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ToME Version: 1.4.3

Prodigies are powerful talents that you can acquire at experience levels 30 and 42. They can be learned by any character so long as their requirements are met, although some prodigies have special prerequisites that may be difficult or impossible for certain characters to obtain.

All prodigies require at least 50 points in their respective stat, but this condition can generally be met if enough stat boosting equipment is collected and worn at the same time. Unless otherwise specified, once a prodigy is learned, it will always be available for use even if its requirements are no longer being satisfied. Prodigies can never be unlearned.

The tables below serve to provide a quick overview of all of the prodigies in game. For more detailed information, please see the individual pages of each prodigy.


Image Prodigy Prerequisite Cooldown Effect
Flexible combat.png Flexible Combat None Passive 60% chance of unarmed strike on each melee attack.
I can carry the world.png I Can Carry The World! Armour Training level 3 Passive Fatigue = 0%, Encumbrance +500, Strength +40.
Irresistible sun.png Irresistible Sun Deal 50k light or fire damage 10 turns For 6 turns, pull in creatures within radius 5, dealing (50 + (Str * 1.7)) damage per turn, divided evenly between fire/light/physical.
Proximity boosts damage by up to +50%.
Legacy of the naloren.png Legacy of the Naloren Kill Ukllmswwik Passive Gain water breathing, (0.1 * Character Level) talent points in Exotic Weapons Mastery and Spit Poison, and the Legacy of the Naloren trident artifact.
Massive blow.png Massive Blow Dig 30 times
Deal 50k damage with 2H weapon
10 turns Attack for 150% weapon damage and 4 knockback.
If target hits wall, deal another 350% weapon damage and smash down wall.
Steamroller.png Steamroller Know Rush Passive Reduces Rush stamina cost to 2.
Kill a rushed target in 2 turns to reset Rush cooldown and gain +20% damage bonus for 2 turns.
Damage bonus stacks up to +100%.
Superpower.png Superpower None Passive Increase Mindpower by 50% of Strength.
Gain 30% Willpower damage modifier on all weapons.
You shall be my weapon.png You Shall Be My Weapon! Be size "big" or larger 10 turns Attack for 350% weapon damage and 6 knockback, stunning all in path of knockback.
Add +80% weapon damage per size category over "big".
Pain enhancement system.png Pain enhancement system Earned the achievement Size Matters on this character Passive When you deal a critical hit your embedded system activates, increasing all your primary stats except Strength by 50% of your Strength for 6 turns.


Image Prodigy Prerequisite Cooldown Effect
Crafty hands.png Crafty Hands Imbue Item level 5 Passive May imbue gems into helm and belt.
Giant leap.png Giant Leap Deal 50k damage with weapons, shields or fists 20 turns Leap to any tile in sight within range 10.
Deal 200% weapon damage and daze all targets within radius 1 of landing spot.
Roll with it.png Roll With It Knocked back 50 times Sustained
10 turns
Gain 10–15% physical resist.
When hit by melee/archery, move back one tile and gain 200% movement speed for 1 turn.
Swift hands.png Swift Hands None Passive Swapping weapons ('q') takes no time.
Equipping and unequipping items takes no time.
Cooldown for equipping activatable equipment is removed.
Through the crowd.png Through The Crowd Had 6 party members Passive Swap places with friendly creatures in 1/10 turn.
Never damage allies or neutral creatures.
+10 all saves per friendly creature in sight.
Vital shot.png Vital Shot Deal 50k damage with ranged weapon 10 turns Deal 450% weapon damage plus 5 turn stun and cripple (combat speed -50%).
Windblade.png Windblade Deal 50k damage with dual weapons 12 turns Deal 320% weapon damage and 4 turn disarm in radius 4.
Windtouched speed.png Windtouched Speed 20 levels of Equilibrium using talents Passive Gain +20% global speed.
Does not trigger pressure traps.
Automated reflex system.png Automated Reflex System Have gained the 'Matrix Style' achievement with this or any previous character for the current difficulty & permadeath settings. Passive A small automatic detection system is always looking for incoming projectiles, when one is about to hit you it injects drugs into your system to boost your reactivity, granting you a free turn. This effect can not happen more than once every 5 turns.


Image Prodigy Prerequisite Cooldown Effect
Armour of shadows.png Armour of Shadows Deal 50k darkness damage Passive When unlit, gain (Con/2) Armour and 50% Armour hardiness.
Dealing darkness damage will unlight your tile and target's tile.
Bloodspring.png Bloodspring Let Melinda be sacrificed Passive
12 turns
When hit for 15% life, create 4-turn blood wave that knocks back.
Deals (100+(Con*3)) blight damage and heals your for half of damage dealt.
Corrupted shell.png Corrupted Shell Receive 7.5k blight damage
Destroy Zigur
Passive +250 Life, +20% armor hardiness, and +(Con/3) in defense and all saves
Draconic body.png Draconic Body Consume Sandworm Heart
Consume Wyrm Bile
Be alive
20 turns
When below 30% life, heal 40% life.
Eternal guard.png Eternal Guard Know Block Passive Block lasts 1 turn longer, and does not end when hit.
Fungal blood.png Fungal Blood Can use infusions Passive/Active Store fungal power when using infusions.
Activate to heal and remove magic effects using fungal power.
Never stop running.png Never Stop Running 20 levels of stamina using talents Sustained
20 turns
Spend 12 stamina per tile to move without taking time.
Spine of the world.png Spine of the World None Passive When hit by physical effect, gain 5-turn physical effect immunity.
Subcutaneous metallisation.png Subcutaneous Metallisation Thick Skin 5 Passive, cooldown 12? When your life dips below 50% of your total life an automated process turns some of your lower skin layers (or other internal organs) into a thick metallic layer for 6 turns. While the effect lasts all damage done to you is reduced by a flat amount equal to 100% of your Constitution. This effect can only trigger once every 10? turns.


Image Prodigy Prerequisite Cooldown Effect
Aether permeation.png Aether Permeation 25% arcane resistance
Visited Abashed Expanse or Fearscape Invasion Portal
Passive Use 66% of arcane resistance as all resistance.
Arcane might.png Arcane Might None Passive Adds 50% magic modifier to equipped weapons; increases raw physical power by 100% of your raw spellpower. Additionally, increases physical critical chance by 25% of your bonus spell critical chance.
Blighted summoning.png Blighted Summoning Have golem, or summoned 100 times Passive Your golem or summoned creatures gain talents.
Cauterize.png Cauterize Receive 7.5k fire damage
Cast 1,000 spells
12 turns
If Life < 0, absorb all damage this turn, burn for 8 turns.
Take 10% of absorbed damage per turn that cannot be reduced.
Mystical cunning.png Mystical Cunning Know traps or poisons Passive Gain +20 spell save. Can use Vulnerability Poison, or make Gravitic Traps.
Revisionist history.png Revisionist History Have time-traveled 30 turns Start 10-turn alternative timeline
Any time during this, using the Revise skill returns you to when History was used.
Spectral shield.png Spectral Shield Know Block
Block value > 200
Cast 100 spells
Passive Block all damage types.
Temporal form.png Temporal Form Cast 1,000 spells
Visited Temporal Rift or Paradox Plane,
or used Timeport: Point Zero
30 turns Become a telugoroth for 10 turns.
Arcane amplification drone.png Arcane Amplification Drone Effect Have gained the 'Tales of the Spellblaze' achievement with this or any previous character for the current difficulty & permadeath settings Passive You create an Arcane Amplification Drone at the selected location for 3 turns. When you cast a spell that damages the drone it will ripple the damage as 160% arcane damage of the initial hit in radius 4.


Image Prodigy Prerequisite Cooldown Effect
Draconic will.png Draconic Will Consume Sandworm Heart
Consume Wyrm Bile
Be alive
15 turns Prevent all negative effects for 5 turns.
Garkuls revenge.png Garkul's Revenge Learned all Garkul lore
Wear Garkul's Teeth
Wear Steel Helm of Garkul
Passive +1,000% damage to constructs, +20% damage to humanoids.
Hidden resources.png Hidden Resources "That was close" achievement 15 turns Talents use 0 resources for 5 turns.
Prevents talent failures.
Lucky day.png Lucky Day Have 5 or more Luck Passive +40 Luck.
Mental tyranny.png Mental Tyranny Deal 50k mind damage Sustained
20 turns
Convert 33% damage to mind damage
+30% mind resistance penetration
+10% mind damage.
Meteoric crash.png Meteoric Crash Witness meteor crash Passive
15 turns
Spell and mind attacks trigger meteor.
Deals (100 + 5 * Minpower or Spellpower) damage split between fire/physical.
Stuns for 3 turns.
Turn ground into lava for 8 turns
Spell feedback.png Spell Feedback Antimagic Passive
9 turns
When hit by spell damage, retaliate with (20 + 2 * Wil) mind damage
Also inflict 35% spell failure for cooldown duration of that spell
Unbreakable will.png Unbreakable Will None Passive
7 turns
Automatically cures Mental effects while not on cooldown.
Range amplification device.png Range Amplification Device Have a light radius of 10 or more Sustained
10 turns
Activate a special focusing device that extends all your ranged spells and psionic powers range by 3 (only works on those with range 2 or more and up to 10 max). The use of this device is very strenuous, increasing fatigue by 60% white active.


Image Prodigy Prerequisite Cooldown Effect
Elemental surge.png Elemental Surge Deal 50k arcane, fire, cold, lightning, light or nature damage Passive
12 turns
30% chance of extra positive effects when dealing critical hits those elements
Endless woes.png Endless Woes Deal 50k acid, blight, darkness, mind or temporal damage Passive 20% chance of extra negative effects when dealing damage with those elements
Eye of the tiger.png Eye of the Tiger None Passive Critical hits reduce talent cooldowns
Fast as lightning.png Fast As Lightning None Passive When moving 800% speed for 3 tiles in same direction, pass through obstacles.
Secrets of telos.png Secrets of Telos Possess Telos's Staff Crystal
Possess Telos's Staff (Top Half)
Possess Telos's Staff (Bottom Half)
Passive Assembles the Telos Spire of Power.
Tricks of the trade.png Tricks of the Trade Side with Assassin Lord in Trapped! quest Passive +0.2 mastery in Cunning/Stealth or unlock at mastery 1.0
+0.1 mastery in Cunning/Scoundrel or unlock at mastery 0.9
Invisibility damage penalty is halved.
Tricky defenses.png Tricky Defenses Antimagic Passive Antimagic Shield absorbs 10–50%cSS:Cun more damage
Worldly knowledge.png Worldly Knowledge None Passive Learn a new talent category and unlock it at 0.9 mastery
Can learn any Escort category with the same conditions
Rakshor cunning.png Rak'Shor's Cunning Skeleton and Ghoul unlocked and not already undead Passive Set up some cunning contingency plans in case of death. If you die you will have the option to raise back from the dead once, but at the cost of becoming a ghoul or a skeleton, at random. When rising this way you will lose access to your racial tree, if any, get refunded for half the points you spent in it and gain access to the ghoul or skeleton racial tree. As undead are not able to use infusions you will lose any that you may have upon turning.