Race (category type)

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Higher

Wrath of the Highborn
Higher heal 2017.png
Game Version 1.7.6
Category Type Race
Category Higher
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost none
Range Melee/Personal
Cooldown 45–25cTL:5
Travel Speed Instantaneous
Use Speed Instant
Description Call upon the power of the Highborn, increasing all damage by 11–25%cSS:mag and reducing all damage taken by 11–25%cSS:mag for 5 turns.

The bonus will increase with your Magic.


Overseer of Nations
Overseer of nations 2017.png
Game Version 1.7.6
Category Type Race
Category Higher
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description While Highers are not meant to rule other humans - and show no particular will to do so - they are frequently called to higher duties.

Their nature grants them better senses than other humans. Increase blindness immunity by 15–50%cTL:100%, maximum sight range by 1–5cTS:log, and increases existing infravision, and heightened senses range by 0,3–2,3cTS:log,0,2. At talent level 5, each time you hit a target you gain telepathy to all similar creatures in radius 15 for 5 turns.


Born Into Magic
Born into magic 2017.png
Game Version 1.7.6
Category Type Race
Category Higher
Requirements Level (16,17,18,19,20)
Use Mode Passive
Cost -
Range -
Cooldown 15–5cTL:0
Travel Speed -
Use Speed -
Description Highers were originally created during the Age of Allure by the human Conclave. They are imbued with magic at the very core of their being.

Increase spell save by 5–35cTS:0.75P and arcane resistance by 7–25%cTS. Also, when you cast a spell dealing damage, you gain a 20% bonus to the damage type for 5 turns. (This effect has a cooldown.)


Highborn's Bloom
Highborn s bloom 2017.png
Game Version 1.7.6
Category Type Race
Category Higher
Requirements Level (24,25,26,27,28)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 45–30cTL:20
Travel Speed Instantaneous
Use Speed Instant
Description Activate some of your inner magic, using it to power your abilities. For the next 3–7.1cTL:10 turns all active talents will be used without resource cost.

Your resources must still be high enough to initially power the talent and failure rates (etc.) still apply.


Shalore

Grace of the Eternals
Shaloren speed 2017.png
Game Version 1.7.6
Category Type Race
Category Shalore
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 45–25cTL:10
Travel Speed Instantaneous
Use Speed Instant
Description Call upon the grace of the Eternals to increase your global speed by 10–47.6%cSS:Dex or 10–47.6%cSS:Mag for 5 turns.

The speed bonus will increase with your Dexterity or Magic (whichever is higher).


Magic of the Eternals
Magic of the eternals 2017.png
Game Version 1.7.6
Category Type Race
Category Shalore
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Reality bends slightly in the presence of a Shaloren, due to their inherent magical nature.

Increases critical chance by 3–10%cTS:0.75P and critical strike power by 5–20%cTS:0.75P.


Secrets of the Eternals
Secrets of the eternals 2017.png
Game Version 1.7.6
Category Type Race
Category Shalore
Requirements Level (16,17,18,19,20)
Use Mode Sustained
Cost -
Range Melee/Personal
Cooldown 45–25cTL:5
Travel Speed Instantaneous
Use Speed Instant
Description As the only immortal race of Eyal, the Shaloren have learnt, over the long years, to use their innate inner magic to protect themselves.

You gain 20–45%cTL:100% chance to become invisible with power of 7–25cSS:Mag for 5 turns, when hit by a blow doing at least 10% of your total life.


Timeless
Timeless 2017.png
Game Version 1.7.6
Category Type Race
Category Shalore
Requirements Level (24,25,26,27,28)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 50
Travel Speed Instantaneous
Use Speed Instant
Description The world grows old as you stand through the ages. To you, time is different.

Reduces the time remaining on detrimental effects by 2.9–10.1cTS:log, cooling down talents by 1–5cTS:log, and increases the time remaining on beneficial effects by 1–5cTS:log (up to 2 times the current duration).


Thalore

Gift of the Woods
Thaloren wrath 2017.png
Game Version 1.7.6
Category Type Race
Category Thalore
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 45–25cTL:10
Travel Speed Instantaneous
Use Speed Instant
Description Call upon nature to regenerate your body for (6+max(Will;Con*0,6)) life every turn and increase healing mod by 15–30%cTL:50% for 8 turns.

The life healed will increase with your Willpower or Constitution (whichever is higher).


Unshackled
Unshackled 2017.png
Game Version 1.7.6
Category Type Race
Category Thalore
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Thaloren have an affinity for natural elements, allowing them to heal for a portion of damage taken from them.


You gain 25–35%cTS Nature and Acid damage affinity.


Guardian of the Wood
Guardian of the wood 2017.png
Game Version 1.7.6
Category Type Race
Category Thalore
Requirements Level (16,17,18,19,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Thaloren are part of the wood; it shields them from corruption.

Increase disease immunity by 25–70%cTL:100%, blight resistance by 3–10%cTS, and all resistances by 2–6.5%cTS.


Nature's Pride
Nature s pride 2017.png
Game Version 1.7.6
Category Type Race
Category Thalore
Requirements Level (24,25,26,27,28)
Use Mode Activated
Cost -
Range 4
Cooldown 45–25cTL:8
Travel Speed Instantaneous
Use Speed Instant
Description Nature is with the Thaloren; they can always feel the call of the woods.

Summons two elite Treants to your side for 8 turns. The treants have a global resistance equal to your blight resistance and can stun, knockback, and taunt foes. Your Willpower (Will) will be added to all of their non-Magic primary stats and their talent levels will increase with your Nature's Pride talent level. Your increased damage, damage penetration, and many other stats will be inherited.


The treants have the following stats:

  • Base Life: 50–80
  • Life Rating: 16
  • Rank: 3
  • Str: 25 + Wil of caster
  • Dex: 18 + Wil of caster
  • Con: 10 + Wil of caster
  • Wil: 25 + Wil of caster
  • Cun: 25 + Wil of caster
  • Armor: 13 + lvl/2
  • Hardiness: 50%

Talents: Stun; Knockback; Taunt


Doomelf

Haste of the Doomed
Doomelf haste.png
Game Version 1.7.6
Category Type Race
Category Doomelf
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost -
Range 4
Cooldown 50–22cTL:10
Travel Speed Instantaneous
Use Speed Instant
Description Hasten yourself out of phase, teleporting you to a specific location up to 4 spaces away.

You can activate this talent up to twice within the same turn, but the second activation will not be instant.

Afterwards you stay out of phase for 5 turns. In this state your defense is increased by 7–25cSS:Wil and all your resistances by 7–25%cSS:Wil.

The bonus will increase with your Willpower.


Resilience of the Doomed
Resilience of the doomed.png
Game Version -
Category Type Race
Category Doomelf
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description The tortures you had to endure on the Fearscape have increased your resilience.

All detrimental status effects last 5–20%cTS less on you and all direct critical hits (physical, mental, spells) against you have a 10–32%cTS:0.75P lower critical multiplier (but always do at least normal damage).


Corruption of the doomed
Corruption of the doomed.png
Game Version 1.7.6
Category Type Race
Category Doomelf
Requirements Level (16,17,18,19,20)
Use Mode Sustained
Cost -
Range Melee/Personal
Cooldown 47–35cTL:5
Travel Speed Instantaneous
Use Speed Instant
Description Your original invisibility talent was corrupted and twisted.

You have 21–45%cTL:100% chance to turn into a dúathedlen for 5 turns, when hit by a blow doing at least 10% of your total life.

While in this form you gain the following effects:

- you have permanent stealth (power 7–25cSS:Mag)

- your darkness damage is increased by 5–15%cTL:20)

- any non mind and non physical damage you deal above (1.4 * Character Level) triggers a darkness explosion of radius 1 for half the damage (this can only happen once per turn)

- when you transform the cooldowns of Haste of the Doomed and Pitiless are reset.


Pitiless
Pitiless.png
Game Version 1.7.6
Category Type Race
Category Doomelf
Requirements Level (24,25,26,27,28)
Use Mode Activated
Cost -
Range 7
Cooldown 46–30cTL:10
Travel Speed Instantaneous
Use Speed Instant
Description You launch a mental assault on the target.

You increase the cooldown of any already cooling down talents by 1–5cTL:log, the duration of any magical, physical or mental detrimental effects by 2–6cTL:log and decreases the duration of any magical, physical or mental beneficial effects by 1–5cTL:log.


Halfling

Luck of the Little Folk
Halfling luck 2017.png
Game Version 1.7.6
Category Type Race
Category Halfling
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 45–25cTL:5
Travel Speed Instantaneous
Use Speed Instant
Description Call upon the luck and cunning of the Little Folk to increase your physical, mental, and spell critical strike chance by 15–60%cSS:Cun,0.75P and your saves by 15–60cSS:Cun,0.75P for 5 turns.

The bonus will increase with your Cunning.


Duck and Dodge
Duck and dodge 2017.png
Game Version 1.7.6
Category Type Race
Category Halfling
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Halfling's incredible luck always kicks in at just the right moment to save their skin.

Whenever you take (15 - Raw Talent Level)% or more of your life from a single attack, you gain Evasion (50%) and (0.5 * Luck)% additional defense for the next 1.3–3.3cTS turns.

The defense bonus will not stack from multiple activations of this talent.


Militant Mind
Militant mind 2017.png
Game Version 1.7.6
Category Type Race
Category Halfling
Requirements Level (16,17,18,19,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Halflings have always been a very organised and methodical race; the more foes they face, the more organised they are.

If two or more foes are in sight your Physical Power, Physical Save, Spellpower, Spell Save, Mental Save, and Mindpower are increased by (2 * Talent Level) per foe (up to 5 foes).


Indomitable
Indomitable 2017.png
Game Version 1.7.6
Category Type Race
Category Halfling
Requirements Level (24,25,26,27,28)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 45–25cTL:10
Travel Speed Instantaneous
Use Speed Instant
Description Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years.

Removes 2–6cTS:log stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2–6cTS turns.

This talent takes no time to use.


Dwarf

Resilience of the Dwarves
Dwarf resilience 2017.png
Game Version 1.7.6
Category Type Race
Category Dwarf
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 45–25cTL:8
Travel Speed Instantaneous
Use Speed Instant
Description Call upon the legendary resilience of the Dwarven race to increase your Armor by 7–25cSS:Con, armor hardiness by 20–35cTL:40 and your Spell and Physical saves by 12–30cSS:Con,0.75P for 8 turns.

The bonuses will increase with your Constitution.


Stoneskin
Stoneskin 2017.png
Game Version 1.7.6
Category Type Race
Category Dwarf
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.

When you are hit in melee, you have a 15% chance to increase your Armour total by 6–40cTS for 5 turns and fully ignore the attack triggering it. There is no cooldown to this effect, it can happen while already active.


Power is Money
Power is money 2017.png
Game Version 1.7.6
Category Type Race
Category Dwarf
Requirements Level (16,17,18,19,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Money is the heart of the Dwarven Empire; it rules over all other considerations.

Increases Physical, Mental and Spell Saves based on the amount of gold you possess.

Every 85–65cTL:40 gold grants +1 to all saves, up to a maximum of 8–50cTS.


Stone Walking
Stone walking 2017.png
Game Version 1.7.6
Category Type Race
Category Dwarf
Requirements Level (24,25,26,27,28)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 45–25cTL:5
Travel Speed Instantaneous
Use Speed -
Description While the origins of the dwarves remain clouded in mysteries to the other races, it is obvious they share strong ties to the stone.

You can target any wall and immediately enter it and appear on the other side of the obstacle.

Maximum distance you can teleport in this manner is 2.4–10cS as (0.04 * Con * Talent Level) varies from 1.4–9.


Notes:

  • Some diggable terrain (like trees) are counted as 'walls'

Drem

Frenzy drem
Drem frenzy.png
Game Version 1.7.6
Category Type Race
Category Drem
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 45–25cTL:8
Travel Speed Instantaneous
Use Speed Instant
Description Enter a killing frenzy for 3 turns.

During the frenzy the first time you use a class talent it has no cooldown (but does if used twice).

This does not work for inscriptions, talents that take no turn to use, or have fixed cooldowns.


  • Note: there are 2 Frenzy talents in game: Drem Frenzy, and Cursed Frenzy.
Spikeskin
Spikeskin.png
Game Version 1.7.6
Category Type Race
Category Drem
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your skin grows small spikes coated in dark blight.

When you are hit in melee the attacker starts bleeding black blood for 5 turns that deals 40–150cSS:Magic/5 darkness damage each turn. This effect may only happen once per turn.

You are empowered by the sight of the black blood, for each bleeding creature in radius 2 you gain 5% all resistances, limited to 1–5cTL: creatures.

The damage will scale with your Magic stat.


Faceless
Faceless.png
Game Version 1.7.6
Category Type Race
Category Drem
Requirements Level (16,17,18,19,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your faceless visage is puzzling and emotionless, allowing you to more easily resist mind tricks.

You gain 8–30cTS:0.75P mental save, 20–60%cTS:0.75P confusion immunity.


From Below It Devours
From below it devours.png
Game Version 1.7.6
Category Type Race
Category Drem
Requirements Level (24,25,26,27,28)
Use Mode Activated
Cost -
Range 7.0
Cooldown 45–25cTL:5
Travel Speed Instantaneous
Use Speed Standard
Description Your affinity with things that dwell deep beneath the surface allows you to summon a hungering mouth.

The mouth has 70–800cSS:Con*(1+(1–5gtl)/5) bonus life, lasts for 4+1–5gtl turns, and deals no damage.

Each turn the mouth will draw all enemies in radius 10 2 spaces towards itself.

Its bonus life depends on your Constitution stat and talent level. Many other stats will scale with level.

From Lua:

  • Resist all: min(50,self);
  • Armor: self
  • Hardiness: 60


Yeek

Dominant Will
Yeek will 2017.png
Game Version 1.7.6
Category Type Race
Category Yeek
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost -
Range 4
Cooldown 45–25cTL:10
Travel Speed Instantaneous
Use Speed Instant
Description Shatter the mind of your victim, giving you full control of its actions for 5–14cSS:Wil turns (based on your Willpower).

When the effect ends, you pull out your mind and the victim's body collapses, dead. Targets with ranks at or above rare must be below 80% of their maximum life to be controlled, will be invulnerable for the duration, and will break free of the effect without dying after 3 turns. This effect cannot be saved against but checks instakill immunity.


Unity
Unity 2017.png
Game Version 1.7.6
Category Type Race
Category Yeek
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your mind becomes more attuned to the Way, and is shielded from outside effects.

Increase confusion and silence immunities by 20–55%cTL:100%, and your Mental Save by 5–20cTS:0.75P.


Quickened
Quickened 2017.png
Game Version 1.7.6
Category Type Race
Category Yeek
Requirements Level (16,17,18,19,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Yeeks live fast, think fast, and sacrifice fast for the Way.

Your global speed is increased by 4–15%cTS:0.75P. If your life drops below 30% you gain 1.5 turns. This effect can only happen once every 45–25cTL:20 turns.


Wayist
Wayist 2017.png
Game Version 1.7.6
Category Type Race
Category Yeek
Requirements Level (24,25,26,27,28)
Use Mode Activated
Cost -
Range 4
Cooldown 45–25cTL:6
Travel Speed Instantaneous
Use Speed Instant
Description Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.

Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 25–125cS:0,75P as Will*1–5gtl varies from 0–500 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited.

  • Base Life: 50–80
  • Life Rating: 8
  • Rank: 3
  • stats: 25–125cS:0,75P as (Will * Talent Level) varies from 0–500
  • Talents: Kinetik Shield; Kinetik Aura; Charged Aura (base=1;every=5;max=5)

You will gain full experience for all kills made by the mindslayers.


Ogre

Ogric Wrath
Ogre wrath.png
Game Version 1.7.6
Category Type Race
Category Ogre
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 45–25cTL:10
Travel Speed Instantaneous
Use Speed Instant
Description You enter an ogric wrath for 5–12cSS:Str turns, increasing your stun and pinning resistances by 20% and all damage done by 10%.

In addition, whenever you use an infusion or rune, miss a melee attack or any damage you deal is reduced by a damage shield or similar effect you gain a charge of Ogre Fury(up to 5 charges, each lasts 7 turns).

Each charge grants 20% critical damage power and 5% critical strike chance.

You lose a charge each time you deal a critical strike.

The duration will increase with your Strength.


Grisly Constitution
Grisly constitution.png
Game Version 1.7.6
Category Type Race
Category Ogre
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description An ogre's body is acclimated to spells and inscriptions.

Increases spell save by 5–20cTS:0.75P and improves the contribution of primary stats on infusions and runes by 15–30%cTS.

At level 5 your body is so strong you can use a two handed weapon in your main hand while still using an offhand item.

When using a two handed weapon this way you suffer a 20% accuracy, physical power, spellpower and mindpower penalty, decreasing by 5% per size category above big; also all damage procs from your weapons are reduced by 50%.


Scar-Scripted Flesh
Scar-scripted flesh.png
Game Version 1.7.6
Category Type Race
Category Ogre
Requirements Level (16,17,18,19,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description When you crit you have a 25–50%cTL:100% chance to reduce by 1 the remaining cooldown of one of your inscriptions and of any saturations effects.

This effect can only happen once per turn.


Writ Large
Writ large.png
Game Version 1.6.0
Category Type Race
Category Ogre
Requirements Level (24,25,26,27,28)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 45–25cTL:6
Travel Speed Instantaneous
Use Speed Instant
Description Instantly removes runic and infusion saturations.

For 5–10cTL:15 turns your inscriptions cooldown twice as fast.

At level 5 your command over inscriptions is so good that you can use one more (you still need a category point to unlock it; you need to exit the levelup screen to validate it).


Krog

Wrath of the Wilds
Krog wrath.png
Game Version 1.7.6
Category Type Race
Category Krog
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 45–25cTL:15
Travel Speed Instantaneous
Use Speed Instant
Description You unleash the wrath of the wilds for 5 turns.

When you deal damage to a creature while wrath is active you have 7–20cSS:Con chance (100% for the first creature hit) to stun them for 3 turns.

This effect is only checked once per creature per turn.

Chance scales with your Constitution and apply power is the highest or your physical or mind power.


Drake-Infused Blood
Drake infused blood.png
Game Version 1.7.6
Category Type Race
Category Krog
Requirements Level (8,9,10,11,12)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown -
Travel Speed Instantaneous
Use Speed Instant
Description Since ziguranth removed those filthy magic runes from your body you have needed an alternative form of power to sustain your body. Thanks to drake blood you have found that power.

Your blood hardens yourself, passively increasing stun resistance by 20–60%cTS:0.75P fire resistance by 20–60%cSS:Will and dealing 1–80cSS:Will fire damage on melee attacks.

You can activate this talent to change which drake aspect to bring forth, altering the elemental type of the bonus.

The resistance and damage scales with your Willpower.

Changing your aspect requires combat experience, you may only do so after slaying 100 enemies.

When you learn this talent you become so strong you can wield any type of one handed weapon in your offhand.

dragon types:

  • Fire Drake / Fire Resistance
  • Cold Drake / Cold Resistance
  • Storm Drake / Lightning Resistance
  • Sand Drake / Physical Resistance (1/3rd values)
  • Wild Drake / Nature Resistance
  • Acid Drake / Acid Resistance


Fuel Pain
Fuel pain.png
Game Version 1.7.6
Category Type Race
Category Krog
Requirements Level (16,17,18,19,20)
Use Mode Passive
Cost -
Range -
Cooldown 25–10cTL:8
Travel Speed -
Use Speed -
Description Your body is used to pain. When you take a hit of 20% or more of your max life one of your inscriptions is taken off cooldown and infusion saturation is removed.

This effect has a cooldown of 25–10cTL:8 turns.


Drakeblood Strike
Warborn.png
Game Version 1.7.6
Category Type Race
Category Krog
Requirements Level (24,25,26,27,28)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed Standard
Description You were created by ziguranth for one purpose only, to wage war on magic!

Strike your target dealing 150–300%cTWD [dragon element] weapon damage and silencing them for 3 turns. The damage type will change with your drake aspect. The chance to silence will increase with the highest of your physical or mind power.


Ghoul

Ghoul
Ghoul 2017.png
Game Version 1.7.6
Category Type Undead
Category Ghoul
Requirements Level (0,1,2,3,4)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Improves your ghoulish body, increasing Strength and Constitution by 2–15cTS:0.75P.

Your body also becomes incredibly resilient to damage, you can never take a blow that deals more than 50% of your maximum life.


Ghoulish leap
Ghoulish leap 2017.png
Game Version 1.7.6
Category Type Undead
Category Ghoul
Requirements Level (4,5,6,7,8)
Use Mode Activated
Cost -
Range 5–10cTS:0.5P,0,1
Cooldown 20–10cTL:5
Travel Speed Instantaneous
Use Speed 1 turn
Description Leap toward your target.

When you land your global speed is increased by 20–30%cTL:40% for 4 turns.


Retch
Retch 2017.png
Game Version 1.7.6
Category Type Undead
Category Ghoul
Requirements Level (8,9,10,11,12)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 20
Travel Speed Instantaneous
Use Speed 1 turn
Description Vomit on the ground around you, healing any undead in the area and damaging anyone else.

Lasts 10 turns and deals [10]60cTStD:Con+10 blight damage or heals 1.5*([10]60cTStD:Con+10) life.
Creatures standing in the retch also have 10–33%cTL:100%,false chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect.
When you stand in your own retch your racial -20% global speed is cancelled.


Gnaw
Gnaw 2017.png
Game Version 1.7.6
Category Type Undead
Category Ghoul
Requirements Level (12,13,14,15,16)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed 1 turn
Description Gnaw your target for 100–160%cTS damage. If your attack hits, the target may be infected with Ghoul Rot for 3–7cTL:10 turns.

Each turn, Ghoul Rot inflicts [10]70cTStD:Con blight damage. Targets suffering from Ghoul Rot rise as friendly ghouls when slain.
Ghouls last for 3–7cTL:10 turns and can use Gnaw, Ghoulish Leap, Stun, and Rotting Disease.
The blight damage scales with your Constitution.


Skeleton

Skeleton
Skeleton 2017.png
Game Version 1.7.6
Category Type Undead
Category Skeleton
Requirements Level (0,1,2,3,4)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Improves your skeletal condition, increasing Strength and Dexterity by 2–15cTS:0.75P.


Bone Armour
Bone armour 2017.png
Game Version 1.7.6
Category Type Undead
Category Skeleton
Requirements Level (4,5,6,7,8)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 25–15cTL:10
Travel Speed Instantaneous
Use Speed -
Description Creates a shield of bones, absorbing (120–400cTS + 3.5 * Dexterity + Max Life * 1–5%cTL:10%) damage. Lasts for 10 turns.

The total damage the shield can absorb increases with your Dexterity.


Resilient Bones
Resilient bones 2017.png
Game Version 1.7.6
Category Type Undead
Category Skeleton
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your undead bones are very resilient, reducing the duration of all detrimental effects on you by 10–41.7%cTL:100%.

Note: the duration reduction is rounded down. An effect with duration 2 will still generally have duration 2 after resilient bones at 40% is applied.


Re-Assemble
Skeleton reassemble 2017.png
Game Version 1.7.6
Category Type Undead
Category Skeleton
Requirements Level (12,13,14,15,16)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 30–15cTL:10
Travel Speed Instantaneous
Use Speed -
Description Re-position some of your bones, healing yourself for (100–500cTS + Max Life * 1–5%cTL:10%).

At level 5, you will gain the ability to completely re-assemble your body should it be destroyed (can only be used once).


Orc

Orcish Fury
Orc fury 2017.png
Game Version 1.7.6
Category Type Race
Category Orc
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 45–25cTL:5
Travel Speed Instantaneous
Use Speed Instant
Description Summons your lust for blood and destruction; especially when the odds are against you.

You increase your damage by 10% + 1%–6%cSS:con per enemy you can see in line of sight of you (maximum 5 enemies, 10% + (1%–6%cSS:con * 5) bonus) for 3 turns. The damage bonus will increase with your Constitution.


Hold the Ground
Hold the ground 2017.png
Game Version 1.7.6
Category Type Race
Category Orc
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown 12
Travel Speed -
Use Speed -
Description Orcs have been the prey of the other races for thousands of years, with or without justification. They have learnt to withstand things that would break weaker races.

When your life goes below 50% your sheer determination cleanses you of [1]5cTStD:Wil mental debuff(s) based on talent level and Willpower. This can only happen once every 10 turns.

Also increase physical save by +4–16cTS:0.75P.

Base debuff removal (talent level 1): 1 debuff


Skirmisher
Skirmisher 2017.png
Game Version 1.7.6
Category Type Race
Category Orc
Requirements Level (16,17,18,19,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Orcs have seen countless battles, and won many of them.

You revel in the defeat of your foes, gaining [3]10%cTStD:Con + 5% damage resistance for 2 turns each time you kill an enemy.

The resistance will scale with your talent level and Constitution.

Passively increase all damage penetration by 7–15%cTL:20%.


Pride of the Orcs
Pride of the orcs 2017.png
Game Version 1.7.6
Category Type Race
Category Orc
Requirements Level (24,25,26,27,28)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 45–25cTL:10
Travel Speed Instantaneous
Use Speed Instant
Description Call upon the will of all of the Orc Prides to survive this battle.

You remove up to 0.5–3cTS:log,0A,3S detrimental effect(s) then heal for [100]500cTStD:Wil + 50 life.

The healing will increase with your talent level and Willpower.


Kruk Yeti

Algid Rage
Algid rage.png
Game Version 1.7.6
Category Type Race
Category Kruk Yeti
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 46–30cTL:5
Travel Speed Instantaneous
Use Speed instant
Description Your yeti is attuned to the cold climates.

For 5 turns all damage you deal has 30–50%cSS:Will chance to encase the target in an iceblock for 3 turns. While Algid Rage is up you easily pierce through iceblocks, reducing the damage they absorb by 50%. The bonus will increase with your Willpower.


Thick Fur
Thick fur.png
Game Version 1.7.6
Category Type Race
Category Kruk Yeti
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown
Travel Speed -
Use Speed -
Description Your yeti's fur acts like a shield, providing 3%–20%cTS + 10% cold resistance, 3%–10%cTS + 10% physical resistance and 6–25cTS:0.75P magical save.


Resilient Body
Resilient body.png
Game Version 1.7.6
Category Type Race
Category Kruk Yeti
Requirements Level (16,17,18,19,20)
Use Mode Passive
Cost -
Range -
Cooldown
Travel Speed -
Use Speed -
Description Your yeti's body is very resilient to detrimental effects.

Each time you are hit by a physical, magical, or mental detrimental effect your body reacts with a burst of healing. This effect heals for ( (0.2–0.6cTL:0.9 * Con) + 20) and can only occur up to 3 times per turn. It increases with your Constitution stat.


Mindwave
Mindwave.png
Game Version 1.7.6
Category Type Race
Category Kruk Yeti
Requirements Level (24,25,26,27,28)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 46–30cTL:10
Travel Speed Instantaneous
Use Speed instant
Description You willingly fry a few parts of your yeti's brain to trigger a huge psionic blast in cone of radius 5.

Any foes caught in the blast will suffer 50–300cSS:Con mind damage and be confused (35% power) for 3–5cTL:8 turns. The damage will increase with your Constitution and the apply power will be the highest of your mind, spell, or physical power.



Whitehoof

Whitehooves
Whitehooves.png
Game Version 1.7.6
Category Type Race
Category Whitehooves
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown
Travel Speed Instantaneous
Use Speed Passive
Description Improves your undead body, increasing Strength and Magic by 2–10cTS:0.75P.

Each time you move you gain a charge (up to 1–5gtl :raw) of death momentum, increasing your movement speed by 20%. Each turn spent not moving you lose a charge.


Dead Hide
Dead hide.png
Game Version 1.7.6
Category Type Race
Category Whitehooves
Requirements Level (8,9,10,11,12)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown
Travel Speed Instantaneous
Use Speed Passive
Description Your undead skin hardens under stress. Each charge of death momentum also increases all flat damage resistance by 1–6cTS.


Lifeless rush
Lifeless rush.png
Game Version 1.7.6
Category Type Race
Category Whitehooves
Requirements Level (16,17,18,19,20)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 46–17cTL:5
Travel Speed Instantaneous
Use Speed Instant
Description You summon your undead energies to instantly build up death momentum to its maximum possible charges.

The effect will only start to decrease after 3–10cTS turns. In addition, the death momentum effect also grants +3–5cTS% to all damage per charge.


Essence Drain
Essence drain.png
Game Version 1.7.6
Category Type Race
Category Whitehooves
Requirements Level (24,25,26,27,28)
Use Mode Activated
Cost -
Range 7
Cooldown 46–30cTL:10
Travel Speed Instantaneous
Use Speed Instant
Description You send a wave of darkness at your foe, dealing 50–250cSS:Mag darkness damage.

The darkness will drain a part of it's life essence (only works on living targets) to increase the duration before the next charge of death momentum is used by 6–12cTS. Only usable when you have the death momentum effect. The damage scales with your Magic stat.



Parasite

Take a Bite
Take a Bite.png
Game Version 1.7.6
Category Type Race
Category Parasite
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 45–25cTL:15
Travel Speed Instantaneous
Use Speed Instant
Description You try to bite off your foe with your "head" for 50–150%cSS:Str/Dex/Mag blight weapon damage. If the target falls under 20% life you have 20–70%cSS:Con chances to outright kill it (bosses are immune). Whenever you succesfully bite a foe you regenerate 3–25cSS:Con life per turn for 5 turns. Instant kill chances and regeneration increase with your Constitution stat and weapon damage increases with the highest of your Strength, Dexterity or Magic stat.


Ultra Instinct
Ultra Instinct.png
Game Version 1.7.6
Category Type Race
Category Parasite
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Without the distraction of "thoughts" or "self" your body reacts faster and better to aggressions. Increases global speed by 5–25%cTL:40.


Corrupting Influence
Corrupting Influence.png
Game Version 1.7.6
Category Type Race
Category parasite
Requirements Level (16,17,18,19,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description The parasite corruption seeps into your body, strengthening it. Increases blight, darkness, temporal and acid resistances by 14–40%cTL:50 but decreases nature and light resistances by (14–40%cTL:50)/3.


Horror Shell
Horror Shell.png
Game Version 1.7.6
Category Type Race
Category Parasite
Requirements Level (24,25,26,27,28)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 30–16cTL:10
Travel Speed Instantaneous
Use Speed -
Description Creates a shell around you, absorbing 3,2*CON+(120–300cTS)+(1–5%cTL:0,1)*Max_Life damage. Lasts for 10 turns. The total damage the shield can absorb increases with your Constitution.