Stasis (category)

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Spacetime Stability
Spacetime stability.png
Game Version 1.4.5
Category Type Chronomancy
Category Stasis
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You automatically adjust your Paradox 0–3cTL:6+1 points towards your preferred Paradox each turn.

While using Spacetime Tuning twice this value will instead be added to the amount you would normally tune.


Time Shield (Chronomancy)
Chrono time shield.png
Game Version 1.4.5
Category Type Chronomancy
Category Stasis
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 24 Paradox
Range Melee/Personal
Cooldown 18
Travel Speed Instantaneous
Use Speed -
Description This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.

Once either the maximum damage (50 + [50]450cTSpD:PM) is absorbed, or the time runs out (6–10gtl) turns, the stored damage will return as a temporal restoration field over time (5 turns).

Each turn the restoration field is active, you get healed for 10% of the absorbed damage. While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 42–50%gtl. The shield's max absorption will increase with your Spellpower.


Stop
Stop.png
Game Version 1.4.5
Category Type Chronomancy
Category Stasis
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 20 Paradox
Range 10
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description Inflicts [20]220cTSpD:PM temporal damage, and attempts to stun all targets in a radius 1.3–2.7cTS ball for 2.3–4.3cTS:PM turns.

The damage will scale with your Spellpower.


Static History
Static history.png
Game Version 1.4.5
Category Type Chronomancy
Category Stasis
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 0 Paradox
Range Melee/Personal
Cooldown 24
Travel Speed Instantaneous
Use Speed -
Description For the next 2–8cTS:PM turns you may not create minor anomalies. You do not regain Paradox or lose the spell you're casting if a random anomaly would normally occur.

This spell has no effect on major anomalies.