Difference between revisions of "Hold the ground (talent)"

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(Updated talent)
(update for 1.4.4/Embers)
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{{Ability box
 
{{Ability box
 +
|game_version=1.4.4
 
|image=Hold the ground.png
 
|image=Hold the ground.png
 
|name=Hold the Ground
 
|name=Hold the Ground
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|require={{TalentReq/RacialReq2}}
 
|require={{TalentReq/RacialReq2}}
 
|use_mode=Passive
 
|use_mode=Passive
 +
|cooldown=12
 
|desc=
 
|desc=
 
Orcs have been the prey of the other races for thousands of years, with or without justification. They have learnt to withstand things that would break weaker races.
 
Orcs have been the prey of the other races for thousands of years, with or without justification. They have learnt to withstand things that would break weaker races.
 +
When your life goes below 50% your sheer determination cleanses you of {{ctstd|Wil|1|5}} mental debuff(s) based on talent level and Willpower. 
 +
This can only happen once every 10 turns.
 +
 +
Also increase physical save by +{{cTS|4|16|0.75}}.
 +
 +
''Base debuff removal (talent level 1): 1 debuff''
  
Increase physical and mental save by {{cts|6|25|0.75}}.
 
 
}}
 
}}

Revision as of 05:42, 24 February 2016

Hold the Ground
Hold the ground.png
Game Version 1.4.4
Category Type Race
Category Orc
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown 12
Travel Speed -
Use Speed -
Description Orcs have been the prey of the other races for thousands of years, with or without justification. They have learnt to withstand things that would break weaker races.

When your life goes below 50% your sheer determination cleanses you of [1]5cTStD:Wil mental debuff(s) based on talent level and Willpower. This can only happen once every 10 turns.

Also increase physical save by +4–16cTS:0.75P.

Base debuff removal (talent level 1): 1 debuff