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Metaclass Psionic
Locked Yes
Starting Life 110
Life Rating -2
Stat Modifiers
Strength +1
Dexterity 0
Constitution 0
Magic 0
Willpower +4
Cunning +4

Mindslayer is a class introduced in the base game. It must be unlocked by rescuing the Yeek Wayist from Subject Z in the Ruined halfling complex as a Yeek.

Locked Description

A thought can inspire; a thought can kill.

After centuries of oppression, years of imprisonment, a thought shall break us free

And vengeance will strike from our darkest dreams.


Mindslayers specialize in direct and brutal application of mental forces to their immediate surroundings.

When Mindslayers do battle, they will most often be found in the thick of the fighting, vast energies churning around them and telekinetically-wielded weapons hewing nearby foes at the speed of thought.

Their most important stats are: Willpower and Cunning

Starting Equipment

  • Iron Greatsword (wielded with hands)
  • Iron Greatsword (wielded telekinetically)
  • Mossy Mindstar (in inventory)
  • Mossy Mindstar (in inventory)
  • A gem (tier 1) (in inventory)
  • Linen Robe (worn)

Starting Talents

Talent Categories

Type Name Mastery Locked Talents
Psionic Absorption 1.3 No Kinetic Shield Thermal Shield Charged Shield Forcefield
Psionic Augmented Striking 1.3 No Kinetic Strike Thermal Strike Charged Strike Psi Tap
Psionic Focus 1.3 No Mindlash Pyrokinesis Brain Storm Iron Will
Psionic Projection 1.3 No Kinetic Aura Thermal Aura Charged Aura Frenzied Focus
Psionic Psi-Fighting 1.3 No Telekinetic Smash Augmentation Warding Weapon Impale
Psionic Voracity 1.3 No Kinetic Leech Thermal Leech Charge Leech Insatiable
Psionic Charged Mastery 1.3 Yes Transcendent Electrokinesis Thought Sense Static Net Heartstart
Psionic Kinetic Mastery 1.3 Yes Transcendent Telekinesis Kinetic Surge Deflect Projectiles Implode
Psionic Thermal Mastery 1.3 Yes Transcendent Pyrokinesis Brainfreeze Heat Shift Thermal Balance
Type Name Mastery Locked Talents
Technique Combat Training 1.0 No Thick Skin Heavy Armour Training Light Armour Training
Combat Accuracy Weapons Mastery Dagger Mastery
Cunning Survival 1.0 No Heightened Senses Device Mastery Track Danger Sense
Psionic Augmented Mobility 1.3 No Skate Quick as Thought Mindhook Telekinetic Leap
Psionic Finer Energy Manipulations 1.3 No Realign Reshape Weapon/Armour Matter is Energy Resonant Focus
Type Name Mastery - Talents
Psionic Other 1.0 - Telekinetic Grasp Beyond the Flesh


Classes with a non-white background need to be unlocked or may have other requirements
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator