Threaded combat (category)
From Tales of Maj'Eyal
Thread Walk | ||
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Game Version | 1.4.5 | |
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Category Type | Chronomancy | |
Category | Threaded Combat | |
Requirements | Level (10,11,12,13,14) Magic (22,24,26,28,30) | |
Use Mode | Activated | |
Cost | 10 Paradox | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Attack with your bow or dual-weapons for 100–150%cTWD damage. If you shoot an arrow you'll teleport near the target location. If you use your dual-weapons you'll teleport up to your bow's range away.
Additionally you now go Out of Phase for five turns after any teleport, gaining [10]25cTStD:Mag defense and [5]15%cTStD:Mag resist all. The Out of Phase bonuses will scale with your Magic stat. |
Blended Threads | ||
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Game Version | 1.4.5 | |
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Category Type | Chronomancy | |
Category | Threaded Combat | |
Requirements | Level (14,15,16,17,18) Magic (14,16,18,20,22) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Each time you hit with an arrow you reduce the cooldown of one Blade Threading talent on cooldown by one turn.
Each time you hit with a melee weapon you reduce the cooldown of one Bow Threading talent on cooldown by one turn. This effect can only occur 1–5gtl times per turn. |
Thread the Needle | ||
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Game Version | 1.4.5 | |
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Category Type | Chronomancy | |
Category | Threaded Combat | |
Requirements | Level (18,19,20,21,22) Magic (38,40,42,44,46) | |
Use Mode | Activated | |
Cost | 18 Paradox | |
Range | Weapon range | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Attack with your bow or dual-weapons for 110–220%cTWD damage. If you use your bow you'll shoot all targets in a beam. If you use your dual-weapons you'll attack all targets within a radius of one around you. |
Warden's Call | ||
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Game Version | 1.4.5 | |
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Category Type | Chronomancy | |
Category | Threaded Combat | |
Requirements | Level (22,23,24,25,26) Magic (46,48,50,52,54) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | When you hit with a melee or arrow attack, there is a 30–50%cTL:65% chance that a warden will appear from another timeline to attack a random enemy.
The summoned warden will attempt a melee attack if you made an arrow attack, or an arrow attack if you made a melee attack. These wardens are out of phase with your reality and deal (100% - 60–80%cTL:95%) less damage, and their arrows will pass through friendly targets. A warden can only be summoned this way once per turn and they return to their own timeline after attacking. |