle.

This spell requires an unsummoned, alive demon seed to work.

The range will increase with your Spellpower.


Suffuse Life
Suffuse life.png
Game Version 1.4.6
Ashes Version 1.0.5
Category Type Corruption
Category Demonic pact
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You drain life of your foes to replenish your and those of your demon seeds.

Each time you kill a creature a random worn demon seed with less than 100% life will be healed for 2–10%cTS life.

If the creature is an elite or more, you also have a 10–30%cTS chance to resurrect a dead demon seed.

At level 5, you also start to leech energies to heal yourself, all damage you do heals you for 3–8%cTS



Available to:

Demonic Strength

Dismember
(no image)
Game Version -
Category Type Corruption
Category Demonic Strength
Requirements Lvl (0,1,2,3,4) Str (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your melee attacks cripple your targets when they critically strike, lowering their movement speed by 17–35cTS%, and their

accuracy by 10–30cTS, for 3–5cTS turns.

Additionally, you gain 4–15cTS% chance to critically strike with your melee attacks.


Surge of Power
(no image)
Game Version -
Category Type Corruption
Category Demonic Strength
Requirements Lvl (4,5,6,7,8) Str (20,22,24,26,28)
Use Mode Activated
Cost 16 Vim
Range Melee/Personal
Cooldown 24
Travel Speed Instantaneous
Use Speed Instant (0% of a turn)
Description Use your stored Vim to supercharge your body, recovering [11]52cTSpD of your maximum stamina and [9]210cTSpD life.

Additionally, you will be able to survive your HP going under 0, down to [18]260cTSpD HP, for the next 8 turns.

These values increase with your spellpower.

Spell criticals with this talent also effect the stamina gain.


Demonic Blood
(no image)
Game Version -
Category Type Corruption
Category Demonic Strength
Requirements Lvl (8,9,10,11,12) Str (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Demonic Blood flows through your veins, increasing your spellpower by 7–25cTS and your maximum vim by 8–40cTS.

Additionally, you will recieve a bonus to all damage equal to 5–10cTS% of your current vim.


Abyssal Shield
(no image)
Game Version -
Category Type Corruption
Category Demonic Strength
Requirements Lvl (12,13,14,15,16) Str (36,38,40,42,44)
Use Mode Sustained
Cost 15 Vim
Range Melee/Personal
Cooldown 20
Travel Speed Instantaneous
Use Speed Instant
Description Surround yourself with a defensive aura, increasing armor by 4–19cTS and inflicting 4.05-8.38 fire damage and 4.05-8.38

blight damage to all attacking foes.

Additionally your vim will enhance your defenses, reducing all damage by 6–32cTS% of your current vim, but never more than

half of the original damage. This will cost vim equal to 5% of the damage blocked.

The damage will scale with your spell power.


Doom covenant

Dark Reign
Dark reign.png
Game Version -
Category Type Corruption
Category Doom covenant
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your affinity for the shadows grow stronger.

Each time you kill or deal damage above 10% of a creature's max life with darkness, you gain 8% to all damage affinity for 8 turns.

You can only gain one stack of Dark Reign per turn.

This effect stacks multiplicatively up to 1–4.5cTS times.


Dread End
Dread end.png
Game Version -
Category Type Corruption
Category Doom covenant
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You learn to use death around you to an even greater advantage.

Each time you kill or deal damage above 10% of a creature's max life with non-darkness damage while Dark Reign is active, the death will create a pool of dark energies of radius 1 for 5 turns.

This pool spawns on top of a random enemy within radius 8.

Any foes standing inside will take [10]40cTSpD darkness damage each turn.

This effect can only happen once per turn.

The damage increases with Spellpower.

At talent level 3, your Dark Reign buff also protects you from death until reaching [15]60cTSpD life per stack.


Blood Pact
Blood pact.png
Game Version -
Category Type Corruption
Category Doom covenant
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Activated
Cost
Range Melee/Personal
Cooldown 7
Travel Speed Instantaneous
Use Speed -
Description Pay 10% of your current life and gain 100% darkness damage conversion for 1 turns.

If Dark Reign is active, you also gain 5–25cTS:0.75P stamina and 5–25cTS:0.75P vim per stack.


Erupting Darkness
Erupting darkness.png
Game Version -
Category Type Corruption
Category Doom covenant
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Activated
Cost 8 Vim
Range Melee/Personal
Cooldown 15
Travel Speed Instantaneous
Use Speed -
Description When Dread End creates pools of darkness, you can focus your raging thoughts on them to make them erupt into volcanos.

Up to 1–3cTS pools in radius 7 will erupt, producing a volcano for 5 turns.

Each turn, the volcano will send out fiery boulders that deal [15]80cTSpD fire and [15]80cTSpD physical damage.

The effects will improve with your Spellpower.



Available to:

Doom shield

Osmosis Shield
Osmosis shield.png
Game Version -
Category Type Corruption
Category Doom shield
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Sustained
Cost 20 Sta, 5 Vim, Drains 3 Vim per turn
Range Melee/Personal
Cooldown 15
Travel Speed Instantaneous
Use Speed -
Description You infuse your shield with the energies of Urh'Rok, bringing about a magical shield that heals you for the first points of all damage you receive (based on your shield's block value) over 3 turns. This effect stacks.

Amount is 5 + 15%–40%cTL:50% of your shield block value.

At level 3, if a damage dealt is at least twice as high, you have 20%–70%cTL:100% chance to also remove a physical detrimental effect. this effect can only happen once per turn.

This spell is disabled automatically on rest or run.

Activating the shield takes no time, but de-activating it does.

The damage increases with Spellpower.


Hardened core
Hardened core.png
Game Version -
Category Type Corruption
Category Doom shield
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Taking example from Mal'Rok, the demon's homeworld, you harden yourself.

Increases total armor by 10%–60%cTS + 10 and spellpower by 20%–40%cTS:0.75P of your Strength


Demonic Madness
Demonic madness.png
Game Version -
Category Type Corruption
Category Doom shield
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Activated
Cost 15 Stamina, 12 Vim
Range Melee/Personal
Cooldown 9
Travel Speed Instantaneous
Use Speed -
Description You spin around madly with your shield, bashing all those around you for 120–220%cTWD shield damage as darkness, confusing your foes for 2–5cTL:7 turns.

At level 4, you also automatically block at the end.


Blighted Shield
Blighted shield.png
Game Version -
Category Type Corruption
Category Doom shield
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your shield is infused with a powerful blight. Anytime you block and apply a counterstrike effect, the target is also afflicted by a curse of impotence.

Cursed creatures have all their damage decreased by 0-19.36% for 5 turns.

The effects will improve with your Spellpower.



Available to:

Fearfire

Fearscape Shift
Fearscape shift.png
Game Version -
Category Type Corruption
Category Fearfire
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Activated
Cost 32 Vim
Range 4–8cTS
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 47.63-107.79 demonfire damage to everyone within 2–5cTS spaces and leaving flames that will deal an additional 47.63-107.79 demonfire damage over 4 turns.

Additionally shifting through reality enhances your awareness, allowing you to see all enemies with 8–10cTS spaces for the next 3 turns.

The damage will scale with your spellpower and the range will increase with the talent level.


Cauterize Spirit
Cauterize spirit.png
Game Version -
Category Type Corruption
Category Fearfire
Requirements Level (14,15,16,17,18) Magic (30,32,34,36,38)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 15
Travel Speed Instantaneous
Use Speed Instant
Description Removes all detrimental effects, but causes you to burn for 15–5cTS% of your max health per effect over 7 turns.

This ignores all resists, defenses, and affinities.

This does not take a turn.


Infernal Breath
Infernal breath.png
Game Version -
Category Type Corruption
Category Fearfire
Requirements Level (18,19,20,21,22) Magic (38,40,42,44,46)
Use Mode Activated
Cost 18 Vim
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Exhale a wave of dark fire with a radius of 6–10cTS, lasting 4 turns. Any non-demon caught in the area will take 46.20-86.63 fire damage, and flames will be left dealing a further 10.56-19.97 each turn. Demons will be healed for the same amount.

The damage will increase with your Strength stat, but critically hit as a spell.


Maw of Urh'rok
Maw of urh'rok.png
Game Version -
Category Type Corruption
Category Fearfire
Requirements Level (22,23,24,25,26) Magic (46,48,50,52,54)
Use Mode Sustained
Cost 40 Vim
Range Melee/Personal
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description Your body becomes a nexus for the Fearscape, causing you to drag enemies towards you in a cone with a radius of 5–9cTS, dealing 45.72-99.68 fire damage every turn.

The damage will increase with your spellpower.


Heart of Fire

Burning Sacrifice
Burning sacrifice.png
Game Version -
Category Type Corruption
Category Heart of Fire
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown 5
Travel Speed -
Use Speed -
Description Whenever you kill a burning enemy, you will instantly deal a melee attack against a random adjacent enemy at 64–121cTS% power.

Additionally, Incinerating Blows will automatically trigger on this attack (or your next attack), dealing 130–204cTS% of its normal damage to all enemies hit and stunning, ignoring the cooldown.

This can only trigger once every 5 turns.


Fiery Aegis
Fiery aegis.png
Game Version -
Category Type Corruption
Category Heart of Fire
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Draw in the raging fires and envelop yourself in them.

Removes all burns from all enemies in a radius of 5 around you, and create a shield lasting 4–6cTS turns with a power of 81-188*, increased by 15% for each burn removed.

When the shield ends, it releases a burst of fire in a radius of 3–5cTS around you, burning all enemies for 3 turns, doing damage equal to the initial power of the shield.

*NOTE: Shield power scales with spellpower.


Devouring Flames
Devouring flames.png
Game Version -
Category Type Corruption
Category Heart of Fire
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your connection to fire nourishes you. Whenever you strike an enemy in melee, you inflict a burning curse upon them. As long as they continue to burn, you gain 0.66-1.59* health and 0.39-.93* vim per turn.

Each turn they remain within 10 spaces of you, all enemies with cursed flames will spread it to other burning enemies in radius 1, causing you to heal for the same amount for each enemy, as well as dealing 17-37* fire damage on spreading.

*Fire damage, health and vim gain scale with spell power.


Blazing Rebirth
Blazing rebirth.png
Game Version -
Category Type Corruption
Category Heart of Fire
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 30 Vim
Range Melee/Personal
Cooldown 45–25cTS
Travel Speed Instantaneous
Use Speed -
Description Restore yourself to full health, but take damage equal to the damage healed over 5–9cTS turns. This damage is split evenly among you and all burning enemies in radius 2–5cTS.

Damage you take is irresistable. Damage to enemies is fire damage.


Hexes

Pacification Hex
Pacification hex.png
Game Version -
Category Type Corruption
Category Hexes
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost 30 Vim
Range 10
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description Hexes your target, dazing it and everything in a 2 radius ball around it for 3 turns, and giving a chance to daze affected targets again each turn for 20 turns.

The chance to daze is 0–36.8%cL:100% as [30]50cTSpD varies from 0–36.8.

The chance will increase with your Spellpower.


Burning Hex
Burning hex.png
Game Version -
Category Type Corruption
Category Hexes
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 30 Vim
Range 10
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description Hexes your target and everything within a radius 2 ball around it for 20 turns. Each time an affected target uses a resource (stamina, mana, vim, ...), it takes [4]90cTSpD fire damage.

In addition, the cooldown of any talent used while so hexed is increased by 15–50%cTS + 1 turn.

The damage will increase with your Spellpower.


Empathic Hex
Empathic hex.png
Game Version -
Category Type Corruption
Category Hexes
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 30 Vim
Range 10
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description Hexes your target and everything within a radius 2 ball around it.

For a duration of 20 turns, a percentage of any damage they deal will also damage themselves.

The percentage of damage mirrored is 0–12.1%cL:100% as [4]20cTSpD varies from 0–12.1.

The damage will increase with your Spellpower.


Domination Hex
Domination hex.png
Game Version -
Category Type Corruption
Category Hexes
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 30 Vim
Range 10
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description Hexes your target, forcing it to be your thrall for 3–7cTS turns.

If you damage the target, it will be freed from the hex.



Infernal combat

Flame Leash
Flame leash.png
Game Version -
Category Type Corruption
Category Infernal combat
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Activated
Cost 9.8 Stam 5 Vim
Range 6
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description Tendrils of flame fire from your hands in a narrow cone. Any foes caught inside will be pulled in towards you and have its movement speed reduced by 20–40%cTL:50% for 4 turns.

Each tendril will leave a trail of fire in its path dealing [5]700cTSpD / 10 fire damage for 4 turns.

The damage increases with Spellpower.


Demon Blade
Demon blade.png
Game Version -
Category Type Corruption
Category Infernal combat
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Activated
Cost 20 Vim
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Imbue your weapon with fire for 5 turns. During this time, all your melee hits will trigger a ball of fire radius 1 dealing 5 + [10]100cTSpD / 5 fire damage.

This effect can only happen once per turn.

The damage increases with spellpower.


Link of Pain
Link of pain.png
Game Version -
Category Type Corruption
Category Infernal Combat
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Activated
Cost 12.3 Stam 15 Vim
Range 7
Cooldown 5
Travel Speed Instantaneous
Use Speed -
Description Using demonic forces you create a link of pain from a source creature to a victim for 4–8cTS turns.

Each time the source creature takes damage, the victim takes 40–80%cTL:100% of the damage.

If the victim dies from the effect, you gain a burst of energy reducing all remaining cooldowns by 1.


Demon horns
Demon horns.png
Game Version -
Category Type Corruption
Category Infernal Combat
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Activated
Cost 18 Stam 12 Vim
Range Melee/Personal
Cooldown 14
Travel Speed Instantaneous
Use Speed -
Description Demon horns temporarily grow on your shield as you bash a foe with it for 100–200%cTWD damage.

If the attack hits, the creature is impaled by the horns, causing it to bleed black blood for 50% of the damage done as darkness over 5 turns.

Any time you damage this foe in melee while it bleeds, you get healed for 40 + [10]520cTSpD / 4 (this can only happen once per turn).

The healing power increases with your Spellpower.



Available to:

Plague

Virulent Disease
Virulent disease.png
Game Version 1.7.4
Category Type Corruption
Category Plague
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode passive
Cost -
Range -
Cooldown 3
Travel Speed -
Use Speed -
Description Whenever you deal non-disease blight damage you apply a disease dealing [6]45cTSpD blight damage per turn for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by [6]35cTSpD. The three diseases can stack.

Virulent Disease will always try to apply a disease the target does not currently have, and also one that will have the most debilitating effect for the target. This disease will try to prioritize being applied to an enemy with a high disease count near the target.

The effect will increase with your Spellpower.


Cyst Burst
Cyst burst.png
Game Version 1.7.4
Category Type Corruption
Category Plague
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 18 Vim
Range 10
Cooldown 4
Travel Speed Instantaneous
Use Speed Spell
Description Make your target's diseases burst, doing [15]115cTSpD blight damage for each disease it is infected with.

This will also spread any diseases to any nearby foes in a radius of 1.5–3.5cTS with a minimum duration of 6.

The damage will increase with your Spellpower.


Catalepsy
Catalepsy.png
Game Version 1.7.4
Category Type Corruption
Category Plague
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 20 Vim
Range 8
Cooldown 15
Travel Speed Instantaneous
Use Speed Spell
Description All your foes within a radius 2.3–3.7cTS ball infected with a disease enter a cataleptic state, stunning them for 2.5–4.5cTS turns and dealing (100 + [0]50cTSpD)% of all remaining disease damage instantly.


Epidemic
Epidemic.png
Game Version 1.7.4
Category Type Corruption
Category Plague
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 20 Vim
Range 8
Cooldown 13
Travel Speed Instantaneous
Use Speed Spell
Description Infects the target with a very contagious disease, doing [15]70cTSpD damage per turn for 6 turns.

If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball.

The chance to spread a disease increases with the blight damage dealt and is 100% if it is at least 35–17%cTL:5% of the target's maximum life.

Creatures suffering from that disease will also suffer healing reduction 50–75%cTL:150% and diseases immunity reduction 35–60%cTL:100%.

Epidemic is an extremely potent disease; as such, it fully ignores the target's diseases immunity.



Reaving combat

Corrupted Strength
Corrupted strength.png
Game Version 1.7.4
Category Type Corruption
Category Reaving Combat
Requirements Lvl (0,1,2,3,4) Str (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Allows you to dual wield any type of one handed weapons, and increases the damage of the off-hand weapon to 60–80%cTL:100%.

Also, casting a spell (which uses a turn) will give a free melee attack at a random target in melee range for 20–70%cTWD blight damage.


Bloodlust
Bloodlust.png
Game Version 1.7.4
Category Type Corruption
Category Reaving Combat
Requirements Lvl (4,5,6,7,8) Str (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each time you hit an enemy with a melee weapon you enter a bloodlust-infused frenzy, increasing your Spellpower by 1–5.5cTS.

This effect stacks up to 10 times for a total Spellpower gain of 10*1–5.5cTS.

The frenzy lasts 3 turns.


Carrier
Carrier.png
Game Version 1.7.4
Category Type Corruption
Category Reaving Combat
Requirements Lvl (8,9,10,11,12) Str (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You gain a 33–70%cTL:100% resistance to diseases, and each of your melee attacks have a 10–25%cTL:100% chance to spread any diseases on your target.

(As the Epidemic talent with the melee attack treated like blight damage.)


Acid Blood
Acid blood.png
Game Version 1.7.4
Category Type Corruption
Category Reaving Combat
Requirements Lvl (12,13,14,15,16) Str (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your blood turns into an acidic mixture. When you get hit, the attacker is splashed with acid.

This deals [5]30cTSpD acid damage each turn for 5 turns, and reduces the attacker's Accuracy by [15]35cTSpD.

At level 3, it will also reduce Armour by [15]40cTSpD for 5 turns.

The damage will increase with your Spellpower.


Rot

Infestation
Infestation.png
Game Version 1.7.4
Category Type Corruption
Category Rot
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Sustained
Cost 30 Vim
Range Melee/Personal
Cooldown 15
Travel Speed Instantaneous
Use Speed Spell
Description Your body has become a mass of living corruption, increasing your blight and acid resistance by 10–25%cTS and blight affinity by 7–20%cTS. On taking damage greater than 15% of your maximum health, the damage will be reduced by 15–30%cTL:50% and a carrion worm mass will burst forth onto a nearby tile, attacking your foes for 5 turns.

You can never have more than 5 worms active from any source at a time. When a carrion worm dies it will explode into a radius 2 pool of blight for 5 turns, dealing [10]70cTSpD blight damage each turn and healing you for 33% of that amount.


Worm Walk
Worm walk.png
Game Version 1.7.4
Category Type Corruption
Category Rot
Requirements Level (14,15,16,17,18) Magic (14,16,18,20,22)
Use Mode Activated
Cost 8 Vim
Range 7
Cooldown 10
Travel Speed instantaneous
Use Speed Spell
Description You disperse into a mass of carrion worms, reforming near the target location (Max(0,7-floor(1–5gtl) teleport accuracy).

If used on a worm mass, you merge with it, moving to it's location, healing you for [20]400cTSpD, restoring 8+(5–35cTS) vim, and destroying the mass.


Pestilent Blight
Pestilent blight.png
Game Version 1.7.4
Category Type Corruption
Category Rot
Requirements Level (18,19,20,21,22) Magic (38,40,42,44,46)
Use Mode Passive
Cost -
Range -
Cooldown 5
Travel Speed -
Use Speed -
Description You have a 15–45%cTS chance on dealing blight damage to cause the target to rot away, silencing, disarming, blinding or pinning them for 2–5cTS turns. This effect has a cooldown.

At talent level 4, this affects targets in a radius 1 ball.

Your worms also have a 15–45%cTS/2 chance to blind, silence, disarm or pin with their melee attacks, lasting 2 turns.

The chance to apply this effect will increase with your Spellpower.


Worm Rot
Worm rot.png
Game Version 1.7.4
Category Type Corruption
Category Rot
Requirements Level (22,23,24,25,26) Magic (46,48,50,52,54)
Use Mode Activated
Cost 10 Vim
Range 6
Cooldown 8
Travel Speed 600% of base
Use Speed Spell
Description Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal [10]55cTSpD/2 acid and [10]55cTSpD/2 blight damage.

If not cleared after five turns it will inflict [10]150cTSpD blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.

Even if this disease is removed early, there is still a 20–90%cTL:100% chance for the larvae to hatch.

You can never have more than 5 worms active from any source at a time.

The damage dealt will increase with your Spellpower.



Sanguisuge

Drain
Drain.png
Game Version 1.7.4
Category Type Corruption
Category Sanguisuge
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost 0 Vim
Range 6–10cTL:10
Cooldown 5
Travel Speed 15
Use Speed Spell
Description Fires a bolt of blight, doing [25]200cTSpD blight damage and replenishing 20% of it as vim energy.

The amount of vim regained depends on the target's rank (higher ranks give more vim).

The effect will increase with your Spellpower.

Vim returned is damage * 0.2 * size_multiplier (see below for multiplier)



Rank Multiplier Monster Type
1 0.7 Normal
2 1 Rare
3 1.2 Unique
3.2 1.2 Boss
3.5 2.2 Elite Boss

Bloodcasting
Bloodcasting.png
Game Version 1.7.4
Category Type Corruption
Category Sanguisuge
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description The cost of using life instead of vim for talents is reduced to 180–100%cTS.


Absorb Life
Absorb life.png
Game Version 1.7.4
Category Type Corruption
Category Sanguisuge
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Sustained
Cost 5 Vim
Range 10
Cooldown 30
Travel Speed instantaneous
Use Speed Instant
Description Absorbs the life force of your foes as you kill them.

As long as this talent is active, vim will decrease by 0.5 per turn and increase by 6–16cTS for each kill of a non-undead creature (in addition to the usual increase based on Willpower).


Life Tap
Life tap.png
Game Version 1.7.4
Category Type Corruption
Category Sanguisuge
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 40 Vim
Range Melee/Personal
Cooldown 20
Travel Speed instantaneous
Use Speed Instant
Description Feed on the pain you cause your foes.

For 2 turns you gain [4]30%cTSpD lifesteal on all damage dealt.

The lifesteal will increase with your Spellpower.



Scourge

Virulent Strike
Rend.png
Game Version 1.7.4
Category Type Corruption
Category Scourge
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost 15 Vim
Range Melee/Personal
Cooldown 4
Travel Speed instantaneous
Use Speed Weapon
Description Strike the target with both weapons dealing 80–160%cTWD damage with each hit. Each strike that hits will increase the duration of the lowest duration disease effect by 1.5–3.5cTL:4.


Ruin
Ruin.png
Game Version 1.7.4
Category Type Corruption
Category Scourge
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Sustained
Cost 40 Vim
Range Melee/Personal
Cooldown 30
Travel Speed instantaneous
Use Speed Spell
Description Concentrate on the corruption you bring, enhancing each of your melee strikes with [15]40cTSpD blight damage (which also heals you for 0.4*[15]40cTSpD each hit).

The damage will increase with your Spellpower.


Acid Strike
Acid strike.png
Game Version 1.7.4
Category Type Corruption
Category Scourge
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 20 Vim
Range Melee/Personal
Cooldown 8
Travel Speed instantaneous
Use Speed Weapon
Description Strike with each of your weapons, doing 80–160%cTWD acid weapon damage with each hit.

If at least one of the strikes hits, an acid splash is generated, doing [10]200cTSpD acid damage to all enemies in radius 2.5–5.5cTL:7 around the foe you struck.

The splash damage will increase with your Spellpower.


Corrupting Strike
Dark surprise.png
Game Version 1.7.4
Category Type Corruption
Category Scourge
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 30 Vim
Range Melee/Personal
Cooldown 8
Travel Speed instantaneous
Use Speed Weapon
Description Corrupt the target reducing disease immunity by 100% for 2 turns and stripping up to 2 nature sustains then strike with both your weapons dealing 100–200%cTWD damage.


Shadowflame

Wraithform
Wraithform 2017.png
Game Version -
Category Type Corruption
Category Shadowflame
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost 12 Vim
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed Instant
Description Turn into a wraith, allowing you to walk through walls and removing the need to breath for 5–9cTL:30 turns.

Also increases your Defense by [5]19cTSpD and Armour by [5]15cTSpD.

If you are still in a wall when the effect ends you will randomly teleport.


Darkfire
Darkfire 2017.png
Game Version -
Category Type Corruption
Category Shadowflame
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 15 Vim
Range 6
Cooldown 8
Travel Speed 4
Use Speed -
Description Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire that deals [28]220cTSpD damage, split evenly between fire damage and darkness damage, in a radius of 2–6cTS.

The damage will increase with your Spellpower.


Flame of urh'rok
Flame of urh rok 2017.png
Game Version -
Category Type Corruption
Category Shadowflame
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Sustained
Cost 90 Vim
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Call upon the essence of the supreme demon overlord Urh'Rok to turn into a demon.

While in demon form, you gain [20]30%cTSpD fire resistance, [20]35%cTSpD darkness resistance, and your global speed is increased by 3–15%cTS:0.75P.

The flames of the Fearscape will heal you while in demon form.

The resistances and heal will increase with your Spellpower.


Fearscape
Demon plane 2017.png
Game Version -
Category Type Corruption
Category Shadowflame
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Sustained
Cost 5 Vim
Range 5
Cooldown 60
Travel Speed Instantaneous
Use Speed Spell
Description Summon a part of the Fearscape to intersect with the current level.

Your target and yourself are taken to the Fearscape, trapped there until you end the spell or until your target dies.

While inside, a constant aura of flames will burn both of you (and heal demons) for [12]140cTSpD fire damage (demons are healed instead) each turn.

When the spell ends, only you, the target (if still alive), and any loose objects are taken back to your home plane; all summons are left in the Fearscape.

This powerful spell drains 5 vim per turn initially, increasing by +1 for each turn it has been active, and ends when your vim is depleted.

This spell has no effect if cast when already inside the Fearscape.

The damage will increase with your Spellpower.



Spellblaze

Rain of Fire
Rain of fire.png
Game Version -
Category Type Corruption
Category Spellblaze
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Sustained
Cost 8 Vim, Drains 4 Vim per turn
Range 4
Cooldown 15
Travel Speed Instantaneous
Use Speed -
Description You unleash the fury of the Spellblaze, constantly draining your vim.

While this spell is active, at most two meteors will fall near you per turn, dealing [5]1000cTSpD / 10 physical and [5]1000cTSpD / 10 fire damage in radius 2.

This spell is disabled automatically on rest or run.

The effects increase with Spellpower.


Only Ashes Left
Only ashes left.png
Game Version -
Category Type Corruption
Category Spellblaze
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Bringing about the darkest days of the Spellblaze, you hasten the death of your foes.

When you deal damage to creature in radius 4–7cTL:10 or less around you and it dips below 33% life, you automatically unleash the fury of the Spellblaze.

Affected foes will start taking [10]350cTSpD / 10 darkness damage each turn until it dies as long as it remains in radius 4–7cTL:10 of you.

The damage increases with Spellpower.


Shattered Mind
Shattered mind.png
Game Version -
Category Type Corruption
Category Spellblaze
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Sustained
Cost 25 Vim
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description When you block an attack, the shock ripples through your attacker, spreading the force of the Spellblaze in its mind for 5 turns.

While affected, the creature will suffer 10–25cTL:35 chances to fail using talents and 10–70cTS reduced physical, mental, and spell saves.


Tale of Destruction
Tale of destruction.png
Game Version -
Category Type Corruption
Category Spellblaze
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Sustained
Cost 30 Vim
Range Melee/Personal
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description You chant the destruction of Mal'Rok, the demon's homeworld.

Each time you kill a creature, you send out a magical ripple in radius 2–5cTL:10 that applies a bane of blindness or confusion for 3–6cTL:8 turns.

Baned creatures also suffer [15]40cTSpD darkness damage per turn.

Damage increases with your Spellpower.



Available to:

Torment

Willful Tormenter
Willful tormenter 2017.png
Game Version 1.7.4
Category Type Corruption
Category Torment
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You set your mind toward a single goal: the destruction of all your foes.

Increases the maximum amount of vim you can store by 20–95cTS:0.75P.


Blood Lock
Blood lock 2017.png
Game Version 1.7.4
Category Type Corruption
Category Torment
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 12 Vim
Range 10
Cooldown 16
Travel Speed instantaneous
Use Speed Instant
Description Reach out and touch the blood and health of your foes. Any creatures caught in the radius 2 ball will be unable to heal above their current life value (at the time of the casting) for 4–12cTS turns.


Overkill
Overkill 2017.png
Game Version 1.7.4
Category Type Corruption
Category Torment
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Sustained
Cost 18 Vim
Range Melee/Personal
Cooldown 20
Travel Speed instantaneous
Use Speed Spell
Description When you kill a creature, the remainder of the damage done will not be lost. Instead, 20–66.7%cL:100% as [10]70cTSpD varies from 0–46.7 of it will splash in a radius 2 as blight damage.

The splash damage will increase with your Spellpower.


Blood Vengeance
Blood vengeance 2017.png
Game Version 1.7.4
Category Type Corruption
Category Torment
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Sustained
Cost 22 Vim
Range Melee/Personal
Cooldown 20
Travel Speed instantaneous
Use Speed Spell
Description When you are dealt a blow that reduces your life by at least 15–8%cTL:5%, you have a 20–50%cL:100% as [10]90cTSpD varies from 0–61.3 chance to reduce the remaining cooldown of all your talents by 1.

Temporary life from Sanguine Infusion will not count against the damage threshold.

The chance will increase with your Spellpower.



Torture

Incinerating Blows
Incinerating blows.png
Game Version -
Category Type Corruption
Category Torture
Requirements Lvl (0,1,2,3,4) Str (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown 6
Travel Speed -
Use Speed -
Description The power of the Fearscape infuses your weapon: your melee attacks will deal 6.5-15 fire damage, spread over 3 turns. Additionally, everytime you attack, there is a 25% chance of releasing a burst of powerful fire that will deal 25-70 fire damage to all enemies in radius 1 over 3 turns.

If this talent is not on cooldown, the burst of fire will instead be radius 3–5cTS, and stun all targets in addition to burning them.

For the purpose of applying the stun, you have 5–25cTS bonus spellpower.

The damage will increase with your Spellpower


Abduction
Abduction.png
Game Version -
Category Type Corruption
Category Torture
Requirements Lvl (4,5,6,7,8) Str (20,22,24,26,28)
Use Mode Activated
Cost 25 Stamina, 14 Vim
Range 5-10
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Hits the target doing 88–110cTS% weapon damage. If the attack hits, you pull the target in and strike them again, dealing another 118–140cTS% weapon damage.


Fiery Torment
Fiery torment.png
Game Version -
Category Type Corruption
Category Torture
Requirements Lvl (8,9,10,11,12) Str (28,30,32,34,36)
Use Mode Activated
Cost 12 Stamina, 20 Vim
Range Melee/Personal
Cooldown 14
Travel Speed Instantaneous
Use Speed -
Description Hits the target with your weapon doing 98–120cTS% weapon damage. If the attack hits, the target is afflicted with Fiery Torment for 5 turns, reducing their fire resistance by 14–50cTS%.

When Fiery Torment ends, the victim will take 16-33 fire damage. This damage will increase by 3–6cTS% of all damage taken while under torment.

The damage dealt by the effect will increase with spellpower. Demons under fiery torment will be burned by the Flames of the Fearscape.


Eternal Suffering
Eternal suffering.png
Game Version -
Category Type Corruption
Category Torture
Requirements Lvl (12,13,14,15,16) Str (36,38,40,42,44)
Use Mode Activated
Cost 20 Vim
Range Melee/Personal
Cooldown 15
Travel Speed Instantaneous
Use Speed Instant
Description Your strikes are imbued with a vile power that extends your victim's suffering. When hitting in melee, you have a (19–59cTS%)

chance to extend the length of all negative effects and reduce the length of all positive effects on the target by 1–4cTS turn(s).

This effect can only trigger on any particular target once every 6 turns.


Vile Life

Blood Splash
Blood splash.png
Game Version 1.7.4
Category Type Corruption
Category Vile Life
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Inflicting pain and death invigorates you.

Each time you deal a critical strike you gain 10–50cTS life (this effect can only happen once per turn).

Each time you kill a creature you gain 10–50cTS life (this effect can only happen once per turn).


Elemental Discord
Elemental discord.png
Game Version 1.7.4
Category Type Corruption
Category Vile Life
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Sustained
Cost 30 Vim
Range Melee/Personal
Cooldown 20
Travel Speed instantaneous
Use Speed Spell
Description Use elemental damage dealt to you to trigger terrible effects on the source:
  • Fire: burn for [10]400cTSpD fire damage over 5 turns
  • Cold: freeze for 3 turns with [10]500cTSpD iceblock power
  • Acid: blind for 3–6cTL:8 turns
  • Lightning: daze for 3–6cTL:8 turns
  • Nature: 25–55%cTL:75% slow for 4 turns

This effect can only happen once every 10 turns per damage type.

The damage will increase with your Spellpower.


Healing Inversion
Healing inversion.png
Game Version 1.7.4
Category Type Corruption
Category Vile Life
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 16 Vim
Range 8
Cooldown 10
Travel Speed instantaneous
Use Speed Spell
Description You manipulate the vim of enemies in radius 4 to temporarily invert all healing done to them (but not natural regeneration).

For 5 turns all healing will instead damage them for 0–18.1%cL:100% as [4]100cTSpD varies from 0–18.1 of the healing done as blight.

The effect will increase with your Spellpower.


Vile Transplant
Vile transplant.png
Game Version 1.7.4
Category Type Corruption
Category Vile Life
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 18 Vim
Range 4
Cooldown 15
Travel Speed instantaneous
Use Speed Spell
Description You transfer up to 2–4cTS:log physical or magical detrimental effects currently affecting you to a nearby creature at a cost of 18 vim per effect.

Specific effect immunities will not prevent the transfer.

The chance to transfer each effect increases with your Spellpower



Vim

Soul Rot
Soul rot.png
Game Version 1.7.4
Category Type Corruption
Category Vim
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost 10 Vim
Range 10
Cooldown 4
Travel Speed 10
Use Speed Spell
Description Projects a bolt of pure blight, doing [20]250cTSpD blight damage.

This spell has an improved critical strike chance of +7–25%cTS:0.75P.

The damage will increase with your Spellpower.


Dark Portal
Dark portal.png
Game Version 1.7.4
Category Type Corruption
Category Vim
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 30 Vim
Range 7
Cooldown 15
Travel Speed instantaneous
Use Speed Spell
Description Open a dark portal (radius 3) to the target zone. All creatures caught inside will be teleported to your location, and you to theirs.

All creatures (except you) traversing the portal will catch a random disease, doing [12]80cTSpD blight damage per turn for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by [5]25cTSpD.

The damage will increase with your Spellpower.


Vimsense
Vimsense.png
Game Version 1.7.4
Category Type Corruption
Category Vim
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 35 Vim
Range Melee/Personal
Cooldown 15
Travel Speed instantaneous
Use Speed Spell
Description Feel the very existence of creatures around you for 4–8cTS turns, in a radius of 10.

The evil touch will reduce their blight resistance by [10]30%cTSpD and all saves by [8]50cTSpD, but also make them aware of you.

The resistance and save reduction will improve with your Spellpower.


Leech
Leech.png
Game Version 1.7.4
Category Type Corruption
Category Vim
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each time a creature affected by Vimsense hurts you, you regain 1.7–6.5cTS:0.75P vim and 4–15cTS:0.75P health.



Wrath

Obliterating Smash
Obliterating smash.png
Game Version -
Category Type Corruption
Category Wrath
Requirements Level (10,11,12,13,14) Str (22,24,26,28,30)
Use Mode Activated
Cost 24 Stamina, 24 Vim
Range 3
Cooldown 18
Travel Speed Instantaneous
Use Speed -
Description Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 106–200cTS% weapon damage to all targets.

Starting from talent level 5, all targets hit will have their armor and saves reduced by 23.

This attack can not miss.


Detonating Charge
Detonating charge.png
Game Version -
Category Type Corruption
Category Wrath
Requirements Level (14,15,16,17,18) Str (30,32,34,36,38)
Use Mode Activated
Cost 24 Stamina, 18 Vim
Range 5-10
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Launch yourself toward a target. If the target is reached, you get a free attack doing 121–210cTS% weapon damage.

If the attack hits, you release a massive burst of fire in radius 2–5cTS, knocking away all enemies except your target and dealing 40-82* damage.

You must charge from at least 2 tiles away.

*Damage scales with spellpower.


Voracious Blade
Voracious blade.png
Game Version -
Category Type Corruption
Category Wrath
Requirements Level (18,19,20,21,22) Str (38,40,42,44,46)
Use Mode Passive
Cost -
Range -
Cooldown 10
Travel Speed -
Use Speed -
Description Your blade drinks in death. Whenever you score a kill with this talent off cooldown, your next 2–4cTS melee attacks within 6 turns will always critically strike, and you gain 17–35cTS% critical multiplier for the duration.

Additionally, you gain an extra 2–5cTS vim per kill.


Destroyer
Destroyer.png
Game Version -
Category Type Corruption
Category Wrath
Requirements Level (22,23,24,25,26) Str (46,48,50,52,54)
Use Mode Activated
Cost 38 Vim
Range 10
Cooldown 30
Travel Speed Instantaneous
Use Speed Instant
Description Your body overflows with the power of the Fearscape, turning you into a powerful demon for 4–7cTS turns. This increases your stamina regen and physical power by 8-12, and your disarm and stun immunity by 20-30%.

The physical power, stamina regen, and status resistances increase with your spellpower.

Your other talents also gain a variety of bonuses: -Draining Assault: Reduces the cooldown by 1–2cTS. -Reckless Strike: Gain 10–50cTS% resistance penetration to all elements for 4–6cTS turns. -Obliterating Smash: Increases range by 1–2cTS. -Abduction: If it hits, get an additional 1–3cTS attack(s) at 35% weapon damage -Incinerating Blows: Increases the chance of bonus damage to 35–75cTS%. -Fearfeast: Gain 0.4–2.0cTS vim per stack. -Maw of Urh'rok: Increases cone width by 10–50cTS degrees.