Difference between revisions of "Spacetime folding (category)"
From Tales of Maj'Eyal
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− | {{: | + | {{:Spatial Tether (talent)}} |
− | {{: | + | {{:Banish (talent)}} |
− | {{: | + | {{:Dimensional Anchor (talent)}} |
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<noinclude>[[Category:Category]]</noinclude> | <noinclude>[[Category:Category]]</noinclude> |
Revision as of 05:29, 15 February 2016
Warp mines | ||
Game Version | 1.4.5 | |
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Category Type | Chronomancy | |
Category | Spacetime Folding | |
Requirements | Level (0,1,2,3,4) Magic (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 10 Paradox | |
Range | see below | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Learn to lay Warp Mines in a radius of 1. Warp Mines teleport targets that trigger them either toward you or away from you depending on the type of mine used and inflict [20]200cTSpD:PM/2 physical and [20]200cTSpD:PM/2 temporal (warp) damage.
The mines are hidden traps with: Disarm Power: 0–75cS as (0.15 * Mag * Talent Level) varies from 0–75 Detection Power: 80% of Disarm Power Traps last for 6–10cTS turns, and each have a ten turn cooldown. Investing in this talent passively improves the range of all Spacetime Folding talents, and the damage caused by your Warp Mines will improve with your Spellpower. Current Spacetime Folding Range: 5–9cTS:0.5P,0A,1S This description has been rewritten from the in-game format for easier readability. |
Banish | ||
Game Version | 1.4.3 | |
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Category Type | Chronomancy | |
Category | Spacetime Folding | |
Requirements | Level (8,9,10,11,12) Magic (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 12 Paradox | |
Range | 5–9cTS:0.5P,0A,1S | |
Cooldown | 4 | |
Travel Speed | Instantaneous | |
Use Speed | Spell speed | |
Description | Randomly teleports all enemies within a radius of three. Enemies will be teleported between 8–16cTS/2 and 8–16cTS tiles from you and may be stunned, blinded, confused, or pinned for 2–4cTS turns.
The chance of teleportion will scale with your Spellpower. |