Spacetime weaving (category)
From Tales of Maj'Eyal
Dimensional Step | ||
Game Version | 1.4.5 | |
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Category Type | Chronomancy | |
Category | Spacetime Weaving | |
Requirements | Level (0,1,2,3,4) Magic (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 10 Paradox | |
Range | 5–9cTS:0.5P,0S,1A | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Teleports you to up to 5–9cTS:0.5P,0S,1A tiles away, to a targeted location within line of sight.
At talent level 5 you may swap positions with a target creature. |
Dimensional Shift | ||
Game Version | 1.4.5 | |
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Category Type | Chronomancy | |
Category | Spacetime Weaving | |
Requirements | Level (4,5,6,7,8) Magic (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | When you teleport you reduce the duration of a single detrimental effect by 1–5gtl turns. |
Wormhole | ||
Game Version | 1.4.5 | |
---|---|---|
Category Type | Chronomancy | |
Category | Spacetime Weaving | |
Requirements | Level (8,9,10,11,12) Magic (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 10 Paradox | |
Range | 10 | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5–2cTL:1 accuracy).
The wormholes will last 6–10cTS turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. Note: Wormholes can be placed in areas that otherwise prohibit teleporation (e.g. vaults), and they will be traversable so long as your destination square allows teleportation. |
Phase Pulse | ||
Game Version | 1.4.5 | |
---|---|---|
Category Type | Chronomancy | |
Category | Spacetime Weaving | |
Requirements | Level (12,13,14,15,16) Magic (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | 36 Paradox | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | When you teleport you fire a pulse that jolts enemies out of phase in a radius of 1–2cTS around both the start and the destination point.
Each target has a 2%+2–10%cTS chance per tile you traveled to be stunned, blinded, confused, or pinned for 2–4cTS turns. |