Psionic (category type)

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Absorption

Kinetic shield
Kinetic shield.png
Game Version -
Category Type Psionic
Category Absorption
Requirements Level (0,1,2,3,4) Cunning (12,14,16,18,20)
Use Mode Sustained
Range Melee/Personal
Cost 10 Psi
Cooldown 14–10cTL:5,raw
Travel Speed -
Use Speed Instant
Description Surround yourself with a shield that will absorb 20–55%cTL:100% of any physical/acid/nature/temporal attack, up to a maximum of [20]100cTMD damage per attack.

Every time your shield absorbs damage, you convert some of the attack into energy, gaining two points of Psi, plus an additional point for every (100 - [40]50cTMD) points of damage absorbed, up to a maximum (2 + 0.3–1cTS) points each turn.

At talent level 3, when you de-activate the shield twice the absorbed damage in the last 3 turns is released as a full psionic shield (absorbing all damage).

The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.

You can only have two of these shields active at once.


Thermal shield
Thermal shield.png
Game Version -
Category Type Psionic
Category Absorption
Requirements Level (4,5,6,7,8) Cunning (20,22,24,26,28)
Use Mode Sustained
Range Melee/Personal
Cost 10 Psi
Cooldown 14–10cTL:5,raw
Travel Speed -
Use Speed Instant
Description Surround yourself with a shield that will absorb 20–55%cTL:100% of any fire/cold/light/arcane attack, up to a maximum of [20]100cTMD damage per attack.

Every time your shield absorbs damage, you convert some of the attack into energy, gaining two points of Psi, plus an additional point for every (100 - [40]50cTMD) points of damage absorbed, up to a maximum (2 + 0.3–1cTS) points each turn.

At talent level 3, when you de-activate the shield twice the absorbed damage in the last 3 turns is released as a full psionic shield (absorbing all damage).

The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.

You can only have two of these shields active at once.


Charged shield
Charged shield.png
Game Version -
Category Type Psionic
Category Absorption
Requirements Level (8,9,10,11,12) Cunning (28,30,32,34,36)
Use Mode Sustained
Range Melee/Personal
Cost 10 psi
Cooldown 14–10cTL:5,raw
Travel Speed -
Use Speed Instant
Description Surround yourself with a shield that will absorb 20–55%cTL:100% of any lightning/blight/darkness/mind attack, up to a maximum of [20]100cTMD damage per attack.

Every time your shield absorbs damage, you convert some of the attack into energy, gaining two points of Psi, plus an additional point for every (100 - [40]50cTMD) points of damage absorbed, up to a maximum (2 + 0.3–1cTS) points each turn.

At talent level 3, when you de-activate the shield twice the absorbed damage in the last 3 turns is released as a full psionic shield (absorbing all damage).

The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.

You can only have two of these shields active at once.


Forcefield
Forcefield.png
Game Version 1.4.5
Category Type Psionic
Category Absorption
Requirements Level (12,13,14,15,16) Cunning (36,38,40,42,44)
Use Mode Sustained
Range Melee/Personal
Cost 30 psi
Cooldown 40
Travel Speed -
Use Speed Instant
Description Surround yourself with a forcefield, reducing all incoming damage by 30–65%cTL:80%.

Such a shield is very expensive to maintain, and will drain 5% of your maximum psi each turn, and 5% more for each turn you have it maintained. For example, on turn 2 it will drain 10%.


Additional Notes:
Damage-block by any shield is applied after resistances

Action at a distance

Condensate
Condensate.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Action at a distance
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range 7
Cost 10 Steam + 10 Psi
Cooldown 5
Travel Speed -
Use Speed -
Description Condensate hot steam around your foes in radius 1–3cTL:4(round down), burning them for [25]300cTMD fire damage and applying the wet effect for 4 turns, halving their stun resistances.

The damage will increase with your Mindpower.


Solidify air
Solidify air.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Action at a distance
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Range Melee/Personal
Cost 10 Steam + 10 Psi
Cooldown 15
Travel Speed -
Use Speed -
Description You concentrate your will in a cone in front of you, condensing the air into a tangible, solid form.

Any creatures caught inside take [25]400cTMD physical damage.

Any places with no creatures will be filled with solid air, blocking the way for 2–8cTL:10 turns.

The damage will increase with your Mindpower.


Superconduction
Superconduction.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Action at a distance
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range 7
Cost 10 Steam + 10 Psi
Cooldown 5
Travel Speed -
Use Speed -
Description Call a streak of lightning on your target, dealing [25]400cTMD/3 to [25]400cTMD lightning damage.

If it is wet the lightning propagates to all foes in radius 1–3cTL:4(round down), doing the same damage to each.

All affected foes are seared for 4 turns, reducing their fire resistance by 15–40%cTS and and mind save by 15–40%cTS.

The damage will increase with your Mindpower.


Negative biofeedback
Negative biofeedback.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Action at a distance
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Sustained
Range Melee/Personal
Cost 2 Steam drain + 50 Psi
Cooldown 20
Travel Speed -
Use Speed -
Description Any time your deal damage with a psionic ability you incur a negative biofeedback in your foes, stacking up to 1–5gtl :raw times for 5 turns.

Each stack reduces their physical save by 3–7cTS, defense and armour by 2–6cTS.

This effect may only occur once per turn.


Augmented mobility

Skate
Skate.png
Game Version -
Category Type Psionic
Category Augmented Mobility
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Sustained
Range Melee/Personal
Cost 10 Psi
Cooldown 0
Travel Speed -
Use Speed Instant
Description You telekinetically float just off the ground.

This allows you to slide around the battle quickly, increasing your movement speed by 20–50%cTS:0.75P.

It also makes you more vulnerable to being pushed around (reduces knockback resistance by 20–80%cTL:100%).


Quick as Thought
Quick as thought.png
Game Version -
Category Type Psionic
Category Augmented Mobility
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Range Melee/Personal
Cost 30 Psi
Cooldown 20
Travel Speed -
Use Speed Instant
Description Encase your body in a sheath of thought-quick forces, allowing you to control your body's movements directly without the inefficiency of dealing with crude mechanisms like nerves and muscles.

Increases Accuracy by 0–50cS:0.75P as [20]60cTMD varies from 0–100, your critical strike chance by (Accuracy Bonus / 2)% and your global speed by 10–40%cTS:0.75P. The duration of the effects is 4–6cL:10 as (0.1 * Mindpower) varies from 0–6.


Mindhook
Mindhook.png
Game Version -
Category Type Psionic
Category Augmented Mobility
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range 3–7cTL:10
Cost 10 Psi
Cooldown 18–10cTL:5
Travel Speed -
Use Speed -
Description Briefly extend your telekinetic reach to grab an enemy and haul them towards you.

Works on enemies up to 3–7cTL:10 squares away.

The cooldown decreases, and the range increases, with additional talent points spent.

Note: Affected enemies have a chance to be dazed based on your mindpower.


Telekinetic Leap
Telekinetic leap.png
Game Version -
Category Type Psionic
Category Augmented Mobility
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range 2–7.5cTL:10
Cost 10 Psi
Cooldown 15
Travel Speed -
Use Speed -
Description You perform a precise, telekinetically-enhanced leap, landing up to 2–7.5cTL:10 squares away.



Augmented Striking

Kinetic Strike
Kinetic strike.png
Game Version -
Category Type Psionic
Category Augmented Striking
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range Melee/Personal
Cost 10 Psi
Cooldown 8
Travel Speed -
Use Speed -
Description Focus kinetic energy and strike an enemy for 50–200%cTWD weapon damage as physical.

They will be pinned to the ground for 2–6cTS turns by the force of this attack.

Any frozen creature hit by this attack will take an extra [20]200cTMD physical damage.

The extra damage will scale with your Mindpower.


Thermal Strike
Thermal strike.png
Game Version -
Category Type Psionic
Category Augmented Striking
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Range Melee/Personal
Cost 10 Psi
Cooldown 8
Travel Speed -
Use Speed -
Description Focus thermal energy and strike an enemy for 50–200%cTWD weapon damage as cold.

A burst of cold will then engulf them, doing an extra %0.1f Cold damage and also freeze them for [20]200cTMD turns.

If the attack freezes a pinned creature a burst of ice is summoned, circling the caster and the creature with a wall of ice for 3 turns.

The cold burst damage will scale with your Mindpower.


Charged Strike
Charged strike.png
Game Version -
Category Type Psionic
Category Augmented Striking
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range Melee/Personal
Cost 10 Psi
Cooldown 8
Travel Speed -
Use Speed -
Description Focus charged energy and strike an enemy for 50–200%cTWD weapon damage as lightning.

Energy will then discharge from your weapon, doing an extra [20]200cTMD lightning damage and halving their stun/daze/freeze/pin resistance for 2–6cTS turns.

If Charged Shield is sustained and the target is pinned when Charged Strike hits, the absorption capacity of Charged Shield will increase by (1.5 * [20]200cTMD).

If the target is frozen the ice will melt in a flash of vapour, knocking back all creatures around it in radius 2.

The discharge damage will scale with your Mindpower.


Psi Tap
Psi tap.png
Game Version -
Category Type Psionic
Category Augmented Striking
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Wrap a psionic energy field around your weapons, increasing their armour penentration by (3 * 1–3cTS) and allowing you to siphon excess energy from each weapon hit you land, gaining 1–3cTS psi per hit.



Battle Psionics

Psionic Disruption
Psionic disruption.png
Game Version 1.5.1
Category Type Psionic
Category Battle psionics
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Sustained
Range Melee/Personal
Cost 18 Psi
Cooldown 10
Travel Speed -
Use Speed -
Description You imbue your offhand mindstar with wild psionic forces. While active you gain 50–150cTS more of your mindstar's mindpower and mind critical chance. Each time you make a melee attack you also add a stack of Psionic Disruption to your target. Each stack lasts for 5 turns and deals [40]150cTMD mind damage over the duration (max 2–4cTS stacks).

If you do not have a one handed weapon and a mindstar equiped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades.


Shockstar
Shockstar.png
Game Version 1.5.1
Category Type Psionic
Category Battle Psionics
Requirements Level (4,5,6,7,8) Wil (20,22,24,26,28)
Use Mode Activated
Range Melee/Personal
Cost 20 Psi
Cooldown 15
Travel Speed -
Use Speed -
Description You make a first attack with your mainhand for 120–190%cTWD weapon damage. if the attack hits the target is distracted and you use that to violently slam your mindstar into it, dealing 350–550%cTWD damage. The shock is so powerful the target is stunned for 6–12cTL:14 turns and all creatures around in radius 1–4cTS are dazed for the same time. The stun and daze duration is dependant on the number of psionic disruption charges on the target, the given number is for 4 charges.

If you do not have a one handed weapon and a mindstar equiped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades.


Dazzling Lights
Dazzling lights.png
Game Version 1.5.1
Category Type Psionic
Category Battle Psionics
Requirements Level (8,9,10,11,12) Wil (28,30,32,34,36)
Use Mode Activated
Range Melee/Personal
Cost 20 Psi
Cooldown 14
Travel Speed -
Use Speed -
Description Raising your mindstar in the air you channel a bright flash of light through it. Any creatures in radius 2–5cTS is blinded for 3–6cTS turns. If any foe in melee range is blinded by the effect, you quickly use that to your advantage by striking them with a blow of your main hand weapon doing 100–210cTWD% damage.

If you do not have a one handed weapon and a mindstar equipped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades.


Psionic Block
Psionic block.png
Game Version 1.5.1
Category Type Psionic
Category Battle Psionics
Requirements Level (12,13,14,15,16) Wil (36,38,40,42,44)
Use Mode Activated
Range Melee/Personal
Cost 30 Psi
Cooldown 15
Travel Speed -
Use Speed -
Description You concentrate to create a psionic block field all around you for 5 turns. While the effect holds all damage against you have a 20–50%cTL:70 chance to be fully ignored. When damage is cancelled you instinctively make a retaliation mind strike against the source, dealing [20]230cTMD mind damage. (The retaliation may only happen 2 times per turn.)



Body Snatcher

Bodies Reserve
Bodies reserve.png
Game Version 1.5.10
Category Type Psionic
Category Body snatcher
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Your mind is so powerful it can bend reality, providing you with an extra-natural storage for bodies you snatch.

You can store up to ceil(2*(1–5gtl)+1) bodies. (max 15)


Psionic Minion
Psionic minion.png
Game Version 1.7.2
Category Type Psionic
Category Body Snatcher
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Range -
Cost 30 Psi
Cooldown 20
Travel Speed Instantaneous
Use Speed Mind
Description You imbue a part of your own mind into a body without actually taking its form.

The body will work as your minion for ceil(10–25cTS) turns. Psionic minions can not heal in any way. When the effect ends the body is permanently lost.


Psionic Duplication
Psionic duplication.png
Game Version 1.7.2
Category Type Psionic
Category Body Snatcher
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description When you store a body you also store ceil(1–5gtl) + 1 more identical copies of it that you can use later.

When you store a rare/unique/boss or higher rank creature you only get a third of the uses (but never less than one).


Cannibalize
Cannibalize.png
Game Version 1.7.2
Category Type Psionic
Category Body Snatcher
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range -
Cost 25 Psi
Cooldown ceil(40–25cTL:15)
Travel Speed Instantaneous
Use Speed Mind
Description When you assume a form you may cannibalize a body in your reserve to replenish your current body.

You can only use bodies that are of same or higher rank for the effect to work and each time you heal a body the effect will be reduced by 33% for that body. Your current body will heal for ceil(40–80cTS)% of the max life of the cannibalized one and you will also regenerate 50% of this value as psi. The healing effect is more psionic in nature than a real heal. As such may things that prevent healing will not prevent cannibalize from working. Cannibalize is the only possible way to heal a body.



Charged Mastery

Transcendent Electrokinesis
Transcendent electrokinesis.png
Game Version -
Category Type Psionic
Category Charged Mastery
Requirements Level (10,11,12,13,14) Cun (22,24,26,28,30)
Use Mode Activated
Range Melee/Personal
Cost 20 Psi
Cooldown 30
Travel Speed -
Use Speed -
Description For 5–10cTL:30 turns your electrokinesis transcends your normal limits, increasing your Lightning damage by [10]30%cTMD and your Lightning resistance penetration by 4.2–13.4%cL:100% as [10]20cTMD varies from 4.2–13.4.

In addition:

The cooldowns of Charged Shield, Charge Leech, Charged Aura and Brain Storm are reset.

Charged Aura will either increase in radius to 2, or apply its damage bonus to all of your weapons, whichever is applicable.

Your Charged Shield will have 100% absorption efficiency and will absorb twice the normal amount of damage.

Brain Storm will also inflict blindness.

Charge Leech will also inflict confusion (15–35%cTL:50% effect).

Charged Strike will have its secondary lightning/blind burst chain to up to 3 targets in a radius of 3.

The damage bonus and resistance penetration scale with your Mindpower.

Only one Transcendent talent may be in effect at a time.


Thought Sense
Thought sense.png
Game Version -
Category Type Psionic
Category Charged Mastery
Requirements Level (14,15,16,17,18) Cun (30,32,34,36,38)
Use Mode Activated
Range Melee/Personal
Cost 20 Psi
Cooldown 30
Travel Speed -
Use Speed -
Description Detect the mental activity of creatures for 6–12cTS turns in a radius of 10–15cS as (0.1 * Wil * Talent Level) varies from 0–50.

This reveals their location and boosts your defense by [20]40cTMD.

The duration, defense, and radius scale with your Mindpower.


Static Net
Static net.png
Game Version -
Category Type Psionic
Category Charged Mastery
Requirements Level (18,19,20,21,22) Cun (38,40,42,44,46)
Use Mode Activated
Range 8
Cost 32 Psi
Cooldown 13
Travel Speed -
Use Speed -
Description Cast a net of static electricity in a radius of 2–5cTS for 3–9cTS turns.

Enemies standing in the net will take [20]130cTMD Lightning damage and be slowed by 4–34%cL:50% as [5]50cTMD varies from 4–34.

When you move through the net, a static charge will accumulate on your weapon which will add [10]50cTMD additional Lightning damage to your next attack for each turn you spend within its area.

These effects scale with your Mindpower.


Heartstart
Heartstart.png
Game Version -
Category Type Psionic
Category Charged Mastery
Requirements Level (22,23,24,25,26) Cun (46,48,50,52,54)
Use Mode Sustained
Range Melee/Personal
Cost 30 Psi
Cooldown 60
Travel Speed -
Use Speed -
Description Store an electric charge for saving your life at a later time.

If you are reduced to less than zero life while this is active, it will deactivate, cure you of all stun/daze/freeze effects and allow you to survive with up to ([0]300cTMD + 1–5%cTL:100% of Max Life) negative health for 1–5cTS turns.

The negative health limit scales with your Mindpower and maximum life.



Deep Horror

Mind Steal
Mind steal.png
Game Version 1.7.2
Category Type Psionic
Category Deep Horror
Requirements Level (10,11,12,13,14) Willpower (22,24,26,28,30)
Use Mode Activated
Range 7
Cost 30 Psi
Cooldown 30
Travel Speed Instantaneous
Use Speed Mind
Description Your mere presence is a blight in your foes minds. Using this link you are able to reach out and steal a talent from a target.

For floor(6–30cTS) turns you will be able to use a random active (not passive, not sustained) talent from your target, and they will loose it. You may not steal a talent which you already know. The stolen talent will not use any resources to activate. At level 5 you are able to choose which talent to steal. The talent stolen will be limited to at most level max(1, floor(1–5gtl)).


Spectral Dash
Spectral dash.png
Game Version 1.7.2
Category Type Psionic
Category Deep Horror
Requirements Level (14,15,16,17,18) Willpower (14,16,18,20,22)
Use Mode Activated
Range Melee/Personal
Cost 16 Psi
Cooldown 15
Travel Speed Instantaneous
Use Speed Mind
Description For a brief moment your whole body becomes ethereal and you dash into a nearby creature and all those in a straight line behind it (in range 3–8cTL:15).

You reappear on the other side, with 14–70gtl more psi and having dealt [40]200cTMD mind damage to your targets.


Writhing Psionic Mass
Writhing psionic mass.png
Game Version 1.7.2
Category Type Psionic
Category Deep Horror
Requirements Level (18,19,20,21,22) Willpower (38,40,42,44,46)
Use Mode Activated
Range -
Cost 10 Psi
Cooldown 18
Travel Speed Instantaneous
Use Speed Mind
Description Your physical form is but a mere extension of your mind, you can bend it at will for floor(3–5cTS) turns.

While under the effect you gain floor(12–40cTS)% all resistances and have floor(12–30cTS)% chance to ignore all critical hits. On activation you also remove up to floor(1–2cTS) physical or mental effects.


Ominous Form
Ominous form.png
Game Version 1.7.2
Category Type Psionic
Category Deep Horror
Requirements Level (22,23,24,25,26) Willpower (46,48,50,52,54)
Use Mode Activated
Range 2
Cost 50 Psi
Cooldown 40
Travel Speed Instantaneous
Use Speed Mind
Description Your psionic powers have no limits. You are now able to assault a target and clone its body without killing it.

The form is only temporary, lasting 3–7cTS turns and subject to the same restrictions as your normal powers. While using a stolen form your health is bound to your target. (Your life% will always be identical to your target's life%)



Discharge

Backlash
Backlash.png
Game Version -
Category Type Psionic
Category Discharge
Requirements Level (18,19,20,21,22) Willpower (38,40,42,44,46)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Your subconscious now retaliates when you take damage. If the attacker is within range 7, you'll inflict mind damage equal to the Feedback gained from the attack or [10]75cTMD, whichever is lower.

This effect can only happen once per creature per turn.

The damage will scale with your Mindpower.


Mind storm
Mind storm.png
Game Version -
Category Type Psionic
Category Discharge
Requirements Level (10,11,12,13,14) Willpower (22,24,26,28,30)
Use Mode Sustained
Range 7
Cost 0 Feedback
Cooldown 12
Travel Speed 10
Use Speed 1
Description Unleash your subconscious on the world around you. While active, you fire up to 1–5cTS:log bolts each turn (one per hostile target) that deal [10]100cTMD mind damage. Each bolt consumes 5 Feedback.

Feedback gains beyond your maximum allowed amount may generate extra bolts (one bolt per 19–15cTL:10 excess Feedback per target), but no more then 1–5cTS:log extra bolts per turn.

This effect is a psionic channel, and will break if you move.

The damage will scale with your Mindpower.

Note: Bolts will pass harmlessly through friendly units.


Feedback loop
Feedback loop.png
Game Version -
Category Type Psionic
Category Discharge
Requirements Level (14,15,16,17,18) Willpower (14,16,18,20,22)
Use Mode Activated
Range Melee/Personal
Cost -
Cooldown 24
Travel Speed -
Use Speed -
Description Activate to invert your Feedback decay for 3.5–9.5cTL:24 turns. This effect can be a critical hit, increasing the duration even further.

You must have some Feedback in order to start the loop.

The maximum Feedback gain will scale with your Mindpower.


Focused wrath
Focused wrath.png
Game Version -
Category Type Psionic
Category Discharge
Requirements Level (22,23,24,25,26) Willpower (46,48,50,52,54)
Use Mode Activated
Range 7
Cost 25 Feedback
Cooldown 12
Travel Speed Instant
Use Speed 1
Description Focus your mind on a single target, diverting all offensive Discharge talent effects to it for 3–7cTL:12 turns. While this effect is active, all Discharge talents gain [10]50cTMD critical power.

If the target is killed, the effect will end early.

The damage bonus will scale with your Mindpower.


Distortion

Distortion Bolt
Distortion bolt.png
Game Version -
Category Type Psionic
Category Distortion
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range 10
Cost 5 Psi
Cooldown 3
Travel Speed -
Use Speed -
Description Fire a bolt of distortion that ignores resistance and inflicts [10]150cTMD physical damage. This damage will distort affected targets, decreasing physical resistance by (number of talent points in Distortion)% and rendering them vulnerable to distortion effects for 2 turns.

If the bolt comes in contact with a target that's already distorted, a detonation will occur, inflicting 150% of the base damage in a radius of 1.3–2.7cTS.

Investing in this talent will increase the physical resistance reduction from all of your distortion effects.

At talent level 5, you learn to shape your distortion effects, preventing them from hitting you or your allies.

Note: Distortion Bolts will still collide with allies even if they are harmless at talent level 5 or above, so aim them carefully and take their relatively slow default projectile speed (10 tiles per turn) into account.


Distortion Wave
Distortion wave.png
Game Version -
Category Type Psionic
Category Distortion
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Range 4–8cTS
Cost 10 Psi
Cooldown 6
Travel Speed -
Use Speed -
Description Creates a distortion wave in a radius 4–8cTS cone that deals [10]150cTMD physical damage and knocks back targets in the blast radius.

This damage will distort affected targets, decreasing physical resistance by (number of talent points in Distortion)% and rendering them vulnerable to distortion effects for 2 turns.

Investing in this talent will increase the physical resistance reduction from all of your distortion effects.

If the target is already distorted, they'll be stunned for 2–4cTS turns as well.


Ravage
Ravage.png
Game Version -
Category Type Psionic
Category Distortion
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range 10
Cost 20 Psi
Cooldown 12
Travel Speed -
Use Speed -
Description Ravages the target with distortion, inflicting [10]50cTMD physical damage each turn for 5–9cTS turns.

This damage will distort affected targets, decreasing physical resistance by (number of talent points in Distortion)% and rendering them vulnerable to distortion effects for 2 turns.

If the target is already distorted when Ravage is applied, the damage will be increased by 50% and the target will lose one beneficial physical effect or sustain each turn.

Investing in this talent will increase the physical resistance reduction from all of your distortion effects.


Maelstrom
Maelstrom.png
Game Version -
Category Type Psionic
Category Distortion
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range 10
Cost 30 Psi
Cooldown 24
Travel Speed -
Use Speed -
Description Create a powerful maelstorm for 5–9cTS turns. Each turn, the maelstrom will pull in targets within a radius of (1 + Talent Level / 3) rounded up, to a maximum of 4, and inflict [10]50cTMD physical damage.

This damage will distort affected targets, decreasing physical resistance by (number of talent points in Distortion)% and rendering them vulnerable to distortion effects for 2 turns.

Investing in this talent will increase the physical resistance reduction from all of your distortion effects.

Note: The pull effect is checked against knockback resistance and cannot affect various pinned or immobilized targets.


Dream Forge

Forge Shield
Forge shield.png
Game Version -
Category Type Psionic
Category Dream Forge
Requirements Level (10,11,12,13,14) Willpower (22,24,26,28,30)
Use Mode Sustained
Range Melee/Personal
Cost 50 Psi
Cooldown 12
Travel Speed -
Use Speed -
Description When an attack would deal 15% or more of your effective total health, you forge the Dream Shield to protect yourself, reducing the damage of all attacks of that type by [5]30%cTMD for the next 1–2cTS turn(s).

You may block multiple damage types at one time, but the base damage threshold increases by 15% per damage type the shield is already blocking.

If you block all of an attack's damage, the attacker will be vulnerable to a deadly counterstrike (a normal melee or ranged attack will instead deal 200% damage) for one turn.

At talent level 5, the block effect will last two turns.

This damage reduction scales with your Mindpower.


Forge Bellows
Forge bellows.png
Game Version -
Category Type Psionic
Category Dream Forge
Requirements Level (14,15,16,17,18) Willpower (14,16,18,20,22)
Use Mode Activated
Range Melee/Personal
Cost 30 Psi
Cooldown 24
Travel Speed -
Use Speed -
Description Release the bellows of the forge upon your surroundings, inflicting [10]100cTMD damage, split evenly between mind and burning, and knocking back your enemies in a radius (2 + Talent Level / 2) cone (maximum 7).

Empty terrain may be changed (50% chance) for 2.5–4.5cTS turns into forge walls, which block movement and inflict [0]10cTMD damage, split evenly between mind and burning, on nearby enemies.

The damage and knockback chance will scale with your Mindpower.


Forge Armor
Forge armor.png
Game Version -
Category Type Psionic
Category Dream Forge
Requirements Level (18,19,20,21,22) Willpower (38,40,42,44,46)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Your Forge Shield talent now increases your Armour by [1]15cTMD, your Defense by [1]15cTMD, and gives you [1]10cTMD psi when you're hit by a melee or ranged attack.

The bonuses will scale with your Mindpower.


Dreamforge
Dreamforge.png
Game Version -
Category Type Psionic
Category Dream Forge
Requirements Level (22,23,24,25,26) Willpower (46,48,50,52,54)
Use Mode Sustained
Range Melee/Personal
Cost 50 Psi
Cooldown 12
Travel Speed -
Use Speed -
Description The pounding forge of thought in your mind is released upon your surroundings. Each turn that you remain stationary, you'll strike the dreamforge, inflicting mind and burning damage on enemies around you.

The effect will build over five turns, until it reaches a maximum radius of (1 + Talent Level / 3) up to 5, and maximum damage of [5]30cTMD, split evenly between mind and burning.

At this point you'll begin breaking the dreams of enemies who hear the forge, reducing their Mental Save by [5]25cTMD and giving them a chance of spell failure due to the tremendous echo in their minds for 1.5–3.5cTS turns.

The chance for spell failure is 0–16.34%cL:67% as [5]25cTMD varies from 0–16.34.

Broken Dreams has a 5–25%cTL:100% chance to brainlock your enemies.

The damage and dream breaking effect will scale with your Mindpower.


Dream Smith

Dream Smith's Hammer
Dream hammer.png
Game Version -
Category Type Psionic
Category Dream Smith
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range Melee/Personal
Cost 5 Psi
Cooldown 6
Travel Speed -
Use Speed -
Description Smith a hammer from the dream forge and strike a nearby foe, inflicting 140–210%cTWD weapon damage. If the attack hits, it will bring one random Dream Smith talent off cooldown.

At talent level 5, you'll bring a second random talent off cooldown.

Current Dream Hammer Stats:

  • Base Power (minimum): 16 + [0]60cTMD
  • Base Power (maximum): 1.5 times minimum
  • Uses Stats: 120% Wil
  • Damage Type: Physical
  • Accuracy is based on willpower for this weapon.
  • Accuracy Bonus: [0]20cTMD + (10 * Hammer Toss Level)
  • Armour Penetration: [0]20cTMD
  • Physical Crit. Chance: [0]20cTMD


Hammer Toss
Hammer toss.png
Game Version -
Category Type Psionic
Category Dream Smith
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Range 6–10cTS
Cost 10 Psi
Cooldown 8
Travel Speed -
Use Speed -
Description Throw your Dream Hammer at a distant location, inflicting 100–150%cTWD weapon damage on all targets between you and it. After reaching its destination, the Dream Hammer will return, potentially hitting targets a second time.

Learning this talent increases the Accuracy of your Dream Hammer by (10 * Talent Level).


Dream Crusher
Dream crusher.png
Game Version -
Category Type Psionic
Category Dream Smith
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range Melee/Personal
Cost 10 Psi
Cooldown 12
Travel Speed -
Use Speed -
Description Crush your enemy with your Dream Hammer, inflicting 100–150%cTWD weapon damage. If the attack hits, the target is stunned for 3–7cTS turns.

Stun chance improves with your Mindpower.


Forge Echoes
Forge echoes.png
Game Version -
Category Type Psionic
Category Dream Smith
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range Melee/Personal
Cost 20 Psi
Cooldown 24
Travel Speed -
Use Speed -
Description Strike the target with a mighty blow from the forge, inflicting 100–150%cTWD weapon damage. If the attack hits, the echo of the attack will lash out at all enemies in a 1.5–3.5cTS radius.

Learning this talent adds [10]50cTMD damage to your Dream Hammer strikes, split evenly between mind damage and burning damage.


Dreaming

Sleep
Sleep.png
Game Version -
Category Type Psionic
Category Dreaming
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range 7
Cost 5 Psi
Cooldown 9 - Raw Talent Level (minimum of 4)
Travel Speed Instant
Use Speed -
Description Puts targets in a radius of 1.25–2.25cTS to sleep for 2.1–3.5cTS turns, rendering them unable to act. Every [5]25cTMD points of damage the target suffers will reduce the effect duration by one turn.

When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.

At talent level 5 Sleep will become contagious and has a 25%% chance to spread to nearby targets each turn.

The damage threshold will scale with your Mindpower.


Lucid dreamer
Lucid dreamer.png
Game Version -
Category Type Psionic
Category Dreaming
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Sustained
Range Melee/Personal
Cost 20 Psi
Cooldown 12
Travel Speed -
Use Speed -
Description Slip into a lucid dream. While in this state, you are considered sleeping, but can still act, are immune to insomnia, inflict [5]25%cTMD more damage to targets under the effects of Insomnia, and your Physical, Mental, and Spell saves are increased by [5]25cTMD.

Note that being asleep may make you more vulnerable to certain effects (such as Inner Demons, Night Terror, and Waking Nightmare).

The saving throw bonuses scale with your Mindpower.


Dream walk
Dream walk.png
Game Version -
Category Type Psionic
Category Dreaming
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range 7
Cost 10 Psi
Cooldown 10
Travel Speed -
Use Speed -
Description You move through the dream world, reappearing near the target location within a radius of (7 - Talent Level). If the target is a sleeping creature, you'll instead appear as close to them as possible.


Dream prison
Dream prison.png
Game Version -
Category Type Psionic
Category Dreaming
Requirements -
Use Mode Activated
Range Melee/Personal
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Imprisons all sleeping targets within range in their dream state, effectively extending sleeping effects for as long as Dream Prison is maintainted. This powerful effect constantly drains X% of your maximum Psi per turn, and is considered a psionic channel; as such it will break if you move, use a talent that consumes a turn, or activate an item. (Note that sleeping effects that happen each turn, such as Nightmare's damage and Sleep's contagion, will cease to function for the duration of the effect.)


Feedback

Resonance field
Resonance field.png
Game Version -
Category Type Psionic
Category Feedback
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Range Melee/Personal
Cost 25 Feedback
Cooldown 15
Travel Speed -
Use Speed 1
Description Activate to create a resonance field that will absorb 50% of all damage you take ([30]470cTMD max absorption). The field will not interfere with Feedback gain.

The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns.


Amplification
Amplification.png
Game Version -
Category Type Psionic
Category Feedback
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Increases your maximum Feedback by (10 * Raw Talent Level), and increases the Feedback you gain from damage by 15–50%cTS:0.75P.

The Feedback gain will scale with your Mindpower.


Conversion
Conversion.png
Game Version -
Category Type Psionic
Category Feedback
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range Melee/Personal
Cost 25 Feedback
Cooldown 24
Travel Speed -
Use Speed -
Description Use Feedback to replenish yourself. This heals you for (10 * [10]50cTMD) life, and restores [10]50cTMD stamina, (1.8 * [10]50cTMD) mana, (-1.5 * [10]50cTMD) equilibrium, [10]50cTMD vim, (0.5 * [10]50cTMD) positive and negative energies, (0.7 * [10]50cTMD) psi energy, and (0.25 * [10]50cTMD) hate.

The heal and resource gain will improve with your Mindpower.


Biofeedback
Biofeedback.png
Game Version -
Category Type Psionic
Category Feedback
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description The decay rate of your Feedback is reduced to 90–50%cTL:10% of the normal rate.

Each point of Feedback you lose through decay also heals you for 0–2.5cS:0.75P as (Wil * Talent Level) varies from 0–500.

The healing effect improves with your Willpower.


Finer energy manipulations

Realign
Realign.png
Game Version -
Category Type Psionic
Category Finer Energy Manipulations
Requirements Level (0,1,2,3,4) Cunning (12,14,16,18,20)
Use Mode Activated
Range Melee/Personal
Cost 15 Psi
Cooldown 15
Travel Speed -
Use Speed -
Description Realign and readjust your body with the power of your mind, curing up to 1–3cTS:log detrimental physical effects and healing you for (40 + [20]290cTMD) life.

The life healed increases with your Mindpower.


Reshape Weapon/Armour
Reshape weapon.png
Game Version -
Category Type Psionic
Category Finer Energy Manipulations
Requirements Level (4,5,6,7,8) Cunning (20,22,24,26,28)
Use Mode Activated
Range Melee/Personal
Cost 0 Psi
Cooldown 1
Travel Speed -
Use Speed -
Description Manipulate forces on the molecular level to realign, rebalance, and hone a weapon, set of body armor, or a shield. (Mindstars resist being adjusted because they are already in an ideal natural state.)

This permanently increases the Accuracy and damage of any weapon by [5]20cTMD or increases the armour rating of any piece of Armour by [5]20cTMD, while reducing its fatigue rating by [2]10cTMD.

The effects increase with your Mindpower and can only be applied (or reapplied) once to any item.


Matter is energy
Matter is energy.png
Game Version -
Category Type Psionic
Category Finer Energy Manipulations
Requirements Level (8,9,10,11,12) Cunning (28,30,32,34,36)
Use Mode Activated
Range Melee/Personal
Cost 0 Psi
Cooldown 50
Travel Speed -
Use Speed -
Description Matter is energy, as any good Mindslayer knows. Unfortunately, the various bonds and particles involved are just too numerous and complex to make the conversion feasible in most cases. The ordered, crystalline structure of a gem, however, make it possible to transform a small percentage of its matter into usable energy.

This talent consumes one gem and grants [10]40cTMD energy per turn for (3 + 2 * Gem Level) turns.

This process also creates a resonance field that provides the (imbued) effects of the gem to you while this effect lasts.


Resonant Focus
Resonant focus.png
Game Version -
Category Type Psionic
Category Finer Energy Manipulations
Requirements Level (12,13,14,15,16) Cunning (36,38,40,42,44)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description By carefully synchronizing your mind to the resonant frequencies of your psionic focus, you strengthen its effects.

For conventional weapons, this increases the percentage of your willpower and cunning that is used in place of strength and dexterity, from 60% to (60 + 10–40cTS)%.

For mindstars, this increases the amount of Psi you can store by 10–40cTS.

For gems, this increases the bonus stats by (10–40cTS / 5).



Focus

Mindlash
Mindlash.png
Game Version -
Category Type Psionic
Category Focus
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range 4–6cTS
Cost 10 Psi
Cooldown 3
Travel Speed -
Use Speed -
Description Focus energies into a beam to lash enemies with physical force, doing [10]240cTMD Physical damage and knocking them off balance for 2 turns (-15% global speed).

The damage will scale with your Mindpower.


Pyrokinesis
Pyrokinesis.png
Game Version -
Category Type Psionic
Category Focus
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Range Melee/Personal
Cost 20 Psi
Cooldown 15
Travel Speed -
Use Speed -
Description Telekinetically energize the matter of all foes within 4–6cTS squares at the molecular level, setting them ablaze. This does [20]450cTMD fire damage over 6 turns.


Brain Storm
Brain storm.png
Game Version -
Category Type Psionic
Category Focus
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range 3–5cTS
Cost 15 Psi
Cooldown 10
Travel Speed -
Use Speed -
Description Mentally focus electricity into a ball of plasma and hurl it at the target.

The plasma will explode on impact, dealing [20]290cTMD Lightning damage within radius 2–3cTS.

This talent will apply cross tier Brainlock.

The damage will increase with your Mindpower.


Iron Will
Iron will.png
Game Version -
Category Type Psionic
Category Focus
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Your Iron Will improves your stun immunity by 10–40%cTL:100% and gives you a 10–30%cTL:100% chance of recovering from a random mental effect each turn.



Gestalt

Gestalt
Gestalt.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Gestalt
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode sustained
Range Melee/Personal
Cost 10 Psi
Cooldown 15
Travel Speed -
Use Speed -
Description You let your mind tap into your steam generators for energy, increasing your Mindpower in proportion to your steam level: [5]600cTStD:Wil/10 when at full steam and 0 when at 0 steam.

Using a psionic talent will feedback into your generators, increasing your Steam power by [5]500cTStD:Wil/10 for your next steamtech talent.

Using a steamtech talent will feedback into psionic focus, increasing your psi level by 8–29cTS.

The effects increase with your Willpower.


Improved gestalt
Improved gestalt.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Gestalt
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Passive
Range -
Cost -
Cooldown 5
Travel Speed -
Use Speed -
Description When you use a steamtech talent while Gestalt is active you drain some residual power to form a psionic shield.

The shield forms for 3 turns and absorbs [10]140cTMD damage.

The effects increase with your Mindpower.


Instant channeling
Instant channeling.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Gestalt
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range Melee/Personal
Cost -
Cooldown 12
Travel Speed -
Use Speed Instant
Description Instantly channel all of your remaining steam to replenish your psi energies and either enhance your active psionic damage shield or trigger a new one.

The (new or existing) shield duration is increased by 3 turns and its power is boosted by 80–370%cTS of the steam used.

You restore psi equal to 25–50%cTS of the steam used.

This talent requires Gestalt to be active and either an active psionic damage shield or Improved Gestalt off cooldown.


Forced gestalt
Forced gestalt.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Gestalt
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range Melee/Personal
Cost 30 Steam + 30 Psi
Cooldown 20
Travel Speed -
Use Speed -
Description Temporarily expand your mind to force your Gestalt upon your foes in a radius of 5. Up to 1–5cTL:25(round down) foe(s) will be affected.

The Gestalt will drain each affected foe's powers (physical power, mind power, spell power and steam power) by [10]45cTMD for 5 turns.

Your own powers will be increased in return by the drained amount (reduced for each additional foe).

In addition for 5 turns you can sense creatures beyond your sight, even through walls in radius 8–18cTL:20(round down).

The effects improve with your Mindpower.


Kinetic Mastery

Transcendent Telekinesis
Transcendent telekinesis.png
Game Version -
Category Type Psionic
Category Kinetic Mastery
Requirements Level (10,11,12,13,14) Willpower (22,24,26,28,30)
Use Mode Activated
Range Melee/Personal
Cost 20 Psi
Cooldown 30
Travel Speed -
Use Speed -
Description For 5–10cTL:30 turns your telekinesis transcends your normal limits, increasing your Physical damage by [10]30%cTMD and you Physical resistance penetration by 4.2–13.4%cL:100% as [10]20cTMD varies from 4.2–13.4.

In addition:

The cooldowns of Kinetic Shield, Kinetic Leech, Kinetic Aura and Mindlash are reset.

Kinetic Aura will either increase in radius to 2, or apply its damage bonus to all of your weapons, whichever is applicable.

Your Kinetic Shield will have 100% absorption efficiency and will absorb twice the normal amount of damage.

Mindlash will also inflict stun.

Kinetic Leech will put enemies to sleep.

Kinetic Strike will hit 2 adjacent enemies in a sweeping attack.

The damage bonus and resistance penetration scale with your Mindpower.

Only one Transcendent talent may be in effect at a time.


Kinetic Surge
Telekinetic throw.png
Game Version -
Category Type Psionic
Category Kinetic Mastery
Requirements Level (14,15,16,17,18) Willpower (14,16,18,20,22)
Use Mode Activated
Range Melee/Personal
Cost 20 Psi
Cooldown 15
Travel Speed -
Use Speed -
Description Build telekinetic power and dump it onto an adjacent creature or yourself.

This will launch them to wherever you target in a radius of 6–9cTL:10.

Upon landing, launched enemy takes [20]180cTMD Physical damage and is stunned for (Range / 2) turns.

All other creatures within radius 2 of the landing point take (0.5 * [20]180cTMD) Physical damage and are knocked away from you.

This talent ignores 25–45%cTL:100% of the knockback resistance of the thrown target, which takes half damage if it resists being thrown.

When used on yourself, you will launch in a straight line, knocking enemies flying and doing [20]180cTMD Physical damage to each.

You can break through (Range / 2) walls while doing this.

The damage improves with your Mindpower and the range increases with both Mindpower and Strength.


Deflect Projectiles
Deflect projectiles.png
Game Version -
Category Type Psionic
Category Kinetic Mastery
Requirements Level (18,19,20,21,22) Willpower (38,40,42,44,46)
Use Mode Sustained
Range Melee/Personal
Cost 25 Psi
Cooldown 10
Travel Speed -
Use Speed -
Description You learn to devote a portion of your attention to mentally swatting, grabbing, or otherwise deflecting incoming projectiles.

All projectiles targeting you have a 17–45%cTL:100% chance to instead target another spot within radius 1, or radius 2 if the talent level is 4 or greater.

If you choose, you can use your mind to grab all projectiles within radius 10 of you and hurl them toward any location within range 3–5cTS:log of you, but this will break your concentration.

To do this, deactivate this sustained talent.


Implode
Implode.png
Game Version -
Category Type Psionic
Category Kinetic Mastery
Requirements Level (22,23,24,25,26) Willpower (46,48,50,52,54)
Use Mode Activated
Range 5
Cost 35 Psi
Cooldown 20
Travel Speed -
Use Speed -
Description Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50% for [2]6cTMD turns and dealing [66]132cTMD Physical damage each turn.

The duration and damage will improve with your Mindpower.



Mentalism

Psychometry
Psychometry.png
Game Version -
Category Type Psionic
Category Mentalism
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Resonate with psionic, nature, and anti-magic powered objects you wear, increasing your physical and mind power by (Raw Talent Level / 2) or 15–50%cTL:500% of the object's material level (whichever is lower but always at least 0.5).

This effect stacks and applies for each qualifying object worn.

Note: Objects without material level are treated as if they were level 1.


Mental Shielding
Mental shielding.png
Game Version -
Category Type Psionic
Category Mentalism
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Range Melee/Personal
Cost 15 Psi
Cooldown 20 - 2 * Raw Talent Level
Travel Speed -
Use Speed Instant
Description Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 1–5cTS:log mental effects will be affected.

This talent takes no time to use.


Projection
Projection.png
Game Version -
Category Type Psionic
Category Mentalism
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range Melee/Personal
Cost 20 Psi
Cooldown -
Travel Speed -
Use Speed -
Description Activate to project your mind from your body for 6–14cTS turns. In this state you can see invisible and stealthed creatures with a detection power of [5]40cTMD, are invisible (at half your detection power), can move through walls, and do not need air to survive.

All damage you suffer is shared with your physical body, and while in this form you may only deal damage to 'ghosts' or through an active mind link (mind damage only in the second case.)

To return to your body, simply release control of the projection.


Mind Link
Mind link.png
Game Version -
Category Type Psionic
Category Mentalism
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Sustained
Range 7
Cost 50 Psi
Cooldown -
Travel Speed -
Use Speed -
Description Link minds with the target. While your minds are linked, you'll inflict [5]30%cTMD more mind damage to the target and gain telepathy for its creature type.

Only one mindlink can be maintained at a time, and the effect will break if the target dies or goes beyond range 14.

The mind damage bonus will scale with your Mindpower.



Nightmare

Nightmare
Nightmare.png
Game Version -
Category Type Psionic
Category Nightmare
Requirements Level (10,11,12,13,14) Willpower (22,24,26,28,30)
Use Mode Activated
Range 7
Cost 10 Psi
Cooldown 8
Travel Speed -
Use Speed -
Description Puts targets in a radius 7 cone into a nightmarish sleep for 2.5–4.5cTS turns, rendering them unable to act. Every [5]25cTMD points of damage the target suffers will reduce the effect duration by one turn.

Each turn, they'll suffer [10]50cTMD darkness damage. This damage will not reduce the duration of the effect.

When Nightmare ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to 10 turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.

The damage threshold and mind damage will scale with your Mindpower.


Inner Demons
Inner demons.png
Game Version -
Category Type Psionic
Category Nightmare
Requirements Level (14,15,16,17,18) Willpower (14,16,18,20,22)
Use Mode Activated
Range 7
Cost 20 Psi
Cooldown 18
Travel Speed -
Use Speed -
Description Brings the target's inner demons to the surface. For 4–12cTS turns, there is a chance each turn that a demon will surface, requiring the target to make a Mental Save each turn to keep it from manifesting. If the demon materializes, it will attack the target for 10 turns before disappearing.

The chance of a demon surfacing is 0–21%cL:100% as [15]30cTMD varies from 0–21.

If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early.

The demon is an exact copy of the target, except for the following attributes:

  • Max life will be 50% of target's max life divided by the target's Rank
  • All damage penalized by -50%
  • Will never flee
  • Cannot use Summon and Multiply
  • Cannot use any talent that is prohibited for NPCs

You will gain full experience points for any kills made by the demon.


Waking Nightmare
Waking nightmare.png
Game Version -
Category Type Psionic
Category Nightmare
Requirements Level (18,19,20,21,22) Willpower (38,40,42,44,46)
Use Mode Activated
Range 7
Cost 20 Psi
Cooldown 10
Travel Speed -
Use Speed -
Description Inflicts [5]50cTMD darkness damage each turn for 5–9cTS turns, and has a chance to randomly cause blindness, stun, or confusion (lasting 3 turns).

The chance to inflict a debuff is 0–35.75%cL:100% as [15]50cTMD varies from 0–35.75.

If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored.


Night Terror
Night terror.png
Game Version -
Category Type Psionic
Category Nightmare
Requirements Level (22,23,24,25,26) Willpower (46,48,50,52,54)
Use Mode Sustained
Range Melee/Personal
Cost 50 Psi
Cooldown 24
Travel Speed -
Use Speed 1 turn
Description Increases your damage and resistance penetration on sleeping targets by 0–34.7%cL:100% as [10]50cTMD varies from 0–34.7.

Additionally, every time you slay a sleeping enemy, a Night Terror will be summoned for 2–10cTS turns.

The Night Terror's stats will scale with your Mindpower.


Possession

Possess
Possess.png
Game Version 1.5.10
Category Type Psionic
Category Possession
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range 3
Cost 30 Psi
Cooldown 30
Travel Speed Instantaneous
Use Speed Mind
Description You cast a psionic web at a target that lasts for 5–10cTS turns. Each turn it deals [25]400cTSpD/(5–10cTS) mind damage.

If the target dies with the web in place you will capture its body and store it in a hidden psionic reserve. At any further time you can use the Assume Form talent to temporarily shed your own body and assume your new form, strengths and weaknesses both. You may only use this power if you have room for a new body in your storage.

You may only steal the body of creatures of the following rank normal or lower.

  • At level 3 up to rank elite.
  • At level 5 up to rank unique.
  • At level 7 up to rank boss.

You may only steal the body of creatures of the following types: humanoid, animal, "depends on starting race"
When you try to possess a creature of a different type you may learn this type permanently, you can do that 1+ceil((1–5gtl)*0,7) more times.


Self Persistence
Self persistence.png
Game Version 1.5.10
Category Type Psionic
Category Possession
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description When you assume the form of an other body you can still keep 0–80%cTL:90% of the values (defences, crits, powers, save, ...) of your own body.


Improved Form
Improved form.png
Game Version 1.5.10
Category Type Psionic
Category Possession
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description When you assume the form of another body you gain 40–90%cTL:100% of the values (defences, crits, powers, save, ...) of the body.

In addition talents gained from bodies are limited to level floor(1–5gtl).


Full Control
Full control.png
Game Version 1.5.10
Category Type Psionic
Category Possession
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description When you assume the form of an other body you gain more control over the body:
  • at level 1 you gain one more talent slot
  • at level 2 you gain one more talent slot
  • at level 3 you gain resistances and flat resistances
  • at level 4 you gain one more talent slot
  • at level 5 you gain all speeds (only if they are superior to yours)
  • at level 6+ you gain one more talent slot

max 8 talents



Projection

Kinetic Aura
Kinetic aura.png
Game Version -
Category Type Psionic
Category Projection
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Sustained
Range Melee/Personal
Cost 10 Psi
Cooldown 10
Travel Speed -
Use Speed -
Description Fills the air around you with reactive currents of force.

If you have a gem or mindstar in your psionically wielded slot, this will do [10]40cTMD Physical damage to all who approach.

All damage done by the aura will drain one point of energy per (9 + Talent Level) points of damage dealt.

If you have a conventional weapon in your psionically wielded slot, this will add [10]40cTMD Physical damage to its hits.

When deactivated, if you have at least 6.67 energy, a massive spike of kinetic energy is released as a range 6 beam, smashing targets for up to (10 * [10]40cTMD) physical damage and sending them flying.

Activating the aura takes no time but de-activating it does.

To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower.


Thermal Aura
Thermal aura.png
Game Version -
Category Type Psionic
Category Projection
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Sustained
Range Melee/Personal
Cost 10 Psi
Cooldown 10
Travel Speed -
Use Speed -
Description Fills the air around you with reactive currents of furnace-like heat.

If you have a gem or mindstar in your psionically wielded slot, this will do [10]40cTMD Fire damage to all who approach.

All damage done by the aura will drain one point of energy per (9 + Talent Level) points of damage dealt.

If you have a conventional weapon in your psionically wielded slot, this will add [10]40cTMD Fire damage to its hits.

When deactivated, if you have at least 6.67 energy, a massive spike of thermal energy is released as a conical blast (radius 6) of superheated air. Anybody caught in it will suffer up to (10 * [10]40cTMD) fire damage over 3 turns.

Activating the aura takes no time but de-activating it does.

To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower.


Charged Aura
Charged aura.png
Game Version -
Category Type Psionic
Category Projection
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Sustained
Range Melee/Personal
Cost 10 Psi
Cooldown 10
Travel Speed -
Use Speed -
Description Fills the air around you with crackling energy.

If you have a gem or mindstar in your psionically wielded slot, this will do [10]40cTMD Lightning damage to all who approach.

All damage done by the aura will drain one point of energy per (9 + Talent Level) points of damage dealt.

If you have a conventional weapon in your psionically wielded slot, this will add [10]40cTMD Lightning damage to its hits.

When deactivated, if you have at least 6.67 energy, a massive spike of thermal energy is released as a conical blast (radius 6) of superheated air. Anybody caught in it will suffer up to (10 * [10]40cTMD) fire damage over 3 turns.

When deactivated, if you have at least 6.67 energy, a massive spike of electrical energy jumps between up to (1 + 0.5 * Talent Level) nearby targets, doing up to (10 * [10]40cTMD) Lightning damage to each with a 50% chance of dazing them for 3 turns.

Activating the aura takes no time but de-activating it does.

To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower.


Frenzied Focus
Frenzied focus.png
Game Version -
Category Type Psionic
Category Projection
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range Melee/Personal
Cost 30 Psi
Cooldown 20
Travel Speed -
Use Speed -
Description Overcharge your psionic focus with energy for 4–8cTS turns, producing a different effect depending on what it is.

A telekinetically wielded weapon enters a frenzy, striking up to 1–3cTS:log times every turn, also increases the radius by 1–3cTS:log.

A mindstar or a gem will fire an energy bolt at a random enemy in range 6, each turn for [10]200cTMD damage. The type is determined by the colour of the gem or mindstar base damage. Damage scales with Mindpower. The mindstar will stop its normal attacks.



Psi-fighting

Telekinetic Smash
Telekinetic smash.png
Game Version -
Category Type Psionic
Category Psi-fighting
Requirements Level (0,1,2,3,4) Cunning (12,14,16,18,20)
Use Mode Activated
Range Melee/Personal
Cost 10 Psi
Cooldown 10
Travel Speed -
Use Speed -
Description Gather your will, and brutally smash the target with your mainhand weapon and then your telekinetically wielded weapon, doing 90–150%cTWD weapon damage.

If your mainhand weapon hits, you will also stun the target for 2–6cTS turns.

This attack uses your Willpower and Cunning instead of Strength and Dexterity to determine Accuracy and damage.

Any active Aura damage bonuses will extend to the weapons used for this attack.


Augmentation
Augmentation.png
Game Version -
Category Type Psionic
Category Psi-fighting
Requirements Level (4,5,6,7,8) Cunning (20,22,24,26,28)
Use Mode Sustained
Range Melee/Personal
Cost 10 Psi
Cooldown -
Travel Speed -
Use Speed Instant
Description While active, you give your flesh and blood body a boost in the form of precisely applied mental forces. Increases Strength and Dexterity by 7–25%cTS of your Willpower and Cunning, respectively.


Warding Weapon
Warding weapon.png
Game Version -
Category Type Psionic
Category Psi-fighting
Requirements Level (8,9,10,11,12) Cunning (28,30,32,34,36)
Use Mode Activated
Range Melee/Personal
Cost 15 Psi
Cooldown 10
Travel Speed -
Use Speed Instant
Description Assume a defensive mental state.

For one turn, you will fully block the next melee attack used against you with your telekinetically-wielded weapon and then strike the attacker with it for 75–110%cTWD weapon damage.

At raw talent level 3 you will also disarm the attacker for 3 turns.

At raw talent level 5 you will be able to reflexively block up to one attack per turn with a 5–30%cSL:100%,Cun chance, based on your cunning. Each trigger requires and uses 15 Psi.

This requires a telekinetically-wielded weapon.


Impale
Impale.png
Game Version -
Category Type Psionic
Category Psi-fighting
Requirements Level (12,13,14,15,16) Cunning (36,38,40,42,44)
Use Mode Activated
Range 3
Cost 20 Psi
Cooldown 10
Travel Speed -
Use Speed -
Description Focus your will into a powerful thrust of your telekinetically-wielded weapon to impale your target and then viciously rip it free.

This deals 150–260%cTWD weapon damage and then causes the victim to bleed for [12]340cTMD Physical damage over 4 turns.

At level 3 the thrust is so powerful that it has 10–85%cTL:100% chance to shatter a temporary damage shield if one exists.

Your Willpower and Cunning are used instead of Strength and Dexterity to determine Accuracy and damage.

The bleeding damage increases with your Mindpower.



Psionic Fog

Vaporous step
Vaporous step.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Psionic fog
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode sustained
Range 7
Cost 1 Steam drain + 18 Psi
Cooldown 12
Travel Speed -
Use Speed Instant
Description You concentrate your will to psychoport some of the steam of your generator to a remote location. Each turn steam accumulates there, up to 3–8cTS(round down) charges.

When you deactivate the effect you release the accumulated psionic and steam energies, instantly switching places with the target location and releasing the charges in a fiery explosion of hot wet steam in radius 4.

The explosion will do [25]200cTStmD*0.75 fire damage, multiplied by 33% (diminutive) for each charge and apply the wet effect.

The effect will fizzle is the charged grid is currently occupied by a creature or not in sight.

The damage will increase with your Steampower.


Inhale vapours
Inhale vapours.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Psionic fog
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description When you deactivate Vaporous Step, if the psychoport succeeds you inhale some of the vapours, regenerating 3–35cTS steam and (40 + [10]520cTMD) / 2 life.

The effects will be multiplied by 33% (diminutive) for each charge of Vaporous Step.

The healing done will increase with your Mindpower.


Psionic fog
Psionic fog.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Psionic fog
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range 8
Cost 30 Steam + 10 Psi
Cooldown 10
Travel Speed -
Use Speed -
Description Using the steam of your generators you shape it into a psionic fog that lasts 3–7cTS(round down) turns. Any foes caught inside will take [10]75cTMD damage per turn and be seared, reducing their fire resistance by 10–30%cTS and and mind save by 10–30cTS.

The damage will increase with your Mindpower.


Uncertainty principle
Uncertainty principle.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Psionic fog
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Passive
Range -
Cost -
Cooldown 15–7cTS(no less than 3)
Travel Speed -
Use Speed -
Description While inside a psionic fog the quantum state of space is warped by your powerful tech-augmented psionic powers.

When you would get hit you instead find yourself in an adjacent location.

This effect has a cooldown.


Psionic Menace

Mind Whip
Mind whip.png
Game Version 1.7.2
Category Type Psionic
Category Psionic Menace
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range 7
Cost 12 Psi
Cooldown 4
Travel Speed Instantaneous
Use Speed Mind
Description You lash out your psionic fury at a distant creature, doing [5]220cTMD mind damage.

The whip can cleave to one nearby foe. If you do not have two mindstars equipped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades.


Psychic Wipe
Psychic wipe.png
Game Version 1.7.2
Category Type Psionic
Category Psionic Menace
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Range 7
Cost 20 Psi
Cooldown 12
Travel Speed Instantaneous
Use Speed Mind
Description You project ethereal fingers inside the target's brain.

Over 5–12cTS turns it will take [40]340cTMD total mind damage and have its mental save reduced by 5–70cTS:0.2P. This powerful effect uses 130% of your Mindpower to try to overcome your target's initial mental save. If you do not have two mindstars equiped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades.


Ghastly Wail
Ghastly wail.png
Game Version 1.7.2
Category Type Psionic
Category Psionic Menace
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range Melee/Personal
Cost 35 Psi
Cooldown 13
Travel Speed Instantaneous
Use Speed Mind
Description You let your mental forces go unchecked for an instant. All foes in a radius 3–6cTS are knocked 3 grids away from you.

Creatures that fail a mental save are also dazed for 3–5cTS turns and take [28]180cTMD mind damage. If you do not have two mindstars equiped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades.


Finger of Death
Finger of death.png
Game Version 1.7.2
Category Type Psionic
Category Psionic Menace
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range 7
Cost 50 Psi
Cooldown 13
Travel Speed Instantaneous
Use Speed Mind
Description You point your ghastly finger at a foe affected by Ghastly Wail and send a psionic impulse to tell it to simply die.

The target will take 25–90cTS% of the life it already lost as mind damage. On targets of rank boss or higher the damage is limited to [50]1000cTMD. If the target dies from the Finger and is of a type you can already absorb it is directly absorbed into your bodies reserve. If you do not have two mindstars equiped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades.



Psychic Assault

Mind Sear
Mind sear.png
Game Version -
Category Type Psionic
Category Psychic Assault
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range 7
Cost 5 Psi
Cooldown 2
Travel Speed -
Use Speed -
Description Sends a telepathic attack, trying to destroy the brains of any target in the beam, doing [10]300cTMD mind damage.

Note: Mind Sear will not damage your own thought-forms.


Psychic Lobotomy
Psychic lobotomy.png
Game Version -
Category Type Psionic
Category Psychic Assault
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Range 7
Cost 10 Psi
Cooldown 8
Travel Speed -
Use Speed -
Description Inflicts [20]200cTMD mind damage and cripples the target's higher mental functions, reducing cunning by [5]25cTMD and confusing the target for 2–6cTS turns.

The confusion power is 0–34.7%cL:50% as [10]50cTMD varies from 0–34.7.

Note: Confusion resistance can prevent both the damage and confusion effect.


Synaptic Static
Synaptic static.png
Game Version -
Category Type Psionic
Category Psychic Assault
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range (2 + Talent Level / 2)
Cost 10 Psi
Cooldown 10
Travel Speed -
Use Speed -
Description Sends out a blast of telepathic static in a (2 + Talent Level / 2) radius, inflicting [20]200cTMD mind damage. This attack can brainlock affected targets.

Note: Synaptic Static will not damage your thought-forms.


Sunder Mind
Sunder mind.png
Game Version -
Category Type Psionic
Category Psychic Assault
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range 7
Cost 5 Psi
Cooldown 4
Travel Speed -
Use Speed -
Description Cripples the target's mind, inflicting [10]150cTMD mind damage and reducing its Mental Save by [1]15cTMD for 4 turns. This attack always hits, and the mental save reduction stacks.

Against brainlocked targets, the damage and Mental Save reduction will be doubled.


Psychic Blows

Psychic Crush
Psychic crush.png
Game Version 1.5.10
Category Type Psionic
Category Psychic blows
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range melee
Cost 19 Psi
Cooldown 6
Travel Speed Instantaneous
Use Speed Mind
Description Using both your mind and your arms you propel your two handed weapon to deal a huge strike doing 120–190%cTWD weapon mind damage.

If the blow connects and the target fails a mental save there is ((1–5gtl)*7+30)% (1 to 100% bounds) chance that the blow was so powerful it ripped a psychic imprint off the target. It will appear nearby and serve you for 2–6cTS turns.
If you do not have a two handed weapon equiped, but have it in your off set, you instantly automatically switch.


Force Shield
Force shield.png
Game Version 1.5.10
Category Type Psionic
Category Psychic blows
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Sustained
Range Melee/Personal
Cost 20 Psi
Cooldown 12
Travel Speed Instantaneous
Use Speed Mind
Description You create a psionic shield from your weapon that prevents you from ever taking blows that deal more than Max(60,100-(1–5gtl :raw)*6)% of your maximum life and gives you 5–16%cTL:25% evasion.

In addition, each time you take a melee hit the attacker automatically takes revenge strike that deals 20–60%cTWD weapon damage as mind damage. (This effect can only happen once per turn)
If you do not have a two handed weapon equiped, but have it in your off set, you instantly automatically switch.


Unleashed Mind
Unleashed mind.png
Game Version 1.5.10
Category Type Psionic
Category Psychic blows
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Actived
Range Melee/Personal
Cost 19 Psi
Cooldown 13
Travel Speed Instantaneous
Use Speed Mind
Description You concentrate your powerful psionic powers on your weapon and briefly unleash your fury. All foes in radius 3–6cTS will take a melee attack dealing 100–190%cTWD weapon damage as mind damage. Any psionic clones in the radius will have its remaining time extended by 5–10cTS turns.


If you do not have a two handed weapon equiped, but have it in your off set, you instantly automatically switch.


Seismic Mind
Seismic mind.png
Game Version 1.5.10
Category Type Psionic
Category Psychic blows
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range Melee/Personal
Cost 20 Psi
Cooldown 18
Travel Speed Instantaneous
Use Speed Mind
Description You shatter your weapon in the ground, projecting a psionic shockwave in a cone of radius 3–6cTS.

Any foes in the area will take 80–180%cTWD weapon damage as mind damage. Any psionic clones hit will instantly shatter, exploding for [28]180cTSpD physical damage in radius 1.
If you do not have a two handed weapon equiped, but have it in your off set, you instantly automatically switch.



Ravenous Mind

Sadist
Sadist.png
Game Version 1.7.2
Category Type Psionic
Category Ravenous Mind
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description You feed on the pain of all foes in sight. For each one of them with life under 80% you gain a stack of Sadist effect that increases your raw mindpower by 6–18cTL:30.


Channel Pain
Channel pain.png
Game Version 1.7.2
Category Type Psionic
Category Ravenous Mind
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Sustained
Range -
Cost 5 Psi
Cooldown 20
Travel Speed -
Use Speed -
Description As long as you have at least a stack of Sadist whenever you take damage you use 20–12cTL:5 psi to harness your stacks of Sadist to divide the damage by your stacks + 1.

Each time this happens a random foe in sight with 80%% or less life left will take a backlash of 40–80cTL:100% of the absorbed damage as mind damage. This effect can only happen once per turn and only triggers for hits over 10% of your max life.


Radiate Agony
Radiate agony.png
Game Version 1.7.2
Category Type Psionic
Category Ravenous Mind
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range -
Cost 30 Psi
Cooldown 12
Travel Speed -
Use Speed -
Description As long as you have at least a stack of Sadist you can radiate agony to all those you see in radius 1–5cTL:7 with 80% or lower life left.

For 5 turns their mind will be so focused on their own pain that they will deal 15–35cTL:60% less damage to you.


Torture Mind
Torture mind.png
Game Version 1.7.2
Category Type Psionic
Category Ravenous Mind
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range 7
Cost 35 Psi
Cooldown 25
Travel Speed Instantaneous
Use Speed Mind
Description As long as you have at least a stack of Sadist you can mentally lash out at a target, sending horrible images to its mind.

The target will reel from the effect for floor(4–9cTS) turns, rendering floor(2–4cTS) random talents unusable for the duration.



Slumber

Dreamscape
Dreamscape.png
Game Version -
Category Type Psionic
Category Slumber
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range 7
Cost 40 Psi
Cooldown 24
Travel Speed -
Use Speed -
Description Enter a sleeping target's dreams for 6–14cTL:24 turns. While in the Dreamscape, you'll encounter the target's invulnerable sleeping form as well as dream projections that it will spawn every other turn to defend its mind.

Projections inflict 50% less damage then the original, unless the target has Lucid Dreamer active.

When the Dreamscape ends, for each projection destroyed, the target's life will be reduced by 10% and it will be brainlocked for 1 turn.

In the Dreamscape, your damage will be improved by [10]100%cTMD.

The damage bonus will improve with your Mindpower.

Note: Critical hits can improve the damage bonus.


Sandman
Sandman.png
Game Version -
Category Type Psionic
Category Slumber
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Increases the amount of damage you can deal to sleeping targets before reducing the effect duration by a factor of 1.1–1.5cTL:2, and reduces the sleep immunity of your Insomnia effects by 3–10%cTL:20%.

These effects will be directly reflected in the appropriate talent descriptions.

The damage threshold bonus will scale with your Mindpower.

Note: In version 1.2.3, not investing in this talent will result in a small penalty being applied to your sleep abilities due to the scaling functions producing a negative modifier.


Slumber
Slumber.png
Game Version -
Category Type Psionic
Category Slumber
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range 7
Cost 10 Psi
Cooldown 8
Travel Speed -
Use Speed -
Description Puts the target into a deep sleep for 2.3–4.3cTS turns, rendering it unable to act. Every [10]100cTMD points of damage the target suffers will reduce the effect duration by one turn.

When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to 10 turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.

The damage threshold will scale with your Mindpower.

Note: Critical hits can increase damage threshold.


Restless Night
Restless night.png
Game Version -
Category Type Psionic
Category Slumber
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Targets you have slept take [5]40cTMD mind damage each turn for 5 turns upon waking.

The damage will scale with your Mindpower.


Solipsism

Solipsism
Solipsism.png
Game Version -
Category Type Psionic
Category Solipsism
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description You believe that your mind is the center of everything. Permanently increases the amount of psi you gain per level by 5 and reduces your life rating by 50% (one time only adjustment).

You also have learned to overcome damage with your mind alone, and convert 15–50%cTL:100% of all damage you receive into Psi damage and 15–50%cTL:100% of your healing and life regen now recovers Psi instead of life.

Converted Psi damage you take will be further reduced by 2.5–10%cTL:50%, then divided by a factor of (1.0125 + Character Level / 80).

The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.

The first talent point also increases your solipsism threshold by 20%. Your global speed will be reduced by 1% for each percentage that your current Psi falls below this threshold.


Balance
Balance.png
Game Version -
Category Type Psionic
Category Solipsism
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description You now substitute (10 + 10 * Talent Level)% of your Mental Save for (10 + 10 * Talent Level)% of your Physical and Spell Saves throws (so at 100%, you would effectively use mental save for all saving throw rolls).

The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.

Learning this talent also increases your solipsism threshold by 10%.


Clarity
Clarity.png
Game Version -
Category Type Psionic
Category Solipsism
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description For every percent that your Psi pool exceeds 89–65%cTL:0%, you gain 1% global speed (up to your Psi pool maximum).

The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.

The first talent point also increases your solipsism threshold by 10%.


Dismissal
Dismissal.png
Game Version -
Category Type Psionic
Category Solipsism
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Each time you take damage, you roll 25–60%cTS of your mental save against it. A successful saving throw can crit and will reduce the damage by at least 50%.

The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.

The first talent point also increases your solipsism threshold by 10%.

Note: A bug in version 1.2.3 causes critical hits to actually reduce the amount of dismissed damage rather than increase it.



Thermal Mastery

Transcendent Pyrokinesis
Transcendent pyrokinesis.png
Game Version -
Category Type Psionic
Category Thermal Mastery
Requirements Level (10,11,12,13,14) Willpower (22,24,26,28,30)
Use Mode Activated
Range Melee/Personal
Cost 20 Psi
Cooldown 30
Travel Speed -
Use Speed -
Description For 5–10cTL:30 turns your pyrokinesis transcends your normal limits, increasing your Fire and Cold damage by [10]30%cTMD and your Fire and Cold resistance penetration by 4.2–13.4%cL:100% as [10]20cTMD varies from 4.2–13.4.

In addition:

The cooldowns of Thermal Shield, Thermal Leech, Thermal Aura and Pyrokinesis are reset.

Thermal Aura will either increase in radius to 2, or apply its damage bonus to all of your weapons, whichever is applicable.

Your Thermal Shield will have 100% absorption efficiency and will absorb twice the normal amount of damage.

Pyrokinesis will inflict Flameshock.

Thermal Leech will reduce enemy damage by 15–50%cTL:100%.

Thermal Strike will have its secondary cold/freeze explode in radius 1.

The damage bonus and resistance penetration scale with your Mindpower.

Only one Transcendent talent may be in effect at a time.


Brainfreeze
Brainfreeze.png
Game Version -
Category Type Psionic
Category Thermal Mastery
Requirements Level (14,15,16,17,18) Willpower (14,16,18,20,22)
Use Mode Activated
Range 4–6cTS
Cost 20 Psi
Cooldown 8
Travel Speed -
Use Speed -
Description Quickly drain the heat from your target's brain, dealing [12]340cTMD Cold damage.

Affected creatures will also be brainlocked for 4 turns, putting a random talent on cooldown, and freezing cooldowns.

The damage and chance to brainlock increase with your Mindpower.


Heat Shift
Heat shift.png
Game Version -
Category Type Psionic
Category Thermal Mastery
Requirements Level (18,19,20,21,22) Willpower (38,40,42,44,46)
Use Mode Activated
Range 6
Cost 35 Psi
Cooldown 15
Travel Speed -
Use Speed -
Description Within radius 2–4cTS, transfer heat from a group of enemies bodies to their equipment, freezing them to the floor while the excess heat disables their weapons and armor.

Those afflicted will be dealt [10]60cTMD Cold and [10]60cTMD Fire damage, and be pinned (Frozen Feet) and disarmed for [4]8cTMD turns.

Targets suffering both types of damage will also have have their Armour and saves reduced by [10]20cTMD.

The chance to apply the effects and the duration increase with your Mindpower.


Thermal Balance
Thermal balance.png
Game Version -
Category Type Psionic
Category Thermal Mastery
Requirements Level (22,23,24,25,26) Willpower (46,48,50,52,54)
Use Mode Activated
Range 4–6cTS
Cost 0 Psi
Cooldown 10
Travel Speed -
Use Speed -
Description You seek balance between fire and cold based on your current Psi level.

You blast your foes with ([50]150cTMD * 2 * Percentage of Current Psi Available) Fire damage, ([50]150cTMD * Percentage of Current Psi Depleted) Cold damage, in a radius 2–4cTS ball.

This sets your current Psi to half of your maximum Psi.

The damage scales with your Mindpower.



Thought-forms

Thought-forms
Thought forms.png
Game Version -
Category Type Psionic
Category Thought-forms
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Sustained
Range 10
Cost -
Cooldown 24
Travel Speed -
Use Speed -
Description Forge a guardian from your thoughts alone. Your guardian's primary stat will be improved by [5]50cTMD, its two secondary stats by half as much, and it will have Magic, Cunning, and Willpower equal to your own.

At talent level one, you may forge a mighty bowman clad in leather armor; at level three a powerful warrior wielding a two-handed weapon; and at level five a strong defender using a sword and shield.

Thought forms can only be maintained up to a range of 10, and will rematerialize next to you if this range is exceeded.

Only one thought-form may be active at a time, and the stat bonuses will improve with your Mindpower.

Note: The summon thought form talents go on cooldown whenever another one is summoned or when an existing thought form of the same type is destroyed.


Transcendent thought-forms
Transcendent thought forms.png
Game Version -
Category Type Psionic
Category Thought-forms
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Your thought-forms now know Lucid Dreamer, Biofeedback, and Psychometry at the same level as this talent.


Thought-form unity
Tf unity.png
Game Version -
Category Type Psionic
Category Thought-forms
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description You now gain [5]15%cTMD mind speed while Thought-Form: Bowman is active, [10]30cTMD Mindpower while Thought-Form: Warrior is active, and [1]10%cTMD resist all while Thought-Form: Defender is active.

These bonuses scale with your Mindpower.


Over mind
Over mind.png
Game Version -
Category Type Psionic
Category Thought-forms
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Sustained
Range Melee/Personal
Cost 50 Psi
Cooldown 24
Travel Speed -
Use Speed -
Description Take direct control of your active thought-form, improving its damage, attack speed, and maximum life by [5]50cTMD, but leaving your body a defenseless shell.

At talent level 1, any Feedback your Thought-Forms gain will be given to you as well. At level 3, your Thought-Forms gain a bonus to all saves equal to your Mental Save. At level 5, they gain a bonus to all damage equal to your bonus mind damage.

The secondary bonuses apply whether or not this talent is currently active.

The life, damage, and speed bonus will improve with your Mindpower.


Voracity

Kinetic Leech
Kinetic leech.png
Game Version -
Category Type Psionic
Category Voracity
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range Melee/Personal
Cost -
Cooldown 25 - 3 * Raw Talent Level
Travel Speed -
Use Speed -
Description You draw kinetic energy from your surroundings to replenish your Psi.

This leeches (1.5 - Current Psi / Max Psi) * [5]45cTMD stamina from all targets around you within radius 1–4cTS.

Affected targets will also be slowed by 16–20%cTL:50%, where your effective talent level is multiplied by a factor of (1.5 - Current Psi / Max Psi).

You replenish (1.5 - Current Psi / Max Psi) * 10–20cTS Psi from the first target, with each additional target restoring 20% less than the one before it.

The strength of these effects increases as your Psi depletes.


Thermal Leech
Thermal leech.png
Game Version -
Category Type Psionic
Category Voracity
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Range Melee/Personal
Cost -
Cooldown 25 - 3 * Raw Talent Level
Travel Speed -
Use Speed -
Description You draw thermal energy from your surroundings to replenish your Psi.

This will deal (1.5 - Current Psi / Max Psi) * [20]130cTMD Cold damage to all targets with radius 1–4cTS.

Affected targets will also be frozen for 1.3–3.2cTS turns, where your effective talent level is multiplied by a factor of (1.5 - Current Psi / Max Psi).

You replenish (1.5 - Current Psi / Max Psi) * 10–20cTS Psi from the first target, with each additional target restoring 20% less than the one before it.

The damage and the strength of these effects increases as your Psi depletes.


Charge Leech
Charge leech.png
Game Version -
Category Type Psionic
Category Voracity
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range Melee/Personal
Cost -
Cooldown 25 - 3 * Raw Talent Level
Travel Speed -
Use Speed -
Description You draw electical potential energy from your surroundings to replenish your Psi.

This deals (1.5 - Current Psi / Max Psi) * [20]130cTMD Lightning damage to all targets around you within radius 1–4cTS.

Affected targets also have a 25–50%cTL:100% chance to be dazed for 3 turns, where your effective talent level is multiplied by a factor of (1.5 - Current Psi / Max Psi).

You replenish (1.5 - Current Psi / Max Psi) * 10–20cTS Psi from the first target, with each additional target restoring 20% less than the one before it.

The strength of these effects increases as your Psi depletes.


Insatiable
Insatiable.png
Game Version -
Category Type Psionic
Category Voracity
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Increases your maximum energy by 5 * 1.5–5cTS:0.75P. You also gain 1.5–5cTS:0.75P Psi for each kill and 0.5 * 1.5–5cTS:0.75P Psi for each mind critical.