Difference between revisions of "Flexible combat (talent)"
From Tales of Maj'Eyal
(Nothing seems to cap Flexible combat at once per turn no matter the definition of turn) |
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Dual wielding is treated as two weapon hits in one attack, so it will '''not''' grant an extra chance to execute Flexible Combat. | Dual wielding is treated as two weapon hits in one attack, so it will '''not''' grant an extra chance to execute Flexible Combat. | ||
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+ | ''(Note: This won't activate on shield hits or dream hammer hits)'' | ||
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Revision as of 19:37, 7 March 2016
Flexible Combat | ||
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Game Version | - | |
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Category Type | Prodigies | |
Category | Strength | |
Requirements | Strength 50 | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Each time that you make a melee attack you have a 60% chance to execute an additional unarmed strike.
Learning this talent allows you to see the combat stats on gloves. Dual wielding is treated as two weapon hits in one attack, so it will not grant an extra chance to execute Flexible Combat. (Note: This won't activate on shield hits or dream hammer hits) |