From Tales of Maj'Eyal
Jump to: navigation, search
Metaclass Mage
Locked Yes
Starting Life 100
Life Rating -4
Stat Modifiers
Strength 0
Dexterity 0
Constitution 0
Magic +5
Willpower +3
Cunning +1

Archmage is a class introduced in the base game. It must be unlocked by completing the quest An apprentice task.

Locked Description

Hated, harrowed, hunted, hidden...

Our ways are forbidden, but our cause is just.

In our veiled valley we find solace from the world's wrath, free to study our arts.

Only through charity and friendship can you earn our trust.


An Archmage devotes his whole life to the study of magic above anything else.

Most Archmagi lack basic skills that others take for granted (like general fighting sense), but they make up for it by their raw magical power.

Archmagi start with knowledge of many schools of magic. However, they usually refuse to have anything to do with Necromancy.

Most Archmagi have been trained in the secret town of Angolwen and possess a unique spell to teleport to it directly.

Their most important stats are: Magic and Willpower

Starting Equipment

  • Elm Staff
  • Linen Robe
  • Manasurge Rune (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)

Starting Talents

Talent Categories

Type Name Mastery Locked Talents
Spell Arcane 1.3 No Manathrust Arcane Power Arcane Vortex Disruption Shield
Spell Fire 1.3 No Flame Flameshock Fireflash Inferno
Spell Earth 1.3 No Pulverizing Auger Stone Skin Mudslide Stone Wall
Spell Water 1.3 No Ice Shards Glacial Vapour Tidal Wave Shivgoroth Form
Spell Air 1.3 No Lightning Chain Lightning Feather Wind Thunderstorm
Spell Phantasm 1.3 No Illuminate Phantasmal Shield Invisibility Mirror Image
Spell Temporal 1.3 No Congeal Time Temporal Shield Time Prison Essence of Speed
Spell Aether 1.3 Yes Aether Beam Aether Breach Aether Avatar Pure Aether
Spell Wildfire 1.3 Yes Blastwave Burning Wake Cleansing Flames Wildfire
Spell Stone 1.3 Yes Earthen Missiles Body of Stone Earthquake Crystalline Focus
Spell Ice 1.3 Yes Freeze Frozen Ground Shatter Uttercold
Spell Storm 1.3 Yes Nova Shock Hurricane Tempest
Spell Meta 1.3 Yes Disperse Magic Spellcraft Energy Alteration Metaflow
Type Name Mastery Locked Talents
Spell Conveyance 1.3 No Phase Door Teleport Displacement Shield Probability Travel
Spell Divination 1.3 No Arcane Eye Keen Senses Vision Premonition
Spell Aegis 1.3 No Arcane Reconstruction Shielding Arcane Shield Aegis
Cunning Survival 1.0 Yes Heightened Senses Device Mastery Track Danger Sense


Classes with a non-white background need to be unlocked or may have other requirements
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator