Mentalism (category)

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Psychometry
Psychometry.png
Game Version -
Category Type Psionic
Category Mentalism
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Resonate with psionic, nature, and anti-magic powered objects you wear, increasing your physical and mind power by (Raw Talent Level / 2) or 15–50%cTL:500% of the object's material level (whichever is lower but always at least 0.5).

This effect stacks and applies for each qualifying object worn.

Note: Objects without material level are treated as if they were level 1.


Mental Shielding
Mental shielding.png
Game Version -
Category Type Psionic
Category Mentalism
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Cost 15 Psi
Range Melee/Personal
Cooldown 20 - 2 * Raw Talent Level
Travel Speed Instantaneous
Use Speed Instant
Description Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 1–5cTS:log mental effects will be affected.

This talent takes no time to use.


Projection
Projection.png
Game Version -
Category Type Psionic
Category Mentalism
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Cost 20 Psi
Range Melee/Personal
Cooldown -
Travel Speed Instantaneous
Use Speed -
Description Activate to project your mind from your body for 6–14cTS turns. In this state you can see invisible and stealthed creatures with a detection power of [5]40cTMD, are invisible (at half your detection power), can move through walls, and do not need air to survive.

All damage you suffer is shared with your physical body, and while in this form you may only deal damage to 'ghosts' or through an active mind link (mind damage only in the second case.)

To return to your body, simply release control of the projection.


Mind Link
Mind link.png
Game Version -
Category Type Psionic
Category Mentalism
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Sustained
Cost 50 Psi
Range 7
Cooldown -
Travel Speed Instantaneous
Use Speed -
Description Link minds with the target. While your minds are linked, you'll inflict [5]30%cTMD more mind damage to the target and gain telepathy for its creature type.

Only one mindlink can be maintained at a time, and the effect will break if the target dies or goes beyond range 14.

The mind damage bonus will scale with your Mindpower.