Difference between revisions of "Flexible combat (talent)"

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(Nothing seems to cap Flexible combat at once per turn no matter the definition of turn)
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Dual wielding is treated as two weapon hits in one attack, so it will '''not''' grant an extra chance to execute Flexible Combat.
 
Dual wielding is treated as two weapon hits in one attack, so it will '''not''' grant an extra chance to execute Flexible Combat.
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''(Note: This won't activate on shield hits or dream hammer hits)''
 
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Revision as of 19:37, 7 March 2016

Flexible Combat
Flexible combat.png
Game Version -
Category Type Prodigies
Category Strength
Requirements Strength 50
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each time that you make a melee attack you have a 60% chance to execute an additional unarmed strike.

Learning this talent allows you to see the combat stats on gloves.

Dual wielding is treated as two weapon hits in one attack, so it will not grant an extra chance to execute Flexible Combat.

(Note: This won't activate on shield hits or dream hammer hits)