Steamtech (category type)

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Automated Butchery

Continuous Butchery
Continuous butchery.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Automated Butchery
Requirements Lvl (10,11,12,13,14) Cun (22,24,26,28,30)
Use Mode Activated
Range Melee/Personal
Cost 15 Steam
Cooldown 12
Travel Speed -
Use Speed Instant
Description You attune your saws to a specific target for 5 turns.

Each time you strike this target all damage done with steamsaws (including by other talents) is increased by +6–17%cTS. If you strike any other foe the bonus ends.


Explosive Saw
Explosive saw.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Automated Butchery
Requirements Lvl (14,15,16,17,18) Cun (30,32,34,36,38)
Use Mode Activated
Range 4–9cTL:10
Cost 35 Steam
Cooldown 11
Travel Speed -
Use Speed -
Description You send a saw mounted on an automated steam propulsor to assault a foe, dealing [5]250cTStmD/4 physical damage each turn for 4 turns and silencing it.

At the end of the duration, the saw explodes for [15]320cTStmD fire damage and flies back, pulling the target up to 4–9cTL:10 tiles towards you.

The damage will increase with your Steampower.


Mow Down
Mow down.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Automated Butchery
Requirements Lvl (18,19,20,21,22) Cun (38,40,42,44,46)
Use Mode Sustained
Range Melee/Personal
Cost 20 Steam
Cooldown 10
Travel Speed -
Use Speed -
Description When you kill a foe with a melee strike you quickly throw some of their remains in your steam engine, instantly regenerating 3–12cTS steam.

When you deal a critical melee strike you also have a 12–32%cTL:50% chance to cut a part of your foe and use it in your steam engine.

When either of those happens this strikes fear in all foes in radius 4 of the victim, brainlocking them for 1–4cTS turns.


Tech Overload
Tech overload.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Automated Butchery
Requirements Lvl (22,23,24,25,26) Cun (46,48,50,52,54)
Use Mode Activated
Range Melee/Personal
Cost 20 Steam
Cooldown 50; Fixed
Travel Speed -
Use Speed -
Description You override all security measures of your tinkers, allowing you to reset the cooldown of 2–7cTS:log of most of your steamtech talents of tier 1–5gtl or less, and instantly increases your steam level by 10–40%cTS of the maximum.

In addition for 6 turns your maximum steam capacity is doubled, but steam regeneration is halved.



Automation

Pulse detonator
Pulse detonator.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Automation
Requirements Lvl (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Activated
Range 6
Cost 25 Steam
Cooldown 12
Travel Speed -
Use Speed -
Description Sends a pulse detonator to the target. Upon arrival it explodes in radius 4 cone, dealing [20]230cTStmD physical damage, knocking back foes by 3 and dazing them for (math.floor(TalentLevel / 2) * 2 + 1) turns.

Damage increases with your steampower.


Flying grapple
Flying grapple.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Automation
Requirements Lvl (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Activated
Range 10
Cost 30 Steam
Cooldown 10
Travel Speed -
Use Speed -
Description You send a small steam-powered flying grapple to a target. The drone is homing so if the target moves it will follow.

When it reaches its target it deploys grapples in all directions around it in radius 4.

The grapples latch onto any foes and pull them toward the target. If they are stopped by a creature (or the target) both them and the creature take [20]180cTStmD physical damage.


Net projector
Net projector.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Automation
Requirements Lvl (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Activated
Range 8
Cost 40 Steam
Cooldown 15
Travel Speed -
Use Speed -
Description Sends a lightly electrified net of radius 2 toward a target, all creatures caught inside will be pinned in place for 5 turns.

While the electricity is not enough to do damage it does shock their body, reducing all resistances by 32–60%gtl.


Sawfield
Sawfield.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Automation
Requirements Lvl (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Activated
Range 6
Cost 25 Steam
Cooldown 10
Travel Speed -
Use Speed -
Description For 4 turns many small saws circle around the target in radius (math.floor(Talent Level / 3) + 2), making any creature caught inside bleed for [20]190cTStmD physical damage.

Damage increases with your steampower.



Avoidance

Automated cloak tessellation
Automated cloak tessellation.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Avoidance
Requirements Lvl (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode sustained
Range Melee/Personal
Cost 3 Steam drain
Cooldown 10
Travel Speed -
Use Speed -
Description You tessellate your cloak with small pieces of metal, providing [2]40cTStmD damage reduction against all attacks.

The myriad metal scraps also help against incoming projectiles, providing a [5]40%cTStmD chance of deflecting them to a nearby spot.


Cloak gesture
Cloak gesture.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Avoidance
Requirements Lvl (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Activated
Range Melee/Personal
Cost 20 Steam
Cooldown 12
Travel Speed -
Use Speed -
Description With a gesture of your cloak, you drop a small incendiary device in front of you, creating a wall of thick steam of

(math.floor(Talent Level / 2) * 2 + 3) length that burns creatures passing it for [2]400cTStmD fire damage and blocks sight for 5 turns.

At level 5 the action is so perfect that your foes even lose track of you entirely.

Damage increases with your steampower.


Embedded restoration systems
Embedded restoration systems.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Avoidance
Requirements Lvl (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode sustained
Range Melee/Personal
Cost 2 Steam drain
Cooldown 30
Travel Speed -
Use Speed -
Description Your cloak is lined with an automated health system that activate when no enemies are visible.

When it triggers, you will be healed for [20]250cTStmD life.

At talent level 3, it will also remove one detrimental physical effect.

The system can only trigger once every 9–5cTL:2 turns (no less than 2 turns).


Cloaking device
Cloak.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Avoidance
Requirements Lvl (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Activated
Range Melee/Personal
Cost 45 Steam
Cooldown 25
Travel Speed -
Use Speed -
Description Trigger an array of small mirrors to appear all over your cloak.

The mirrors are positioned to reflect all light shining on you, granting [3]150cTStmD stealth power for 10 turns.

Stealth power increases with your steampower.



Battlefield Management

Saw Wheels
Saw wheels.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Battlefield Management
Requirements Lvl (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Sustained
Range Melee/Personal
Cost 5 Steam drain
Cooldown 7
Travel Speed -
Use Speed Instant
Description Firmly plant your steamsaws in the ground, using them to propel yourself very quickly (+ ([50]320cTStmD+100%) movement speed).

Any foes on either side of your movement get wrecked by the saws, knocking them 3 tiles away from you.

Attacking or using any talent will break this effect.

When this effect is broken or cancelled the sudden change in motion deals 100–200%cTWD weapon damage to all foes around you. To do full damage you need to have moved at least 5 times, otherwise damage is lower (or null for no movement).


Grinding Shield
Grinding shield.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Battlefield Management
Requirements Lvl (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Sustained
Range Melee/Personal
Cost 3 Steam drain
Cooldown 5
Travel Speed -
Use Speed -
Description Spin your saws wildly around you to create a wall of steamy sawteeth.

All melee damage against you is reduced by 12–25%cTL:50%, you have 12–25%cTL:50% chance to evade projectiles and you can never take a blow that deals more than 100–70%cTL:50% of your max life.


Punishment
Punishment.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Battlefield Management
Requirements Lvl (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Activated
Range Melee/Personal
Cost 30 Steam
Cooldown 10
Travel Speed -
Use Speed Steamsaw speed
Description Slam your saws into your target, dealing 100% weapon damage + 10–30cTL:60% per physical, magical, or mental effect on them (up to 7 effects).

Sustains are not effects.


Battlefield veteran
Battlefield veteran.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Battlefield Management
Requirements Lvl (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description You have lived through many battles, and your experience makes you a gritty veteran.

Saw Wheels end of effect attack increased by 10–30%cTS.

Grinding Shield lets you live below your normal limits, up to -60–250cTS life.

Punishment has a 30–85%cTS:100% chance to have its cooldown reduced by 1 for each effect.



Battle machinery

Explosive Steam Engine
Explosive steam engine.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Battle Machinery
Requirements Lvl (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Activated
Range 5
Cost 30 Steam
Cooldown 10
Travel Speed -
Use Speed Global Speed
Description Throw a small, unstable steam engine on the battlefield that will go critical after 2 turns.

It will then create an explosion of hot vapour in radius 1–3cTS:log, burning all foes for [20]300cTStmD fire damage.

Any bleeding foe caught in the flames will take 40% more damage. Damage scales with your Steampower.


Lingering Cloud
Lingering cloud.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Battle Machinery
Requirements Lvl (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Explosive Steam Engine vapour now lingers for 5 turns.

Each turn, bleeding foes inside the cloud will take ([20]400cTStmD/5) fire damage.

Any steamtech-using creature will also regenerate 1–5cTS additional steam per turn while inside the cloud.

Damage scales with your Steampower.


Tremor Engine
Tremor engine.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Battle Machinery
Requirements Lvl (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Activated
Range 5
Cost 30 Steam
Cooldown 10
Travel Speed -
Use Speed Global Speed
Description Throw a tremor engine on the battlefield that will trigger after 2 turns.

For 5 turns after triggering, it will constantly shake the ground and stun, pin, or disarm any creature in radius 1–3cTS:log for 2–6cTS turns.


Seismic Activity
Seismic activity.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Battle Machinery
Requirements Lvl (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description On its last pulse, your Tremor Engine shakes violently, raising a volcano for 2–6cTS turns.

Each turn, the volcano will send out fiery boulders that deal ([10]200cTStmD/2) fire and ([10]200cTStmD/2) physical damage.

Damage scales with your Steampower.



Blacksmith

Massive Physique
Massive physique.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Blacksmith
Requirements Lvl (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Working iron has honed your body into an amazing shape, granting 2–10gtl strength and constitution.

At talent level 5, you are so incredibly built that you gain one size category.


Endless Endurance
Endless endurance.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Blacksmith
Requirements Lvl (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Working long hours at a forge has made you incredibly slow to tire and given you endless vitality.

Your healing factor is increased by 2–10gtl% and your life regeneration by 1–5gtl.

Stopping you is nearly impossible; your pinning resistance is increased by 15–75gtl%.


Life In The Flames
Life in the flames.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Blacksmith
Requirements Lvl (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Slaving for many years at the forge has made you more resilient to physical pain and fire burns.

Your fire resistance is increased by 5–25gtl% and your physical resistance by 3–15gtl%.

At talent level 5, you are so accustomed to the flames that you become immune to the fireburn effect.


Craftsman's Eye
Crafts eye.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Blacksmith
Requirements Lvl (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description You can easily see the weak points in your enemy's defenses. After all, you know to look for the same flaws in your own work.

This grants 4–20gtl armour penetration and 5–25gtl% critical strike multiplier.

At talent level 5, you can also fight stealthed and invisible creatures without penalty.



Bullets mastery

Overheat bullets
Overheat bullets.png
Game Version 1.5.5
Embers Version 1.0.4
Category Type Steamtech
Category Bullets mastery
Requirements Lvl (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Activated
Range 10
Cost 30 Steam
Cooldown 15
Travel Speed -
Use Speed Instant
Description By sending a stream of hot steam over your bullets you overheat them. For the next 3–8cTL:15 turns, each bullet will set the target ablaze, making it burn for [20]300cTStmD/2 fire damage over 5 turns (most of your shooting talents fire two bullets at once).

Damage will increase with Steampower.

Only one bullet enhancement can be used at once.


Supercharge bullets
Supercharge bullets.png
Game Version 1.5.5
Embers Version 1.0.4
Category Type Steamtech
Category Bullets mastery
Requirements Lvl (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Activated
Range 10
Cost 30 Steam
Cooldown 15
Travel Speed -
Use Speed Instant
Description You are able to polish your bullets so well they can go through multiple targets for 3–8cTL:15 turns.

This also improves their armour penetration by [5]45cTStD:Cun.

Only one bullet enhancement can be used at once.


Percussive bullets
Percussive bullets.png
Game Version 1.5.5
Embers Version 1.0.4
Category Type Steamtech
Category Bullets mastery
Requirements Lvl (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Activated
Range 10
Cost 30 Steam
Cooldown 15
Travel Speed -
Use Speed Instant
Description You swap your bullets for more massive ones for 3–8cTL:15 turns.

When striking a creature, these bullets have a 30–50%cTL:100 chance of knocking it back 3 tiles and a 13–30%cTL:100 chance of stunning it for 3 turns.

The chances to knockback and stun increase with your Steampower.

Only one bullet enhancement can be used at once.


Combustive bullets
Combustive bullets.png
Game Version 1.5.5
Embers Version 1.0.4
Category Type Steamtech
Category Bullets mastery
Requirements Lvl (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Activated
Range 10
Cost 40 Steam
Cooldown 15
Travel Speed -
Use Speed -
Description You coat your bullets with flammable materials, for the next 3–8cTL:15 turns each bullet will explode when it hits its target, dealing [20]250cTStmD/2 fire damage to all foes within radius 2 (most of your shooting talents fire two bullets at once).

Damage will increase with Steampower.

Only one bullet enhancement can be used at once.



Butchery

Steamsaw Mastery
Steamsaw mastery.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Butchery
Requirements Str (18, 24, 30, 36, 42)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Increases Physical Power by 10–50gtl and increases weapon damage by (22.36 * √Talent Level)% when using steamsaws.


Overheat saws
Overheat saws.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Butchery
Requirements Lvl (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Sustained
Range Melee/Personal
Cost 3 Steam drain
Cooldown -
Travel Speed -
Use Speed -
Description Channel hot steam around your saws, burning foes you strike in melee for [20]120cTStmD fire damage over 3 turns (which can stack)!


Tempest of Metal
Tempest of metal.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Butchery
Requirements Lvl (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Sustained
Range Melee/Personal
Cost 10 Steam drain
Cooldown -
Travel Speed -
Use Speed -
Description Continuously swing your steamsaws around you, dealing 30–90%cTWD weapon damage to adjacent foes each turn.

Spinning this way reduces your movement speed by 50%.

Your chaotic motions make it difficult for enemies to hit you, granting (([5]300cTStmD+10)/10)% (max: 45%) chance to completely evade attacks.

Evasion chance increases with Steampower.


Overcharge Saws
Overcharge saws.png
Game Version 1.5.5
Embers Version 1.0.3
Category Type Steamtech
Category Butchery
Requirements Lvl (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Activated
Range Melee/Personal
Cost 20 Steam
Cooldown 15
Travel Speed -
Use Speed Instant
Description You temporarily overcharge the saw motors, increasing the effective talent level of all saw talents by 25–35%cTL:50% for 3–8cTL:20 turns.

The pain shall never stop!



NOTES: 1. Duration scales up to 11 turns at effective level 9. Next breakpoint is at effective level 11; 2. Talent mastery increase is softcapped at 40%. Even at mastery 2.5 it's still only 41%.

Chemistry

Therapeutics
Therapeutics.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Physics
Requirements Lvl (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Allows you to create therapeutic tinkers of level 1–5gtl.

You will learn a new schematic at level 1. Each other talent level, you have a 20% chance to learn one more random schematic, if you have not gained it by level 5 you are guaranteed it (unless all are known).


Chemistry
Chemistry.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Physics
Requirements Lvl (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Allows you to create chemistry tinkers of level 1–5gtl.

You will learn a new schematic at level 1. Each other talent level, you have a 20% chance to learn one more random schematic, if you have not gained it by level 5 you are guaranteed it (unless all are known).


Explosives
Explosives.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Physics
Requirements Lvl (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Allows you to create explosives tinkers of level 1–5gtl.

You will learn a new schematic at level 1. Each other talent level, you have a 20% chance to learn one more random schematic, if you have not gained it by level 5 you are guaranteed it (unless all are known).


Steam Power
Steam power.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Physics
Requirements Lvl (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Increases the efficiency of all steamtech you operate, granting 15–75gtl steampower.



Dread

Mechanical arms
Mechanical arms.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Dread
Requirements Lvl (10,11,12,13,14) Cun (22,24,26,28,30)
Use Mode sustained
Range Melee/Personal
Cost 5 Steam drain + 15 Psi
Cooldown 20
Travel Speed -
Use Speed -
Description Using psionic forces you maintain in place on your back two giant horrific mechanical arms.

Each basic turn (as if you had 100% speed) they can automatically attack up to 2 foes within range 3 with a mindstar attack doing 60–130%cTWD weapon damage.

Creatures harassed by the mechanical arms have their damage reduced by 10–30%cTL:50 for 5 turns.


Lucid shot
Lucid shot.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Dread
Requirements Lvl (14,15,16,17,18) Cun (30,32,34,36,38)
Use Mode Activated
Range Steamgun range
Cost 10 Steam +10 Psi
Cooldown 8
Travel Speed -
Use Speed -
Description Fire a powerful shot at a foe doing 150–250%cTWD weapon damage.

If the creature, or any creatures in radius 3, was affected by a fear or nightmare effect it violently wakes up, shaking it off only to find itself disoriented, unable to discern friends from foes for 3–7cTL:10 turns.


Psy worm
Psy worm.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Dread
Requirements Lvl (18,19,20,21,22) Cun (38,40,42,44,46)
Use Mode Activated
Range Steamgun range
Cost 10 Steam +15 Psi
Cooldown 12
Travel Speed -
Use Speed -
Description Fire a psionic-enhanced shot at a foe doing 50–110%cTWD mind weapon damage and infecting it with a psy worm for 8 turns.

Each turn the worm will do [30]350cTMD/8 mind damage and restore 1 psi to you, double if stunned or feared.

Also each turn the worm has 25%% chances to spread to a nearby foe in radius 3.

When a creature infected by Psy Worm dies it spreads to all enemies in a radius of 3.


No hope
No hope.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Dread
Requirements Lvl (22,23,24,25,26) Dex (46,48,50,52,54)
Use Mode Activated
Range 10
Cost 50 Psi
Cooldown 15
Travel Speed -
Use Speed Instant
Description Entering the mind of your foe you manipulate it to make it loose hope of defeating you, reducing all its damage by 40% for 3–8cTL:15 turns.



Elusiveness

Slip away
Slip away.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Elusiveness
Requirements Lvl (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Activated
Range Melee/Personal
Cost 10 Steam
Cooldown 8
Travel Speed -
Use Speed Instant
Description Using small steam motors to enhance your movements, you are able to slip past up to 1–5cTS foes in a line.

After passing the targets, you will quickly run 2–5cTS tiles away.


Agile gunner
Agile gunner.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Elusiveness
Requirements Lvl (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode sustained
Range Melee/Personal
Cost 4 Steam drain
Cooldown 15
Travel Speed -
Use Speed Instant
Description The thrill of the hunt invigorates you. For each foe in radius 2–10cTS around you, you gain 20% movement speed (up to 60–160%cTS).

Current bonus: 0%.


Awesome toss
Awesome toss.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Elusiveness
Requirements Lvl (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Activated
Range Melee/Personal
Cost 25 Steam
Cooldown 12
Travel Speed -
Use Speed Instant
Description In an awesome feat of agility and technological prowess, you toss both of your steamguns in the air, causing them to spin madly for 3 turns.

Each turn, they will fire twice at random targets in range, dealing 100–200%cTWD weapon damage.

While the guns are airborne, you are disarmed and cannot attack.

The spectacle is so distracting that your foes have a hard time concentrating on you, increasing all of your resistances by 5–20%cTL:35.


Dazzling jump
Dazzling jump.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Elusiveness
Requirements Lvl (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Activated
Range Melee/Personal
Cost 25 Steam
Cooldown 12
Travel Speed -
Use Speed Instant
Description While your foes are distracted by your Awesome Toss, you use powerful steam motors to jump into the air and kick a target 3–5cTS tiles away.

The impact is so great that it ripples outwards, slowing all creatures in radius 3 by 20–52%cTL:70 for 4 turns while the reaction force propels you 4–9cTS tiles backwards.



Engineering

Emergency steam purge
Emergency steam purge.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Engineering
Requirements Lvl (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Activated
Range Melee/Personal
Cost -
Cooldown 15
Travel Speed -
Use Speed Global Speed
Description You open all steam valves at once, releasing a radius 3 wave of superheated steam around yourself which deals [20]430cTStmD fire damage.

If you had at least 50 steam, the vapours will be so hot that they can burn sensory organs, blinding affected creatures for 2–4.5cTS turns. The effects scale with your current steam value; at 1 steam they are only 15% as effective as at 100.


Innovation
Innovation.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Engineering
Requirements Lvl (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Your knowledge of physical laws allows you to use and improve equipment in ways their creators never dreamed.

Increases all stats, saves, armour, and defense bonuses by 4–15%cTS on equipment that is crafted by a master or powered by steamtech.


Supercharge tinkers
Supercharge tinkers.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Engineering
Requirements Lvl (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Activated
Range Melee/Personal
Cost 60 Steam
Cooldown 3.1–5cTS
Travel Speed -
Use Speed Instant
Description Using a huge amount of steam, you temporarily supercharge your tinkers and other steam-powered talents.

For 3.1–5cTS turns, you gain 25–45gtl steampower and 5–20%cTS:0.75P steamtech critical chance.


Last Engineer Standing
Last engineer standing.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Engineering
Requirements Lvl (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Sometimes, being a master tinker requires taking risks; yours are more calculated than others.

Gain 2–10gtl cunning, 7–25cTS:0.75P physical save, 18–50%cTL:100 resistance to self-inflicted damage, and 8–25%cTS:0.75P chance to avoid being critically hit.



Furnace

Furnace
Furnace.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Furnace
Requirements Lvl (10,11,12,13,14) Cun (22,24,26,28,30)
Use Mode Sustained
Range Melee/Personal
Cost 2 Steam drain
Cooldown 3
Travel Speed -
Use Speed -
Description You add a portable furnace to your steam generators.

While it is active your fire and physical damage increases by 9–25gtl :raw and your fire and physical resistance penetration by 5–25%cTL:50%.


Molten Metal
Molten metal.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Furnace
Requirements Lvl (14,15,16,17,18) Cun (30,32,34,36,38)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description While Furnace is on your armour is so hot from the furnace it dissipates parts of all energy based attacks against you.

All non physical, non mind damage is reduced by 17–45gtl.

Each turn this happens you gain a molten point (up to 10), decreasing the efficiency of the reduction by 25%.

Molten points are removed upon running or resting.


Furnace Vent
Furnace vent.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Furnace
Requirements Lvl (18,19,20,21,22) Cun (38,40,42,44,46)
Use Mode Activated
Range Melee/Personal
Cost 15 Steam
Cooldown -
Travel Speed -
Use Speed -
Description Open the vents on your furnace, creating a conic blast (radius 4–8cTS:0.5P,0,0) dealing up to [10]400cTStmD fire damage at 10 molten points.

All molten points are consumed. The damage will increase with your Steampower.


Melting Point
Melting point.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Furnace
Requirements Lvl (22,23,24,25,26) Cun (46,48,50,52,54)
Use Mode Sustained
Range Melee/Personal
Cost special
Cooldown 20–15cTL:10
Travel Speed -
Use Speed -
Description When you reach 10 molten points your armour overheats, reaching temperatures so high that they cauterize up to 1–5gtl detrimental physical effects on you.(round down)

A special medical injector injects you with a fire immunity serum at that precise moment to make you immune to the burning effect.

When this happens all molten points are consumed and trigger a Furnace Vent at the creature that triggered the last molten point.

This effect drains 15 steam when triggered, and will not trigger if steam is too low.



Gunner Training

Steamgun Mastery
Steamgun mastery.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Gunner training
Requirements Dex (18, 24, 30, 36, 42)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Increases Physical Power by 10–50gtl and increases weapon damage by (22.36 * √Talent Level)% when using steamguns.

Also, increases your reload rate by 0–2.7cTS:log


Double Shots
Double shots.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Gunner training
Requirements Lvl (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Activated
Range Steamgun range
Cost 25 Steam
Cooldown 10
Travel Speed -
Use Speed Steamgun speed
Description In an overpowering display of marksmanship, you fire your steamgun(s) twice in rapid succession.

Each shot (targeted separately) deals 20–70%cTWD damage and stuns its target for 1–2.5cTL:6 turns. The stun chance increases with your Steampower.


Uncanny Reload
Uncanny reload.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Gunner training
Requirements Lvl (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Activated
Range Steamgun range
Cost 15 Steam
Cooldown 20
Travel Speed -
Use Speed -
Description You focus on managing your steamgun ammo for 2–5cTL:15 turns.

While the effect lasts your attacks do not consume shots.


Static Shot
Static shot.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Gunner training
Requirements Lvl (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Activated
Range Steamgun range
Cost 40 Steam
Cooldown 8
Travel Speed -
Use Speed Steamgun speed
Description You fire a special, electrically charged shot with your steamgun(s) at a spot within range.

When each shot reaches its target, it bursts into electrified shrapnel within radius 2, which shocks each target hit and deals 60–120%cTWD weapon damage as lightning. Shocked targets lose up to 1–1.5cTL:3 beneficial non-magical effects (for the first shot that hits). This talent does not use ammo.



Gunslinging

Strafe
Strafe.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Gunslinging
Requirements Lvl (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Activated
Range Melee/Personal
Cost 6 Steam
Cooldown 8
Travel Speed -
Use Speed -
Description You have learned to fire while moving.

In one motion, you fire your double steamguns (100% weapon damage, 1 tile range penalty) and may then move to an adjacent tile (unless pinned to the ground or immobilized).

This talent can be activated for up to 1.5–3.6cTL:8 consecutive turns before it goes on cooldown, and takes time according to your steamtech speed or movement speed (if you move), whichever is slower.

When Strafe ends you may instantly reload between X and Y ammo (based on the number of strafes you performed and your ammo capacity).


Startling Shot
Startling shot.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Gunslinging
Requirements Lvl (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Activated
Range Steamgun Range
Cost 12 Steam
Cooldown 7
Travel Speed -
Use Speed Instant
Description You deliberately fire a missing shot at a target, startling it for 3 turns.

If the target fails a mental save it instinctively recoils two steps back. The next shot that hits the startled creature will deal 150–300%cTWD more damage.


Evasive Shots
Evasive shots.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Gunslinging
Requirements Lvl (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Sustained
Range Melee/Personal
Cost 4 Steam drain
Cooldown 30
Travel Speed -
Use Speed -
Description Using small engines to augment your reflexes you are able to automatically fire retaliatory shots at your foes doing 40–150%cTWD weapon damage.

Retaliation shots are fired when you evade/are missed by a melee or ranged attack. This can only happen once per turn and uses shots as normal.


Trick Shot
Trick shot.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Gunslinging
Requirements Lvl (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Activated
Range Steamgun Range
Cost 25 Steam
Cooldown 8
Travel Speed -
Use Speed Instant
Description Your cunning and dexterity allow you to fire incredible trick shots that can hit multiple targets.

You precisely aim your trick shot to ricochet amongst foes you can see so that whenever it hits something solid (creature or solid wall), it will bounce towards the next closest foe.

It may ricochet up to 0.8–4.5cTS:log times (or until it misses) within range 5 of your first target and will not target the same foe twice.

Your shot deals 60–140cTWD weapon damage on its first strike, but loses 40–15%cTS damage and (0.5–0.2cTL:0*Accuracy) (50–20cTL:0%%) accuracy with each bounce.



Mechstar

Metalstar
Metalstar.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Mechstar
Requirements Lvl (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Activated
Range Melee/Personal
Cost 20 Steam +6 Psi
Cooldown 15
Travel Speed -
Use Speed -
Description Quickly aggregate particles of metal around your mindstar and focus psionic energies into it.

The metal explodes like shrapnel, knocking back (2–4cTS away) and dazing (4–9cTS duration) all foes in radius 3–7cTS.(Round up)


Bloodstar
Bloodstar.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Mechstar
Requirements Lvl (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description When you fire your metalstar, your also establish a psionic bloodlink with the shrapnel still inside for 2–6cTS turns.

Each turn the victims are drained for [25]250cTStmD/6 physical damage, half of which heals you (each additional victim healing is reduced by half).

If the victim move more than twice away from the radius of Metalstar (currently 0) the effect stops.

This damage does not break daze and increases with your Steampower.


Steamstar
Steamstar.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Mechstar
Requirements Lvl (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Your bloodstar effect also burns part of your victim's flesh, dealing [25]250cTStmD/6 fire damage.

The intensity of the fire generates steam which you psionically absorb through gestalt, providing 3–10cTS steam each turn (each additional victim steam generation is reduced by 66%).

This damage does not break daze and increases with your Steampower.


Deathstar
Deathstar.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Mechstar
Requirements Lvl (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description When you use a shoot class talent to hit a creature affected by bloodstar an other shoot talent will have its current cooldown reduced by 1–5cTS turns.



Physics

Smith
Smith.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Physics
Requirements Lvl (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Allows you to create smithed tinkers of level 1–5gtl.

You will learn a new schematic at level 1. Each other talent level, you have a 20% chance to learn one more random schematic, if you have not gained it by level 5 you are guaranteed it (unless all are known).


Mechanical
Mechanical.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Physics
Requirements Lvl (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Allows you to create mechanical tinkers of level 1–5gtl.

You will learn a new schematic at level 1. Each other talent level, you have a 20%% chance to learn one more random schematic, if you have not gained it by level 5 you are guaranteed it (unless all are known).


Electricity
Electricity.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Physics
Requirements Lvl (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Allows you to create electrical tinkers of level 1–5gtl.

You will learn a new schematic at level 1. Each other talent level, you have a 20% chance to learn one more random schematic, if you have not gained it by level 5 you are guaranteed it (unless all are known).


Compact Steam Tank
Compact steam tank.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Physics
Requirements Lvl (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Increases the capacity of your steam tank by 5–25gtl.



Psytech gunnery

Psyshot
Psyshot.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Psytech gunnery
Requirements Dex (18, 24, 30, 36, 42)
Use Mode Activated
Range Steamgun range
Cost 5 Steam + 4 Psi
Cooldown 7
Travel Speed -
Use Speed -
Description Increases Physical Power by 0–50gtl and increases weapon damage by (22.36 * √Talent Level)% when using steamguns.

When your bullets hit a target your instinctively reach out to the impact and use the kinetic force to project a mindstar attack doing 70–250%cTWD damage (guaranteed hit), if you wield one in the offhand.

This projection requires a pure mindstar, it will no work if extended into a psiblade.

Also activable for a shoot that deals 90–190%cTWD weapon damage as mind damage.


Boiling shot
Boiling shot.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Psytech gunnery
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode Activated
Range Steamgun range
Cost 25 Steam + 15 Psi
Cooldown 8
Travel Speed -
Use Speed -
Description Using psionic energies you overheat your shot, making it deal 80–200%cTWD damage.

If the shot hits a wet foe it will vaporize, removing the wet effect and dealing [20]400cTStmD fire damage in a radius 4.


Blunt shot
Blunt shot.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Psytech gunnery
Requirements Lvl (8,9,10,11,12) Dex (28,30,32,34,36)
Use Mode Activated
Range Steamgun range
Cost 25 Steam + 15 Psi
Cooldown 11
Travel Speed -
Use Speed -
Description Fire a relatively low-powered shot at a foe doing 50–150%cTWD weapon damage, if it hits a cone-shaped shockwave of radius 4 emanates from the impact, stunning it and all creatures caught inside for 3–7cTL:10 turns.


Vacuum shot
Vacuum shot.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Psytech gunnery
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Activated
Range Steamgun range
Cost 10 Steam + 10 Psi
Cooldown 8
Travel Speed -
Use Speed -
Description Attach a psionic steam device to a shot doing 110–220%cTWD weapon damage.

When it hits a foe the device activates, violently sucking all the air nearby, pulling in all creatures in radius 3–7cTL:10.



Sawmaiming

To The Arms
To the arms.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Sawmaiming
Requirements Lvl (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Activated
Range Melee/Personal
Cost 15 Steam
Cooldown 9
Travel Speed -
Use Speed Weapon Speed
Description Hits the target on the arms with one rotating saw doing 100–160%cTWD damage and trying to maim it for 2–4cTL:6 turns.

Maimed foes deal 20–40%cTL:50 less damage. The chance improves with your Physical power.



NOTES: 5 turn duration breakpoint is at effective talent level 7.7+.

Bloodstream
Bloodstream.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Sawmaiming
Requirements Lvl (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Activated
Range Melee/Personal
Cost 10 Steam
Cooldown 8
Travel Speed -
Use Speed Weapon Speed
Description You "gently" slam your saws into the wounds of a creature, dealing 30–110%cTWD weapon damage and deepening the wounds.

All bleeding wounds durations are increased by 1–2cTL:4 turns and the damage by [50]250%cTStmD (this may be done only once per bleeding effect).

When this happens a gush of blood is projected in a narrow cone of radius 4, dealing [50]230cTStmD physical damage to all creatures. The power and damage improves with your Steampower.



NOTES: 3 turn duration increase breakpoint is at effective talent level 9.

Spinal Break
Spinal break.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Sawmaiming
Requirements Lvl (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Activated
Range Melee/Personal
Cost 20 Steam
Cooldown 10
Travel Speed -
Use Speed Weapon Speed
Description You try to sever the spine of your foe, reducing its global speed by 20–50%cTL:60 for 4 turns and dealing 60–150%cTWD weapon damage.

The power of the blow also removes up to 1–1.5cTL:4 physical effects.

If your talent level is at least 3, 1–1.5cTL:4 physical or magical sustains are also removed.



NOTES: 3 effects/sustains removal breakpoint is at effective talent level 11+.

Goresplosion
Goresplosion.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Sawmaiming
Requirements Lvl (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Sustained
Range Melee/Personal
Cost 10 Steam drain
Cooldown 15
Travel Speed -
Use Speed Weapon Speed
Description When you kill a foe you place small explosives with shrapnels inside its body, making it explode in radius 5.

Any foes hit will bleed for ([20]150cTStmD/6) damage per turn for 6 turns. The shrapnels also damage the vocal cords (or related organ), silencing them for 1–4cTL:6 turns.



Thoughts of iron

Molten iron blood
Molten iron blood.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Thoughts of iron
Requirements Lvl (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode sustained
Range 10
Cost 4 Steam drain
Cooldown 10
Travel Speed -
Use Speed -
Description Using psionic energies you temporarily alter your blood, turning it into molten iron.

When affected by molten blood all creatures that hit you in melee take [2]50cTStmD fire damage, all your resistances are increased by 5–20%cTL:40 and all new detrimental effects on you have their duration reduced by 5–25%cTL:40.

Damage increases with your Steampower.


Mind drones
Mind drones.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Thoughts of iron
Requirements Lvl (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Activated
Range 10
Cost 30 Steam
Cooldown 12
Travel Speed -
Use Speed -
Description Melding psionics with steamtech you create 5 mind drones at your sides that fly towards your target.

If they encounter a creature they will latch on it and bore into its skull for 6 turns, disrupting its thoughts.

Disrupted creatures have 19–35%cTL:50 chances to fail to use talents and suffer a -25–65%cTL:70 reduction to fear and sleep immunity.


Psionic mirror
Psionic mirror.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Thoughts of iron
Requirements Lvl (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Activated
Range 5
Cost 30 Steam
Cooldown 20
Travel Speed -
Use Speed Instant
Description You cleanse your mind of 1–5cTS mental debuffs.

Cleansed effects will be randomly sent to closeby foes (range 5, subject to a mental save).


Mind injection
Mind injection.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Thoughts of iron
Requirements Lvl (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Activated
Range Melee/Personal
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description By using a direct psionic link to your body you can use even more therapeutics. X% efficiency and Y% cooldown mod.