Matter (category)

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Dust to Dust
Dust to dust.png
Game Version 1.4.3
Category Type Chronomancy
Category Matter
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Range 10
Cost 10 Paradox
Cooldown 3
Travel Speed -
Use Speed -
Description Fires a beam that turns matter into dust, inflicting [20]230cTSpD:PM/2 temporal damage and [20]230cTSpD:PM/2 physical (warp) damage.

Alternatively you may target yourself, creating a field of radius 1.25–3.25cTS around you that will inflict the damage over three turns. The damage will scale with your Spellpower.


Matter Weaving
Matter weaving.png
Game Version 1.4.3
Category Type Chronomancy
Category Matter
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Sustained
Range
Cost 24 Paradox
Cooldown 10
Travel Speed -
Use Speed -
Description Weave matter into your flesh, becoming incredibly resilient to damage. While active you gain [10]50cTStD:mag armour, 15–50cTL:100% resistance to stunning, and 15–50cTL:100% resistance to cuts.

The bonus to armour will scale with your Magic.


Materialize Barrier
Materialize barrier.png
Game Version 1.4.3
Category Type Chronomancy
Category Matter
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Range 10
Cost 15 Paradox
Cooldown 14
Travel Speed -
Use Speed -
Description Create a tightly bound matter wall of up to a length of 3 that lasts 4 turns.

If any part of this wall is dug out it will explode, causing targets in a radius of 1–2cTS to bleed for [20]200cTSpD:PM physical damage over six turns.


Disintegration
Disintegration.png
Game Version 1.4.3
Category Type Chronomancy
Category Matter
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Sustained
Range
Cost 24 Paradox
Cooldown 10
Travel Speed -
Use Speed -
Description While active your physical and temporal damage has a 10–40cTL:50% chance to remove one beneficial physical or magical temporary effect (respectively) from targets you hit.

Only one physical and one magical effect may be removed per turn from each target. Additionally your Dust to Dust spell now digs up to 1–5cTS:log tiles into walls.