Projection (category)
Kinetic Aura | ||
Game Version | - | |
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Category Type | Psionic | |
Category | Projection | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 10 Psi | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Fills the air around you with reactive currents of force.
If you have a gem or mindstar in your psionically wielded slot, this will do [10]40cTMD Physical damage to all who approach. All damage done by the aura will drain one point of energy per (9 + Talent Level) points of damage dealt. If you have a conventional weapon in your psionically wielded slot, this will add [10]40cTMD Physical damage to its hits. When deactivated, if you have at least 6.67 energy, a massive spike of kinetic energy is released as a range 6 beam, smashing targets for up to (10 * [10]40cTMD) physical damage and sending them flying. Activating the aura takes no time but de-activating it does. To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. |
Thermal Aura | ||
Game Version | - | |
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Category Type | Psionic | |
Category | Projection | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 10 Psi | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Fills the air around you with reactive currents of furnace-like heat.
If you have a gem or mindstar in your psionically wielded slot, this will do [10]40cTMD Fire damage to all who approach. All damage done by the aura will drain one point of energy per (9 + Talent Level) points of damage dealt. If you have a conventional weapon in your psionically wielded slot, this will add [10]40cTMD Fire damage to its hits. When deactivated, if you have at least 6.67 energy, a massive spike of thermal energy is released as a conical blast (radius 6) of superheated air. Anybody caught in it will suffer up to (10 * [10]40cTMD) fire damage over 3 turns. Activating the aura takes no time but de-activating it does. To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. |
Charged Aura | ||
Game Version | - | |
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Category Type | Psionic | |
Category | Projection | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Sustained | |
Cost | 10 Psi | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Fills the air around you with crackling energy.
If you have a gem or mindstar in your psionically wielded slot, this will do [10]40cTMD Lightning damage to all who approach. All damage done by the aura will drain one point of energy per (9 + Talent Level) points of damage dealt. If you have a conventional weapon in your psionically wielded slot, this will add [10]40cTMD Lightning damage to its hits. When deactivated, if you have at least 6.67 energy, a massive spike of thermal energy is released as a conical blast (radius 6) of superheated air. Anybody caught in it will suffer up to (10 * [10]40cTMD) fire damage over 3 turns. When deactivated, if you have at least 6.67 energy, a massive spike of electrical energy jumps between up to (1 + 0.5 * Talent Level) nearby targets, doing up to (10 * [10]40cTMD) Lightning damage to each with a 50% chance of dazing them for 3 turns. Activating the aura takes no time but de-activating it does. To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. |
Frenzied Focus | ||
Game Version | - | |
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Category Type | Psionic | |
Category | Projection | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 30 Psi | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Overcharge your psionic focus with energy for 4–8cTS turns, producing a different effect depending on what it is.
A telekinetically wielded weapon enters a frenzy, striking up to 1–3cTS:log times every turn, also increases the radius by 1–3cTS:log. A mindstar or a gem will fire an energy bolt at a random enemy in range 6, each turn for [10]200cTMD damage. The type is determined by the colour of the gem or mindstar base damage. Damage scales with Mindpower. The mindstar will stop its normal attacks. |