Psyshot

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Psyshot

Psyshot 128 bg.png

Metaclass Tinker
Locked Yes
Starting Life 90
Life Rating -1
Stat Modifiers
Strength 0
Dexterity +3
Constitution 0
Magic 0
Willpower +3
Cunning +3

Psyshot is a class introduced in the Embers of Rage DLC. It must be unlocked by exploring the Ruins of a lost city in the Embers of Rage campaign, and handing in the first yeti tissue sample to the Old Psi-Machine as part of the Mystery of the Yetis quest. Also, to play it and other Tinker classes in other campaigns, you must defeat Outpost Leader John with any two Tinker classes.

Locked Description

Bend the mind, bend the tech. All around inspire dread.

Description

Powerful psionics are able to enter a gestalt with steam generators and technology to enhance their own mental prowess.

The Psyshot combines this ability to gestalt to enhance his mindstar all the while shooting her steamgun to devastate the enemy lines.

Their most important stats are: Cunning, Willpower, Dexterity

New Class Unlocked Description

You have found extremely old machines powered by advanced psionics and technology.

Psionics without a living mind was never thought possible. You can now create new characters with the Psyshot class.

Psyshots are Tinkers that merge psionics and steamtech in a lethal blend, wielding a steamgun in one hand and a mindstar in the other. Class features:

  • Project mindstar attacks with each bullet you fire
  • Inspire dread to weaken your foes to your gunslinging
  • Manipulate the very air around your victims
  • Enter a psionic gestalt with your steam generators, boosting them

All Tinker classes use Steam for their powers.

Starting Equipment

  • Iron Steamgun
  • Mossy Mindstar
  • Pouch of Iron Shots
  • Linen Robe
  • Pair of Rough Leather Boots (with Rocket Boots T1 tinker attached)
  • Steam Generator (+5 steam, cooldown 32)
  • Medical Injector (x2)
  • Healing Salve
  • Frost Salve

Starting Schematics

  • Focus Lens
  • Rocket Boots
  • Steamgun

Known Tinkers

  • Pain Suppressor Salve

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Steamtech Psytech Gunnery 1.3 No Psyshot Boiling shot Blunt shot Vacuum shot
Steamtech Thoughts of iron 1.3 No Molten iron blood Mind drones Psionic mirror Mind injection
Steamtech Mechstar 1.3 No Metalstar Bloodstar Steamstar Deathstar
Psionic Gestalt 1.3 No Gestalt Improved gestalt Instant channeling Forced gestalt
Psionic Action at a distance 1.3 No Condensate Solidify air Superconduction Negative biofeedback
Psionic Psionic fog 1.3 No Vaporous step Inhale vapours Psionic fog Uncertainty principle
Steamtech Avoidance 1.3 Yes Automated cloak tessellation Cloak gesture Embedded restoration systems Cloaking device
Psionic Nightmare 1.3 Yes Nightmare Inner demons Waking nightmare Night terror
Steamtech Dread 1.3 Yes Mechanical arms Lucid shot Psy worm No hope
Generic
Type Name Mastery Locked Talents
Technique Combat Training 1.3 No Thick Skin Heavy Armour Training Light Armour Training
Combat Accuracy Weapons Mastery Dagger Mastery
Steamtech Physics 1.2 No Smith Mechanical Electricity Compact steam tank
Steamtech Chemistry 1.2 No Therapeutics Chemistry Explosives Steam power
Steamtech Engineering 1.2 No Emergency steam purge Innovation Supercharge tinkers Last engineer standing
Steamtech Blacksmith 1.1 Yes Massive Physique Endless Endurance Life in the Flames Craftsman's Eye
Cunning Survival 0.9 Yes Heightened Senses Device Mastery Track Danger Sense

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler