Charged shield (talent)

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Charged shield
Charged shield.png
Game Version -
Category Type Psionic
Category Absorption
Requirements Level (8,9,10,11,12) Cunning (28,30,32,34,36)
Use Mode Sustained
Range Melee/Personal
Cost 10 psi
Cooldown 14–10cTL:5,raw
Travel Speed -
Use Speed Instant
Description Surround yourself with a shield that will absorb 20–55%cTL:100% of any lightning/blight/darkness/mind attack, up to a maximum of [20]100cTMD damage per attack.

Every time your shield absorbs damage, you convert some of the attack into energy, gaining two points of Psi, plus an additional point for every (100 - [40]50cTMD) points of damage absorbed, up to a maximum (2 + 0.3–1cTS) points each turn.

At talent level 3, when you de-activate the shield twice the absorbed damage in the last 3 turns is released as a full psionic shield (absorbing all damage).

The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.

You can only have two of these shields active at once.