Main Page: Walk-through for Dwarven Solipsist
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| Level 1
|
| Class |
Generic |
Main Hand |
nature's mossy mindstar |
Ring 1 |
marksman's copper ring of frost (+22%)
|
| Distortion |
0/0/0/0 |
Dwarf |
1/0/0/0 |
Off Hand |
mossy mindstar |
Ring 2 |
copper ring of clarity
|
| Dream Smith |
0/0/0/0 |
Survival |
1/0/0/0 |
Hat |
-- |
Amulet |
restful copper amulet of dexterity (+3)
|
| Psychic Assault |
5/0/0/0 |
Dreaming |
1/0/0/0 |
Armor |
rough leather armour of delving |
Tool |
Xerorin of thermal psionic shield (rare), reducing 25 for 6 turns, 20 cd
|
| Slumber |
0/0/0/0 |
Mentalism |
1/1/0/0 |
Cloak |
-- |
Light |
scorching brass lantern of revealing
|
| Solipism |
2/0/0/0 |
Feedback |
1/1/0/0 |
Gloves |
-- |
|
| Thought-Forms |
4/0/0/0 |
Dream Forge |
0/0/0/0 |
Belt |
blurring rough leather belt of the mind |
|
| Discharge |
0/0/0/0 |
|
|
Shoes |
-- |
|
| Nightmare |
0/0/0/0 |
|
|
Ammo |
deadly quiver of elm arrows of psychokinesis |
|
| Commentary
|
| Stat Dist.: |
WIL +2 CON +1
|
| Zones Completed: |
The Deep Bellow 1,2,3
|
| Comments: |
I changed armour to increase light radius (+1). Large light radius is very important. I equipped ammo to get +0.5 mindpower from psychometry talent. I changed light to get see invisible.
|
| Added to Inventory: |
Skeletal Claw
|
| Gold: |
75
|
| Purchased: |
----------------------------------------------------
|
| Key Statistics
|
| STR 18 Dex 13 Con 17 Mag 8 Wil 32 Cun 14
|
| Life |
139 |
Psi |
146 |
Light |
3 |
See Invis |
6.0
|
| Mindpower |
28 |
Mental Crit % |
4 |
Mind Dmg % |
0 |
Mind Penetr. % |
0
|
| Phys Save |
12 |
Spell Save |
14 |
Mental Save |
21 |
Global Speed % |
100
|
| Infusions/Runes
|
| Slot 1 |
Wild Infusion, physical, 14%, 4 turns, 12cd |
Slot 2 |
Regen infusion of sneak, 114 life, 5 turns, 14 cd |
Slot 3 |
Regen infusion, 71 life, 5 turns, 17 cd
|
| Slot 4 |
---------- |
Slot 5 |
---------- |
|