Timeline threading (category)

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Rethread
Rethread.png
Game Version 1.4.5
Category Type Chronomancy
Category Timeline Threading
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Activated
Range 10
Cost 10 Paradox
Cooldown 4
Travel Speed -
Use Speed -
Description Rethread the timeline, dealing [20]230cTSpD:PM temporal damage to the target before moving on to a second target.

Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower.


Temporal Fugue
Temporal fugue.png
Game Version 1.4.5
Category Type Chronomancy
Category Timeline Threading
Requirements Level (14,15,16,17,18) Magic (14,16,18,20,22)
Use Mode Activated
Range Melee/Personal
Cost 24 Paradox
Cooldown 24
Travel Speed -
Use Speed Spell
Description For the next 3–8cTS:PM turns two alternate versions of you enter your timeline. While the effect is active all damage done by you or your copies is reduced by two thirds and all damage received is split between the three of you.

Temporal Fugue does not normally cooldown while active. You may take direct control of your clones, give them orders, and set their talent usage. Damage you deal to Fugue Clones or that they deal to you or each other is reduced to zero.


Braid Lifelines
Braid lifelines.png
Game Version 1.4.5
Category Type Chronomancy
Category Timeline Threading
Requirements Level (18,19,20,21,22) Magic (38,40,42,44,46)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Your Rethread now braids the lifelines of all targets it hits for 3–7cTS:PM turns. Braided targets take [25]40%cTSpD:PM of all damage dealt to other braided targets.

The amount of damage shared will scale with your Spellpower.


Cease to Exist
Cease to exist.png
Game Version 1.4.5
Category Type Chronomancy
Category Timeline Threading
Requirements Level (22,23,24,25,26) Magic (46,48,50,52,54)
Use Mode Activated
Range 10
Cost 24 Paradox
Cooldown 24
Travel Speed -
Use Speed Spell
Description Over the next 5–9cTS turns, you attempt to remove the target from the timeline, lowering its resistance to physical and temporal damage by 20–50%cTS.

If you manage to kill the target while the spell is in effect, you'll be returned to the point in time you cast this spell and the target will be slain. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. The resistance penalty will scale with your Spellpower