Prodigies are powerful talents that you can acquire at experience levels 30 and 42. They can be learned by any character so long as their requirements are met, although some prodigies have special prerequisites that may be difficult or impossible for certain characters to obtain.
All prodigies require at least 50 points in their respective stat, but this condition can generally be met if enough stat boosting equipment is collected and worn at the same time. Unless otherwise specified, once a prodigy is learned, it will always be available for use even if its requirements are no longer being satisfied. Prodigies can never be unlearned.
The tables below serve to provide a quick overview of all of the prodigies in game. For more detailed information, please see the individual pages of each prodigy.
|None||Passive||60% chance of unarmed strike on each melee attack.|
|!||level 3||Passive||Fatigue = 0%, Encumbrance +500, Strength +40.|
|Deal 50k light or fire damage||10 turns||For 6 turns, pull in creatures within radius 5, dealing (50 + (Str * 1.7)) damage per turn, divided evenly between fire/light/physical.|
Proximity boosts damage by up to +50%.
|Kill Ukllmswwik||Passive||Gain water breathing, (0.1 * Character Level) talent points in Legacy of the Naloren trident artifact.and , and the|
| Dig 30 times
Deal 50k damage with 2H weapon
|10 turns|| Attack for 150% weapon damage and 4 knockback.|
If target hits wall, deal another 350% weapon damage and smash down wall.
|Know||Passive|| Reduces stamina cost to 2.|
Kill a target in 2 turns to reset cooldown and gain +20% damage bonus for 2 turns.
Damage bonus stacks up to +100%.
|None||Passive|| Increase Mindpower by 50% of Strength.|
Gain 30% Willpower damage modifier on all weapons.
|!||Be size "big" or larger||10 turns|| Attack for 350% weapon damage and 6 knockback, stunning all in path of knockback.|
Add +80% weapon damage per size category over "big".
|Earned the achievement Size Matters on this character||Passive||When you deal a critical hit your embedded system activates, increasing all your primary stats except Strength by 50% of your Strength for 6 turns.|
|level 5||Passive||May imbue gems into helm and belt.|
|Deal 50k damage with weapons, shields or fists||20 turns||Leap to any tile in sight within range 10.|
Deal 200% weapon damage and daze all targets within radius 1 of landing spot.
|Knocked back 50 times|| Sustained
|Gain 10–15% physical resist.|
When hit by melee/archery, move back one tile and gain 200% movement speed for 1 turn.
|None||Passive|| Swapping weapons ('q') takes no time.|
Equipping and unequipping items takes no time.
Cooldown for equipping activatable equipment is removed.
|Had 6 party members||Passive|| Swap places with friendly creatures in 1/10 turn.|
Never damage allies or neutral creatures.
+10 all saves per friendly creature in sight.
|Deal 50k damage with ranged weapon||10 turns||Deal 450% weapon damage plus 5 turn stun and cripple (combat speed -50%).|
|Deal 50k damage with dual weapons||12 turns||Deal 320% weapon damage and 4 turn disarm in radius 4.|
|20 levels of Equilibrium using talents||Passive|| Gain +20% global speed.|
Does not trigger pressure traps.
|Have gained the 'Matrix Style' achievement with this or any previous character for the current difficulty & permadeath settings.||Passive||A small automatic detection system is always looking for incoming projectiles, when one is about to hit you it injects drugs into your system to boost your reactivity, granting you a free turn. This effect can not happen more than once every 5 turns.|
|Deal 50k darkness damage||Passive|| When unlit, gain (Con/2) Armour and 50% Armour hardiness.|
Dealing darkness damage will unlight your tile and target's tile.
|Let Melinda be sacrificed|| Passive
| When hit for 15% life, create 4-turn blood wave that knocks back.|
Deals (100+(Con*3)) blight damage and heals your for half of damage dealt.
| Receive 7.5k blight damage
|Passive||+250 Life, +20% armor hardiness, and +(Con/3) in defense and all saves|
| Consume Sandworm Heart
Consume Wyrm Bile
|When below 30% life, heal 40% life.|
|Know||Passive||lasts 1 turn longer, and does not end when hit.|
|Can use infusions||Passive/Active|| Store fungal power when using infusions.|
Activate to heal and remove magic effects using fungal power.
|20 levels of stamina using talents|| Sustained
|Spend 12 stamina per tile to move without taking time.|
|None||Passive||When hit by physical effect, gain 5-turn physical effect immunity.|
|5||Passive, cooldown 12?||When your life dips below 50% of your total life an automated process turns some of your lower skin layers (or other internal organs) into a thick metallic layer for 6 turns. While the effect lasts all damage done to you is reduced by a flat amount equal to 100% of your Constitution. This effect can only trigger once every 10? turns.|
| 25% arcane resistance
Visited Abashed Expanse or Fearscape Invasion Portal
|Passive||Use 66% of arcane resistance as all resistance.|
|None||Passive||Adds 50% magic modifier to equipped weapons; increases raw physical power by 100% of your raw spellpower. Additionally, increases physical critical chance by 25% of your bonus spell critical chance.|
|Have golem, or summoned 100 times||Passive||Your golem or summoned creatures gain talents.|
| Receive 7.5k fire damage
Cast 1,000 spells
| If Life < 0, absorb all damage this turn, burn for 8 turns.|
Take 10% of absorbed damage per turn that cannot be reduced.
|Knowor||Passive||Gain +20 spell save. Can use, or make s.|
|Have time-traveled||30 turns|| Start 10-turn alternative timeline|
Any time during this, using the Revise skill returns you to when History was used.
Block value > 200
Cast 100 spells
|Passive||all damage types.|
| Cast 1,000 spells
Visited Temporal Rift or Paradox Plane,
|30 turns||Become a telugoroth for 10 turns.|
|Have gained the 'Tales of the Spellblaze' achievement with this or any previous character for the current difficulty & permadeath settings||Passive||You create an Arcane Amplification Drone at the selected location for 3 turns. When you cast a spell that damages the drone it will ripple the damage as 160% arcane damage of the initial hit in radius 4.|
| Consume Sandworm Heart
Consume Wyrm Bile
|15 turns||Prevent all negative effects for 5 turns.|
| Learned all Garkul lore
Wear Garkul's Teeth
Wear Steel Helm of Garkul
|Passive||+1,000% damage to constructs, +20% damage to humanoids.|
|"That was close" achievement||15 turns|| Talents use 0 resources for 5 turns.|
Prevents talent failures.
|Have 5 or more Luck||Passive||+40 Luck.|
|Deal 50k mind damage|| Sustained
| Convert 33% damage to mind damage|
+30% mind resistance penetration
+10% mind damage.
|Witness meteor crash|| Passive
|Spell and mind attacks trigger meteor.|
Deals (100 + 5 * Minpower or Spellpower) damage split between fire/physical.
Stuns for 3 turns.
Turn ground into lava for 8 turns
| When hit by spell damage, retaliate with (20 + 2 * Wil) mind damage|
Also inflict 35% spell failure for cooldown duration of that spell
|Automatically cures Mental effects while not on cooldown.|
|Have a light radius of 10 or more|| Sustained
|Activate a special focusing device that extends all your ranged spells and psionic powers range by 3 (only works on those with range 2 or more and up to 10 max). The use of this device is very strenuous, increasing fatigue by 60% white active.|
|Deal 50k arcane, fire, cold, lightning, light or nature damage|| Passive
|30% chance of extra positive effects when dealing critical hits those elements|
|Deal 50k acid, blight, darkness, mind or temporal damage||Passive||20% chance of extra negative effects when dealing damage with those elements|
|None||Passive||Critical hits reduce talent cooldowns|
|None||Passive||When moving 800% speed for 3 tiles in same direction, pass through obstacles.|
| Possess Telos's Staff Crystal
Possess Telos's Staff (Top Half)
Possess Telos's Staff (Bottom Half)
|Passive||Assembles the Telos Spire of Power.|
|Side with Assassin Lord in Trapped! quest||Passive|| +0.2 mastery in Cunning/Stealth or unlock at mastery 1.0|
+0.1 mastery in Cunning/Scoundrel or unlock at mastery 0.9
Invisibility damage penalty is halved.
|Antimagic||Passive||cSS:Cun more damageabsorbs 10–50%|
|None||Passive|| Learn a new talent category and unlock it at 0.9 mastery|
Can learn any Escort category with the same conditions
|Skeleton and Ghoul unlocked and not already undead||Passive||Set up some cunning contingency plans in case of death. If you die you will have the option to raise back from the dead once, but at the cost of becoming a ghoul or a skeleton, at random. When rising this way you will lose access to your racial tree, if any, get refunded for half the points you spent in it and gain access to the ghoul or skeleton racial tree. As undead are not able to use infusions you will lose any that you may have upon turning.|