Matter (category)
From Tales of Maj'Eyal
Dust to Dust | ||
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Game Version | 1.4.3 | |
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Category Type | Chronomancy | |
Category | Matter | |
Requirements | Level (0,1,2,3,4) Magic (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 10 Paradox | |
Range | 10 | |
Cooldown | 3 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Fires a beam that turns matter into dust, inflicting [20]230cTSpD:PM/2 temporal damage and [20]230cTSpD:PM/2 physical (warp) damage.
Alternatively you may target yourself, creating a field of radius 1.25–3.25cTS around you that will inflict the damage over three turns. The damage will scale with your Spellpower. |
Matter Weaving | ||
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Game Version | 1.4.3 | |
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Category Type | Chronomancy | |
Category | Matter | |
Requirements | Level (4,5,6,7,8) Magic (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 24 Paradox | |
Range | ||
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Weave matter into your flesh, becoming incredibly resilient to damage. While active you gain [10]50cTStD:mag armour, 15–50cTL:100% resistance to stunning, and 15–50cTL:100% resistance to cuts.
The bonus to armour will scale with your Magic. |
Materialize Barrier | ||
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Game Version | 1.4.3 | |
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Category Type | Chronomancy | |
Category | Matter | |
Requirements | Level (8,9,10,11,12) Magic (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 15 Paradox | |
Range | 10 | |
Cooldown | 14 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Create a tightly bound matter wall of up to a length of 3 that lasts 4 turns.
If any part of this wall is dug out it will explode, causing targets in a radius of 1–2cTS to bleed for [20]200cTSpD:PM physical damage over six turns. |
Disintegration | ||
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Game Version | 1.4.3 | |
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Category Type | Chronomancy | |
Category | Matter | |
Requirements | Level (12,13,14,15,16) Magic (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | 24 Paradox | |
Range | ||
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | While active your physical and temporal damage has a 10–40cTL:50% chance to remove one beneficial physical or magical temporary effect (respectively) from targets you hit.
Only one physical and one magical effect may be removed per turn from each target. Additionally your Dust to Dust spell now digs up to 1–5cTS:log tiles into walls. |