Energy (category)

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Energy Decomposition
Energy decomposition.png
Game Version 1.4.5
Category Type Chronomancy
Category Energy
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Sustained
Cost 24 Paradox
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Partially dissipates all incoming damage, reducing it by 30%, up to a maximum of [5]50cTSpD:PM damage.

The maximum damage reduction will scale with your Spellpower.

Availability -


Energy Absorption
Energy absorption.png
Game Version 1.4.5
Category Type Chronomancy
Category Energy
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 10 Paradox
Range 10
Cooldown 6; Fixed Cooldown
Travel Speed Instantaneous
Use Speed -
Description You sap the target's energy and add it to your own, placing up to (1 + 0–2cTL:3) random talents on cooldown for 1–2.6cTS turns.

For each talent put on cooldown, you reduce the cooldown of one of your Chronomancy talents currently on cooldown by 1–2.6cTS turns.

Availability -


Redux
Redux.png
Game Version 1.4.5
Category Type Chronomancy
Category Energy
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 20 Paradox
Range Melee/Personal
Cooldown 12; Fixed Cooldown
Travel Speed Instantaneous
Use Speed -
Description The next talent you cast with a cooldown of 3–8cTS or less will not go on cooldown.

Once a talent is effected by this spell or 4 turns pass the effect is lost.

Availability -


Entropy
Entropy.png
Game Version 1.4.5
Category Type Chronomancy
Category Energy
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 20 Paradox
Range 10
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Each turn, for the next 1–7cTS turns, one of the target's sustained talents will be deactivated.
Availability -