Storm (category)

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Shock
Shock 2017.png
Game Version -
Category Type Spell
Category Storm
Requirements Level (14,15,16,17,18) Magic (14,16,18,20,22)
Use Mode Activated
Cost 8 Mana
Range 10
Cooldown 4
Travel Speed Instantaneous
Use Speed -
Description Conjures up a bolt of lightning, doing ([25]200cTSpD / 3) to [25]200cTSpD lightning damage and dazing the target for 3 turns.

If the target resists the daze effect it is instead shocked, which halves stun/daze/pin resistance, for 5 turns.

The damage will increase with your Spellpower.


Nova
Nova 2017.png
Game Version -
Category Type Spell
Category Storm
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Activated
Cost 12 Mana
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description Lightning emanates from you in a circular wave with radius 2.7–5.5cTS, doing ([28]170cTSpD / 3) to [28]170cTSpD lightning damage and possibly dazing anyone affected (75% chance).

The damage will increase with your Spellpower.


Hurricane
Hurricane 2017.png
Game Version -
Category Type Spell
Category Storm
Requirements Level (18,19,20,21,22) Magic (38,40,42,44,46)
Use Mode Sustained
Cost 100 Mana
Range 10
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Each time one of your lightning spells dazes a target, it has a (30 + 5 * Talent Level)% chance to creates a chain reaction that summons a mighty Hurricane that lasts for 10 turns around the target with a radius of 2.

Each turn, the afflicted creature and all creatures around it will take ([25]150cTSpD / 3) to [25]150cTSpD lightning damage.

At talent level 3, the Hurricane's radius is increased to 3.

The damage will increase with your Spellpower.


Tempest
Tempest 2017.png
Game Version -
Category Type Spell
Category Storm
Requirements Level (22,23,24,25,26) Magic (46,48,50,52,54)
Use Mode Sustained
Cost 50 Mana
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Surround yourself with a Tempest, increasing all your lightning damage by (2 * Raw Talent Level)% and ignoring 17–50%cTL:100% lightning resistance of your targets.

Your Lightning and Chain Lightning spells also gain a (9 * Talent Level)% chance to daze, and your Thunderstorm spell gains a (4.5 * Talent Level)% chance to daze.