Energy alchemy (category)

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Lightning Infusion
Lightning infusion.png
Game Version -
Category Type Spell
Category Energy Alchemy
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Sustained
Cost 30 Mana
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description When you throw your alchemist bombs, you infuse them with lightning damage that can daze your foes.

In addition all lightning damage you do is increased by 5–25%cTS.


Dynamic Recharge
Dynamic recharge.png
Game Version -
Category Type Spell
Category Energy Alchemy
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Sustained
Cost 30 Mana
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description While Lightning Infusion is active, explosions from your Throw Bomb energize your golem.

All talents on cooldown on your golem have 20–75%cTL:100% chance to be reduced by 1. At talent levels greater than 6, the cooldowns will be reduced by 2 turns.


Thunderclap
Thunderclap.png
Game Version -
Category Type Spell
Category Energy Alchemy
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Activated
Cost 40 Mana
Range 3–8cTS
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description By crushing an alchemist gem you generate a thunderclap in a cone of radius 3–8cTS dealing [10]250cTSpD damage, split evenly between physical damage and lightning damage.

All creatures caught inside are knocked back and disarmed for a duration of 2–7cS as (0.03 * Spellpower * Talent Level) varies from 0–8.

The duration and damage will increase with your Spellpower.


Living Lightning
Living lightning.png
Game Version -
Category Type Spell
Category Energy Alchemy
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Sustained
Cost 100 Mana
Range 1–4cTL:6
Cooldown 40
Travel Speed Instantaneous
Use Speed -
Description Infuse your body with lightning energy, bolstering your movement speed by +5–15%cTS:0.9P.

Each turn, a foe within range 1–3cTL:6 will be struck by lightning and be dealt [10]70cTSpD Lightning damage.

In addition, damage to your health will energize you.

At the start of each turn in which you have lost at least 20% of your maximum life since your last turn, you will gain (50 + 0.1 * [5]500cTSpD)% of a turn.

The effects increase with your Spellpower.