Mecharachnid (category)
Mecharachnid | ||
Game Version | 1.7.6 | |
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Category Type | Steamtech | |
Category | Mecharachnid | |
Requirements | Lvl (10,11,12,13,14) Cun (22,24,26,28,30) | |
Use Mode | Activated | |
Cost | 40 Steam | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Steamtech | |
Description | You build a mighty mechanical arachnid to assist you in combat. You can equip the mecharachnid with 2 steamguns, ammunition, and armor of your choice.
If your mecharachnid is dead, this will resurrect it with (60% + [15]450%cTStmD)/7 of its maximum life. Your mecharachnid is automatically rebuilt at full life when combat ends. Your mecharachnid has level 1–5gtl :raw Steamgun Mastery, Combat Accuracy and Armor Training. The mecharachnid uses Dexterity instead of Strength to equip armor. The mecharachnid has an inbuilt teleportation device that will recall it to you when combat ends if it is not nearby. |
Stormcoil generator | ||
Game Version | 1.7.6 | |
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Category Type | Steamtech | |
Category | Mecharachnid | |
Requirements | Lvl (14,15,16,17,18) Cun (30,32,34,36,38) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You equip your mecharachnid with a stormcoil generator, a mechanical device that projects a powerful electrical field. On taking a hit greater than 15% of its maximum life, the excess damage will be reduced by 15–65%cTL:90% and converted into energy, giving your mecharachnid 10–30%cTL:50% increased global speed for 2 turns. |
Mecharachnid chassis | ||
Game Version | 1.7.6 | |
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Category Type | Steamtech | |
Category | Mecharachnid | |
Requirements | Lvl (18,19,20,21,22) Cun (38,40,42,44,46) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 60 | |
Travel Speed | Instantaneous | |
Use Speed | Steamtech | |
Description | You craft a new chassis for your mecharachnid, allowing you to tailor it to different situations. Each chassis grants the mecharachnid a new talent category, the ability to attach a weapon to their tail, as well as granting them 3–15gtl
:raw class talent points to spend in a new category based off their chassis.
You can choose from the 2 chassis below by activating this talent outside of combat (default chassis: Assault) Assault: An armored chassis focused on close combat and defenses, specialising in wielding a steamsaw. Armament: A heavily armed chassis focused on ranged combat, specialising in wielding an additional steamgun. Tail weapons do not attack by default, and are instead used for special talents. Note: Each chassis has its own set of class talent points. |
Mecharachnid piloting | ||
Game Version | 1.7.6 | |
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Category Type | Steamtech | |
Category | Mecharachnid | |
Requirements | Lvl (22,23,24,25,26) Cun (46,48,50,52,54) | |
Use Mode | Activated | |
Cost | 40 Steam | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | Steamtech | |
Description | Leap into your mecharachnid, assuming direct control of it for 6–10cTS turns. While piloting it, all damage dealt is increased by 10–50%cTL:100%, resistances are increased by 10–40%cTL:70%, and all of its talents cooldown twice as fast. |