Chronomancy (category type)

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Class Skills

Spacetime tuning
Spacetime tuning.png
Game Version 1.4.5
Category Type Chronomancy
Category Other
Requirements Chronomancy
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown -
Travel Speed Instantaneous
Use Speed -
Description Use to set your preferred Paradox.

While resting or waiting you'll adjust your Paradox towards this number at the rate of 10 per turn.

(If you know Spacetime Stability, add the value from that talent.)

Your Paradox modifier is factored into the duration and spellpower of all chronomancy spells.

These values are dynamic as your preferred and actual paradox change:

  • Preferred Paradox: X
  • Paradox Modifier: X%
  • Spellpower for Chronomancy: X
  • Willpower Paradox Modifier: -X
  • Paradox Sustain Modifier: +X
  • Total Modifed Paradox: X
  • Current Anomaly Chance: X%



Blade Threading

Warp blade
Warp Blade.png
Game Version 1.4.5
Category Type Chronomancy
Category Blade Threading
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost 8 Paradox
Range melee/personal
Cooldown 6
Travel Speed Instantaneous
Use Speed Weapon Speed
Description Attack with your melee weapons for 110–190%cTWD weapon damage as physical and temporal (warp) damage. If either attack hits you may stun, blind, pin, or confuse the target for 3–7cTS turns.

Blade Threading talents will freely swap to your dual-weapons when activated if you have them in your secondary slots. Additionally you may use the Attack talent in a similar manner.


Blink blade
Blink blade.png
Game Version 1.4.5
Category Type Chronomancy
Category Blade Threading
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 12 Paradox
Range 5–9cTS:0.5P,0S,1A
Cooldown 8
Travel Speed Instantaneous
Use Speed Weapon Speed
Description Teleport to the target and attack with your melee weapons for 40–100cTWD damage. Then teleport next to a second random enemy, attacking for 40–100%cTWD damage.

Blink Blade can hit the same target multiple times.


Blade Shear
Blade shear.png
Game Version 1.4.5
Category Type Chronomancy
Category Blade Threading
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 18 Paradox
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed Weapon Speed
Description Attack up to three adjacent targets for 100–150%cTWD weapon damage. If any attack hits you'll create a temporal shear dealing [20]200cTSpD:PM temporal damage in a radius 4.5–6.5cTS cone.

Each target you hit with your weapons beyond the first increases the damage of the shear by 25%. Targets reduced below 20% of maximum life by the shear may be instantly slain. The cone damage improves with your Spellpower.


Blade Ward
Blade ward.png
Game Version 1.4.5
Category Type Chronomancy
Category Blade Threading
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown -
Travel Speed Instantaneous
Use Speed -
Description While dual-wielding you have a 10–30%cTL:40% chance of parrying melee attacks made against you.



Bow Threading

Arrow stitching
Arrow stitching.png
Game Version 1.4.5
Category Type Chronomancy
Category Bow threading
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost 8 Paradox
Range archery range
Cooldown 6
Travel Speed Instantaneous
Use Speed Weapon Speed
Description Fire an arrow for 40–100%cTWD weapon damage and call up to 2 wardens, depending on available space, that will each fire a single arrow before returning to their timelines.

The wardens are out of phase with normal reality and deal 50% less damage but shoot through friendly targets. All your arrows, including arrows from Shoot and other talents, now phase through friendly targets without causing them harm.

Bow Threading talents will freely swap to your bow when activated if you have one in your secondary slot. You may use the Shoot talent in a similar manner.


Singularity Arrow
Singularity arrow.png
Game Version 1.4.5
Category Type Chronomancy
Category Bow threading
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 18 Paradox
Range archery range
Cooldown 10
Travel Speed Instantaneous
Use Speed Weapon Speed
Description Fire an arrow for 100–150%cTWD weapon damage. When the arrow reaches its destination or hits a target it will draw in all other targets in a radius of 2.3–3.3cTS and inflict [25]230cTSpD:PM physical damage.

Each target moved beyond the first increases the damage [25]230cTSpD:PM/8 (up to [25]230cTSpD:PM/2 bonus damage).

Targets take reduced damage the further they are from the epicenter (20% less per tile).

The additional damage scales with your Spellpower.


Arrow echoes
Arrow echoes.png
Game Version 1.4.5
Category Type Chronomancy
Category Bow threading
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 12 Paradox
Range archery range
Cooldown 12
Travel Speed Instantaneous
Use Speed Weapon Speed
Description Over the next 4 turns you'll fire up to 4 arrows at this target from this location, each dealing 50–130cTWD% weapon damage to the target.

These shots do not consume ammo.


Arrow Threading
Arrow threading.png
Game Version 1.4.5
Category Type Chronomancy
Category Bow threading
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your arrows now tune your Paradox 0–6cTL:12+1 points towards your preferred Paradox on hit.


Chronomancy

Precognition
Precognition.png
Game Version 1.7.4
Category Type Chronomancy
Category Chronomancy
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost 10 Paradox
Range 2–14cTS + 10
Cooldown 20
Travel Speed Instantaneous
Use Speed Spell
Description You peer into the future, sensing creatures and traps in a radius of 2–14cTS + 10 for 2–10cTS turns.

If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight bonuses) while Precognition is active.


Foresight
Foresight.png
Game Version 1.4.5
Category Type Chronomancy
Category Chronomancy
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Gain [10]50cTStD:Mag defense and [2]10%cTStD:Mag chance to shrug off critical hits.

If you have Precognition or See the Threads active these bonuses will be added to those effects, granting additional defense and chance to shrug off critical hits. These bonuses scale with your Magic stat.


Contingency
Contingency.png
Game Version 1.4.5
Category Type Chronomancy
Category Chronomancy
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Sustained
Cost 36 Paradox
Range melee/personal
Cooldown 50
Travel Speed instantaneous
Use Speed Spell
Description Choose an activatable spell that affects only you and does not require a target. When you take damage that reduces your life below 25–45%cTS:60% the spell will automatically cast.

This spell will cast even if it is currently on cooldown, will not consume a turn or resources, and uses the talent level of Contingency or its own, whichever is lower. This effect can only occur once every 50 turns Needs verification and takes place after the damage is resolved.


See the Threads
See the threads.png
Game Version 1.4.5
Category Type Chronomancy
Category Chronomancy
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 24 Paradox
Range Melee/Personal
Cooldown 50
Travel Speed Instantaneous
Use Speed Activated
Description You peer into three possible futures, allowing you to explore each for 4–16cTS turns. When the effect expires, you'll choose which of the three futures becomes your present.

If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active.

This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end.

This spell may only be used once per zone level.




Energy

Energy Decomposition
Energy decomposition.png
Game Version 1.4.5
Category Type Chronomancy
Category Energy
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Sustained
Cost 24 Paradox
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Partially dissipates all incoming damage, reducing it by 30%, up to a maximum of [5]50cTSpD:PM damage.

The maximum damage reduction will scale with your Spellpower.


Energy Absorption
Energy absorption.png
Game Version 1.4.5
Category Type Chronomancy
Category Energy
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 10 Paradox
Range 10
Cooldown 6; Fixed Cooldown
Travel Speed Instantaneous
Use Speed -
Description You sap the target's energy and add it to your own, placing up to (1 + 0–2cTL:3) random talents on cooldown for 1–2.6cTS turns.

For each talent put on cooldown, you reduce the cooldown of one of your Chronomancy talents currently on cooldown by 1–2.6cTS turns.


Redux
Redux.png
Game Version 1.4.5
Category Type Chronomancy
Category Energy
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 20 Paradox
Range Melee/Personal
Cooldown 12; Fixed Cooldown
Travel Speed Instantaneous
Use Speed -
Description The next talent you cast with a cooldown of 3–8cTS or less will not go on cooldown.

Once a talent is effected by this spell or 4 turns pass the effect is lost.


Entropy
Entropy.png
Game Version 1.4.5
Category Type Chronomancy
Category Energy
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 20 Paradox
Range 10
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Each turn, for the next 1–7cTS turns, one of the target's sustained talents will be deactivated.



Fate Weaving

Spin Fate
Spin fate.png
Game Version 1.4.5
Category Type Chronomancy
Category Fate Weaving
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each time you would take damage from someone else you gain one Spin, increasing your defense and saves by 2–8cTS:0.75P for three turns.

This effect may occur once per turn and stacks up to three Spin (for a maximum bonus of 2–8cTS:0.75P*3).


Seal Fate
Seal fate.png
Game Version 1.4.5
Category Type Chronomancy
Category Fate Weaving
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 10 Paradox
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Activate to Seal Fate for 5 turns. When you damage a target while Seal Fate is active you gain Spin and have a 10–40%cTL:50% chance to increase the duration of one detrimental status effect on it by one turn.

If you have Spin Fate active the chance will be increased by 33% per Spin (for 20–80%cTL:100% at three Spin.) The duration increase can occur up to 1–5cTS times per turn and the bonus Spin once per turn.


Fateweaver
Fateweaver.png
Game Version 1.4.5
Category Type Chronomancy
Category Fate Weaving
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You now gain 2–8cTS:0.75P combat accuracy, physical power, spellpower, and mindpower per Spin.


Webs of Fate
Webs of fate.png
Game Version 1.4.5
Category Type Chronomancy
Category Fate Weaving
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 24 Paradox
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description For the next 5 turns you displace 10–30%cTL:50% of any damage you receive onto a random enemy.

While Webs of Fate is active you may gain one additional Spin per turn and your maximum Spin is doubled.



Flux

Induce Anomaly
Induce anomaly.png
Game Version 1.4.5
Category Type Chronomancy
Category Flux
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Create an anomaly, reducing your Paradox by 20–80cTS:PM. This spell will never produce a major anomaly.

Induced Anomalies may not be held by Twist Fate, nor do they cause held anomalies to trigger. However upon learning Twist Fate you may target Induced Anomalies. The Paradox reduction will increase with your Spellpower.


Reality Smearing
Reality smearing.png
Game Version 1.4.5
Category Type Chronomancy
Category Flux
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Sustained
Cost 0 Paradox
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description While active 30% of all damage you take is converted into 0.9–0.4cTL:0.2 Paradox per point.

The Paradox is gained over three Needs verification turns.


Attenuate
Attenuate.png
Game Version 1.4.5
Category Type Chronomancy
Category Flux
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 10 Paradox
Range 10
Cooldown 4
Travel Speed Instantaneous
Use Speed -
Description Deals [25]290cTSpD:PM temporal damage over return 4 turns to all targets in a radius of 1–2cTS. Targets with Reality Smearing active will instead recover ([25]290cTSpD:PM/4) life over four turns.

If a target is reduced below 20% life while Attenuate is active it may be instantly slain. The damage will scale with your Spellpower.


Twist Fate
Twist fate.png
Game Version 1.4.5
Category Type Chronomancy
Category Flux
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost -
Range -
Cooldown 20–8cTL:6
Travel Speed Instantaneous
Use Speed Spell
Description If Twist Fate is not on cooldown minor anomalies will be held for 1–6cTS:PM turns, allowing your spell to cast as normal. While held you may cast Twist Fate in order to trigger the anomaly and may choose the target area.

If a second anomaly occurs while a prior one is held or the timed effect expires the first anomaly will trigger immediately, interrupting your current turn or action. Paradox reductions from held anomalies occur when triggered.

You must have a twisted anomaly to cast this spell.



Gravity

Repulsion Blast
Repulsion blast.png
Game Version 1.4.3
Category Type Chronomancy
Category Gravity
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost 5 Paradox
Range Melee/Personal
Cooldown 4
Travel Speed Instantaneous
Use Speed -
Description Sends out a blast wave of gravity in a radius 4.5–6.5cTS cone, dealing [20]210cTSpD:PM base physical (gravity) damage and knocking back targets caught in the area.

Targets knocked into walls or other targets take 25% additional damage and deal 25% damage to targets they're knocked into. Closer targets will be knocked back further and the damage will scale with your Spellpower


Gravity Spike
Gravity spike.png
Game Version 1.4.3
Category Type Chronomancy
Category Gravity
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 15 Paradox
Range 6
Cooldown 6
Travel Speed Instantaneous
Use Speed -
Description Creates a gravity spike in a radius of 2.3–3.7cTS that moves all targets towards the spell's center and inflicts [25]230cTSpD:PM physical (gravity) damage.

Each target moved beyond the first increases the damage by ([25]230cTSpD:PM / 8) (up to a maximum of ([25]230cTSpD:PM / 2) bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower.


Gravity Locus
Gravity locus.png
Game Version 1.4.3
Category Type Chronomancy
Category Gravity
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 24 Paradox
Range 10
Cooldown 10
Travel Speed Instantaneous
Use Speed Sustained
Description Create a gravity field around you that converts (10–40cTL:80)% all damage you deal into physical damage, slows incoming projectiles by (10–50cTL:80)%, and protects you from all gravity damage and effects. Additionally, damage dealt by Repulsion Blast has a (10–75cTL:100)% chance to reduce the target's knockback resistance by half for two turns.


Gravity Well
Gravity well.png
Game Version 1.4.3
Category Type Chronomancy
Category Gravity
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 20 Paradox
Range 6
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Increases local gravity in a radius of 4 for 4–8cTS turns, dealing [10]60cTSpD:PM physical (gravity) damage as well as decreasing the global speed of all affected targets by (10–30cTL:50,PM)%.

The damage done will scale with your Spellpower.



Matter

Dust to Dust
Dust to dust.png
Game Version 1.4.3
Category Type Chronomancy
Category Matter
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost 10 Paradox
Range 10
Cooldown 3
Travel Speed Instantaneous
Use Speed -
Description Fires a beam that turns matter into dust, inflicting [20]230cTSpD:PM/2 temporal damage and [20]230cTSpD:PM/2 physical (warp) damage.

Alternatively you may target yourself, creating a field of radius 1.25–3.25cTS around you that will inflict the damage over three turns. The damage will scale with your Spellpower.


Matter Weaving
Matter weaving.png
Game Version 1.4.3
Category Type Chronomancy
Category Matter
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Sustained
Cost 24 Paradox
Range
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Weave matter into your flesh, becoming incredibly resilient to damage. While active you gain [10]50cTStD:mag armour, 15–50cTL:100% resistance to stunning, and 15–50cTL:100% resistance to cuts.

The bonus to armour will scale with your Magic.


Materialize Barrier
Materialize barrier.png
Game Version 1.4.3
Category Type Chronomancy
Category Matter
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 15 Paradox
Range 10
Cooldown 14
Travel Speed Instantaneous
Use Speed -
Description Create a tightly bound matter wall of up to a length of 3 that lasts 4 turns.

If any part of this wall is dug out it will explode, causing targets in a radius of 1–2cTS to bleed for [20]200cTSpD:PM physical damage over six turns.


Disintegration
Disintegration.png
Game Version 1.4.3
Category Type Chronomancy
Category Matter
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Sustained
Cost 24 Paradox
Range
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description While active your physical and temporal damage has a 10–40cTL:50% chance to remove one beneficial physical or magical temporary effect (respectively) from targets you hit.

Only one physical and one magical effect may be removed per turn from each target. Additionally your Dust to Dust spell now digs up to 1–5cTS:log tiles into walls.




Spacetime Folding

Warp mines
Warp mines.png
Game Version 1.4.5
Category Type Chronomancy
Category Spacetime Folding
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost 10 Paradox
Range see below
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Learn to lay Warp Mines in a radius of 1. Warp Mines teleport targets that trigger them either toward you or away from you depending on the type of mine used and inflict [20]200cTSpD:PM/2 physical and [20]200cTSpD:PM/2 temporal (warp) damage.

The mines are hidden traps with:

Disarm Power: 0–75cS as (0.15 * Mag * Talent Level) varies from 0–75

Detection Power: 80% of Disarm Power

Traps last for 6–10cTS turns, and each have a ten turn cooldown. Investing in this talent passively improves the range of all Spacetime Folding talents, and the damage caused by your Warp Mines will improve with your Spellpower.

Current Spacetime Folding Range: 5–9cTS:0.5P,0A,1S

This description has been rewritten from the in-game format for easier readability.


Spatial Tether
Spatial tether.png
Game Version 1.4.3
Category Type Chronomancy
Category Spacetime Folding
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Active
Cost 12 Paradox
Range 5–9cTS:0.5P,0A,1S
Cooldown 8
Travel Speed Instantaneous
Use Speed Spell speed
Description Tether the target to the location for 6–8cTS turns.

Each turn the target has a 15% chance per tile it's traveled away from the tether to be teleported back, inflicting [20]200cTSpD:PM/2 physical and [20]200cTSpD:PM/2 temporal (warp) damage to all enemies in a radius of 1–2cTS at both the entrance and exit locations. The damage will scale with your Spellpower.


Banish
Banish.png
Game Version 1.4.3
Category Type Chronomancy
Category Spacetime Folding
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 12 Paradox
Range 5–9cTS:0.5P,0A,1S
Cooldown 4
Travel Speed Instantaneous
Use Speed Spell speed
Description Randomly teleports all enemies within a radius of three. Enemies will be teleported between 8–16cTS/2 and 8–16cTS tiles from you and may be stunned, blinded, confused, or pinned for 2–4cTS turns.

The chance of teleportion will scale with your Spellpower.


Dimensional Anchor
Dimensional anchor.png
Game Version 1.4.5
Category Type Chronomancy
Category Spacetime Folding
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 20 Paradox
Range Warp Mines range
Cooldown 10
Travel Speed Instantaneous
Use Speed Spell speed
Description Create a radius three anti-teleport field for 6–10cTS:PM turns and daze all enemies in the area of effect for two turns.

Enemies attempting to teleport while anchored take [20]230cTSpD:PM physical and [20]230cTSpD:PM temporal (warp) damage. The damage will scale with your Spellpower.




Spacetime Weaving

Dimensional Step
Dimensional step.png
Game Version 1.4.5
Category Type Chronomancy
Category Spacetime Weaving
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost 10 Paradox
Range 5–9cTS:0.5P,0S,1A
Cooldown 10
Travel Speed Instantaneous
Use Speed Instant
Description Teleports you to up to 5–9cTS:0.5P,0S,1A tiles away, to a targeted location within line of sight.

At talent level 5 you may swap positions with a target creature.


Dimensional Shift
Dimensional shift.png
Game Version 1.4.5
Category Type Chronomancy
Category Spacetime Weaving
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description When you teleport you reduce the duration of a single detrimental effect by 1–5gtl turns.


Wormhole
Wormhole.png
Game Version 1.4.5
Category Type Chronomancy
Category Spacetime Weaving
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 10 Paradox
Range 10
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5–2cTL:1 accuracy).

The wormholes will last 6–10cTS turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower.

Note: Wormholes can be placed in areas that otherwise prohibit teleporation (e.g. vaults), and they will be traversable so long as your destination square allows teleportation.


Phase Pulse
Phase pulse.png
Game Version 1.4.5
Category Type Chronomancy
Category Spacetime Weaving
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Sustained
Cost 36 Paradox
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description When you teleport you fire a pulse that jolts enemies out of phase in a radius of 1–2cTS around both the start and the destination point.

Each target has a 2%+2–10%cTS chance per tile you traveled to be stunned, blinded, confused, or pinned for 2–4cTS turns.



Speed Control

Celerity
Celerity.png
Game Version 1.4.5
Category Type Chronomancy
Category Speed Control
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description When you move you gain 10–30%cTS movement speed for 1–2cTS turns. This effect stacks up to three times but can only occur once per turn.


Time Dilation
Time dilation.png
Game Version 1.4.5
Category Type Chronomancy
Category Speed Control
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description When you use a non-instant chronomancy spell you gain (10–30cTS/200)% attack, spell, and mind speed for 1–2cTS turns. This effect stacks up to three times but can only occur once per turn.


Haste
Haste.png
Game Version 1.4.5
Category Type Chronomancy
Category Speed Control
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 20 Paradox
Range Melee/Personal
Cooldown 24
Travel Speed Instantaneous
Use Speed Instant
Description Increases your global speed by 10–30%cTS for 6 game turns.


Time Stop
Time stop.png
Game Version 1.4.5
Category Type Chronomancy
Category Speed Control
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 48 Paradox
Range Melee/Personal
Cooldown 45–25cTL:10
Travel Speed Instantaneous
Use Speed Instant
Description Gain 1–3cTL:4 turns. During this time your damage will be reduced by 100%.



Spellbinding

Empower
Empower.png
Game Version 1.4.5
Category Type Chronomancy
Category Spellbinding
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Sustain
Cost 24 Paradox
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Empowers the selected Chronomancy spell, increasing spellpower when casting it by 10–50%cTL:100%.

Each spell can only be spellbound in one way at a time


Extension
Extension.png
Game Version 1.4.5
Category Type Chronomancy
Category Spellbinding
Requirements Level (14,15,16,17,18) Magic (14,16,18,20,22)
Use Mode Sustain
Cost 24 Paradox
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Extends the duration of the selected Chronomancy spell by 5–25%cTL:50%.

Each spell can only be spellbound in one way at a time.


Matrix
Matrix.png
Game Version 1.4.5
Category Type Chronomancy
Category Spellbinding
Requirements Level (18,19,20,21,22) Magic (38,40,42,44,46)
Use Mode Sustain
Cost 24 Paradox
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Reduces the cooldown of the selected chronomancy spell by 5–25%cTL:50%.

Each spell can only be spellbound in one way at a time.


Quicken
Quicken.png
Game Version 1.4.5
Category Type Chronomancy
Category Spellbinding
Requirements Level (22,23,24,25,26) Magic (46,48,50,52,54)
Use Mode Sustain
Cost 24 Paradox
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Reduces the casting speed of the selected Chronomancy spell by 10–50%cTL:100%.

Each spell can only be spellbound in one way at a time.



Stasis

Spacetime Stability
Spacetime stability.png
Game Version 1.4.5
Category Type Chronomancy
Category Stasis
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You automatically adjust your Paradox 0–3cTL:6+1 points towards your preferred Paradox each turn.

While using Spacetime Tuning twice this value will instead be added to the amount you would normally tune.


Time Shield (Chronomancy)
Chrono time shield.png
Game Version 1.4.5
Category Type Chronomancy
Category Stasis
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 24 Paradox
Range Melee/Personal
Cooldown 18
Travel Speed Instantaneous
Use Speed -
Description This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.

Once either the maximum damage (50 + [50]450cTSpD:PM) is absorbed, or the time runs out (6–10gtl) turns, the stored damage will return as a temporal restoration field over time (5 turns).

Each turn the restoration field is active, you get healed for 10% of the absorbed damage. While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 42–50%gtl. The shield's max absorption will increase with your Spellpower.


Stop
Stop.png
Game Version 1.4.5
Category Type Chronomancy
Category Stasis
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 20 Paradox
Range 10
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description Inflicts [20]220cTSpD:PM temporal damage, and attempts to stun all targets in a radius 1.3–2.7cTS ball for 2.3–4.3cTS:PM turns.

The damage will scale with your Spellpower.


Static History
Static history.png
Game Version 1.4.5
Category Type Chronomancy
Category Stasis
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 0 Paradox
Range Melee/Personal
Cooldown 24
Travel Speed Instantaneous
Use Speed -
Description For the next 2–8cTS:PM turns you may not create minor anomalies. You do not regain Paradox or lose the spell you're casting if a random anomaly would normally occur.

This spell has no effect on major anomalies.



Temporal Combat

Weapon Folding
Weapon folding.png
Game Version 1.4.5
Category Type Chronomancy
Category Temporal combat
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Sustained
Cost 12 Paradox
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Folds a single dimension of your weapons (or ammo) upon itself, adding (7+(getParadoxSpellpower(self, t, 0.092) * 1–7cTS) temporal damage to your strikes.

Additionally you have a 10–30%cTL:40% chance to gain 10% of a turn when your weapons hit. The damage will scale with your Spellpower.


Invigorate
Invigorate.png
Game Version -
Category Type Chronomancy
Category Temporal Combat
Requirements Level (4,5,6,7,8) Wil (20,22,24,26,28)
Use Mode Activated
Cost 10 Paradox
Range Melee/Personal
Cooldown 24
Travel Speed Instantaneous
Use Speed -
Description For the next 4–8cTL:14,PM turns, you recover 1.5–5cTS stamina each turn and all other talents on cooldown will refresh twice as fast as usual.

The duration will scale with your Paradox.


Weapon Manifold
Weapon manifold.png
Game Version 1.4.5
Category Type Chronomancy
Category Temporal Combat
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown 8
Travel Speed -
Use Speed -
Description You now have a 10–30%cTL:40% chance to Fold Fate, Gravity, or Warp into your Weapon Folding damage.

Fold Fate: Deals (7 + * (Paradox-modified Spellpower * 9.2%) * 1–7cTS) temporal damage to enemies in a radius of 1-2if talent level is 4 or better. Affected targets may lose 30% physical and temporal resistance for (getExtensionModifier(self, t, 2)) turns.

Fold Warp: Deals (7 + (Paradox-modified Spellpower * 9.2%) * 1–7cTS)/2 physical and (7 + (Paradox-modified Spellpower * 9.2%) * 1–7cTS)/2 temporal damage to enemies in a radius of 1-2if talent level is 4 or better. Affected targets may be stunned, blinded, confused, or pinned for 2 turns.

Fold Gravity: Deals (7 + (Paradox-modified Spellpower * 9.2%) * 1–7cTS) physical damage to enemies in a radius of 1-2if talent level is 4 or better. Affected targets will be slowed (30%) for 2 turns.

Each Fold has an eight turn cooldown. If an effect would be triggered while on cooldown it will reduce the cooldown of the other two Folds by one turn.


Breach
Breach.png
Game Version 1.4.5
Category Type Chronomancy
Category Temporal Combat
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 12 Paradox
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description Attack the target with either your ranged or melee weapons for 100–150%cTWD damage.

If the attack hits you'll breach the target's immunities, reducing armor hardiness, stun, pin, blindness, and confusion immunity by 50% for 3–7cTS turns. Breach chance scales with your Spellpower.



Temporal Guardian

Strength of Purpose
Strength of purpose.png
Game Version 1.4.5
Category Type Chronomancy
Category Temporal Guardian
Requirements Mag (18, 24, 30, 36, 42)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Increases Physical Power by 10–50gtl, and increases weapon damage by (√(Talent Level / 5) / 2) when using swords, axes, maces, knives, or bows.

You now also use your Magic in place of Strength when equipping weapons and ammo as well as when calculating weapon damage. These bonuses override rather than stack with weapon mastery, dagger mastery, and bow mastery.


Guardian Unity
Guardian unity.png
Game Version 1.4.5
Category Type Chronomancy
Category Temporal Guardian
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown 10
Travel Speed -
Use Speed -
Description When a single hit deals more than 30–15%cTL:10% of your maximum life another you appears and takes 30–15%cTL:40% of the damage as well as 15–30%cTL:20% of all damage you take for the next 2 turns.

The clone is out of phase with this reality and deals 50% less damage but its arrows will pass through friendly targets.

This talent has a cooldown.


Vigilance
Vigilance.png
Game Version 1.4.5
Category Type Chronomancy
Category Temporal Guardian
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Improves your capacity to see invisible foes by +[10]50cTStD:Mag and to see through stealth by +[10]50cTStD:Mag. Additionally you have a 10–30%cTL:40% chance to recover from a single negative status effect each turn.

Sense abilities will scale with your Magic stat.


Warden's Focus
Warden's Focus.png
Game Version 1.4.5
Category Type Chronomancy
Category Temporal Guardian
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Passive
Cost 10 Paradox
Range -
Cooldown 6
Travel Speed -
Use Speed -
Description Attack the target with either your ranged or melee weapons for 120% weapon damage. For the next 10 turns random targeting, such as from Blink Blade and Warden's Call, will focus on this target.

Attacks against this target gain 10–30%cTL:40% critical chance and critical strike power while you take 10–30%cTL:40% less damage from all enemies whose rank is lower then that of your focus target.



Temporal Hounds

Temporal Hounds
Temporal hounds.png
Game Version 1.4.5
Category Type Chronomancy
Category Temporal Hounds
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Sustained
Cost 48 Paradox
Range Melee/Personal
Cooldown 45–15cTL:10
Travel Speed Instantaneous
Use Speed -
Description Upon activation summon a Temporal Hound. Every 45–15cTL:10 turns another hound will be summoned, up to a maximum of three hounds. If a hound dies you'll summon a new hound in 45–15cTL:10 turns.

Your hounds inherit your increased damage percent, have 7.5–25%cTL:50% physical resistance and 30–100%cTL:100% temporal resistance, and are immune to teleportation effects.

Hounds will have stats of 11+[10]150cTStD:Mag for Strength, Dexterity, Constitution, Magic, Willpower, and Cunning, based on your Magic stat.


Command Hounds: Blink
Command hounds blink.png
Game Version 1.4.5
Category Type Chronomancy
Category Temporal Hounds
Requirements Level (14,15,16,17,18) Magic (14,16,18,20,22)
Use Mode Activated
Cost 10 Paradox
Range 5–10cTS:0.5P,0S,1A
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Command your Temporal Hounds to teleport to the targeted location. If you target an enemy your hounds will set that enemy as their target.

When you learn this talent, your hounds gain [10]40cTSpD:PM defense and [10]40%cTSpD:PM resist all after any teleport.

At talent level five, if you're not at your maximum number of hounds when you cast this spell a new one will be summoned. The teleportation bonuses scale with your Spellpower.


Temporal vigour
Temporal vigour.png
Game Version 1.4.5
Category Type Chronomancy
Category Temporal Hounds
Requirements Level (18,19,20,21,22) Magic (38,40,42,44,46)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your hounds can now survive for up to 1–3cTS turns after their hit points are reduced below 1. While in this state they deal 50% less damage but are immune to additional damage.

Command Hounds: Blink will now regenerate your hounds for [10]50cTSpD:PM life per turn and increase their global speed by 20–50%cTL:80% for five turns.

Hounds below 1 life when this effect occurs will have the bonuses doubled. When you learn this talent, your hounds gain 15–50%cTL:100% stun, blind, confusion, and pin resistance.

The regeneration scales with your Spellpower.


Command Hounds: Breathe
Command hounds breathe.png
Game Version 1.4.5
Category Type Chronomancy
Category Temporal Hounds
Requirements Level (22,23,24,25,26) Magic (46,48,50,52,54)
Use Mode Activated
Cost 10 Paradox
Range 10
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Command your Temporal Hounds to breathe time, dealing [20]200cTSpD:PM temporal damage and reducing the three highest stats of all targets in a radius 4.5–6.5cTS cone.

Affected targets will have their stats reduced by ([20]200cTSpD:PM/15)+2 for 3 turns. You are immune to the breath of your own hounds and your hounds are immune to stat damage from other hounds.

When you learn this talent, your hounds gain 15–50%cTL:100% temporal damage affinity.



Threaded Combat

Thread Walk
Thread walk.png
Game Version 1.4.5
Category Type Chronomancy
Category Threaded Combat
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Activated
Cost 10 Paradox
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Attack with your bow or dual-weapons for 100–150%cTWD damage. If you shoot an arrow you'll teleport near the target location. If you use your dual-weapons you'll teleport up to your bow's range away.

Additionally you now go Out of Phase for five turns after any teleport, gaining [10]25cTStD:Mag defense and [5]15%cTStD:Mag resist all.

The Out of Phase bonuses will scale with your Magic stat.


Blended Threads
Blended threads.png
Game Version 1.4.5
Category Type Chronomancy
Category Threaded Combat
Requirements Level (14,15,16,17,18) Magic (14,16,18,20,22)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each time you hit with an arrow you reduce the cooldown of one Blade Threading talent on cooldown by one turn.

Each time you hit with a melee weapon you reduce the cooldown of one Bow Threading talent on cooldown by one turn.

This effect can only occur 1–5gtl times per turn.


Thread the Needle
Thread the needle.png
Game Version 1.4.5
Category Type Chronomancy
Category Threaded Combat
Requirements Level (18,19,20,21,22) Magic (38,40,42,44,46)
Use Mode Activated
Cost 18 Paradox
Range Weapon range
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description Attack with your bow or dual-weapons for 110–220%cTWD damage. If you use your bow you'll shoot all targets in a beam. If you use your dual-weapons you'll attack all targets within a radius of one around you.


Warden's Call
Warden's call.png
Game Version 1.4.5
Category Type Chronomancy
Category Threaded Combat
Requirements Level (22,23,24,25,26) Magic (46,48,50,52,54)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description When you hit with a melee or arrow attack, there is a 30–50%cTL:65% chance that a warden will appear from another timeline to attack a random enemy.

The summoned warden will attempt a melee attack if you made an arrow attack, or an arrow attack if you made a melee attack.

These wardens are out of phase with your reality and deal (100% - 60–80%cTL:95%) less damage, and their arrows will pass through friendly targets.

A warden can only be summoned this way once per turn and they return to their own timeline after attacking.



Timeline Threading

Rethread
Rethread.png
Game Version 1.4.5
Category Type Chronomancy
Category Timeline Threading
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Activated
Cost 10 Paradox
Range 10
Cooldown 4
Travel Speed Instantaneous
Use Speed -
Description Rethread the timeline, dealing [20]230cTSpD:PM temporal damage to the target before moving on to a second target.

Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower.


Temporal Fugue
Temporal fugue.png
Game Version 1.4.5
Category Type Chronomancy
Category Timeline Threading
Requirements Level (14,15,16,17,18) Magic (14,16,18,20,22)
Use Mode Activated
Cost 24 Paradox
Range Melee/Personal
Cooldown 24
Travel Speed Instantaneous
Use Speed Spell
Description For the next 3–8cTS:PM turns two alternate versions of you enter your timeline. While the effect is active all damage done by you or your copies is reduced by two thirds and all damage received is split between the three of you.

Temporal Fugue does not normally cooldown while active. You may take direct control of your clones, give them orders, and set their talent usage. Damage you deal to Fugue Clones or that they deal to you or each other is reduced to zero.


Braid Lifelines
Braid lifelines.png
Game Version 1.4.5
Category Type Chronomancy
Category Timeline Threading
Requirements Level (18,19,20,21,22) Magic (38,40,42,44,46)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your Rethread now braids the lifelines of all targets it hits for 3–7cTS:PM turns. Braided targets take [25]40%cTSpD:PM of all damage dealt to other braided targets.

The amount of damage shared will scale with your Spellpower.


Cease to Exist
Cease to exist.png
Game Version 1.4.5
Category Type Chronomancy
Category Timeline Threading
Requirements Level (22,23,24,25,26) Magic (46,48,50,52,54)
Use Mode Activated
Cost 24 Paradox
Range 10
Cooldown 24
Travel Speed Instantaneous
Use Speed Spell
Description Over the next 5–9cTS turns, you attempt to remove the target from the timeline, lowering its resistance to physical and temporal damage by 20–50%cTS.

If you manage to kill the target while the spell is in effect, you'll be returned to the point in time you cast this spell and the target will be slain. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. The resistance penalty will scale with your Spellpower




Time Travel

Temporal bolt
Temporal bolt.png
Game Version 1.4.3
Category Type Chronomancy
Category Time Travel
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost 10 Paradox
Range 10
Cooldown 3 (Fixed)
Travel Speed 300%
Use Speed -
Description Pull a bolt of temporal energy back through time. The bolt will home in on your location, dealing [15]150cTSpD:PM temporal damage to targets, and reducing the cooldown of one chronomancy talent on cooldown by one turn per enemy hit.

The bolt gains 5% damage each time it moves and the damage will scale with your Spellpower. At talent level five cooldowns are reduced by two.


Time Skip
Time skip.png
Game Version 1.4.3
Category Type Chronomancy
Category Time Travel
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 20 Paradox
Range 10
Cooldown 6
Travel Speed Instantaneous
Use Speed -
Description Inflicts [25]250cTSpD:PM temporal damage. If your target survives, it may be removed from time for 2+ 0.3–2.3cTS turns.

The damage will scale with your Spellpower.


Temporal Reprieve
Temporal reprieve.png
Game Version 1.4.3
Category Type Chronomancy
Category Time Travel
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 40 Paradox
Range Melee/Personal
Cooldown 40 (Fixed)
Travel Speed Instantaneous
Use Speed -
Description Transport yourself to a safe place for 2–6cTS turns.

Note: Contingency can not be used for this talent because of the fixed cooldown.


Echoes from the Past
Echoes from the past.png
Game Version 1.4.3
Category Type Chronomancy
Category Time Travel
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 24 Paradox
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Creates a temporal echo in a nova around you, in a radius of 2–6cTS. Affected targets will take [20]220cTSpD:PM temporal damage, as well as up to (20–40cTL:60)% of the difference between their current life and max life as additional temporal damage.

The additional damage will be divided by the target's rank and the damage scales with your Spellpower.: