Engineering (category)
From Tales of Maj'Eyal
Emergency steam purge | ||
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Game Version | 1.4.6 | |
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Embers Version | 1.0.3 | |
Category Type | Steamtech | |
Category | Engineering | |
Requirements | Lvl (0,1,2,3,4) Cun (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Global Speed | |
Description | You open all steam valves at once, releasing a radius 3 wave of superheated steam around yourself which deals [20]430cTStmD fire damage.
If you had at least 50 steam, the vapours will be so hot that they can burn sensory organs, blinding affected creatures for 2–4.5cTS turns. The effects scale with your current steam value; at 1 steam they are only 15% as effective as at 100. |
Innovation | ||
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Game Version | 1.4.6 | |
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Embers Version | 1.0.3 | |
Category Type | Steamtech | |
Category | Engineering | |
Requirements | Lvl (4,5,6,7,8) Cun (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Your knowledge of physical laws allows you to use and improve equipment in ways their creators never dreamed.
Increases all stats, saves, armour, and defense bonuses by 4–15%cTS on equipment that is crafted by a master or powered by steamtech. |
Supercharge tinkers | ||
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Game Version | 1.4.6 | |
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Embers Version | 1.0.3 | |
Category Type | Steamtech | |
Category | Engineering | |
Requirements | Lvl (8,9,10,11,12) Cun (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 60 Steam | |
Range | Melee/Personal | |
Cooldown | 3.1–5cTS | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Using a huge amount of steam, you temporarily supercharge your tinkers and other steam-powered talents.
For 3.1–5cTS turns, you gain 25–45gtl steampower and 5–20%cTS:0.75P steamtech critical chance. |
Last Engineer Standing | ||
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Game Version | 1.4.6 | |
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Embers Version | 1.0.3 | |
Category Type | Steamtech | |
Category | Engineering | |
Requirements | Lvl (12,13,14,15,16) Cun (36,38,40,42,44) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Sometimes, being a master tinker requires taking risks; yours are more calculated than others.
Gain 2–10gtl cunning, 7–25cTS:0.75P physical save, 18–50%cTL:100 resistance to self-inflicted damage, and 8–25%cTS:0.75P chance to avoid being critically hit. |