Gem

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Alchemists can convert gems into alchemist gems which are used by their class talents.

Mindslayers can equip gems with Telekinetic Grasp and consume them with Matter Is Energy.

Alchemists and Stone Wardens can use the Imbue Item talent to add a gem to a body armour. Alchemists can also use Gem Golem to equip 2 gems to their golem. Characters from other classes can access Imbue Item by completing an alchemist escort quest. The Crafty Hands prodigy allows gems to be imbued into helms and belts as well.

The jewelers in Angolwen and the Gates of Morning can be paid to imbue a single gem into a ring. Limmir, the jeweler found in Gates of Morning, can also combine add 2 gems to a amulet, if the character has found a certain artifact and completed the related quest.

Tirakai's Maul can wear be filled with a gem, the colour determining the damage and some of the stats.

Gems are rated in tiers. When using Imbue Item, your raw talent level must be at least as high as the gem's tier. When paying Limmir to imbue an amulet, the amulet's tier must be at least as high as each of the gems' tiers. There is no tier requirement on rings or gems when paying a jeweler to imbue a ring.

Gems may be found everywhere, and may also be purchased from the gem store in Derth (near the eastern edge).

Rings may be found everywhere, and may also be purchased from the jewelry store in Angolwen.

High tier gems and rings are quite rare in Maj'Eyal. They become less rare in the Far East.

Gems

ToME Version: 1.7.4
Gem Tier Power Bomb Effect Color Damage Type
Agate 1 +1 all stats Bomb damage +5% Black Acid
Ametrine 1 +2% all damage, +1% critical chance Lights terrain (power 10) Yellow Light
Citrine 1 +4 light radius, +4 infravision Bomb thrown range +1 Yellow Light
Spinel 1 +2 defense and all saves Mana regain 10 Green Nature
Zircon 1 +1% all resists, +1 armor 20% chance to daze for 3 turns Yellow Light
Amethyst 2 +4% all damage, +2% critical chance Additional 25 arcane damage Violet Arcane
Aquamarine 2 +2% all resists, +2 armor Mana regain 20 Blue Lightning
Opal 2 +2 all stats Bomb damage +10% Blue Lightning
Topaz 2 +4 defense and all saves Bomb thrown range +3 Blue Lightning
Emerald 3 +3% all resists, +3 armor Additional 50 poison damage Green Nature
Garnet 3 +6% all damage, +3% critical chance Heals for 100% of damage done, up to 5% of max life Red Fire
Lapis Lazuli 3 +6 defense and all saves Mana regain 30 Blue Lightning
Onyx 3 +3 all stats Bomb damage +15% Black Acid
Quartz 3 +30% stun resist Additional 10 spell knockback damage (3 tiles) White Cold
Amber 4 +8% all damage, +4% critical chance 10% chance to stun for 2 turns Yellow Light
Jade 4 +4% all resists, +4 armor Slows by 17% Green Nature
Ruby 4 +4 all stats Bomb damage +20% Red Fire
Sapphire 4 +8 defense and all saves Additional 30 ice damage Blue Lightning
Turquoise 4 +10 Accuracy, +10% resistance penetration (all) Additional 30 acid damage Green Nature
Bloodstone 5 +60% stun resist Heals for 100% of damage done, up to 10% of max life Red Fire
Diamond 5 +5 all stats Bomb damage +25% White Cold
Fire Opal 5 +10% all damage, +5% critical chance Additional 40 fire damage Red Fire
Moonstone 5 +10 defense and all saves 20% chance to stun for 3 turns White Cold
Pearl 5 +5% all resist, +5 armor Lights terrain (power 100) White Cold

Artifact Gems

Gem Tier When wielded/worn When used to imbue an object When Carried Color Damage Type
Crystal Focus 2 Changes stats: +5 Mag
Changes damage: +20% Arcane / 20% Blight
N/A It can be used to combine with a weapon (costing 1 power out of 1) multi-hued
Burning Star 3 N/A N/A Light radius: +1
Activates for mapping in radius 20 (uses 30 power, max power 30)
White
Prothotipe's Prismatic Eye 3 Changes Stats: +5 Con / +5 Mag
Changes damage: +10% Lightning / 25% Fire / 10% Cold
Talent mastery: +0.20 Golem / Arane
Changes Stats: +5 Con / +5 Mag
Changes damage: +10% Lightning / 25% Fire / 10% Cold
Talent mastery: +0.20 Golem / Arane
multi-hued dazing Lightning
Petrified Wood 4 Changes Stats: +25 Con
Changes resistances: +10% Cold / 25% Nature / 10% Darkness
reduces incoming crit damage: 23.00%
Changes Stats: +25 Con
Changes resistances: +10% Cold / 25% Nature / 10% Darkness
reduces incoming crit damage: 23.00%
Red Fire flameshock
Windborn Azurite 4 Changes stats: +8 Cun / +8 Dex
Changes damage: +20% Lightning
Damage affinity(heal): +20% Lightning
Movement speed: +20%
Chance to avoid any damage: +8%
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% Lightning
Damage affinity(heal): +20% Lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Blue dazing Lightning
Glowing Core 4 Changes resistances: +50% Fire, +50%Light
Damage Affinity (Heal): +20% Fire, +20% Light
Blind Immunity: +100%
See Invisible: +20
Light Radius +4
Changes resistances: +50% Fire, +50%Light
Damage Affinity (Heal): +20% Fire, +20% Light
Blind Immunity: +100%
See Invisible: +20
Light Radius +4
Light Radius +2 yellow blinding Light
Ureslak's Focus 4 Changes stats: +6 Con, +6 Mag
+12 phys power, +12 spell
powerChanges damage: +18% Darkness, +6% Physical, +6% Fire, +6% Cold, +6% Lightning, +6% Acid
talent on spell: 12% Necrotic Breath level 2
Changes stats: +6 Con, +6 Mag
+12 phys power, +12 spell
Changes damage: +18% Darkness, +6% Physical, +6% Fire, +6% Cold, +6% Lightning, +6% Acid
talent on spell: 12% Necrotic Breath level 2
- multi-hued
Goedalath Rock 5 Physical power: +12
Damage when hit(melee): 34 darkness
Changes damage: +9% all
Grants telepathy: Demon/Minor, Demon/Major
Spellpower: +16
Infravision radius: +3
See invisible: +14
Healmod: +50%
Damage when hit(melee): 34 healing
Mental save: -18
Life regen: -2.00
Light radius: -2
Healing mod: -50%
shadowflame
Crystal Heart 5 N/A N/A It can be used to combine with a suit of body armor (costing 1 power out of 1) multi-hued d
Atamathon's Ruby Eye 5 Changes damage: +12% Fire Changes damage: +12% Fire C red Fire
Atamathon's Ruby Eye (activated) 5 100 fire damage when hit
+2 light radius
+20% Fire damage
+50% pin resist
100 fire damage when hit
+2 light radius
+20% Fire damage
+50% pin resist
C red Fire
Lifebinding Emerald 5 Changes stats: +15 Con
Changes resistances: +10% Blight
Damage Affinity (Heal): +15% Nature
Stun/Freeze Immunity: +30%
Life Regen: +2.00
Healing mod: +30%
Changes stats: +15 Con
Changes resistances: +10% Blight
Damage Affinity (Heal): +15% Nature
Stun/Freeze Immunity: +30
Life Regen: +2.00
Healing mod: +30%
green spydric Poison
Telos's Staff Crystal 5 Changes stats: +5 Str, +5 Dex, +5 Con, +5 Mag, +5 Wil, +5 Cun
Changes resistances: +30% Mind
Cunfusion and Fear Immunity: +30%
+2 light radius
Changes stats: +5 Str, +5 Dex, +5 Con, +5 Mag, +5 Wil, +5 Cun
Changes resistances: +30% Mind
Cunfusion and Fear Immunity: +30%
+2 light radius
+2 light radius, it can be used to combine with a staff creating the Voice of Telos white draining Blight

Rings and Amulets

Rings and amulets are also classed in tiers. For amulet creation, the amulet's tier must be at least as high as the gems' tiers. (Annoyingly, the game asks you for the amulet before asking for the gems. It's possible to waste a high-tier amulet on low-tier gems without realizing it! Conversely, if you aren't reading these spoilers, you may have to undergo trial and error to figure out which amulet will work with the gems you wanted to use.)

Ring or Amulet Tier
Copper 1
Steel 2
Gold 3
Stralite 4
Voratun 5

History

In a previous version, jewelers could only imbue gems into non-magical rings or amulets (meaning rings or amulets that had no egos, with a white-colored name). Also, jewelers could only imbue rings with gems of equal or lower tier (the same as for amulets now).