Dwarf (category)

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Resilience of the Dwarves
Dwarf resilience 2017.png
Game Version 1.7.6
Category Type Race
Category Dwarf
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 45–25cTL:8
Travel Speed Instantaneous
Use Speed Instant
Description Call upon the legendary resilience of the Dwarven race to increase your Armor by 7–25cSS:Con, armor hardiness by 20–35cTL:40 and your Spell and Physical saves by 12–30cSS:Con,0.75P for 8 turns.

The bonuses will increase with your Constitution.


Stoneskin
Stoneskin 2017.png
Game Version 1.7.6
Category Type Race
Category Dwarf
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.

When you are hit in melee, you have a 15% chance to increase your Armour total by 6–40cTS for 5 turns and fully ignore the attack triggering it. There is no cooldown to this effect, it can happen while already active.


Power is Money
Power is money 2017.png
Game Version 1.7.6
Category Type Race
Category Dwarf
Requirements Level (16,17,18,19,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Money is the heart of the Dwarven Empire; it rules over all other considerations.

Increases Physical, Mental and Spell Saves based on the amount of gold you possess.

Every 85–65cTL:40 gold grants +1 to all saves, up to a maximum of 8–50cTS.


Stone Walking
Stone walking 2017.png
Game Version 1.7.6
Category Type Race
Category Dwarf
Requirements Level (24,25,26,27,28)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 45–25cTL:5
Travel Speed Instantaneous
Use Speed -
Description While the origins of the dwarves remain clouded in mysteries to the other races, it is obvious they share strong ties to the stone.

You can target any wall and immediately enter it and appear on the other side of the obstacle.

Maximum distance you can teleport in this manner is 2.4–10cS as (0.04 * Con * Talent Level) varies from 1.4–9.


Notes:

  • Some diggable terrain (like trees) are counted as 'walls'