Difference between revisions of "Hold the ground (talent)"
From Tales of Maj'Eyal
(Updated talent) |
(update for 1.4.4/Embers) |
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{{Ability box | {{Ability box | ||
+ | |game_version=1.4.4 | ||
|image=Hold the ground.png | |image=Hold the ground.png | ||
|name=Hold the Ground | |name=Hold the Ground | ||
Line 6: | Line 7: | ||
|require={{TalentReq/RacialReq2}} | |require={{TalentReq/RacialReq2}} | ||
|use_mode=Passive | |use_mode=Passive | ||
+ | |cooldown=12 | ||
|desc= | |desc= | ||
Orcs have been the prey of the other races for thousands of years, with or without justification. They have learnt to withstand things that would break weaker races. | Orcs have been the prey of the other races for thousands of years, with or without justification. They have learnt to withstand things that would break weaker races. | ||
+ | When your life goes below 50% your sheer determination cleanses you of {{ctstd|Wil|1|5}} mental debuff(s) based on talent level and Willpower. | ||
+ | This can only happen once every 10 turns. | ||
+ | |||
+ | Also increase physical save by +{{cTS|4|16|0.75}}. | ||
+ | |||
+ | ''Base debuff removal (talent level 1): 1 debuff'' | ||
− | |||
}} | }} |
Revision as of 05:42, 24 February 2016
Hold the Ground | ||
Game Version | 1.4.4 | |
---|---|---|
Category Type | Race | |
Category | Orc | |
Requirements | Level (8,9,10,11,12) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | 12 | |
Travel Speed | - | |
Use Speed | - | |
Description | Orcs have been the prey of the other races for thousands of years, with or without justification. They have learnt to withstand things that would break weaker races.
When your life goes below 50% your sheer determination cleanses you of [1]5cTStD:Wil mental debuff(s) based on talent level and Willpower. This can only happen once every 10 turns. Also increase physical save by +4–16cTS:0.75P. Base debuff removal (talent level 1): 1 debuff |