Temporal hounds (category)
Temporal Hounds | ||
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Game Version | 1.4.5 | |
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Category Type | Chronomancy | |
Category | Temporal Hounds | |
Requirements | Level (10,11,12,13,14) Magic (22,24,26,28,30) | |
Use Mode | Sustained | |
Cost | 48 Paradox | |
Range | Melee/Personal | |
Cooldown | 45–15cTL:10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Upon activation summon a Temporal Hound. Every 45–15cTL:10 turns another hound will be summoned, up to a maximum of three hounds. If a hound dies you'll summon a new hound in 45–15cTL:10 turns.
Your hounds inherit your increased damage percent, have 7.5–25%cTL:50% physical resistance and 30–100%cTL:100% temporal resistance, and are immune to teleportation effects. Hounds will have stats of 11+[10]150cTStD:Mag for Strength, Dexterity, Constitution, Magic, Willpower, and Cunning, based on your Magic stat. |
Command Hounds: Blink | ||
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Game Version | 1.4.5 | |
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Category Type | Chronomancy | |
Category | Temporal Hounds | |
Requirements | Level (14,15,16,17,18) Magic (14,16,18,20,22) | |
Use Mode | Activated | |
Cost | 10 Paradox | |
Range | 5–10cTS:0.5P,0S,1A | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Command your Temporal Hounds to teleport to the targeted location. If you target an enemy your hounds will set that enemy as their target.
When you learn this talent, your hounds gain [10]40cTSpD:PM defense and [10]40%cTSpD:PM resist all after any teleport. At talent level five, if you're not at your maximum number of hounds when you cast this spell a new one will be summoned. The teleportation bonuses scale with your Spellpower. |
Temporal vigour | ||
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Game Version | 1.4.5 | |
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Category Type | Chronomancy | |
Category | Temporal Hounds | |
Requirements | Level (18,19,20,21,22) Magic (38,40,42,44,46) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Your hounds can now survive for up to 1–3cTS turns after their hit points are reduced below 1. While in this state they deal 50% less damage but are immune to additional damage.
Command Hounds: Blink will now regenerate your hounds for [10]50cTSpD:PM life per turn and increase their global speed by 20–50%cTL:80% for five turns. Hounds below 1 life when this effect occurs will have the bonuses doubled. When you learn this talent, your hounds gain 15–50%cTL:100% stun, blind, confusion, and pin resistance. The regeneration scales with your Spellpower. |
Command Hounds: Breathe | ||
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Game Version | 1.4.5 | |
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Category Type | Chronomancy | |
Category | Temporal Hounds | |
Requirements | Level (22,23,24,25,26) Magic (46,48,50,52,54) | |
Use Mode | Activated | |
Cost | 10 Paradox | |
Range | 10 | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Command your Temporal Hounds to breathe time, dealing [20]200cTSpD:PM temporal damage and reducing the three highest stats of all targets in a radius 4.5–6.5cTS cone.
Affected targets will have their stats reduced by ([20]200cTSpD:PM/15)+2 for 3 turns. You are immune to the breath of your own hounds and your hounds are immune to stat damage from other hounds. When you learn this talent, your hounds gain 15–50%cTL:100% temporal damage affinity. |