Spacetime weaving (category)

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Dimensional Step
Dimensional step.png
Game Version 1.4.5
Category Type Chronomancy
Category Spacetime Weaving
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost 10 Paradox
Range 5–9cTS:0.5P,0S,1A
Cooldown 10
Travel Speed Instantaneous
Use Speed Instant
Description Teleports you to up to 5–9cTS:0.5P,0S,1A tiles away, to a targeted location within line of sight.

At talent level 5 you may swap positions with a target creature.


Dimensional Shift
Dimensional shift.png
Game Version 1.4.5
Category Type Chronomancy
Category Spacetime Weaving
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description When you teleport you reduce the duration of a single detrimental effect by 1–5gtl turns.


Wormhole
Wormhole.png
Game Version 1.4.5
Category Type Chronomancy
Category Spacetime Weaving
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 10 Paradox
Range 10
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5–2cTL:1 accuracy).

The wormholes will last 6–10cTS turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower.

Note: Wormholes can be placed in areas that otherwise prohibit teleporation (e.g. vaults), and they will be traversable so long as your destination square allows teleportation.


Phase Pulse
Phase pulse.png
Game Version 1.4.5
Category Type Chronomancy
Category Spacetime Weaving
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Sustained
Cost 36 Paradox
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description When you teleport you fire a pulse that jolts enemies out of phase in a radius of 1–2cTS around both the start and the destination point.

Each target has a 2%+2–10%cTS chance per tile you traveled to be stunned, blinded, confused, or pinned for 2–4cTS turns.