Spell (category type)
Contents
[hide]- 1 Objects
- 2 Acid Alchemy
- 3 Advanced Necrotic Minions
- 4 Advanced Golemancy
- 5 Aegis
- 6 Aether
- 7 Air
- 8 Animus
- 9 Arcane
- 10 Conveyance
- 11 Deeprock
- 12 Divination
- 13 Earth
- 14 Eradication
- 15 Eldritch Shield
- 16 Eldritch Stone
- 17 Energy Alchemy
- 18 Enhancement
- 19 Explosive Admixtures
- 20 Fire
- 21 Fire Alchemy
- 22 Frost Alchemy
- 23 Golemancy
- 24 Grave
- 25 Ice
- 26 Meta
- 27 Necrosis
- 28 Necrotic Minions
- 29 Nightfall
- 30 Phantasm
- 31 Shades
- 32 Staff Combat
- 33 Stone
- 34 Stone Alchemy
- 35 Storm
- 36 Temporal
- 37 Water
- 38 Wildfire
Objects
Command Staff | ||
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Game Version | - | |
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Category Type | Spell | |
Category | other | |
Requirements | Must be wielding a staff | |
Use Mode | activated | |
Cost | - | |
Range | personal | |
Cooldown | 5 | |
Travel Speed | Instantaneous | |
Use Speed | 1 turn | |
Description | Alter the flow of energies through a staff.
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Acid Alchemy
Acid Infusion | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Acid Alchemy | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | When you throw your alchemist bombs, you infuse them with explosive acid that can blind.
In addition all acid damage you do is increased by 5–25%cTS. Only one of Flame Infusion, Frost Infusion and Acid Infusion can be active. |
Caustic Golem | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Acid Alchemy | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | While Acid Infusion is active, the explosions from Throw Bomb will coat your golem in acid for a duration of 2–10cS as (0.03 * Spellpower * Talent Level) varies from 0–8.
While coated, any melee hit against your golem has a chance to trigger a radius 4 cone of acid towards the attacker that does [5]120cTSpD Acid damage to all caught inside. (This can only happen once per turn.) The triggering chance is 20–55%cL:100% as (0.03 * Spellpower * Talent Level) varies from 0–8. The effects increase with your talent level and with the Spellpower and damage modifiers of your golem. |
Caustic Mire | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Acid Alchemy | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 50 Mana | |
Range | 7 | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | A radius 3 pool of acid spawns at the target location, doing [7]60cTSpD Acid damage each turn for 6–10cTS turns.
All creatures caught in the mire will also suffer a 10–40%cTL:100% slowness effect. The damage will increase with your Spellpower. |
Dissolving Acid | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Acid Alchemy | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 45 Mana | |
Range | 10 | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Acid erupts all around your target, dealing [25]320cTSpD acid damage.
The acid attack is extremely distracting, and may remove up to 1–3cTS:log beneficial physical or mental temporary effects or mental sustains (depending on the Spell Save of the target). The damage and chance to remove effects will increase with your Spellpower. |
Advanced Necrotic Minions
Undead Explosion | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Advanced Necrotic Minions | |
Requirements | Level (10,11,12,13,14) Magic (22,24,26,28,30) | |
Use Mode | Activated | |
Cost | 30 Mana | |
Range | 8 | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Minions are only tools. You may dispose of them... Violently.
Makes the targeted minion explode for a percentage of its maximum life in a radius of 1.3–2.7cTS as blight damage. The percentage of maximum life dealt as damage is 0–25%cL:90% as [20]70cTSpD varies from 0–25. Beware! Don't get caught in the blast! (unless you know Dark Empathy) |
Assemble | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Master of Bones | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Every army of undead minions needs its spearhead. To that end you combine 3 skeleton minions into a bone giant with base level equal to that of the summoner, adjusted by (-6)–(+2)cS as Talent Level varies from 0.9–5.
The minions used are selected from the weakest first, and a Lord of Skulls will never be used. At level 3 an eternal bone giant is created instead. At level 6 a heavy bone giant is created instead. Only one bone giant may be active, and casting this spell while one already exists will destroy it and create a new one. |
Sacrifice | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Advanced Necrotic Minions | |
Requirements | Level (18,19,20,21,22) Magic (38,40,42,44,46) | |
Use Mode | Activated | |
Cost | 5 Mana | |
Range | Melee/Personal | |
Cooldown | 25 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Sacrifice a bone giant minion. Using its bones, you make a temporary shield around you that prevents any attacks from doing more than 22.5–16.5%cTL:10% of your total life.
The effect lasts for (4 + [8]20cTSpD) turns. |
Minion Mastery | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Advanced Necrotic Minions | |
Requirements | Level (22,23,24,25,26) Magic (46,48,50,52,54) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Each minion you summon has a chance to be a more advanced form of undead.
The advanced minions are the Vampire, Master Vampire, Grave Wight, Barrow Wight, Dread, and Lich. |
Advanced Golemancy
Life Tap Golem | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Advanced Golemancy | |
Requirements | Have an Alchemist Golem Lvl (10,11,12,13,14) Mag (22,24,26,28,30), | |
Use Mode | Activated | |
Cost | 25 Mana | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | 1 turn | |
Description | You tap into your golem's life energies to replenish your own. Drains (70 + [15]450cTSpD) life.
This talent's actual name is just "Life Tap", but there's already another talent with that name, so the name had to be changed for this wiki page. |
Gem Golem | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Advanced Golemancy | |
Requirements | Level (14,15,16,17,18) Magic (14,16,18,20,22) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Insert a pair of gems into your golem, providing it with the gem bonuses and changing its melee attack damage type. The damage type of any particular melee attack will be randomly chosen from among the equipped gems.
You may remove the gems and insert different ones; this does not destroy the gems you remove. Gem level usable: (Raw Talent Level) Gem changing is done in the golem's inventory. |
Supercharge Golem | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Advanced Golemancy | |
Requirements | Level (18,19,20,21,22) Magic (38,40,42,44,46) | |
Use Mode | Activated | |
Cost | 20 Mana | |
Range | Melee/Personal | |
Cooldown | 24–20cTL:0 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You activate a special mode of your golem, causing it to regenerate (60 + [15]450cTSpD) life over 7 turns.
If your golem was dead, it is instantly brought back to life with 27–55%cTL:100% life. While supercharged, your golem is enraged and deals 25% more damage. |
Runic Golem | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Advanced Golemancy | |
Requirements | Level (22,23,24,25,26) Magic (46,48,50,52,54) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Increases your golem's life, mana and stamina regeneration rates by (Raw Talent Level).
At raw talent levels 1, 3 and 5, the golem also gains a new rune slot. Even without this talent, Golems start with three rune slots. |
Aegis
Arcane reconstruction | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Aegis | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 25 Mana | |
Range | Melee/Personal | |
Cooldown | 16 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Imbues your body with arcane forces, reconstructing it to a default state, healing for (40 + [10]520cTSpD) life.
The life healed will increase with your Spellpower. |
Note: Can crit - applying more healing according to your critical chance(spell) and critical multiplier.
Shielding | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Aegis | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 40 Mana | |
Range | Melee/Personal | |
Cooldown | 14 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Surround yourself with strengthening arcane forces.
Every damage shield, time shield, displacement shield, and disruption shield affecting you has its power increased by (20 + [5]400cTSpD / 10)%. At level 5, it also increases the duration of all shields by 1 turn. The shield value will increase with your Spellpower. |
Arcane Shield | ||
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Game Version | 1.4.4 | |
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Category Type | Spell | |
Category | Aegis | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Sustained | |
Cost | 50 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Surround yourself with protective arcane forces.
Each time you receive a direct heal (not a life regeneration effect), you automatically get a damage shield that is proportional to the heal value for 3 turns. This will replace an existing damage shield if the new shield value and duration would be greater than or equal to the old. The strength of the damage shield as a percentage of the heal value is 20–55.4%cL:100% as combat spell damage varies from 0–354. The shield value will increase with your Spellpower. Note: Combat spell damage here is defined as: [5]500cTSpD |
Aegis | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Aegis | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 50 Mana | |
Range | Melee/Personal | |
Cooldown | 25 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Release arcane energies into any magical shield currently protecting you, further charging it by (40 + [5]500cTSpD / 10)% of its max absorb value.
It will affect at most 3–7cTS:log shield effects. Affected shields are: Damage Shield, Time Shield, Displacement Shield, and Disruption Shield. The charging will increase with your Spellpower. |
Aether
Aether Beam | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Aether | |
Requirements | Level (10,11,12,13,14) Magic (22,24,26,28,30) | |
Use Mode | Activated | |
Cost | 20 Mana | |
Range | 6 | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You focus the aether into a spinning beam of arcane energies, doing [20]150cTSpD arcane damage in a radius of 3 squares with a 25% chance to silence any creature it pierces.
The beam will also damage its epicenter each turn for 10% of the damage (but it will not silence). The beam spins with incredible speed (1600%). The damage will increase with your Spellpower. |
Aether Breach | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Aether | |
Requirements | Level (14,15,16,17,18) Magic (14,16,18,20,22) | |
Use Mode | Activated | |
Cost | 50 Mana | |
Range | 7 | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Rupture reality to temporarily open a passage to the aether, triggering 3.3–4.7cTS random arcane explosions in the target area.
Each explosion does [20]180cTSpD arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. |
Aether Avatar | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Aether | |
Requirements | Level (18,19,20,21,22) Magic (38,40,42,44,46) | |
Use Mode | Activated | |
Cost | 60 Mana | |
Range | 10 | |
Cooldown | 37–25cTL:15 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Fill yourself with aether forces, completely surrounding your body for 5–9cTL:15 turns.
While active, you can only cast arcane or aether spells, your cooldown for them is divided by 3, your arcane damage is increased by 25%, your Disruption Shield can be used at any time, and your maximum mana is increased by 33%. |
Pure Aether | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Aether | |
Requirements | Level (22,23,24,25,26) Magic (46,48,50,52,54) | |
Use Mode | Sustained | |
Cost | 50 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Surround yourself with Pure Aether, increasing all your arcane damage by (2 * Raw Talent Level)% and ignoring 17–50%cTL:100%,raw arcane resistance of your targets.
At level 5 it allows Aegis spells to be used while in Aether Avatar form. |
Air
Lightning | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Air | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 10 Mana | |
Range | 10 | |
Cooldown | 3 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Conjures up mana into a powerful beam of lightning, doing ([20]350cTSpD / 3) to [20]350cTSpD damage
The damage will increase with your Spellpower. |
Chain Lightning | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Air | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 40 Mana | |
Range | 10 | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Invokes a forking beam of lightning doing ([10]250cTSpD / 3) to [10]250cTSpD damage and forking to another target.
It can hit up to 4–8cTS:log targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. |
Feather Wind | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Air | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Sustained | |
Cost | 10 Mana | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | A gentle wind circles around the caster, increasing carrying capacity by [10]110cTSpD and increasing defense against projectiles by [4]30cTSpD.
At level 4 it also makes you levitate slightly above the ground, allowing you to ignore some traps. At level 5 it also grants 5–25%cTS:0.75P movement speed and removes (2.5 * Talent Level) fatigue. |
Thunderstorm | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Air | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 100 Mana | |
Range | 6 | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Conjures a furious, raging lightning storm with that follows you as long as this spell is active.
Each turn, a random lightning bolt will hit up to (Talent Level) of your foes within a range of 6, dealing 1 to [15]80cTSpD damage in a ball of radius 1 centered on each target. This powerful spell will drain (1.5 * Raw Talent Level) mana with each hit. The damage will increase with your Spellpower. |
Animus
Soul Leech | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Animus | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Each time you or your undead minions deal damage to a creature you apply Soul Leech to them.
If a creature dies with this effect active, you steal its soul. Strong creatures and bosses are so overflowing with soul power that you steal a fragment of their soul every few turns:
Also increases your maximum souls capacity by 2–8cTS . |
Consume Soul | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Animus | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 1 Soul | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Consume a soul whole to rebuild your body, healing you for (20 + [40]450cTSpD) and generating (10 + [40]180cTSpD) mana.
If used below 1 life the surge increases your spellpower by 15–50cTS for 10 turns. The heal and mana increases with your Spellpower. |
Torture Souls | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Animus | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 40 Mana | |
Range | Melee/Personal | |
Cooldown | 18 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Unleash dark forces to all foes in sight that are afflicted by Soul Leech, dealing [30]300cTSpD frostdusk damage to them and tearing apart their souls.
This returns up to 1–5cTS souls to you (one for each foe hit). The damage increases with your Spellpower.
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Reaping | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Animus | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | You draw constant power from the souls you hold within your grasp.
If you hold at least 2, your mana regeneration is increased by 0.5–3cTS per turn. If you hold at least 5, your spellpower is increased by 10–40cTS. If you hold at least 8, all your resistances are increased by 5–10cTL:20. |
Arcane
Manathrust | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Arcane | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 10 Mana | |
Range | 10 | |
Cooldown | 3 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Conjures up mana into a powerful bolt doing [20]230cTSpD arcane damage.
At level 3, it becomes a beam. The damage will increase with your Spellpower. |
Arcane Power | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Arcane | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 25 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Your mastery of magic allows you to enter a state of deep concentration, increasing your Spellpower by 5–20cTS:0.75P and arcane resistance by (5 + [10]500cTSpD / 18)%. |
Arcane Vortex | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Arcane | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 35 Mana | |
Range | 10 | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Creates a vortex of arcane energies on the target for 6 turns. Each turn the vortex will look for another foe in sight and fire a manathrust doing ([20]340cTSpD / 6) arcane damage to all foes in line.
If no foes are found, the target will take 150% more arcane damage. If the target dies, the vortex explodes, releasing all remaining damage in a radius 2 ball of arcane force. The damage will increase with your Spellpower. |
Disruption Shield | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Arcane | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | 10 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Surround yourself with arcane forces, disrupting any attempts to harm you and instead generating mana.
Generates (3 - [10]200cTSpD / 100) mana (minimum 0.5) per damage point taken. The Shielding talent affects this ratio. If your mana is brought too high by the shield, it will de-activate and the chain reaction will release a deadly arcane storm around you with radius 3 for 10 turns, dealing 10% of the damage absorbed over the sustain's duration each turn, up to a maximum total damage of (2 * Max Mana Before Sustains). While the arcane storm rages, you also gain (50 + [10]500cTSpD / 10)% arcane resistance. Only usable when below 25% mana. The mana generated per damage received decreases with your Spellpower. |
Conveyance
Phase Door | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Conveyance | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 10 Mana | |
Range | 4–13.4cL:40 as [10]15cTSpD varies from 0–9.4 | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Teleports you randomly within a small range of up to 4–13.4cL:40 as [10]15cTSpD varies from 0–9.4.
At effective level 4, it allows you to specify which creature to teleport. At effective level 5, it allows you to choose the target area (radius 6–2cTL:0). If the target area is not within line of sight, there is a 35% chance the spell will fizzle. The range will increase with your Spellpower. |
Teleport | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Conveyance | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 20 Mana | |
Range | 100 + Spellpower | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Teleports you randomly within a large range (100 + Spellpower), with a minimum range of 15.
At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 19–15cTL:0). |
Displacement Shield | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Conveyance | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 40 Mana | |
Range | 8 | |
Cooldown | 35 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | This intricate spell erects a space distortion around the caster that is linked to another distortion, placed around a target.
Any time the caster should take damage, there is a (40 + 5 * Talent Level)% chance that it will instead be warped by the shield and hit the designated target. Once the maximum damage (50 + [20]400cTSpD) is absorbed, the time runs out ( (10 + 3 * Talent Level) turns up to a maximum of 25), or the target dies, the shield will crumble. |
Probability Travel | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Conveyance | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 200 Mana | |
Range | 4–20cS as (0.06 * Spellpower * Talent Level) varies from 0–16 | |
Cooldown | 40 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | When you hit a solid surface, this spell tears down the laws of probability to make you instantly appear on the other side.
Teleports up to a range of 4–20cS as (0.06 * Spellpower * Talent Level) varies from 0–16. After a successful probability travel you are left unstable, unable to do it again for a number of turns equal to (4.5 - 0.5 * Raw Talent Level)% of the number of tiles you blinked through. The range will improve with your Spellpower. |
Deeprock
Deeprock Form | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Deeprock | |
Requirements | Level (10,11,12,13,14) Magic (22,24,26,28,30) | |
Use Mode | Active | |
Cost | 15 equilibrium, 60 mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | You call upon the very core of the world, harnessing its power to transform your body.
For %d turns you become a Deeprock Elemental, gaining two size categories. This increases your Physical damage by 5 + [10]250cTSpD/10 and Physical damage penetration by 6.6–13cTL:100, and armour by 7.3–11.5cTS:0.75P. The effects increase with spellpower. |
Volcanic Rock | ||
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Game Version | 1.4.9 | |
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Category Type | Spell | |
Category | Deeprock | |
Requirements | Level (14,15,16,17,18) Magic (14,16,18,20,22) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | When you turn into a Deeprock elemental your Arcane damage is increased by 5 + [10]250cTSpD/10, Arcane damage penetration by 6.6–13cTL:100 and you gain the power to invoke volcanos. |
Boulder Rock | ||
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Game Version | 1.4.9 | |
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Category Type | Spell | |
Category | Deeprock | |
Requirements | Level (18,19,20,21,22) Magic (38,40,42,44,46) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | When you turn into a Deeprock elemental your Nature damage is increased by 5 + [10]250cTSpD/10, Nature damage penetration by 6.6–13cTL:100 and you gain the power to throw boulders. |
Mountainhewn | ||
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Game Version | 1.4.9 | |
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Category Type | Spell | |
Category | Deeprock | |
Requirements | Level (22,23,24,25,26) Magic (46,48,50,52,54) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | While in deeprock form, you become indomitable, granting you 0.27–0.55cTL:1 resistance to cuts, poisons, diseases and stuns.
At level 5 and higher, while Deeprock Form is active, all incoming damage is applied against physical resistance instead of the normal resistance type. |
Divination
Arcane Eye | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Divination | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 15 Mana | |
Range | 100 (does not requires line of sight to target square) | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Summons an ethereal magical eye at the designated location that lasts for (10 + 3 * Talent Level) turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 5–9cTS range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. |
Notes:
- This can be used to scout inside vaults
Keen Senses | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Divination | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 40 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You focus your senses, getting information from moments in the future.
Improves your capacity to see invisible foes by [2]45cTSpD, to see through stealth by [2]20cTSpD, and to perform a critical spell cast by [2]12%cTSpD. The effects will improve with your Spellpower. |
Vision | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Divination | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 20 Mana | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Form a map of your surroundings in your mind in a radius of (5 + [2]12cTSpD). |
Premonition | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Divination | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | 120 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Echoes of the future flash before your eyes, allowing you to sense some incoming attacks.
If the attack is not physical, you will erect a temporary shield that reduces all damage of this type by (10 + [2]25cTSpD)% for 5 turns. This effect can only happen once every 5 turns, and happens before damage is taken. The bonus will increase with your Spellpower. |
Earth
Pulverizing Auger | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Earth | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 15 Mana | |
Range | 3–7cTS (maximum 10) | |
Cooldown | 6 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Fire a powerful beam of stone shattering forces, digging out up to 1–5cTS:log walls in its path.
The beam also affects any creatures in its path, dealing [30]300cTSpD physical damage to all. The damage will increase with your Spellpower. |
Stone Skin | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Earth | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | The caster's skin grows as hard as stone, granting a [10]23cTSpD bonus to Armour.
The bonus to Armour will increase with your Spellpower. |
Mudslide | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Earth | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 40 Mana | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Conjures a mudslide, dealing [10]250cTSpD physical damage in a radius of 4–8cTS. Any creatures caught inside will be knocked back.
The damage will increase with your Spellpower. |
Stone wall | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Earth | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 50 Mana | |
Range | 7 | |
Cooldown | 40 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Entomb yourself in a wall of stone for (2 + [5]12cTSpD) turns (maximum 25).
At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer [20]250cTSpD physical damage. Duration and damage will improve with your Spellpower. |
Eradication
Boneyard | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Eradication | |
Requirements | Level (10,11,12,13,14) Magic (22,24,26,28,30) | |
Use Mode | Activated | |
Cost | 30 Mana, 1 Soul | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Spawn a boneyard of radius 5 around you that lasts for 8 turns.
Any foes inside gain the brittle bones effect, reducing their physical resistance by 5–15%cTS and making all cooldowns 10–30%cTS longer. When one of your minions stands in the boneyard they gain 10–55cTS more physical and spell power. At level 5 when a minion dies inside the boneyard it has a 1–9%cTS chance to resurrect instantly. This effect may only happen once per minion. |
To The Grave | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Eradication | |
Requirements | Level (14,15,16,17,18) Magic (14,16,18,20,22) | |
Use Mode | Activated | |
Cost | 28 Mana, 1 Soul | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Teleport all foes in radius 3–9cTS to your boneyard, as close to its center as possible.
Up to 1–5cTS ghouls or skeletons are created around them by the boneyard, without any additional soul cost, but they only last 5 turns. |
Impending Doom | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Eradication | |
Requirements | Level (18,19,20,21,22) Magic (38,40,42,44,46) | |
Use Mode | Activated | |
Cost | 50 Mana, 1 Soul | |
Range | 7 | |
Cooldown | 25 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Your target's doom draws near. Its healing factor is reduced by 80%, and it will take frostdusk damage over 10 turns.
The total damage dealt is the lower of...
This spell is so powerful that every 3 turns it tears a part of the target's soul, generating one soul for you. The damage will increase with your Spellpower. |
Eternal Night | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Eradication | |
Requirements | Level (22,23,24,25,26) Magic (46,48,50,52,54) | |
Use Mode | Sustained | |
Cost | 50 Mana, 2 Souls | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Surround yourself with Frostdusk, increasing all your darkness and cold damage by 2.5–10%cTS and ignoring 20–50%cTL:60% of the darkness and cold resistance of your targets.
At the end of each turn if you are below 1 life you are healed for 3–8%cTL:60% of all damage you dealt. |
Eldritch Shield
Eldritch blow | ||
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Game Version | 1.5.5 | |
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Category Type | Spell | |
Category | Eldritch shield | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 10 Mana + 3 Equilibium | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Channel eldritch forces into a melee attack, hitting the target with your weapon and shield for (60%–[50]300cTSpD%)cTWD arcane damage.
If either attack hits, the target will be stunned for 2.5–4.5cTS turns. The chance for the attack to stun increases with your Physical Power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save. Damage increases with Spellpower. |
Eldritch infusion | ||
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Game Version | 1.5.5 | |
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Category Type | Spell | |
Category | Eldritch shield | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | sustained | |
Cost | 50 Mana + 15 Equilibium | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Imbues your shields with arcane power, dealing [15]40cTSpD arcane damage with each melee strike and (0.7 * [15]40cTSpD) arcane damage when hit.
The damage will increase with Spellpower. |
Eldritch fury | ||
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Game Version | 1.5.5 | |
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Category Type | Spell | |
Category | Eldritch shield | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 30 Mana + 20 Equilibium | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Channel eldritch forces into a ferocious melee attack, hitting the target three times with your shields doing 60–160%cTWD Nature damage.
If any of the attacks hit, the target will be dazed for 4–8cTS turns. The chance for the attack to daze increases with you Physical Power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save. |
Eldritch slam | ||
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Game Version | 1.5.5 | |
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Category Type | Spell | |
Category | Eldritch shield | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 30 Mana + 10 Equilibium | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Slam your shield on the ground creating a shockwave.
You perform a melee attack for 130–260%cTWD Arcane damage against everyone within radius 2–6cTS. |
Eldritch Stone
Stone spikes | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Eldritch stone | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Active | |
Cost | 8 equilibrium, 20 mana | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Stony spikes erupt from the ground in a 4.7–5.8cTS radius cone. Creatures caught in the area will be cut for [50]250cTSpD Physical damage dealt over 6 turns. The damage increases with your Spellpower, and the chance to apply the detrimental effect(s) improves with Spellpower or Physical Power, whichever is greater. |
Poisoned spikes | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Eldritch stone | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Coats your stone spikes with insidious poison, dealing [10]200cTSpD total nature damage over 6 turns while reducing all healing by [30]50cTSpD% or [30]50cTPD%.
The damage increases with Spellpower and the chance to poison and healing reduction increases with either Spellpower or Physical Power, whichever is greater. |
Eldritch spikes | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Eldritch stone | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Imbues your stone spikes with arcane forces, dealing [10]180cTSpD Arcane damage and silencing each target hit for 3–8cTL:12 turns.
The damage increases with Spellpower and the chance to silence increases with either Spellpower or Physical Power, whichever is greater. |
Impaling spikes | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Eldritch stone | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Your stone spikes grow in length, instantly dealing [10]200cTSpD Physical damage and disarming targets hit for 3–8cTL:12 turns.
The damage increases with Spellpower and the chance to disarm increases with either Spellpower or Physical Power, whichever is greater. |
Energy Alchemy
Lightning Infusion | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Energy Alchemy | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | When you throw your alchemist bombs, you infuse them with lightning damage that can daze your foes.
In addition all lightning damage you do is increased by 5–25%cTS. |
Dynamic Recharge | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Energy Alchemy | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | While Lightning Infusion is active, explosions from your Throw Bomb energize your golem.
All talents on cooldown on your golem have 20–75%cTL:100% chance to be reduced by 1. At talent levels greater than 6, the cooldowns will be reduced by 2 turns. |
Thunderclap | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Energy Alchemy | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 40 Mana | |
Range | 3–8cTS | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | By crushing an alchemist gem you generate a thunderclap in a cone of radius 3–8cTS dealing [10]250cTSpD damage, split evenly between physical damage and lightning damage.
All creatures caught inside are knocked back and disarmed for a duration of 2–7cS as (0.03 * Spellpower * Talent Level) varies from 0–8. The duration and damage will increase with your Spellpower. |
Living Lightning | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Energy Alchemy | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | 100 Mana | |
Range | 1–4cTL:6 | |
Cooldown | 40 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Infuse your body with lightning energy, bolstering your movement speed by +5–15%cTS:0.9P.
Each turn, a foe within range 1–3cTL:6 will be struck by lightning and be dealt [10]70cTSpD Lightning damage. In addition, damage to your health will energize you. At the start of each turn in which you have lost at least 20% of your maximum life since your last turn, you will gain (50 + 0.1 * [5]500cTSpD)% of a turn. The effects increase with your Spellpower. |
Enhancement
Fiery hands | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Enhancement | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 40 Mana | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Engulfs your hands (and weapons) in a sheath of fire, dealing [5]40cTSpD fire damage per melee attack and increasing all fire damage dealt by [5]14%cTSpD.
Each hit will also regenerate (Talent Level / 3) stamina. The effects will increase with your Spellpower. |
Earthen Barrier | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Enhancement | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 45 Mana | |
Range | Melee/Personal | |
Cooldown | 25 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Hardens your skin with the power of earth, reducing physical damage taken by [10]60%cTSpD for 10 turns.
Damage reduction will increase with your Spellpower. |
Shock Hands | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Enhancement | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Sustained | |
Cost | 40 Mana | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Engulfs your hands (and weapons) in a sheath of lightning, dealing [3]20cTSpD lightning damage with a chance to daze (25%) per melee attack and increasing all lightning damage dealt by [5]14%cTSpD.
Each hit will also regenerate (Talent Level / 3) mana. The effects will increase with your Spellpower. |
Inner Power | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Enhancement | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | 75 Mana | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You concentrate on your inner self, increasing all your stats by [2]10cTSpD.
The stat increase will improve with your Spellpower. |
Explosive Admixtures
Throw Bomb | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Explosive Admixtures | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 5 Mana | |
Range | 5–9cTS:raw | |
Cooldown | 4 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Imbue an alchemist gem with an explosive charge of mana and throw it.
The gem will explode for [15]150cTSpD physical damage in a radius of 1, with effective spellpower equal to the average of your spellpower and the gem's spellpower (20/35/50/65/70 per tier). Each kind of gem will also provide a specific effect. |
Alchemist Protection | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Explosive Admixtures | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Grants (20 * Raw Talent Level)% protection to you and your golem against the damage of your Throw Bomb and Shockwave Bomb, and against external elemental damage (fire, cold, lightning and acid) by (3 * Raw Talent Level)%.
Other friendly creatures are also protected against your Throw Bomb, but not against Shockwave Bomb. At talent level 5, the protection will prevent all side effects of your bombs too. |
Explosion Expert | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Explosive Admixtures | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Your Throw Bomb now affects an area of radius 2–6cTS:raw.
Explosion damage may increase by (100 / (6 - Raw Talent Level) )% if the explosion is not contained, to ( 194 * Log10(2 * Radius + 1) / (6 - Raw Talent Level) )% if the area of effect is confined. |
Shockwave Bomb | ||
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Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Explosive Admixtures | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 32 Mana | |
Range | 5–9cTS:raw | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Crush together two alchemist gems, making them extremely unstable.
You then throw them to a target area of radius 2, where they explode on impact, dealing [15]120cTSpD physical damage, based on the average of your spellpower and the gem's spellpower (20/35/50/65/70 per tier), and knocking back any creatures in the blast radius. Each kind of gem will also provide a specific effect. |
Fire
Flame | ||
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Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Fire | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 12 Mana | |
Range | 10 | |
Cooldown | 3 | |
Travel Speed | 20 | |
Use Speed | - | |
Description | Conjures up a bolt of fire, setting the target ablaze and doing [25]290cTSpD fire damage over 3 turns.
At level 5, it will create a beam of flames. The damage will increase with your Spellpower. |
Flameshock | ||
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Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Fire | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Conjures up a cone of flame with radius 4–8cTS:raw. Any targets caught in the area will suffer Burning Shock, stunning them and dealing [10]250cTSpD fire damage over 3–7cTS:raw turns.
The damage will increase with your Spellpower. |
Fireflash | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Fire | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 40 Mana | |
Range | 7 | |
Cooldown | 8 | |
Travel Speed | 4 | |
Use Speed | - | |
Description | Conjures up a bolt of fire that moves toward the target and explodes into a flash of fire, doing [28]328cTSpD fire damage in a radius of 2–6cTS:raw.
The damage will increase with your Spellpower. |
Inferno | ||
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Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Fire | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 100 Mana | |
Range | 10 | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Raging flames burn foes and allies alike, doing [15]80cTSpD fire damage in a radius of 5 each turn for 6–10cTS turns.
The damage will increase with your Spellpower. |
Fire Alchemy
Flame Infusion | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Fire Alchemy | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | When you throw your alchemist bombs, you infuse them with flames that burn for a few turns.
In addition all fire damage you do is increased by 5–25%cTS. Only one of Flame Infusion, Frost Infusion and Acid Infusion can be active. |
Smoke Bomb | ||
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Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Fire Alchemy | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | (82 - 10 * Talent Level) Mana | |
Range | 6 | |
Cooldown | 34 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Throw a smoke bomb, blocking everyone's line of sight. The smoke will last for a duration of 2–10cS as (0.03 * Spellpower * Talent Level) varies from 0–8.
If a creature inside is a victim of fire burns the smoke will be consumed instantly, and the burning effect will be replicated on all foes within the smoke that were not already burning. The replicated burns will have their durations increased by 1/3 of the Smoke Bomb's normal duration. |
Fire Storm | ||
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Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Fire Alchemy | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 70 Mana | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | A furious fire storm rages around the caster, doing [5]120cTSpD fire damage in a radius of 3 each turn for a duration of 5–12.67cS as (0.05 * Spellpower + Talent Level) varies from 0–7.66.
You closely control the firestorm, preventing it from harming your party members. |
Body of Fire | ||
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Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Fire Alchemy | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | 250 Mana | |
Range | 6 | |
Cooldown | 40 | |
Travel Speed | 2.4 | |
Use Speed | - | |
Description | Turn your body into pure flame, increasing your fire resistance by [5]45%cTSpD, burning any creatures attacking you for [5]25cTSpD fire damage, and projecting up to (Talent Level) random slow-moving fire bolts per turns at each enemy in sight, doing [15]70cTSpD fire damage with each bolt.
The projectiles will safely pass through your friends without harming them. This powerful spell drains (0.1 * Raw Talent Level) mana while active. |
Frost Alchemy
Frost Infusion | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Frost Alchemy | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | When you throw your alchemist bombs, you infuse them with cold damage that can freeze your foes.
In addition all cold damage you do is increased by 5–25%cTS. Only one of Flame Infusion, Frost Infusion and Acid Infusion can be active. |
Ice Armour | ||
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Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Frost Alchemy | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | While Frost Infusion is active, explosions from your Throw Bomb deposit a layer of ice on your golem for a duration of 2–10cS as (0.03 * Spellpower * Talent Level) varies from 0–8.
This ice provides your golem with [10]25cTSpD additional armour, melee attacks against it deal [5]70cTSpD Cold damage to the attacker, and 50% of its damage is converted to Cold. The effects increase with your talent level and with the Spellpower and damage modifiers of your golem. |
Flash Freeze | ||
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Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Frost Alchemy | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Invoke a blast of cold all around you with a radius of 2–6cTS, doing [10]250cTSpD Cold damage and freezing enemies to the ground for a duration of 2–10cS as (0.03 * Spellpower * Talent Level) varies from 0–8.
Affected creatures can still act, but cannot move. The duration will increase with your Spellpower. |
Ice Core | ||
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Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Frost Alchemy | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | 100 Mana | |
Range | 6 | |
Cooldown | 40 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Turn your body into pure ice, increasing your Cold damage affinity by 5–20%cTL:50% and your physical resistance by [5]45%cTSpD.
All direct critical hits (physical, mental, spells) against you have a 10–50%cTS lower Critical multiplier (but always do at least normal damage). The effects increase with your Spellpower. |
Golemancy
Refit Golem | ||
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Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Golemancy | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 10 Mana | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Take care of your golem:
Notes:
|
Golem Power | ||
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Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Golemancy | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Improves your golem's proficiency with weapons, increasing its accuracy, physical power and damage.
The bonus is equivalent to investing the same number of raw talent points in Combat Accuracy, Staff Mastery, Weapons Mastery, Dagger Mastery and Exotic Weapons Mastery for your golem. |
Golem Resilience | ||
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Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Golemancy | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Improves your golem's armour training and damage resistance.
At raw talent level 3, increases armour, armour hardiness, and reduces the chance of being critically hit as if the equivalent number of talent points were invested in Heavy Armour Training. For raw talent levels above or below 3, the bonus to armour is adjusted by ±1.4, armour hardiness by ±5%, and the reduction in critical hit chance by ±1.9% per level. Increases damage resistance as if the equivalent number of raw talent points were invested in Thick Skin. Increases healing factor by (10 + Raw Talent Level)%. The golem can always use any kind of armour, including massive armours. |
Invoke Golem | ||
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Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Golemancy | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 10 Mana | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You invoke your golem to your side, granting it a temporary melee power increase of [15]50cTSpD for 5 turns. |
Golem Portal | ||
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Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Golemancy | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 40 Mana | |
Range | Melee/Personal | |
Cooldown | 14–10cTL:0 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Teleport to your golem, while your golem teleports to your location. Your foes will be confused, and those that were attacking you will have a (25 + 15 * Raw Talent Level)% chance to target your golem instead. |
Grave
Black Ice | ||
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Game Version | 1.7.0 | |
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Category Type | Spell | |
Category | Grave | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 7 Mana | |
Range | 10 | |
Cooldown | 4 | |
Travel Speed | instantaneous | |
Use Speed | Spell | |
Description | Summon an icy spike directly on a foe, impaling it for [20]250cTSpD cold damage.
At level 5 it hits all foes in range 1 around the target. Any creature hit will take FLOOR(10–30cTS%} more damage from your necrotic minions for 3 turns. The damage will increase with your Spellpower. |
Chill of the Tomb | ||
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Game Version | 1.7.0 | |
---|---|---|
Category Type | Spell | |
Category | Grave | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 30 Mana | |
Range | 7 | |
Cooldown | 8 | |
Travel Speed | 400% | |
Use Speed | Spell | |
Description | Conjures up a bolt of cold that moves toward the target and explodes into a chilly circle of death, doing [28]280cTSpD cold damage in a radius of 2–6cTS.
Necrotic minions caught in the blast do not take damage but are instead coated with a thin layer of ice, reducing all damage they take by 5–25cTS for 4 turns. The damage will increase with your Spellpower. |
Corpselight | ||
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Game Version | 1.7.0 | |
---|---|---|
Category Type | Spell | |
Category | Grave | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 20 Mana & 1 SOUL (2 with Grave Mistake passive) | |
Range | 7 | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | You summon a corpselight that radiates cold for 7 turns in radius 3.
Every turn all foes inside take [30]400cTSpD/7 cold damage. Anytime you cast a spell inside your corpselight's area it grows by one stack, each stack giving +1 radius and +10% damage. The corpselight can gain at most FLOOR(3–7.5cTS) stacks and the radius will never extend beyond 10. If cast while under 1 life it spawns with 3 stacks. The damage will increase with your Spellpower. |
Grave Mistake | ||
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Game Version | 1.7.0 | |
---|---|---|
Category Type | Spell | |
Category | Grave | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Upon expiring the corpselight implodes, pulling in all foes towards its center and dealing [40]250cTSpD cold damage.
The damage is increased by +10% per stack. The damage will increase with your Spellpower.
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Ice
Freeze | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Water | |
Requirements | Level: (4, 5, 6, 7, 8)
(20, 22, 24, 26, 28) Mag | |
Use Mode | activated | |
Cost | 14 Mana | |
Range | 10 | |
Cooldown | 8-12 (increases with talent_raw) | |
Travel Speed | Instantaneous | |
Use Speed | 1 turn | |
Description | Condenses ambient water on a target, freezing it for (2 + talent_level_raw) turns and damaging it for ((12-180) * (5 + talent_level_raw) / 5).
The damage will increase with your Spellpower. Note that stun immunity also protects against the freezing effect. Targets encased in ice are immune to further negative status effects and resist 40% of incoming damage, which is instead applied to the ice block. |
Frozen Ground | ||
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Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Ice | |
Requirements | Level (14,15,16,17,18) Magic (14,16,18,20,22) | |
Use Mode | Activated | |
Cost | 25 Mana | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Blast a wave of cold all around you with a radius of 2–6cTS, doing [10]280cTSpD cold damage and freezing creatures to the ground for 4 turns.
Affected creatures can still act, but cannot move. For each affected creature that is also wet the cooldown of Shatter decreases by 2. The damage will increase with your Spellpower. |
Shatter | ||
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Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Ice | |
Requirements | Level (18,19,20,21,22) Magic (38,40,42,44,46) | |
Use Mode | Activated | |
Cost | 25 Mana | |
Range | 10 | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Shatter all frozen targets in your line of sight, doing [10]320cTSpD cold damage.
Depending on the target's rank, there will also be an additional effect:
All affected foes will get the wet effect. At most, it will affect (2 + Talent Level) foes. The damage will increase with your Spellpower. |
Uttercold | ||
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Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Ice | |
Requirements | Level (22,23,24,25,26) Magic (46,48,50,52,54) | |
Use Mode | Sustained | |
Cost | 50 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Surround yourself with Uttercold, increasing all your cold damage by (2 * Raw Talent Level)% and ignoring 17–50%cTL:100% cold resistance of your targets
In addition you pierce through iceblocks easily, reducing damage absorbed from your attacks by iceblocks by (20 * Raw Talent Level)%. |
Meta
Disperse Magic | ||
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Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Meta | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 40 Mana | |
Range | 10 | |
Cooldown | 7 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Removes up to 1–5cTS:log magical effects (good effects from foes, and bad effects from friends) from the target.
At level 3, it can be targeted. |
Note: A 'magical effect' has Is: a spell in its tool-tip.
Spellcraft | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Meta | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 80 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You learn to finely craft and tune your spells, reducing all their cooldown by (6.67 * Raw Talent Level)%, up to a maximum of 30%.
In doing so you also can carve a hole in spells that affect an area to avoid damaging yourself. The chance of success is (20 * Raw Talent Level)%. In addition, you hone your damaging spells to spellshock their targets. Whenever you deal damage with a spell you attempt to spellshock them with ([10]320cTSpD / 4) more Spellpower than normal. Spellshocked targets suffer a temporary 20% penalty to damage resistances. |
Energy Alteration | ||
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Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Meta | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Sustained | |
Cost | 80 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Your mastery over magic is so great that you can alter the energy of all damaging spells to suit your needs.
Whenever you deal damage with a spell you attune to the element of that spell for 6 turns, converting 37%–100%cTS of any damage you deal into that element. This effect will not override itself and will only trigger spells directly cast by you, not from damage over time or ground damage effect. |
Metaflow | ||
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Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Meta | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 70 Mana | |
Range | Melee/Personal | |
Cooldown | 50 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Your mastery of the arcane flows allow you to reset the cooldown of 2–7cTS:log of your spells of tier (Talent Level) or less. |
Necrosis
Blurred Mortality | ||
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Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Necrosis | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | The line between life and death blurs for you; you can only die when your life reaches negative (50 * Raw Talent Level + 1–5%cTL:100% * Max Life). |
Across the Veil | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Necrosis | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | The line between life and death blurs for you.
You can only die when you reach negative [30]1000cTStD:Con life but your maximum life is reduced by 0.5 * [30]1000cTStD:Con. When you are below 1 life you gain 6–12%cTS to all resistances. The life amount is based on your Constitution attribute. |
Runeskin | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Necrosis | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | As you continue to attune your body to undeath you reject nature as a whole.
As long as you have no natural infusion on your skin, each rune on it adjusts your minimum negative life by negative 8–30cTS and your spells critical chance by 1–1.8%cTS. |
Spikes of Decrepitude | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Necrosis | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | 10 Mana, 2 Soul | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Each turn you unleash dark powers through your runeskin.
For each rune you have a random foe in sight will be hit by a spike of decrepitude, dealing [5]70cTSpD frostdusk damage. A foe can only be hit by one spike per turn. If your life is below 1, the spikes also reduce all damage done by the targets by 8–25%cTL:50%. Note: this talent will only target enemies within radius 10 (This ability only works if you have 0 infusions on, it is not stated) |
Necrotic Minions
Create Minions | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Necrotic Minions | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 5 Mana | |
Range | Melee/Personal | |
Cooldown | 14 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Fires powerful undead energies through your necrotic aura. For each recent death that happened inside your aura, you will raise an undead minion (up to 1–5cTS:log minions). These minions will be raised within a cone that extends to the edge of your necrotic aura.
The minions level is your level plus -6–2cS as (Talent Level) varies from 0.9–5. Note: Learning this talent will automatically grant you the Necrotic Aura talent as well. |
Aura mastery | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Necrotic Minions | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Your dark power radiates further as you grow stronger. Increases the radius of your necrotic aura by 1–5cTS, and reduces the decay rate of your minions outside the aura by (Raw Talent Level)%, up to a maximum reduction of 7%.
At level 3, necrotic minions inside your aura have a 25% chance to refund their soul on death. If a minion turns into a will o' the wisp then the wisp will have that chance instead. |
Surge of Undeath | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Necrotic Minions | |
Requirements | Level (14,15,16,17,18) Magic (14,16,18,20,22) | |
Use Mode | Activated | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 18 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Sends out a surge of undeath energies into your aura.
All minions inside gain 25% speed for 2–5cTS turns All non-ghoul minions are healed by 12–22%cTS. If you know Call of the Mausoleum, the time remaining to the next free ghoul is reduced by 1–5cTS. If you know Corpse Explosion or Putrescent Liquefaction the duration of those effects are increased by 1–5cTS. All non-undead foes caught inside are dazed for 4–10cTS turns. In addition all your minions (created after you learn this spell) have a passive health regeneration. |
Dark Empathy | ||
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Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Necrotic Minions | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You share your powers with your minions, granting them [15]80%cTSpD of your resistances and saves.
In addition all damage done by your minions to you or your other minions is reduced by (20 * Raw Talent Level)%. The effect will increase with your Spellpower. |
Nightfall
Invoke Darkness | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Nightfall | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 10 Mana | |
Range | 10 | |
Cooldown | 3 | |
Travel Speed | 20 | |
Use Speed | Spell | |
Description | Conjures up a beam of darkness, doing [20]200cTSpD darkness damage.
At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. |
Night Sphere | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Nightfall | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 40 Mana | |
Range | 6 | |
Cooldown | 16 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Dark fumes erupt from the ground in radius 3–4cTS for 5 turns. Any creature entering the circle will receive either a bane of confusion or a bane of blindness.
Only one bane can affect a creature. Banes last for 4.5–6.5cTS turns, and also deal [15]60cTSpD darkness damage. The damage will increase with your Spellpower. |
Erupting Shadows | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Nightfall | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Sustained | |
Cost | 20 Mana | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Shadows engulf your foes, anytime you deal darkness damage to a creature affected by a bane, the bane's duration is increased by 1 turn and the shadows erupt, dealing an additional [30]250cTSpD/5 darkness damage.
The damage can only happen once per turn per creature, the turn increase however always happens. The damage will increase with your Spellpower. |
River of Souls | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Nightfall | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | 30 Mana (only on activation) | |
Range | 7 | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | You summon a river of tortured souls to launch an onslaught of darkness against your foes.
Every turn for 5 turns you launch a projectile towards the designated area that explodes in radius 3–4cTS dealing [20]220cTSpD darkness damage. Each projectile consumes a soul and the spell ends when it has sent 5 projectiles or when you have no more souls to use. The damage will increase with your Spellpower. |
Phantasm
Illuminate | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Phantasm | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 5 Mana | |
Range | Melee/Personal | |
Cooldown | 14 | |
Travel Speed | Instantaneous | |
Use Speed | Spell Speed | |
Description | Creates a globe of pure light within a radius of 6–10cTS that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals [28]180cTSpD light damage. At level 5, the blind duration is extended by 1 turn. |
Phantasmal Shield | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Phantasm | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Sustained | |
Cost | 20 Mana | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Spell Speed | |
Description | The caster is surrounded by a phantasmal shield. If hit in melee, the shield will deal [20]120cTSpD light damage to the attacker.
The damage will increase with your Spellpower. |
Invisibility | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Phantasm | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 35 Mana | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Spell Speed | |
Description | Weave a net of arcane disturbances around your body, removing yourself from the sight of all, granting [10]50cTSpD bonus to invisibility for 7 turns.
While invisible all damage you deal against blinded or dazzled foes is increased by 10–30%cTS (additive with other damage increases). The invisibility bonus will increase with your Spellpower. |
Mirror Image | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Phantasm | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Spell Speed | |
Description | Create a perfect lookalike of your own form made out of pure light near a creature.
This image has 6-14 life and can never take more than 1 damage per creature per turn and is immune to any non direct damage (ground effects, damage over time, ...). Whenever you cast a spell your mirror image will try to duplicate it at the same target for 66% less damage, if possible. If it can, it will lose 1 life, if not it will instead taunt a creature to focus its attention on itself. While the image exists you receive the damage bonus from the Invisibility spell as if you were invisible. This spell can not be cast while a Mirror Image already exists and only in combat. It will disappear after a few turns when outside of combat. |
Shades
Shadow Tunnel | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Shades | |
Requirements | Level (10,11,12,13,14) Magic (22,24,26,28,30) | |
Use Mode | Activated | |
Cost | 25 Mana | |
Range | 10 | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Surround your minions in a veil of darkness. The darkness will teleport them to you, and grant them (20 + [15]60cTSpD)% evasion for 5 turns.
The evasion chance will increase with your Spellpower. |
Curse of the Meek | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Shades | |
Requirements | Level (14,15,16,17,18) Magic (14,16,18,20,22) | |
Use Mode | Activated | |
Cost | 50 Mana | |
Range | 10 | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Reaches through the shadows into quieter places, summoning (Talent Level) harmless creatures.
Those creatures are then cursed with a Curse of Hate, making all hostile foes try to kill them. If the summoned creatures are killed by hostile foes, you have 70% chance to gain a soul. |
Forgery of Haze | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Shades | |
Requirements | Level (18,19,20,21,22) Magic (38,40,42,44,46) | |
Use Mode | Activated | |
Cost | 70 Mana | |
Range | 10 | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Through the shadows, you forge a temporary copy of yourself, existing for 4–8.1cTL:30 turns.
The copy possesses your exact talents and stats. It will have a percentage of your life equal to 20–58%cL:100% as [20]500cTSpD varies from 0–384. All damage dealt by your copy will be multiplied by 40–76%cL:140% as [10]500cTSpD varies from 0–361. |
Frostdusk | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Shades | |
Requirements | Level (22,23,24,25,26) Magic (46,48,50,52,54) | |
Use Mode | Sustained | |
Cost | 50 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Surround yourself with Frostdusk, increasing all your darkness and cold damage by (2 * Raw Talent Level)%, and ignoring 17–50%cTL:100%,raw of the darkness resistance of your targets.
In addition, all darkness damage you take heals you for 17–50%cTL:100% of the damage. |
Staff Combat
Channel Staff | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Staff Combat | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 5 Mana | |
Range | 8 | |
Cooldown | 0 | |
Travel Speed | 20 | |
Use Speed | - | |
Description | Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 40–110cTWD staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff, it gains a 20% damage modifier from your Magic stat. |
Staff Mastery | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Staff Combat | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Increases Physical Power by (10 * Talent Level) and increases weapon damage by (22.4 * √ Talent Level)% when using staves. |
Defensive Posture | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Staff Combat | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Sustained | |
Cost | 20 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Adopt a defensive posture, increasing your Defense and Armour by [10]20cTSpD. |
Blunt Thrust | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Staff Combat | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 12 Mana | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Hit a target for 100–150%cTWD melee damage and stun it for 2–6cTS turns.
Stun chance will improve with Spellpower. At level 5, this attack cannot miss. Note: the no-miss effect only requires that the effective talent level is at least 5, so talent mastery levels and the Adept prodigy can help here. |
Stone
Earthen Missiles | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Stone | |
Requirements | Level (10,11,12,13,14) Magic (22,24,26,28,30) | |
Use Mode | Activated | |
Cost | 10 Mana | |
Range | 10 | |
Cooldown | 6 | |
Travel Speed | 20 | |
Use Speed | - | |
Description | Conjures 2 missile shaped rocks that you target individually at any target or targets in range. Each missile deals ([20]200cTSpD / 2) physical damage, and an additional ([20]200cTSpD / 12) bleeding damage every turn for 5 turns.
At talent level 5, you can conjure one additional missile. The damage will increase with your Spellpower. |
Body of Stone | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Stone | |
Requirements | Level (14,15,16,17,18) Magic (14,16,18,20,22) | |
Use Mode | Sustained | |
Cost | 70 Mana | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | You root yourself into the earth, and transform your flesh into stone. While this spell is sustained, you may not move, and any forced movement will end the effect.
Your stone form and your affinity with the earth while the spell is active has the following effects:
Resistances scale with your Spellpower. |
Earthquake | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Stone | |
Requirements | Level (18,19,20,21,22) Magic (38,40,42,44,46) | |
Use Mode | Activated | |
Cost | 50 Mana | |
Range | 10 | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Causes a violent earthquake that deals [15]80cTSpD physical damage in a radius of 2.5–4.5cTS each turn for 4–8cTS turns, and potentially stuns any and all creatures it affects.
The damage will increase with your Spellpower. |
Crystalline Focus | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Stone | |
Requirements | Level (22,23,24,25,26) Magic (46,48,50,52,54) | |
Use Mode | Sustained | |
Cost | 50 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Concentrate on maintaining a Crystalline Focus, increasing all your physical damage by (2 * Raw Talent Level)% and ignoring 17–50%cTL:100%,raw physical resistance of your targets.
Also raises your physical and magical saves by (5 * Talent Level). |
Stone Alchemy
Create alchemist gems | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Stone Alchemy | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 0 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Carve 40 to 80 alchemist gems out of a natural gemstone. Alchemists gems are used for many other spells, and each gem type creates a different effect. Note: This talent is granted upon learning Stone Alchemy/Extract Gems. It cannot be unlearned by itself, nor can it be improved beyond level 1. |
Extract gems | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Stone Alchemy | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 0 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Extract magical gems from metal weapons and armours. At this skill level you can work with materials up to tier (Raw Talent Level).
Note: Grants the Stone Alchemy/Create Alchemist Gems talent. |
Imbue item | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Stone Alchemy | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 80 Mana | |
Range | Melee/Personal | |
Cooldown | 100 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Imbue a body armor up to tier (Raw Talent Level) with a gem, granting it additional powers. You can only imbue items once, and it is permanent. |
Gem portal | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Stone Alchemy | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 20 Mana | |
Range | Melee/Personal | |
Cooldown | 20 - 2 * Raw Talent Level | |
Travel Speed | Instantaneous | |
Use Speed | 1 | |
Description | Crush 5 alchemists gems into dust to mark impassable terrain next to you. You immediately enter it and appear on the other side of the obstacle, up to 4–20cS grids away as (0.06 * Spell Power * Talent Level) varies from 0–16.
Notes:
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Stone Touch | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Stone Alchemy | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 45 Mana | |
Range | 1–5cTS | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Touch your foe and turn it to stone for 3.6–6.3cTS turns.
Stoned creatures are unable to act or regenerate life, and are very brittle. If a stoned creature is hit by an attack that deals more than 30% of its life, it will shatter and be destroyed. Stoned creatures will gain 20% physical resistance, 50% lightning resistance, and 80% fire resistance. At level 3 the touch will become a beam. This spell may fail against creatures resistant to being stunned, that are specifically immune to stoning or instant kills. Note: the beam effect only requires that the effective talent level is at least 3, so talent mastery levels and the Adept prodigy can help here. |
Storm
Shock | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Storm | |
Requirements | Level (14,15,16,17,18) Magic (14,16,18,20,22) | |
Use Mode | Activated | |
Cost | 8 Mana | |
Range | 10 | |
Cooldown | 4 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Conjures up a bolt of lightning, doing ([25]200cTSpD / 3) to [25]200cTSpD lightning damage and dazing the target for 3 turns.
If the target resists the daze effect it is instead shocked, which halves stun/daze/pin resistance, for 5 turns. The damage will increase with your Spellpower. |
Nova | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Storm | |
Requirements | Level (10,11,12,13,14) Magic (22,24,26,28,30) | |
Use Mode | Activated | |
Cost | 12 Mana | |
Range | Melee/Personal | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Lightning emanates from you in a circular wave with radius 2.7–5.5cTS, doing ([28]170cTSpD / 3) to [28]170cTSpD lightning damage and possibly dazing anyone affected (75% chance).
The damage will increase with your Spellpower. |
Hurricane | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Storm | |
Requirements | Level (18,19,20,21,22) Magic (38,40,42,44,46) | |
Use Mode | Sustained | |
Cost | 100 Mana | |
Range | 10 | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Each time one of your lightning spells dazes a target, it has a (30 + 5 * Talent Level)% chance to creates a chain reaction that summons a mighty Hurricane that lasts for 10 turns around the target with a radius of 2.
Each turn, the afflicted creature and all creatures around it will take ([25]150cTSpD / 3) to [25]150cTSpD lightning damage. At talent level 3, the Hurricane's radius is increased to 3. The damage will increase with your Spellpower. |
Tempest | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Storm | |
Requirements | Level (22,23,24,25,26) Magic (46,48,50,52,54) | |
Use Mode | Sustained | |
Cost | 50 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Surround yourself with a Tempest, increasing all your lightning damage by (2 * Raw Talent Level)% and ignoring 17–50%cTL:100% lightning resistance of your targets.
Your Lightning and Chain Lightning spells also gain a (9 * Talent Level)% chance to daze, and your Thunderstorm spell gains a (4.5 * Talent Level)% chance to daze. |
Temporal
Congeal Time | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Temporal | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 10 Mana | |
Range | 6 | |
Cooldown | 30 | |
Travel Speed | 2 | |
Use Speed | - | |
Description | Project a bolt of time distortion, decreasing the target's global speed by (8 * Talent Level)% and all projectiles it fires by (5 + [5]700cTSpD / 10)% (maximum 90%), for 7 turns. |
Temporal Shield | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Temporal | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 25 Mana | |
Range | Melee/Personal | |
Cooldown | 18 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
Once either the maximum damage (50 + [50]450cTSpD:PM) is absorbed, or the time runs out (6–10gtl) turns, the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. |
Time Prison | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Temporal | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 100 Mana | |
Range | 10 | |
Cooldown | 40 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Removes the target from the flow of time for a duration of 4–12cS as (0.03 * Spellpower * Talent Level) varies from 0–8.
In this state, the target can neither act nor be harmed. Time does not pass at all for the target, no talents will cooldown, no resources will regen, and so forth. The duration will increase with your Spellpower. |
Essence of Speed | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Temporal | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | 120 Mana | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Increases the caster's global speed by 7.5–26%cTS:1/3P. |
Water
Ice Shards | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Ice | |
Requirements | Level (10,11,12,13,14) Magic (22,24,26,28,30) | |
Use Mode | Activated | |
Cost | 12 Mana | |
Range | 10 | |
Cooldown | 3 | |
Travel Speed | 4 | |
Use Speed | - | |
Description | Hurl ice shards at the targets in the selected area. Each shard travels slowly and does [18]200cTSpD ice damage, hitting all adjacent targets within a radius of 1 upon impact.
This spell will never hit the caster. If the target is wet the damage increases by 30% and the ice freeze chance increases to 50%. The damage will increase with your Spellpower. |
Glacial Vapour | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Water | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 12 Mana | |
Range | 8 | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Glacial fumes rise from the ground, doing [4]50cTSpD cold damage in a radius of 3 each turn for 3–7cTS turns.
Creatures that are wet will take 30% more damage and have 15% chance to get frozen. The damage will increase with your Spellpower. |
Tidal Wave | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Water | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 25 Mana | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of (1 + 0.5 * Duration), doing ([5]90cTSpD / 2) cold damage and ([5]90cTSpD / 2) physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for (3 + [5]5cTSpD) turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interacts with other cold spells. The damage and duration will increase with your Spellpower. |
Shivgoroth Form | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Water | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 25 Mana | |
Range | 10 | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | You absorb latent cold around you, turning into an ice elemental - a shivgoroth - for (4 + Talent Level) turns.
While transformed, you do not need to breathe, gain access to the Ice Storm talent at level (Raw Talent Level), gain (10 + 0.2 * [50]450cTSpD)% resistance to cuts and stuns, gain (5 + 0.1 * [50]450cTSpD)% cold resistance, and all cold damage heals you for (60 + 0.2 * [50]450cTSpD)% of the damage done. The power will increase with your Spellpower. |
Wildfire
Blastwave | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Wildfire | |
Requirements | Level (10,11,12,13,14) Magic (22,24,26,28,30) | |
Use Mode | Activated | |
Cost | 12 Mana | |
Range | Melee/Personal | |
Cooldown | 5 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | A wave of fire emanates from you with a radius of 2–6cTS, knocking back anything caught inside and setting them ablaze, doing [28]180cTSpD fire damage over 3 turns.
The damage will increase with your Spellpower. |
Burning Wake | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Wildfire | |
Requirements | Level (14,15,16,17,18) Magic (14,16,18,20,22) | |
Use Mode | Sustained | |
Cost | 40 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Your Flame, Flameshock, Fireflash and Blastwave spells leave a burning wake on the ground, burning all within for [10]55cTSpD fire damage for 4 turns.
The damage will increase with your Spellpower. |
Cleansing Flames | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Wildfire | |
Requirements | Level (18,19,20,21,22) Magic (38,40,42,44,46) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | When your Burning Wake talent is active, your Inferno and Burning Wake effects have a (10 * Raw Talent Level)% chance, each turn, to remove a status effect (physical, magical, curse or hex) from the targets.
If the target is hostile, it will remove a beneficial effect. If the target is friendly, it will remove a detrimental effect (but still burn). |
Wildfire | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Wildfire | |
Requirements | Level (22,23,24,25,26) Magic (46,48,50,52,54) | |
Use Mode | Sustained | |
Cost | 50 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Surround yourself with Wildfire, increasing all your fire damage by (2 * Raw Talent Level)%, ignoring 17–50%cTL:100% fire resistance of your targets and reducing self-inflicted fire damage by (14 * Talent Level)%. |