Psionic (category type)
Contents
- 1 Absorption
- 2 Action at a distance
- 3 Augmented mobility
- 4 Augmented Striking
- 5 Battle Psionics
- 6 Body Snatcher
- 7 Charged Mastery
- 8 Deep Horror
- 9 Discharge
- 10 Distortion
- 11 Dream Forge
- 12 Dream Smith
- 13 Dreaming
- 14 Feedback
- 15 Finer energy manipulations
- 16 Focus
- 17 Gestalt
- 18 Kinetic Mastery
- 19 Mentalism
- 20 Nightmare
- 21 Possession
- 22 Projection
- 23 Psi-fighting
- 24 Psionic Fog
- 25 Psionic Menace
- 26 Psychic Assault
- 27 Psychic Blows
- 28 Ravenous Mind
- 29 Slumber
- 30 Solipsism
- 31 Thermal Mastery
- 32 Thought-forms
- 33 Voracity
Absorption
Kinetic shield | ||
Game Version | - | |
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Category Type | Psionic | |
Category | Absorption | |
Requirements | Level (0,1,2,3,4) Cunning (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 10 Psi | |
Range | Melee/Personal | |
Cooldown | 14–10cTL:5,raw | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Surround yourself with a shield that will absorb 20–55%cTL:100% of any physical/acid/nature/temporal attack, up to a maximum of [20]100cTMD damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining two points of Psi, plus an additional point for every (100 - [40]50cTMD) points of damage absorbed, up to a maximum (2 + 0.3–1cTS) points each turn. At talent level 3, when you de-activate the shield twice the absorbed damage in the last 3 turns is released as a full psionic shield (absorbing all damage). The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower. You can only have two of these shields active at once. |
Thermal shield | ||
Game Version | - | |
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Category Type | Psionic | |
Category | Absorption | |
Requirements | Level (4,5,6,7,8) Cunning (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 10 Psi | |
Range | Melee/Personal | |
Cooldown | 14–10cTL:5,raw | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Surround yourself with a shield that will absorb 20–55%cTL:100% of any fire/cold/light/arcane attack, up to a maximum of [20]100cTMD damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining two points of Psi, plus an additional point for every (100 - [40]50cTMD) points of damage absorbed, up to a maximum (2 + 0.3–1cTS) points each turn. At talent level 3, when you de-activate the shield twice the absorbed damage in the last 3 turns is released as a full psionic shield (absorbing all damage). The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower. You can only have two of these shields active at once. |
Charged shield | ||
Game Version | - | |
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Category Type | Psionic | |
Category | Absorption | |
Requirements | Level (8,9,10,11,12) Cunning (28,30,32,34,36) | |
Use Mode | Sustained | |
Cost | 10 psi | |
Range | Melee/Personal | |
Cooldown | 14–10cTL:5,raw | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Surround yourself with a shield that will absorb 20–55%cTL:100% of any lightning/blight/darkness/mind attack, up to a maximum of [20]100cTMD damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining two points of Psi, plus an additional point for every (100 - [40]50cTMD) points of damage absorbed, up to a maximum (2 + 0.3–1cTS) points each turn. At talent level 3, when you de-activate the shield twice the absorbed damage in the last 3 turns is released as a full psionic shield (absorbing all damage). The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower. You can only have two of these shields active at once. |
Forcefield | ||
Game Version | 1.4.5 | |
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Category Type | Psionic | |
Category | Absorption | |
Requirements | Level (12,13,14,15,16) Cunning (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | 30 psi | |
Range | Melee/Personal | |
Cooldown | 40 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Surround yourself with a forcefield, reducing all incoming damage by 30–65%cTL:80%.
Such a shield is very expensive to maintain, and will drain 5% of your maximum psi each turn, and 5% more for each turn you have it maintained. For example, on turn 2 it will drain 10%. |
Additional Notes:
Damage-block by any shield is applied after resistances
Action at a distance
Condensate | ||
Game Version | 1.7.6 | |
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Category Type | Steamtech | |
Category | Action at a distance | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 10 Steam + 10 Psi | |
Range | 7 | |
Cooldown | 5 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Condensate hot steam around your foes in radius 1–3.3cTL:4(round up), burning them for [25]300cTMD Fire damage and applying the wet effect for 4 turns, halving their stun resistances.
The damage will increase with your Mindpower. |
Solidify air | ||
Game Version | 1.7.6 | |
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Category Type | Steamtech | |
Category | Action at a distance | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 10 Steam + 10 Psi | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | You concentrate your will in a cone in front of you, condensing the air into a tangible, solid form.
Any creatures caught inside take [25]400cTMD Physical damage. Any places with no creatures will be filled with solid air, blocking the way for 2–8cTL:10 turns. The damage will increase with your Mindpower. |
Superconduction | ||
Game Version | 1.7.6 | |
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Category Type | Steamtech | |
Category | Action at a distance | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 10 Steam + 10 Psi | |
Range | 7 | |
Cooldown | 5 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Call a streak of lightning on your target, dealing [25]400cTMD/3 to [25]400cTMD Lightning damage.
If it is wet the lightning propagates to all foes in radius 1–3.3cTL:4(round up), doing the same damage to each. All affected foes are seared for 4 turns, reducing their fire resistance by 15–40%cTS and and mind save by 15–40%cTS. The damage will increase with your Mindpower. |
Negative biofeedback | ||
Game Version | 1.7.6 | |
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Category Type | Steamtech | |
Category | Action at a distance | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | 2 Steam drain + 50 Psi | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Any time your deal damage with a psionic ability you incur a negative biofeedback in your foes, stacking up to 1–5gtl
:raw times for 5 turns.
Each stack reduces their physical save by 3–7cTS, defense and armour by 2–6cTS. This effect may only occur once per turn. |
Augmented mobility
Skate | ||
Game Version | - | |
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Category Type | Psionic | |
Category | Augmented Mobility | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 10 Psi | |
Range | Melee/Personal | |
Cooldown | 0 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | You telekinetically float just off the ground.
This allows you to slide around the battle quickly, increasing your movement speed by 20–50%cTS:0.75P. It also makes you more vulnerable to being pushed around (reduces knockback resistance by 20–80%cTL:100%). |
Quick as Thought | ||
Game Version | - | |
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Category Type | Psionic | |
Category | Augmented Mobility | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 30 Psi | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Encase your body in a sheath of thought-quick forces, allowing you to control your body's movements directly without the inefficiency of dealing with crude mechanisms like nerves and muscles.
Increases Accuracy by 0–50cS:0.75P as [20]60cTMD varies from 0–100, your critical strike chance by (Accuracy Bonus / 2)% and your global speed by 10–40%cTS:0.75P. The duration of the effects is 4–6cL:10 as (0.1 * Mindpower) varies from 0–6. |
Mindhook | ||
Game Version | - | |
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Category Type | Psionic | |
Category | Augmented Mobility | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 10 Psi | |
Range | 3–7cTL:10 | |
Cooldown | 18–10cTL:5 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Briefly extend your telekinetic reach to grab an enemy and haul them towards you.
Works on enemies up to 3–7cTL:10 squares away. The cooldown decreases, and the range increases, with additional talent points spent. Note: Affected enemies have a chance to be dazed based on your mindpower. |
Telekinetic Leap | ||
Game Version | - | |
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Category Type | Psionic | |
Category | Augmented Mobility | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 10 Psi | |
Range | 2–7.5cTL:10 | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You perform a precise, telekinetically-enhanced leap, landing up to 2–7.5cTL:10 squares away. |
Augmented Striking
Kinetic Strike | ||
Game Version | - | |
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Category Type | Psionic | |
Category | Augmented Striking | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 10 Psi | |
Range | Melee/Personal | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Focus kinetic energy and strike an enemy for 50–200%cTWD weapon damage as physical.
They will be pinned to the ground for 2–6cTS turns by the force of this attack. Any frozen creature hit by this attack will take an extra [20]200cTMD physical damage. The extra damage will scale with your Mindpower. |
Thermal Strike | ||
Game Version | - | |
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Category Type | Psionic | |
Category | Augmented Striking | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 10 Psi | |
Range | Melee/Personal | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Focus thermal energy and strike an enemy for 50–200%cTWD weapon damage as cold.
A burst of cold will then engulf them, doing an extra %0.1f Cold damage and also freeze them for [20]200cTMD turns. If the attack freezes a pinned creature a burst of ice is summoned, circling the caster and the creature with a wall of ice for 3 turns. The cold burst damage will scale with your Mindpower. |
Charged Strike | ||
Game Version | - | |
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Category Type | Psionic | |
Category | Augmented Striking | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 10 Psi | |
Range | Melee/Personal | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Focus charged energy and strike an enemy for 50–200%cTWD weapon damage as lightning.
Energy will then discharge from your weapon, doing an extra [20]200cTMD lightning damage and halving their stun/daze/freeze/pin resistance for 2–6cTS turns. If Charged Shield is sustained and the target is pinned when Charged Strike hits, the absorption capacity of Charged Shield will increase by (1.5 * [20]200cTMD). If the target is frozen the ice will melt in a flash of vapour, knocking back all creatures around it in radius 2. The discharge damage will scale with your Mindpower. |
Psi Tap | ||
Game Version | - | |
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Category Type | Psionic | |
Category | Augmented Striking | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Wrap a psionic energy field around your weapons, increasing their armour penentration by (3 * 1–3cTS) and allowing you to siphon excess energy from each weapon hit you land, gaining 1–3cTS psi per hit. |
Battle Psionics
Psionic Disruption | ||
Game Version | 1.5.1 | |
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Category Type | Psionic | |
Category | Battle psionics | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 18 Psi | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You imbue your offhand mindstar with wild psionic forces. While active you gain 50–150cTS more of your mindstar's mindpower and mind critical chance. Each time you make a melee attack you also add a stack of Psionic Disruption to your target. Each stack lasts for 5 turns and deals [40]150cTMD mind damage over the duration (max 2–4cTS stacks).
If you do not have a one handed weapon and a mindstar equiped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades. |
Shockstar | ||
Game Version | 1.5.1 | |
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Category Type | Psionic | |
Category | Battle Psionics | |
Requirements | Level (4,5,6,7,8) Wil (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 20 Psi | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You make a first attack with your mainhand for 120–190%cTWD weapon damage. if the attack hits the target is distracted and you use that to violently slam your mindstar into it, dealing 350–550%cTWD damage. The shock is so powerful the target is stunned for 6–12cTL:14 turns and all creatures around in radius 1–4cTS are dazed for the same time. The stun and daze duration is dependant on the number of psionic disruption charges on the target, the given number is for 4 charges.
If you do not have a one handed weapon and a mindstar equiped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades. |
Dazzling Lights | ||
Game Version | 1.5.1 | |
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Category Type | Psionic | |
Category | Battle Psionics | |
Requirements | Level (8,9,10,11,12) Wil (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 20 Psi | |
Range | Melee/Personal | |
Cooldown | 14 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Raising your mindstar in the air you channel a bright flash of light through it. Any creatures in radius 2–5cTS is blinded for 3–6cTS turns. If any foe in melee range is blinded by the effect, you quickly use that to your advantage by striking them with a blow of your main hand weapon doing 100–210cTWD% damage.
If you do not have a one handed weapon and a mindstar equipped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades. |
Psionic Block | ||
Game Version | 1.5.1 | |
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Category Type | Psionic | |
Category | Battle Psionics | |
Requirements | Level (12,13,14,15,16) Wil (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 30 Psi | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You concentrate to create a psionic block field all around you for 5 turns. While the effect holds all damage against you have a 20–50%cTL:70 chance to be fully ignored. When damage is cancelled you instinctively make a retaliation mind strike against the source, dealing [20]230cTMD mind damage. (The retaliation may only happen 2 times per turn.) |
Body Snatcher
Bodies Reserve | ||
Game Version | 1.5.10 | |
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Category Type | Psionic | |
Category | Body snatcher | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Your mind is so powerful it can bend reality, providing you with an extra-natural storage for bodies you snatch. You can store up to ceil(2*(1–5gtl)+1) bodies. (max 15) |
Psionic Minion | ||
Game Version | 1.7.2 | |
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Category Type | Psionic | |
Category | Body Snatcher | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 30 Psi | |
Range | - | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | You imbue a part of your own mind into a body without actually taking its form.
The body will work as your minion for ceil(10–25cTS) turns. Psionic minions can not heal in any way. When the effect ends the body is permanently lost. |
Psionic Duplication | ||
Game Version | 1.7.2 | |
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Category Type | Psionic | |
Category | Body Snatcher | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | When you store a body you also store ceil(1–5gtl) + 1 more identical copies of it that you can use later.
When you store a rare/unique/boss or higher rank creature you only get a third of the uses (but never less than one). |
Cannibalize | ||
Game Version | 1.7.2 | |
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Category Type | Psionic | |
Category | Body Snatcher | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 25 Psi | |
Range | - | |
Cooldown | ceil(40–25cTL:15) | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | While in assumed form you may cannibalize a body in your reserve to replenish your current body.
You can only use bodies that are of same or higher rank for the effect to work and each time you heal a body the effect will be reduced by 33% for that body. Your current body will heal for ceil(40–80cTS)% of the max life of the cannibalized one and you will also regenerate 50% of this value as psi. The healing effect is more psionic in nature than a real heal. As such may things that prevent healing will not prevent cannibalize from working. Cannibalize is the only possible way to heal a body. |
Charged Mastery
Transcendent Electrokinesis | ||
Game Version | - | |
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Category Type | Psionic | |
Category | Charged Mastery | |
Requirements | Level (10,11,12,13,14) Cun (22,24,26,28,30) | |
Use Mode | Activated | |
Cost | 20 Psi | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | For 5–10cTL:30 turns your electrokinesis transcends your normal limits, increasing your Lightning damage by [10]30%cTMD and your Lightning resistance penetration by 4.2–13.4%cL:100% as [10]20cTMD varies from 4.2–13.4.
In addition: The cooldowns of Charged Shield, Charge Leech, Charged Aura and Brain Storm are reset. Charged Aura will either increase in radius to 2, or apply its damage bonus to all of your weapons, whichever is applicable. Your Charged Shield will have 100% absorption efficiency and will absorb twice the normal amount of damage. Brain Storm will also inflict blindness. Charge Leech will also inflict confusion (15–35%cTL:50% effect). Charged Strike will have its secondary lightning/blind burst chain to up to 3 targets in a radius of 3. The damage bonus and resistance penetration scale with your Mindpower. Only one Transcendent talent may be in effect at a time. |
Thought Sense | ||
Game Version | - | |
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Category Type | Psionic | |
Category | Charged Mastery | |
Requirements | Level (14,15,16,17,18) Cun (30,32,34,36,38) | |
Use Mode | Activated | |
Cost | 20 Psi | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Detect the mental activity of creatures for 6–12cTS turns in a radius of 10–15cS as (0.1 * Wil * Talent Level) varies from 0–50.
This reveals their location and boosts your defense by [20]40cTMD. The duration, defense, and radius scale with your Mindpower. |
Static Net | ||
Game Version | - | |
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Category Type | Psionic | |
Category | Charged Mastery | |
Requirements | Level (18,19,20,21,22) Cun (38,40,42,44,46) | |
Use Mode | Activated | |
Cost | 32 Psi | |
Range | 8 | |
Cooldown | 13 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Cast a net of static electricity in a radius of 2–5cTS for 3–9cTS turns.
Enemies standing in the net will take [20]130cTMD Lightning damage and be slowed by 4–34%cL:50% as [5]50cTMD varies from 4–34. When you move through the net, a static charge will accumulate on your weapon which will add [10]50cTMD additional Lightning damage to your next attack for each turn you spend within its area. These effects scale with your Mindpower. |
Heartstart | ||
Game Version | - | |
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Category Type | Psionic | |
Category | Charged Mastery | |
Requirements | Level (22,23,24,25,26) Cun (46,48,50,52,54) | |
Use Mode | Sustained | |
Cost | 30 Psi | |
Range | Melee/Personal | |
Cooldown | 60 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Store an electric charge for saving your life at a later time.
If you are reduced to less than zero life while this is active, it will deactivate, cure you of all stun/daze/freeze effects and allow you to survive with up to ([0]300cTMD + 1–5%cTL:100% of Max Life) negative health for 1–5cTS turns. The negative health limit scales with your Mindpower and maximum life. |
Deep Horror
Mind Steal | ||
Game Version | 1.7.2 | |
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Category Type | Psionic | |
Category | Deep Horror | |
Requirements | Level (10,11,12,13,14) Willpower (22,24,26,28,30) | |
Use Mode | Activated | |
Cost | 30 Psi | |
Range | 7 | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Your mere presence is a blight in your foes minds. Using this link you are able to reach out and steal a talent from a target.
For floor(6–30cTS) turns you will be able to use a random active (not passive, not sustained) talent from your target, and they will loose it. You may not steal a talent which you already know. The stolen talent will not use any resources to activate. At level 5 you are able to choose which talent to steal. The talent stolen will be limited to at most level max(1, floor(1–5gtl)). |
Spectral Dash | ||
Game Version | 1.7.2 | |
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Category Type | Psionic | |
Category | Deep Horror | |
Requirements | Level (14,15,16,17,18) Willpower (14,16,18,20,22) | |
Use Mode | Activated | |
Cost | 16 Psi | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | For a brief moment your whole body becomes ethereal and you dash into a nearby creature and all those in a straight line behind it (in range 3–8cTL:15).
You reappear on the other side, with 14–70gtl more psi and having dealt [40]200cTMD mind damage to your targets. |
Writhing Psionic Mass | ||
Game Version | 1.7.2 | |
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Category Type | Psionic | |
Category | Deep Horror | |
Requirements | Level (18,19,20,21,22) Willpower (38,40,42,44,46) | |
Use Mode | Activated | |
Cost | 10 Psi | |
Range | - | |
Cooldown | 18 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Your physical form is but a mere extension of your mind, you can bend it at will for floor(3–5cTS) turns.
While under the effect you gain floor(12–40cTS)% all resistances and have floor(12–30cTS)% chance to ignore all critical hits. On activation you also remove up to floor(1–2cTS) physical or mental effects. |
Ominous Form | ||
Game Version | 1.7.2 | |
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Category Type | Psionic | |
Category | Deep Horror | |
Requirements | Level (22,23,24,25,26) Willpower (46,48,50,52,54) | |
Use Mode | Activated | |
Cost | 50 Psi | |
Range | 2 | |
Cooldown | 40 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Your psionic powers have no limits. You are now able to assault a target and clone its body without killing it.
The form is only temporary, lasting 3–7cTS turns and subject to the same restrictions as your normal powers. While using a stolen form your health is bound to your target. (Your life% will always be identical to your target's life%) |
Discharge
Backlash | ||
Game Version | - | |
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Category Type | Psionic | |
Category | Discharge | |
Requirements | Level (18,19,20,21,22) Willpower (38,40,42,44,46) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Your subconscious now retaliates when you take damage. If the attacker is within range 7, you'll inflict mind damage equal to the Feedback gained from the attack or [10]75cTMD, whichever is lower.
This effect can only happen once per creature per turn. The damage will scale with your Mindpower. |
Mind storm | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Discharge | |
Requirements | Level (10,11,12,13,14) Willpower (22,24,26,28,30) | |
Use Mode | Sustained | |
Cost | 0 Feedback | |
Range | 7 | |
Cooldown | 12 | |
Travel Speed | 10 | |
Use Speed | 1 | |
Description | Unleash your subconscious on the world around you. While active, you fire up to 1–5cTS:log bolts each turn (one per hostile target) that deal [10]100cTMD mind damage. Each bolt consumes 5 Feedback.
Feedback gains beyond your maximum allowed amount may generate extra bolts (one bolt per 19–15cTL:10 excess Feedback per target), but no more then 1–5cTS:log extra bolts per turn. This effect is a psionic channel, and will break if you move. The damage will scale with your Mindpower. Note: Bolts will pass harmlessly through friendly units. |
Feedback loop | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Discharge | |
Requirements | Level (14,15,16,17,18) Willpower (14,16,18,20,22) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 24 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Activate to invert your Feedback decay for 3.5–9.5cTL:24 turns. This effect can be a critical hit, increasing the duration even further.
You must have some Feedback in order to start the loop. The maximum Feedback gain will scale with your Mindpower. |
Focused wrath | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Discharge | |
Requirements | Level (22,23,24,25,26) Willpower (46,48,50,52,54) | |
Use Mode | Activated | |
Cost | 25 Feedback | |
Range | 7 | |
Cooldown | 12 | |
Travel Speed | Instant | |
Use Speed | 1 | |
Description | Focus your mind on a single target, diverting all offensive Discharge talent effects to it for 3–7cTL:12 turns. While this effect is active, all Discharge talents gain [10]50cTMD critical power.
If the target is killed, the effect will end early. The damage bonus will scale with your Mindpower. |
Distortion
Distortion Bolt | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Distortion | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 5 Psi | |
Range | 10 | |
Cooldown | 3 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Fire a bolt of distortion that ignores resistance and inflicts [10]150cTMD physical damage. This damage will distort affected targets, decreasing physical resistance by (number of talent points in Distortion)% and rendering them vulnerable to distortion effects for 2 turns.
If the bolt comes in contact with a target that's already distorted, a detonation will occur, inflicting 150% of the base damage in a radius of 1.3–2.7cTS. Investing in this talent will increase the physical resistance reduction from all of your distortion effects. At talent level 5, you learn to shape your distortion effects, preventing them from hitting you or your allies. Note: Distortion Bolts will still collide with allies even if they are harmless at talent level 5 or above, so aim them carefully and take their relatively slow default projectile speed (10 tiles per turn) into account. |
Distortion Wave | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Distortion | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 10 Psi | |
Range | 4–8cTS | |
Cooldown | 6 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Creates a distortion wave in a radius 4–8cTS cone that deals [10]150cTMD physical damage and knocks back targets in the blast radius.
This damage will distort affected targets, decreasing physical resistance by (number of talent points in Distortion)% and rendering them vulnerable to distortion effects for 2 turns. Investing in this talent will increase the physical resistance reduction from all of your distortion effects. If the target is already distorted, they'll be stunned for 2–4cTS turns as well. |
Ravage | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Distortion | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 20 Psi | |
Range | 10 | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Ravages the target with distortion, inflicting [10]50cTMD physical damage each turn for 5–9cTS turns.
This damage will distort affected targets, decreasing physical resistance by (number of talent points in Distortion)% and rendering them vulnerable to distortion effects for 2 turns. If the target is already distorted when Ravage is applied, the damage will be increased by 50% and the target will lose one beneficial physical effect or sustain each turn. Investing in this talent will increase the physical resistance reduction from all of your distortion effects. |
Maelstrom | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Distortion | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 30 Psi | |
Range | 10 | |
Cooldown | 24 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Create a powerful maelstorm for 5–9cTS turns. Each turn, the maelstrom will pull in targets within a radius of (1 + Talent Level / 3) rounded up, to a maximum of 4, and inflict [10]50cTMD physical damage.
This damage will distort affected targets, decreasing physical resistance by (number of talent points in Distortion)% and rendering them vulnerable to distortion effects for 2 turns. Investing in this talent will increase the physical resistance reduction from all of your distortion effects. Note: The pull effect is checked against knockback resistance and cannot affect various pinned or immobilized targets. |
Dream Forge
Forge Shield | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Psionic | |
Category | Dream Forge | |
Requirements | Level (10,11,12,13,14) Willpower (22,24,26,28,30) | |
Use Mode | Sustained | |
Cost | 50 Psi | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | When an attack would deal 15% or more of your effective total health, you forge the Dream Shield to protect yourself, reducing the damage of all attacks of that type by [5]30cTMD for the next 1–2cTS turn(s).
You may block multiple damage types at one time, but the base damage threshold increases by 15% per damage type the shield is already blocking. If you block all of an attack's damage, the attacker will be vulnerable to a deadly counterstrike (a normal melee or ranged attack will instead deal 200% damage) for one turn. At talent level 5, the block effect will last two turns. This damage reduction scales with your Mindpower. |
Forge Bellows | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Dream Forge | |
Requirements | Level (14,15,16,17,18) Willpower (14,16,18,20,22) | |
Use Mode | Activated | |
Cost | 30 Psi | |
Range | Melee/Personal | |
Cooldown | 24 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Release the bellows of the forge upon your surroundings, inflicting [10]100cTMD damage, split evenly between mind and burning, and knocking back your enemies in a radius (2 + Talent Level / 2) cone (maximum 7).
Empty terrain may be changed (50% chance) for 2.5–4.5cTS turns into forge walls, which block movement and inflict [0]10cTMD damage, split evenly between mind and burning, on nearby enemies. The damage and knockback chance will scale with your Mindpower. |
Forge Armor | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Dream Forge | |
Requirements | Level (18,19,20,21,22) Willpower (38,40,42,44,46) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Your Forge Shield talent now increases your Armour by [1]15cTMD, your Defense by [1]15cTMD, and gives you [1]10cTMD psi when you're hit by a melee or ranged attack.
The bonuses will scale with your Mindpower. |
Dreamforge | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Dream Forge | |
Requirements | Level (22,23,24,25,26) Willpower (46,48,50,52,54) | |
Use Mode | Sustained | |
Cost | 50 Psi | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | The pounding forge of thought in your mind is released upon your surroundings. Each turn that you remain stationary, you'll strike the dreamforge, inflicting mind and burning damage on enemies around you.
The effect will build over five turns, until it reaches a maximum radius of (1 + Talent Level / 3) up to 5, and maximum damage of [5]30cTMD, split evenly between mind and burning. At this point you'll begin breaking the dreams of enemies who hear the forge, reducing their Mental Save by [5]25cTMD and giving them a chance of spell failure due to the tremendous echo in their minds for 1.5–3.5cTS turns. The chance for spell failure is 0–16.34%cL:67% as [5]25cTMD varies from 0–16.34. Broken Dreams has a 5–25%cTL:100% chance to brainlock your enemies. The damage and dream breaking effect will scale with your Mindpower. |
Dream Smith
Dream Smith's Hammer | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Dream Smith | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 5 Psi | |
Range | Melee/Personal | |
Cooldown | 6 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Smith a hammer from the dream forge and strike a nearby foe, inflicting 140–210%cTWD weapon damage. If the attack hits, it will bring one random Dream Smith talent off cooldown.
At talent level 5, you'll bring a second random talent off cooldown. Current Dream Hammer Stats:
|
Hammer Toss | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Dream Smith | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 10 Psi | |
Range | 6–10cTS | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Throw your Dream Hammer at a distant location, inflicting 100–150%cTWD weapon damage on all targets between you and it. After reaching its destination, the Dream Hammer will return, potentially hitting targets a second time.
Learning this talent increases the Accuracy of your Dream Hammer by (10 * Talent Level). |
Dream Crusher | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Dream Smith | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 10 Psi | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Crush your enemy with your Dream Hammer, inflicting 100–150%cTWD weapon damage. If the attack hits, the target is stunned for 3–7cTS turns.
Stun chance improves with your Mindpower. |
Forge Echoes | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Dream Smith | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 20 Psi | |
Range | Melee/Personal | |
Cooldown | 24 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Strike the target with a mighty blow from the forge, inflicting 100–150%cTWD weapon damage. If the attack hits, the echo of the attack will lash out at all enemies in a 1.5–3.5cTS radius.
Learning this talent adds [10]50cTMD damage to your Dream Hammer strikes, split evenly between mind damage and burning damage. |
Dreaming
Sleep | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Dreaming | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 5 Psi | |
Range | 7 | |
Cooldown | 9 - Raw Talent Level (minimum of 4) | |
Travel Speed | Instant | |
Use Speed | - | |
Description | Puts targets in a radius of 1.25–2.25cTS to sleep for 2.1–3.5cTS turns, rendering them unable to act. Every [5]25cTMD points of damage the target suffers will reduce the effect duration by one turn.
When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25%% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. |
Lucid dreamer | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Dreaming | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 20 Psi | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Slip into a lucid dream. While in this state, you are considered sleeping, but can still act, are immune to insomnia, inflict [5]25%cTMD more damage to targets under the effects of Insomnia, and your Physical, Mental, and Spell saves are increased by [5]25cTMD.
Note that being asleep may make you more vulnerable to certain effects (such as Inner Demons, Night Terror, and Waking Nightmare). The saving throw bonuses scale with your Mindpower. |
Dream walk | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Dreaming | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 10 Psi | |
Range | 7 | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You move through the dream world, reappearing near the target location within a radius of (7 - Talent Level). If the target is a sleeping creature, you'll instead appear as close to them as possible. |
Dream prison | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Dreaming | |
Requirements | - | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | - | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Imprisons all sleeping targets within range in their dream state, effectively extending sleeping effects for as long as Dream Prison is maintainted. This powerful effect constantly drains X% of your maximum Psi per turn, and is considered a psionic channel; as such it will break if you move, use a talent that consumes a turn, or activate an item. (Note that sleeping effects that happen each turn, such as Nightmare's damage and Sleep's contagion, will cease to function for the duration of the effect.) |
Feedback
Resonance field | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Feedback | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 25 Feedback | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | 1 | |
Description | Activate to create a resonance field that will absorb 50% of all damage you take ([30]470cTMD max absorption). The field will not interfere with Feedback gain.
The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. |
Amplification | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Feedback | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Increases your maximum Feedback by (10 * Raw Talent Level), and increases the Feedback you gain from damage by 15–50%cTS:0.75P.
The Feedback gain will scale with your Mindpower. |
Conversion | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Feedback | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 25 Feedback | |
Range | Melee/Personal | |
Cooldown | 24 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Use Feedback to replenish yourself. This heals you for (10 * [10]50cTMD) life, and restores [10]50cTMD stamina, (1.8 * [10]50cTMD) mana, (-1.5 * [10]50cTMD) equilibrium, [10]50cTMD vim, (0.5 * [10]50cTMD) positive and negative energies, (0.7 * [10]50cTMD) psi energy, and (0.25 * [10]50cTMD) hate.
The heal and resource gain will improve with your Mindpower. |
Biofeedback | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Feedback | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | The decay rate of your Feedback is reduced to 90–50%cTL:10% of the normal rate.
Each point of Feedback you lose through decay also heals you for 0–2.5cS:0.75P as (Wil * Talent Level) varies from 0–500. The healing effect improves with your Willpower. |
Finer energy manipulations
Realign | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Psionic | |
Category | Finer Energy Manipulations | |
Requirements | Level (0,1,2,3,4) Cunning (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 15 Psi | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Realign and readjust your body with the power of your mind, curing up to 1–3cTS:log detrimental physical effects and healing you for (40 + [20]290cTMD) life.
The life healed increases with your Mindpower. |
Form and Function | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Psionic | |
Category | Finer Energy Manipulations | |
Requirements | Level (4,5,6,7,8) Cunning (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Manipulate forces on the molecular level to realign, rebalance, and synergize equipment you wear to your form and function.
The accuracy and damage of any weapon will act as if it were [5]25cTMD higher. (Mindstars cannot be manipulated in this way because they are already in an ideal natural state.) Your total armour will increase by [5]20cTMD and your fatigue will decrease by [2]10cTMD for each body armour and shield worn. Note: Only offhand shields count, not main-hand shields. The effects increase with your Mindpower. |
Matter is Energy | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Psionic | |
Category | Finer Energy Manipulations | |
Requirements | Level (8,9,10,11,12) Cunning (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 0 Psi | |
Range | Melee/Personal | |
Cooldown | 50 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Matter is energy, as any good Mindslayer knows. Unfortunately, the various bonds and particles involved are just too numerous and complex to make the conversion feasible in most cases. The ordered, crystalline structure of a gem, however, make it possible to transform a small percentage of its matter into usable energy.
This talent consumes one gem and grants [10]40cTMD energy per turn for (3 + 2 * Gem Level) turns. This process also creates a resonance field that provides the (imbued) effects of the gem to you while this effect lasts. |
Resonant Focus | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Psionic | |
Category | Finer Energy Manipulations | |
Requirements | Level (12,13,14,15,16) Cunning (36,38,40,42,44) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | By carefully synchronizing your mind to the resonant frequencies of your psionic focus, you strengthen its effects.
For conventional weapons, this increases the percentage of your willpower and cunning that is used in place of strength and dexterity for all weapon attacks, from 60% to (60 + 10–40cTS)%. For mindstars, this increases the chance to pull enemies to you by 10%–40%cTS. For gems, this increases the bonus stats by (10–40cTS / 5). |
Focus
Mindlash | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Focus | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 10 Psi | |
Range | 4–6cTS | |
Cooldown | 3 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Focus energies into a beam to lash enemies with physical force, doing [10]240cTMD Physical damage and knocking them off balance for 2 turns (-15% global speed).
The damage will scale with your Mindpower. |
Pyrokinesis | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Focus | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 20 Psi | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Telekinetically energize the matter of all foes within 4–6cTS squares at the molecular level, setting them ablaze. This does [20]450cTMD fire damage over 6 turns. |
Brain Storm | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Focus | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 15 Psi | |
Range | 3–5cTS | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Mentally focus electricity into a ball of plasma and hurl it at the target.
The plasma will explode on impact, dealing [20]290cTMD Lightning damage within radius 2–3cTS. This talent will apply cross tier Brainlock. The damage will increase with your Mindpower. |
Iron Will | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Focus | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Your Iron Will improves your stun immunity by 10–40%cTL:100% and gives you a 10–30%cTL:100% chance of recovering from a random mental effect each turn. |
Gestalt
Gestalt | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Steamtech | |
Category | Gestalt | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | sustained | |
Cost | 10 Psi | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | You let your mind tap into your steam generators for energy, increasing your Mindpower in proportion to your steam level: [5]600cTStD:Wil/10 when at full steam and 0 when at 0 steam.
Using a psionic talent will feedback into your generators, increasing your Steam power by [5]500cTStD:Wil/10 for your next steamtech talent. Using a steamtech talent will feedback into psionic focus, increasing your psi level by 8–29cTS. The effects increase with your Willpower. |
Improved gestalt | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Steamtech | |
Category | Gestalt | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | 5 | |
Travel Speed | - | |
Use Speed | - | |
Description | When you use a steamtech talent while Gestalt is active you drain some residual power to form a psionic shield.
The shield forms for 3 turns and absorbs [10]140cTMD damage. The effects increase with your Mindpower. |
Instant channeling | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Steamtech | |
Category | Gestalt | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Instantly channel all of your remaining steam to replenish your psi energies and either enhance your active psionic damage shield or trigger a new one.
The (new or existing) shield duration is increased by 3 turns and its power is boosted by 80–370%cTS of the steam used. You restore psi equal to 25–50%cTS of the steam used. This talent requires Gestalt to be active and either an active psionic damage shield or Improved Gestalt off cooldown. |
Forced gestalt | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Steamtech | |
Category | Gestalt | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 30 Steam + 30 Psi | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Temporarily expand your mind to force your Gestalt upon your foes in a radius of 5. Up to 1–5cTL:25(round down) foe(s) will be affected.
The Gestalt will drain each affected foe's powers (physical power, mind power, spell power and steam power) by [10]45cTMD for 5 turns. Your own powers will be increased in return by the drained amount (reduced for each additional foe). In addition for 5 turns you can sense creatures beyond your sight, even through walls in radius 8–18cTL:20(round down). The effects improve with your Mindpower. |
Kinetic Mastery
Transcendent Telekinesis | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Kinetic Mastery | |
Requirements | Level (10,11,12,13,14) Willpower (22,24,26,28,30) | |
Use Mode | Activated | |
Cost | 20 Psi | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | For 5–10cTL:30 turns your telekinesis transcends your normal limits, increasing your Physical damage by [10]30%cTMD and you Physical resistance penetration by 4.2–13.4%cL:100% as [10]20cTMD varies from 4.2–13.4.
In addition: The cooldowns of Kinetic Shield, Kinetic Leech, Kinetic Aura and Mindlash are reset. Kinetic Aura will either increase in radius to 2, or apply its damage bonus to all of your weapons, whichever is applicable. Your Kinetic Shield will have 100% absorption efficiency and will absorb twice the normal amount of damage. Mindlash will also inflict stun. Kinetic Leech will put enemies to sleep. Kinetic Strike will hit 2 adjacent enemies in a sweeping attack. The damage bonus and resistance penetration scale with your Mindpower. Only one Transcendent talent may be in effect at a time. |
Kinetic Surge | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Kinetic Mastery | |
Requirements | Level (14,15,16,17,18) Willpower (14,16,18,20,22) | |
Use Mode | Activated | |
Cost | 20 Psi | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Build telekinetic power and dump it onto an adjacent creature or yourself.
This will launch them to wherever you target in a radius of 6–9cTL:10. Upon landing, launched enemy takes [20]180cTMD Physical damage and is stunned for (Range / 2) turns. All other creatures within radius 2 of the landing point take (0.5 * [20]180cTMD) Physical damage and are knocked away from you. This talent ignores 25–45%cTL:100% of the knockback resistance of the thrown target, which takes half damage if it resists being thrown. When used on yourself, you will launch in a straight line, knocking enemies flying and doing [20]180cTMD Physical damage to each. You can break through (Range / 2) walls while doing this. The damage improves with your Mindpower and the range increases with both Mindpower and Strength. |
Deflect Projectiles | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Kinetic Mastery | |
Requirements | Level (18,19,20,21,22) Willpower (38,40,42,44,46) | |
Use Mode | Sustained | |
Cost | 25 Psi | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You learn to devote a portion of your attention to mentally swatting, grabbing, or otherwise deflecting incoming projectiles.
All projectiles targeting you have a 17–45%cTL:100% chance to instead target another spot within radius 1, or radius 2 if the talent level is 4 or greater. If you choose, you can use your mind to grab all projectiles within radius 10 of you and hurl them toward any location within range 3–5cTS:log of you, but this will break your concentration. To do this, deactivate this sustained talent. |
Implode | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Kinetic Mastery | |
Requirements | Level (22,23,24,25,26) Willpower (46,48,50,52,54) | |
Use Mode | Activated | |
Cost | 35 Psi | |
Range | 5 | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50% for [2]6cTMD turns and dealing [66]132cTMD Physical damage each turn.
The duration and damage will improve with your Mindpower. |
Mentalism
Psychometry | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Mentalism | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Resonate with psionic, nature, and anti-magic powered objects you wear, increasing your physical and mind power by (Raw Talent Level / 2) or 15–50%cTL:500% of the object's material level (whichever is lower but always at least 0.5).
This effect stacks and applies for each qualifying object worn. Note: Objects without material level are treated as if they were level 1. |
Mental Shielding | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Mentalism | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 15 Psi | |
Range | Melee/Personal | |
Cooldown | 20 - 2 * Raw Talent Level | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 1–5cTS:log mental effects will be affected.
This talent takes no time to use. |
Projection | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Mentalism | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 20 Psi | |
Range | Melee/Personal | |
Cooldown | - | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Activate to project your mind from your body for 6–14cTS turns. In this state you can see invisible and stealthed creatures with a detection power of [5]40cTMD, are invisible (at half your detection power), can move through walls, and do not need air to survive.
All damage you suffer is shared with your physical body, and while in this form you may only deal damage to 'ghosts' or through an active mind link (mind damage only in the second case.) To return to your body, simply release control of the projection. |
Mind Link | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Mentalism | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | 50 Psi | |
Range | 7 | |
Cooldown | - | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Link minds with the target. While your minds are linked, you'll inflict [5]30%cTMD more mind damage to the target and gain telepathy for its creature type.
Only one mindlink can be maintained at a time, and the effect will break if the target dies or goes beyond range 14. The mind damage bonus will scale with your Mindpower. |
Nightmare
Nightmare | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Psionic | |
Category | Nightmare | |
Requirements | Level (10,11,12,13,14) Willpower (22,24,26,28,30) | |
Use Mode | Activated | |
Cost | 10 Psi | |
Range | 7 | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Puts targets in a radius 7 cone into a nightmarish sleep for 2.5–4.5cTS turns (round down), rendering them unable to act. Every [5]25cTMD points of damage the target suffers will reduce the effect duration by one turn.
Each turn, they'll suffer [10]50cTMD Darkness damage. This damage will not reduce the duration of the effect. When Nightmare ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to 10 turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold and mind damage will scale with your Mindpower. |
Inner Demons | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Psionic | |
Category | Nightmare | |
Requirements | Level (14,15,16,17,18) Willpower (14,16,18,20,22) | |
Use Mode | Activated | |
Cost | 20 Psi | |
Range | 7 | |
Cooldown | 18 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Brings the target's inner demons to the surface. Each turn, for 4–10cTL:15 turns, there's a chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the demon materializes, it will attack the target for 10 turns before disappearing.
The chance of a demon surfacing is 0–21%cL:100% as [15]30cTMD varies from 0–21. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. If a demon manifests the sheer terror will remove all sleep effects from the victim, but not the Inner Demons. The demon is an exact copy of the target, except for the following attributes:
You will gain full experience points for any kills made by the demon. |
Waking Nightmare | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Psionic | |
Category | Nightmare | |
Requirements | Level (18,19,20,21,22) Willpower (38,40,42,44,46) | |
Use Mode | Activated | |
Cost | 20 Psi | |
Range | 7 | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Inflicts [5]50cTMD Darkness damage each turn for 5–9cTS turns, and has a chance to randomly cause blindness, stun, or confusion (lasting 3 turns).
The chance to inflict a debuff is 0–35.75%cL:100% as [15]50cTMD varies from 0–35.75. If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored. The damage will scale with your Mindpower. |
Night Terror | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Psionic | |
Category | Nightmare | |
Requirements | Level (22,23,24,25,26) Willpower (46,48,50,52,54) | |
Use Mode | Sustained | |
Cost | 50 Psi | |
Range | Melee/Personal | |
Cooldown | 24 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Increases your damage and resistance penetration on sleeping targets by 0–34.7%cL:100% as [10]50cTMD varies from 0–34.7.
Additionally, every time you slay a sleeping enemy, a Night Terror will be summoned for 2–10cTS turns. The Night Terror's stats will scale with your Mindpower, as will the damage bonus to sleeping targets. |
Possession
Possess | ||
Game Version | 1.5.10 | |
---|---|---|
Category Type | Psionic | |
Category | Possession | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 30 Psi | |
Range | 3 | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | You cast a psionic web at a target that lasts for 5–10cTS turns. Each turn it deals [25]400cTSpD/(5–10cTS) mind damage.
If the target dies with the web in place you will capture its body and store it in a hidden psionic reserve. At any further time you can use the Assume Form talent to temporarily shed your own body and assume your new form, strengths and weaknesses both. You may only use this power if you have room for a new body in your storage. You may only steal the body of creatures of the following rank normal or lower.
You may only steal the body of creatures of the following types: humanoid, animal, "depends on starting race" |
Self Persistence | ||
Game Version | 1.5.10 | |
---|---|---|
Category Type | Psionic | |
Category | Possession | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | When you assume the form of an other body you can still keep 0–80%cTL:90% of the values (defences, crits, powers, save, ...) of your own body. |
Improved Form | ||
Game Version | 1.5.10 | |
---|---|---|
Category Type | Psionic | |
Category | Possession | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | When you assume the form of another body you gain 40–90%cTL:100% of the values (defences, crits, powers, save, ...) of the body. In addition talents gained from bodies are limited to level floor(1–5gtl). |
Full Control | ||
Game Version | 1.5.10 | |
---|---|---|
Category Type | Psionic | |
Category | Possession | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | When you assume the form of an other body you gain more control over the body:
max 8 talents |
Projection
Kinetic Aura | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Projection | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 10 Psi | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Fills the air around you with reactive currents of force.
If you have a gem or mindstar in your psionically wielded slot, this will do [10]40cTMD Physical damage to all who approach. All damage done by the aura will drain one point of energy per (9 + Talent Level) points of damage dealt. If you have a conventional weapon in your psionically wielded slot, this will add [10]40cTMD Physical damage to its hits. When deactivated, if you have at least 6.67 energy, a massive spike of kinetic energy is released as a range 6 beam, smashing targets for up to (10 * [10]40cTMD) physical damage and sending them flying. Activating the aura takes no time but de-activating it does. To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. |
Thermal Aura | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Projection | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 10 Psi | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Fills the air around you with reactive currents of furnace-like heat.
If you have a gem or mindstar in your psionically wielded slot, this will do [10]40cTMD Fire damage to all who approach. All damage done by the aura will drain one point of energy per (9 + Talent Level) points of damage dealt. If you have a conventional weapon in your psionically wielded slot, this will add [10]40cTMD Fire damage to its hits. When deactivated, if you have at least 6.67 energy, a massive spike of thermal energy is released as a conical blast (radius 6) of superheated air. Anybody caught in it will suffer up to (10 * [10]40cTMD) fire damage over 3 turns. Activating the aura takes no time but de-activating it does. To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. |
Charged Aura | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Projection | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Sustained | |
Cost | 10 Psi | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Fills the air around you with crackling energy.
If you have a gem or mindstar in your psionically wielded slot, this will do [10]40cTMD Lightning damage to all who approach. All damage done by the aura will drain one point of energy per (9 + Talent Level) points of damage dealt. If you have a conventional weapon in your psionically wielded slot, this will add [10]40cTMD Lightning damage to its hits. When deactivated, if you have at least 6.67 energy, a massive spike of thermal energy is released as a conical blast (radius 6) of superheated air. Anybody caught in it will suffer up to (10 * [10]40cTMD) fire damage over 3 turns. When deactivated, if you have at least 6.67 energy, a massive spike of electrical energy jumps between up to (1 + 0.5 * Talent Level) nearby targets, doing up to (10 * [10]40cTMD) Lightning damage to each with a 50% chance of dazing them for 3 turns. Activating the aura takes no time but de-activating it does. To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. |
Frenzied Focus | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Projection | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 30 Psi | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Overcharge your psionic focus with energy for 4–8cTS turns, producing a different effect depending on what it is.
A telekinetically wielded weapon enters a frenzy, striking up to 1–3cTS:log times every turn, also increases the radius by 1–3cTS:log. A mindstar or a gem will fire an energy bolt at a random enemy in range 6, each turn for [10]200cTMD damage. The type is determined by the colour of the gem or mindstar base damage. Damage scales with Mindpower. The mindstar will stop its normal attacks. |
Psi-fighting
Telekinetic Smash | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Psi-fighting | |
Requirements | Level (0,1,2,3,4) Cunning (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 10 Psi | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Gather your will, and brutally smash the target with your mainhand weapon and then your telekinetically wielded weapon, doing 90–150%cTWD weapon damage.
If your mainhand weapon hits, you will also stun the target for 2–6cTS turns. This attack uses your Willpower and Cunning instead of Strength and Dexterity to determine Accuracy and damage. Any active Aura damage bonuses will extend to the weapons used for this attack. |
Augmentation | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Psi-fighting | |
Requirements | Level (4,5,6,7,8) Cunning (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 10 Psi | |
Range | Melee/Personal | |
Cooldown | - | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | While active, you give your flesh and blood body a boost in the form of precisely applied mental forces. Increases Strength and Dexterity by 7–25%cTS of your Willpower and Cunning, respectively. |
Warding Weapon | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Psi-fighting | |
Requirements | Level (8,9,10,11,12) Cunning (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 15 Psi | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Assume a defensive mental state.
For one turn, you will fully block the next melee attack used against you with your telekinetically-wielded weapon and then strike the attacker with it for 75–110%cTWD weapon damage. At raw talent level 3 you will also disarm the attacker for 3 turns. At raw talent level 5 you will be able to reflexively block up to one attack per turn with a 5–30%cSL:100%,Cun chance, based on your cunning. Each trigger requires and uses 15 Psi. This requires a telekinetically-wielded weapon. |
Impale | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Psi-fighting | |
Requirements | Level (12,13,14,15,16) Cunning (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 20 Psi | |
Range | 3 | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Focus your will into a powerful thrust of your telekinetically-wielded weapon to impale your target and then viciously rip it free.
This deals 150–260%cTWD weapon damage and then causes the victim to bleed for [12]340cTMD Physical damage over 4 turns. At level 3 the thrust is so powerful that it has 10–85%cTL:100% chance to shatter a temporary damage shield if one exists. Your Willpower and Cunning are used instead of Strength and Dexterity to determine Accuracy and damage. The bleeding damage increases with your Mindpower. |
Psionic Fog
Vaporous step | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Steamtech | |
Category | Psionic fog | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | sustained | |
Cost | 1 Steam drain + 18 Psi | |
Range | 7 | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | You concentrate your will to psychoport some of the steam of your generator to a remote location. Each turn steam accumulates there, up to 3–8cTS(round down) charges.
When you deactivate the effect you release the accumulated psionic and steam energies, instantly switching places with the target location and releasing the charges in a fiery explosion of hot wet steam in radius 4. The explosion will do [25]200cTStmD*0.75 Fire damage, multiplied by 33% (diminutive) for each charge and apply the wet effect. The effect will fizzle is the charged grid is currently occupied by a creature or not in sight. The damage will increase with your Steampower. |
Inhale vapours | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Steamtech | |
Category | Psionic fog | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | When you deactivate Vaporous Step, if the psychoport succeeds you inhale some of the vapours, regenerating 10–70cTS / 2 steam and (40 + [10]520cTMD) / 2 life.
The effects will be multiplied by 33% (diminutive) for each charge of Vaporous Step. The healing done will increase with your Mindpower. |
Psionic fog | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Steamtech | |
Category | Psionic fog | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 30 Steam + 10 Psi | |
Range | 8 | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Using the steam of your generators you shape it into a psionic fog that lasts 3–7cTS(round down) turns. Any foes caught inside will take [10]75cTMD Mind damage per turn and be seared, reducing their Fire resistance by 10–30%cTS and and mind save by 10–30cTS.
The damage will increase with your Mindpower. The in game description does not state that the damage type is Mind. |
Uncertainty principle | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Steamtech | |
Category | Psionic fog | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | 15–7cTS(no less than 3) | |
Travel Speed | - | |
Use Speed | - | |
Description | While inside a psionic fog the quantum state of space is warped by your powerful tech-augmented psionic powers.
When you would get hit you instead find yourself in an adjacent location. This effect has a cooldown. |
Psionic Menace
Mind Whip | ||
Game Version | 1.7.2 | |
---|---|---|
Category Type | Psionic | |
Category | Psionic Menace | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 12 Psi | |
Range | 7 | |
Cooldown | 4 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | You lash out your psionic fury at a distant creature, doing [5]220cTMD mind damage.
The whip can cleave to one nearby foe. If you do not have two mindstars equipped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades. |
Psychic Wipe | ||
Game Version | 1.7.2 | |
---|---|---|
Category Type | Psionic | |
Category | Psionic Menace | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 20 Psi | |
Range | 7 | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | You project ethereal fingers inside the target's brain.
Over 5–12cTS turns it will take [40]340cTMD total mind damage and have its mental save reduced by 5–70cTS:0.2P. This powerful effect uses 130% of your Mindpower to try to overcome your target's initial mental save. If you do not have two mindstars equiped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades. |
Ghastly Wail | ||
Game Version | 1.7.2 | |
---|---|---|
Category Type | Psionic | |
Category | Psionic Menace | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 35 Psi | |
Range | Melee/Personal | |
Cooldown | 13 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | You let your mental forces go unchecked for an instant. All foes in a radius 3–6cTS are knocked 3 grids away from you.
Creatures that fail a mental save are also dazed for 3–5cTS turns and take [28]180cTMD mind damage. If you do not have two mindstars equiped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades. |
Finger of Death | ||
Game Version | 1.7.2 | |
---|---|---|
Category Type | Psionic | |
Category | Psionic Menace | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 50 Psi | |
Range | 7 | |
Cooldown | 13 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | You point your ghastly finger at a foe affected by Ghastly Wail and send a psionic impulse to tell it to simply die.
The target will take 25–90cTS% of the life it already lost as mind damage. On targets of rank boss or higher the damage is limited to [50]1000cTMD. If the target dies from the Finger and is of a type you can already absorb it is directly absorbed into your bodies reserve. If you do not have two mindstars equiped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades. |
Psychic Assault
Mind Sear | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Psychic Assault | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 5 Psi | |
Range | 7 | |
Cooldown | 2 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Sends a telepathic attack, trying to destroy the brains of any target in the beam, doing [10]300cTMD mind damage.
Note: Mind Sear will not damage your own thought-forms. |
Psychic Lobotomy | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Psychic Assault | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 10 Psi | |
Range | 7 | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Inflicts [20]200cTMD mind damage and cripples the target's higher mental functions, reducing cunning by [5]25cTMD and confusing the target for 2–6cTS turns.
The confusion power is 0–34.7%cL:50% as [10]50cTMD varies from 0–34.7. Note: Confusion resistance can prevent both the damage and confusion effect. |
Synaptic Static | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Psychic Assault | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 10 Psi | |
Range | (2 + Talent Level / 2) | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Sends out a blast of telepathic static in a (2 + Talent Level / 2) radius, inflicting [20]200cTMD mind damage. This attack can brainlock affected targets.
Note: Synaptic Static will not damage your thought-forms. |
Sunder Mind | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Psychic Assault | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 5 Psi | |
Range | 7 | |
Cooldown | 4 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Cripples the target's mind, inflicting [10]150cTMD mind damage and reducing its Mental Save by [1]15cTMD for 4 turns. This attack always hits, and the mental save reduction stacks.
Against brainlocked targets, the damage and Mental Save reduction will be doubled. |
Psychic Blows
Psychic Crush | ||
Game Version | 1.5.10 | |
---|---|---|
Category Type | Psionic | |
Category | Psychic blows | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 19 Psi | |
Range | melee | |
Cooldown | 6 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Using both your mind and your arms you propel your two handed weapon to deal a huge strike doing 120–190%cTWD weapon mind damage.
If the blow connects and the target fails a mental save there is ((1–5gtl)*7+30)% (1 to 100% bounds) chance that the blow was so powerful it ripped a psychic imprint off the target.
It will appear nearby and serve you for 2–6cTS turns. |
Force Shield | ||
Game Version | 1.5.10 | |
---|---|---|
Category Type | Psionic | |
Category | Psychic blows | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 20 Psi | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | You create a psionic shield from your weapon that prevents you from ever taking blows that deal more than Max(60,100-(1–5gtl
:raw)*6)% of your maximum life and gives you 5–16%cTL:25% evasion.
In addition, each time you take a melee hit the attacker automatically takes revenge strike that deals 20–60%cTWD weapon damage as mind damage. (This effect can only happen once per turn)
|
Unleashed Mind | ||
Game Version | 1.5.10 | |
---|---|---|
Category Type | Psionic | |
Category | Psychic blows | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Actived | |
Cost | 19 Psi | |
Range | Melee/Personal | |
Cooldown | 13 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | You concentrate your powerful psionic powers on your weapon and briefly unleash your fury. All foes in radius 3–6cTS will take a melee attack dealing 100–190%cTWD weapon damage as mind damage. Any psionic clones in the radius will have its remaining time extended by 5–10cTS turns.
|
Seismic Mind | ||
Game Version | 1.5.10 | |
---|---|---|
Category Type | Psionic | |
Category | Psychic blows | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 20 Psi | |
Range | Melee/Personal | |
Cooldown | 18 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | You shatter your weapon in the ground, projecting a psionic shockwave in a cone of radius 3–6cTS.
Any foes in the area will take 80–180%cTWD weapon damage as mind damage.
Any psionic clones hit will instantly shatter, exploding for [28]180cTSpD physical damage in radius 1.
|
Ravenous Mind
Sadist | ||
Game Version | 1.7.2 | |
---|---|---|
Category Type | Psionic | |
Category | Ravenous Mind | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You feed on the pain of all foes in sight. For each one of them with life under 80% you gain a stack of Sadist effect that increases your raw mindpower by 6–18cTL:30. |
Channel Pain | ||
Game Version | 1.7.2 | |
---|---|---|
Category Type | Psionic | |
Category | Ravenous Mind | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 5 Psi | |
Range | - | |
Cooldown | 20 | |
Travel Speed | - | |
Use Speed | - | |
Description | As long as you have at least a stack of Sadist whenever you take damage you use 20–12cTL:5 psi to harness your stacks of Sadist to divide the damage by your stacks + 1.
Each time this happens a random foe in sight with 80%% or less life left will take a backlash of 40–80cTL:100% of the absorbed damage as mind damage. This effect can only happen once per turn and only triggers for hits over 10% of your max life. |
Radiate Agony | ||
Game Version | 1.7.2 | |
---|---|---|
Category Type | Psionic | |
Category | Ravenous Mind | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 30 Psi | |
Range | - | |
Cooldown | 12 | |
Travel Speed | - | |
Use Speed | - | |
Description | As long as you have at least a stack of Sadist you can radiate agony to all those you see in radius 1–5cTL:7 with 80% or lower life left.
For 5 turns their mind will be so focused on their own pain that they will deal 15–35cTL:60% less damage to you. |
Torture Mind | ||
Game Version | 1.7.2 | |
---|---|---|
Category Type | Psionic | |
Category | Ravenous Mind | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 35 Psi | |
Range | 7 | |
Cooldown | 25 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | As long as you have at least a stack of Sadist you can mentally lash out at a target, sending horrible images to its mind.
The target will reel from the effect for floor(4–9cTS) turns, rendering floor(2–4cTS) random talents unusable for the duration. |
Slumber
Dreamscape | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Slumber | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 40 Psi | |
Range | 7 | |
Cooldown | 24 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Enter a sleeping target's dreams for 6–14cTL:24 turns. While in the Dreamscape, you'll encounter the target's invulnerable sleeping form as well as dream projections that it will spawn every other turn to defend its mind.
Projections inflict 50% less damage then the original, unless the target has Lucid Dreamer active. When the Dreamscape ends, for each projection destroyed, the target's life will be reduced by 10% and it will be brainlocked for 1 turn. In the Dreamscape, your damage will be improved by [10]100%cTMD. The damage bonus will improve with your Mindpower. Note: Critical hits can improve the damage bonus. |
Sandman | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Slumber | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Increases the amount of damage you can deal to sleeping targets before reducing the effect duration by a factor of 1.1–1.5cTL:2, and reduces the sleep immunity of your Insomnia effects by 3–10%cTL:20%.
These effects will be directly reflected in the appropriate talent descriptions. The damage threshold bonus will scale with your Mindpower. Note: In version 1.2.3, not investing in this talent will result in a small penalty being applied to your sleep abilities due to the scaling functions producing a negative modifier. |
Slumber | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Slumber | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 10 Psi | |
Range | 7 | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Puts the target into a deep sleep for 2.3–4.3cTS turns, rendering it unable to act. Every [10]100cTMD points of damage the target suffers will reduce the effect duration by one turn.
When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to 10 turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Note: Critical hits can increase damage threshold. |
Restless Night | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Slumber | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Targets you have slept take [5]40cTMD mind damage each turn for 5 turns upon waking.
The damage will scale with your Mindpower. |
Solipsism
Solipsism | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Solipsism | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You believe that your mind is the center of everything. Permanently increases the amount of psi you gain per level by 5 and reduces your life rating by 50% (one time only adjustment).
You also have learned to overcome damage with your mind alone, and convert 15–50%cTL:100% of all damage you receive into Psi damage and 15–50%cTL:100% of your healing and life regen now recovers Psi instead of life. Converted Psi damage you take will be further reduced by 2.5–10%cTL:50%, then divided by a factor of (1.0125 + Character Level / 80). The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25. The first talent point also increases your solipsism threshold by 20%. Your global speed will be reduced by 1% for each percentage that your current Psi falls below this threshold. |
Balance | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Solipsism | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You now substitute (10 + 10 * Talent Level)% of your Mental Save for (10 + 10 * Talent Level)% of your Physical and Spell Saves throws (so at 100%, you would effectively use mental save for all saving throw rolls).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25. Learning this talent also increases your solipsism threshold by 10%. |
Clarity | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Solipsism | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | For every percent that your Psi pool exceeds 89–65%cTL:0%, you gain 1% global speed (up to your Psi pool maximum).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25. The first talent point also increases your solipsism threshold by 10%. |
Dismissal | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Solipsism | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Each time you take damage, you roll 25–60%cTS of your mental save against it. A successful saving throw can crit and will reduce the damage by at least 50%.
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25. The first talent point also increases your solipsism threshold by 10%. Note: A bug in version 1.2.3 causes critical hits to actually reduce the amount of dismissed damage rather than increase it. |
Thermal Mastery
Transcendent Pyrokinesis | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Thermal Mastery | |
Requirements | Level (10,11,12,13,14) Willpower (22,24,26,28,30) | |
Use Mode | Activated | |
Cost | 20 Psi | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | For 5–10cTL:30 turns your pyrokinesis transcends your normal limits, increasing your Fire and Cold damage by [10]30%cTMD and your Fire and Cold resistance penetration by 4.2–13.4%cL:100% as [10]20cTMD varies from 4.2–13.4.
In addition: The cooldowns of Thermal Shield, Thermal Leech, Thermal Aura and Pyrokinesis are reset. Thermal Aura will either increase in radius to 2, or apply its damage bonus to all of your weapons, whichever is applicable. Your Thermal Shield will have 100% absorption efficiency and will absorb twice the normal amount of damage. Pyrokinesis will inflict Flameshock. Thermal Leech will reduce enemy damage by 15–50%cTL:100%. Thermal Strike will have its secondary cold/freeze explode in radius 1. The damage bonus and resistance penetration scale with your Mindpower. Only one Transcendent talent may be in effect at a time. |
Brainfreeze | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Thermal Mastery | |
Requirements | Level (14,15,16,17,18) Willpower (14,16,18,20,22) | |
Use Mode | Activated | |
Cost | 20 Psi | |
Range | 4–6cTS | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Quickly drain the heat from your target's brain, dealing [12]340cTMD Cold damage.
Affected creatures will also be brainlocked for 4 turns, putting a random talent on cooldown, and freezing cooldowns. The damage and chance to brainlock increase with your Mindpower. |
Heat Shift | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Thermal Mastery | |
Requirements | Level (18,19,20,21,22) Willpower (38,40,42,44,46) | |
Use Mode | Activated | |
Cost | 35 Psi | |
Range | 6 | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Within radius 2–4cTS, transfer heat from a group of enemies bodies to their equipment, freezing them to the floor while the excess heat disables their weapons and armor.
Those afflicted will be dealt [10]60cTMD Cold and [10]60cTMD Fire damage, and be pinned (Frozen Feet) and disarmed for [4]8cTMD turns. Targets suffering both types of damage will also have have their Armour and saves reduced by [10]20cTMD. The chance to apply the effects and the duration increase with your Mindpower. |
Thermal Balance | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Thermal Mastery | |
Requirements | Level (22,23,24,25,26) Willpower (46,48,50,52,54) | |
Use Mode | Activated | |
Cost | 0 Psi | |
Range | 4–6cTS | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You seek balance between fire and cold based on your current Psi level.
You blast your foes with ([50]150cTMD * 2 * Percentage of Current Psi Available) Fire damage, ([50]150cTMD * Percentage of Current Psi Depleted) Cold damage, in a radius 2–4cTS ball. This sets your current Psi to half of your maximum Psi. The damage scales with your Mindpower. |
Thought-forms
Thought-forms | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Thought-forms | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | - | |
Range | 10 | |
Cooldown | 24 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Forge a guardian from your thoughts alone. Your guardian's primary stat will be improved by [5]50cTMD, its two secondary stats by half as much, and it will have Magic, Cunning, and Willpower equal to your own.
At talent level one, you may forge a mighty bowman clad in leather armor; at level three a powerful warrior wielding a two-handed weapon; and at level five a strong defender using a sword and shield. Thought forms can only be maintained up to a range of 10, and will rematerialize next to you if this range is exceeded. Only one thought-form may be active at a time, and the stat bonuses will improve with your Mindpower. Note: The summon thought form talents go on cooldown whenever another one is summoned or when an existing thought form of the same type is destroyed. |
Transcendent thought-forms | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Thought-forms | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Your thought-forms now know Lucid Dreamer, Biofeedback, and Psychometry at the same level as this talent. |
Thought-form unity | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Thought-forms | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You now gain [5]15%cTMD mind speed while Thought-Form: Bowman is active, [10]30cTMD Mindpower while Thought-Form: Warrior is active, and [1]10%cTMD resist all while Thought-Form: Defender is active.
These bonuses scale with your Mindpower. |
Over mind | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Thought-forms | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Sustained | |
Cost | 50 Psi | |
Range | Melee/Personal | |
Cooldown | 24 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Take direct control of your active thought-form, improving its damage, attack speed, and maximum life by [5]50cTMD, but leaving your body a defenseless shell.
At talent level 1, any Feedback your Thought-Forms gain will be given to you as well. At level 3, your Thought-Forms gain a bonus to all saves equal to your Mental Save. At level 5, they gain a bonus to all damage equal to your bonus mind damage. The secondary bonuses apply whether or not this talent is currently active. The life, damage, and speed bonus will improve with your Mindpower. |
Voracity
Kinetic Leech | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Voracity | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 25 - 3 * Raw Talent Level | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You draw kinetic energy from your surroundings to replenish your Psi.
This leeches (1.5 - Current Psi / Max Psi) * [5]45cTMD stamina from all targets around you within radius 1–4cTS. Affected targets will also be slowed by 16–20%cTL:50%, where your effective talent level is multiplied by a factor of (1.5 - Current Psi / Max Psi). You replenish (1.5 - Current Psi / Max Psi) * 10–20cTS Psi from the first target, with each additional target restoring 20% less than the one before it. The strength of these effects increases as your Psi depletes. |
Thermal Leech | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Voracity | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 25 - 3 * Raw Talent Level | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You draw thermal energy from your surroundings to replenish your Psi.
This will deal (1.5 - Current Psi / Max Psi) * [20]130cTMD Cold damage to all targets with radius 1–4cTS. Affected targets will also be frozen for 1.3–3.2cTS turns, where your effective talent level is multiplied by a factor of (1.5 - Current Psi / Max Psi). You replenish (1.5 - Current Psi / Max Psi) * 10–20cTS Psi from the first target, with each additional target restoring 20% less than the one before it. The damage and the strength of these effects increases as your Psi depletes. |
Charge Leech | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Voracity | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 25 - 3 * Raw Talent Level | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You draw electical potential energy from your surroundings to replenish your Psi.
This deals (1.5 - Current Psi / Max Psi) * [20]130cTMD Lightning damage to all targets around you within radius 1–4cTS. Affected targets also have a 25–50%cTL:100% chance to be dazed for 3 turns, where your effective talent level is multiplied by a factor of (1.5 - Current Psi / Max Psi). You replenish (1.5 - Current Psi / Max Psi) * 10–20cTS Psi from the first target, with each additional target restoring 20% less than the one before it. The strength of these effects increases as your Psi depletes. |
Insatiable | ||
Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Voracity | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Increases your maximum energy by 5 * 1.5–5cTS:0.75P. You also gain 1.5–5cTS:0.75P Psi for each kill and 0.5 * 1.5–5cTS:0.75P Psi for each mind critical. |