Fate weaving (category)

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Spin Fate
Spin fate.png
Game Version 1.4.5
Category Type Chronomancy
Category Fate Weaving
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each time you would take damage from someone else you gain one Spin, increasing your defense and saves by 2–8cTS:0.75P for three turns.

This effect may occur once per turn and stacks up to three Spin (for a maximum bonus of 2–8cTS:0.75P*3).


Seal Fate
Seal fate.png
Game Version 1.4.5
Category Type Chronomancy
Category Fate Weaving
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 10 Paradox
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Activate to Seal Fate for 5 turns. When you damage a target while Seal Fate is active you gain Spin and have a 10–40%cTL:50% chance to increase the duration of one detrimental status effect on it by one turn.

If you have Spin Fate active the chance will be increased by 33% per Spin (for 20–80%cTL:100% at three Spin.) The duration increase can occur up to 1–5cTS times per turn and the bonus Spin once per turn.


Fateweaver
Fateweaver.png
Game Version 1.4.5
Category Type Chronomancy
Category Fate Weaving
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You now gain 2–8cTS:0.75P combat accuracy, physical power, spellpower, and mindpower per Spin.


Webs of Fate
Webs of fate.png
Game Version 1.4.5
Category Type Chronomancy
Category Fate Weaving
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 24 Paradox
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description For the next 5 turns you displace 10–30%cTL:50% of any damage you receive onto a random enemy.

While Webs of Fate is active you may gain one additional Spin per turn and your maximum Spin is doubled.