Walk-through for Dwarven Solipsist/Level 6

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Main Page: Walk-through for Dwarven Solipsist

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Level 1
Class Generic Main Hand nature's mossy mindstar Ring 1 marksman's copper ring of frost (+22%)
Distortion 0/0/0/0 Dwarf 1/0/0/0 Off Hand mossy mindstar Ring 2 copper ring of clarity
Dream Smith 0/0/0/0 Survival 1/0/0/0 Hat -- Amulet restful copper amulet of dexterity (+3)
Psychic Assault 5/0/0/0 Dreaming 1/0/0/0 Armor rough leather armour of delving Tool Xerorin of thermal psionic shield (rare), reducing 25 for 6 turns, 20 cd
Slumber 0/0/0/0 Mentalism 1/1/0/0 Cloak -- Light scorching brass lantern of revealing
Solipism 2/0/0/0 Feedback 1/1/0/0 Gloves --
Thought-Forms 4/0/0/0 Dream Forge 0/0/0/0 Belt blurring rough leather belt of the mind
Discharge 0/0/0/0 Shoes --
Nightmare 0/0/0/0 Ammo deadly quiver of elm arrows of psychokinesis
Commentary
Stat Dist.: WIL +2 CON +1
Zones Completed: The Deep Bellow 1,2,3
Comments: I changed armour to increase light radius (+1). Large light radius is very important. I equipped ammo to get +0.5 mindpower from psychometry talent. I changed light to get see invisible.
Added to Inventory: Skeletal Claw
Gold: 75
Purchased: ----------------------------------------------------
Key Statistics
STR 18 Dex 13 Con 17 Mag 8 Wil 32 Cun 14
Life 139 Psi 146 Light 3 See Invis 6.0
Mindpower 28 Mental Crit % 4 Mind Dmg % 0 Mind Penetr. % 0
Phys Save 12 Spell Save 14 Mental Save 21 Global Speed % 100
Infusions/Runes
Slot 1 Wild Infusion, physical, 14%, 4 turns, 12cd Slot 2 Regen infusion of sneak, 114 life, 5 turns, 14 cd Slot 3 Regen infusion, 71 life, 5 turns, 17 cd
Slot 4 ---------- Slot 5 ----------