Energy alchemy (category)
Lightning Infusion | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Energy Alchemy | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | When you throw your alchemist bombs, you infuse them with lightning damage that can daze your foes.
In addition all lightning damage you do is increased by 5–25%cTS. |
Dynamic Recharge | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Energy Alchemy | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | While Lightning Infusion is active, explosions from your Throw Bomb energize your golem.
All talents on cooldown on your golem have 20–75%cTL:100% chance to be reduced by 1. At talent levels greater than 6, the cooldowns will be reduced by 2 turns. |
Thunderclap | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Energy Alchemy | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 40 Mana | |
Range | 3–8cTS | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | By crushing an alchemist gem you generate a thunderclap in a cone of radius 3–8cTS dealing [10]250cTSpD damage, split evenly between physical damage and lightning damage.
All creatures caught inside are knocked back and disarmed for a duration of 2–7cS as (0.03 * Spellpower * Talent Level) varies from 0–8. The duration and damage will increase with your Spellpower. |
Living Lightning | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Energy Alchemy | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | 100 Mana | |
Range | 1–4cTL:6 | |
Cooldown | 40 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Infuse your body with lightning energy, bolstering your movement speed by +5–15%cTS:0.9P.
Each turn, a foe within range 1–3cTL:6 will be struck by lightning and be dealt [10]70cTSpD Lightning damage. In addition, damage to your health will energize you. At the start of each turn in which you have lost at least 20% of your maximum life since your last turn, you will gain (50 + 0.1 * [5]500cTSpD)% of a turn. The effects increase with your Spellpower. |