Threaded combat (category)

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Thread Walk
Thread walk.png
Game Version 1.4.5
Category Type Chronomancy
Category Threaded Combat
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Activated
Cost 10 Paradox
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Attack with your bow or dual-weapons for 100–150%cTWD damage. If you shoot an arrow you'll teleport near the target location. If you use your dual-weapons you'll teleport up to your bow's range away.

Additionally you now go Out of Phase for five turns after any teleport, gaining [10]25cTStD:Mag defense and [5]15%cTStD:Mag resist all.

The Out of Phase bonuses will scale with your Magic stat.

Availability -


Blended Threads
Blended threads.png
Game Version 1.4.5
Category Type Chronomancy
Category Threaded Combat
Requirements Level (14,15,16,17,18) Magic (14,16,18,20,22)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each time you hit with an arrow you reduce the cooldown of one Blade Threading talent on cooldown by one turn.

Each time you hit with a melee weapon you reduce the cooldown of one Bow Threading talent on cooldown by one turn.

This effect can only occur 1–5gtl times per turn.

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Thread the Needle
Thread the needle.png
Game Version 1.4.5
Category Type Chronomancy
Category Threaded Combat
Requirements Level (18,19,20,21,22) Magic (38,40,42,44,46)
Use Mode Activated
Cost 18 Paradox
Range Weapon range
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description Attack with your bow or dual-weapons for 110–220%cTWD damage. If you use your bow you'll shoot all targets in a beam. If you use your dual-weapons you'll attack all targets within a radius of one around you.
Availability -


Warden's Call
Warden's call.png
Game Version 1.4.5
Category Type Chronomancy
Category Threaded Combat
Requirements Level (22,23,24,25,26) Magic (46,48,50,52,54)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description When you hit with a melee or arrow attack, there is a 30–50%cTL:65% chance that a warden will appear from another timeline to attack a random enemy.

The summoned warden will attempt a melee attack if you made an arrow attack, or an arrow attack if you made a melee attack.

These wardens are out of phase with your reality and deal (100% - 60–80%cTL:95%) less damage, and their arrows will pass through friendly targets.

A warden can only be summoned this way once per turn and they return to their own timeline after attacking.

Availability -