Gem
Alchemists can convert gems into alchemist gems which are used by their class talents.
Mindslayers can equip gems with Telekinetic Grasp and consume them with Matter Is Energy.
Alchemists and Stone Wardens can use the Imbue Item talent to add a gem to a body armour. Alchemists can also use Gem Golem to equip 2 gems to their golem. Characters from other classes can access Imbue Item by completing an alchemist escort quest. The Crafty Hands prodigy allows gems to be imbued into helms and belts as well.
The jewelers in Angolwen and the Gates of Morning can be paid to imbue a single gem into a ring. Limmir, the jeweler found in Gates of Morning, can also combine add 2 gems to a amulet, if the character has found a certain artifact and completed the related quest.
Tirakai's Maul can wear be filled with a gem, the colour determining the damage and some of the stats.
Gems are rated in tiers. When using Imbue Item, your raw talent level must be at least as high as the gem's tier. When paying Limmir to imbue an amulet, the amulet's tier must be at least as high as each of the gems' tiers. There is no tier requirement on rings or gems when paying a jeweler to imbue a ring.
Gems may be found everywhere, and may also be purchased from the gem store in Derth (near the eastern edge).
Rings may be found everywhere, and may also be purchased from the jewelry store in Angolwen.
High tier gems and rings are quite rare in Maj'Eyal. They become less rare in the Far East.
Gems
ToME Version: | 1.7.4 |
Gem | Tier | Power | Bomb Effect | Color | Damage Type |
---|---|---|---|---|---|
Agate | 1 | +1 all stats | Bomb damage +5% | Black | Acid |
Ametrine | 1 | +2% all damage, +1% critical chance | Lights terrain (power 10) | Yellow | Light |
Citrine | 1 | +4 light radius, +4 infravision | Bomb thrown range +1 | Yellow | Light |
Spinel | 1 | +2 defense and all saves | Mana regain 10 | Green | Nature |
Zircon | 1 | +1% all resists, +1 armor | 20% chance to daze for 3 turns | Yellow | Light |
Amethyst | 2 | +4% all damage, +2% critical chance | Additional 25 arcane damage | Violet | Arcane |
Aquamarine | 2 | +2% all resists, +2 armor | Mana regain 20 | Blue | Lightning |
Opal | 2 | +2 all stats | Bomb damage +10% | Blue | Lightning |
Topaz | 2 | +4 defense and all saves | Bomb thrown range +3 | Blue | Lightning |
Emerald | 3 | +3% all resists, +3 armor | Additional 50 poison damage | Green | Nature |
Garnet | 3 | +6% all damage, +3% critical chance | Heals for 100% of damage done, up to 5% of max life | Red | Fire |
Lapis Lazuli | 3 | +6 defense and all saves | Mana regain 30 | Blue | Lightning |
Onyx | 3 | +3 all stats | Bomb damage +15% | Black | Acid |
Quartz | 3 | +30% stun resist | Additional 10 spell knockback damage (3 tiles) | White | Cold |
Amber | 4 | +8% all damage, +4% critical chance | 10% chance to stun for 2 turns | Yellow | Light |
Jade | 4 | +4% all resists, +4 armor | Slows by 17% | Green | Nature |
Ruby | 4 | +4 all stats | Bomb damage +20% | Red | Fire |
Sapphire | 4 | +8 defense and all saves | Additional 30 ice damage | Blue | Lightning |
Turquoise | 4 | +10 Accuracy, +10% resistance penetration (all) | Additional 30 acid damage | Green | Nature |
Bloodstone | 5 | +60% stun resist | Heals for 100% of damage done, up to 10% of max life | Red | Fire |
Diamond | 5 | +5 all stats | Bomb damage +25% | White | Cold |
Fire Opal | 5 | +10% all damage, +5% critical chance | Additional 40 fire damage | Red | Fire |
Moonstone | 5 | +10 defense and all saves | 20% chance to stun for 3 turns | White | Cold |
Pearl | 5 | +5% all resist, +5 armor | Lights terrain (power 100) | White | Cold |
Artifact Gems
Gem | Tier | When wielded/worn | When used to imbue an object | When Carried | Color | Damage Type |
---|---|---|---|---|---|---|
Crystal Focus | 2 | Changes stats: +5 Mag Changes damage: +20% Arcane / 20% Blight |
N/A | It can be used to combine with a weapon (costing 1 power out of 1) | multi-hued | |
Burning Star | 3 | N/A | N/A | Light radius: +1 Activates for mapping in radius 20 (uses 30 power, max power 30) |
White | |
Prothotipe's Prismatic Eye | 3 | Changes Stats: +5 Con / +5 Mag Changes damage: +10% Lightning / 25% Fire / 10% Cold Talent mastery: +0.20 Golem / Arane |
Changes Stats: +5 Con / +5 Mag Changes damage: +10% Lightning / 25% Fire / 10% Cold Talent mastery: +0.20 Golem / Arane |
multi-hued | dazing Lightning | |
Petrified Wood | 4 | Changes Stats: +25 Con Changes resistances: +10% Cold / 25% Nature / 10% Darkness reduces incoming crit damage: 23.00% |
Changes Stats: +25 Con Changes resistances: +10% Cold / 25% Nature / 10% Darkness reduces incoming crit damage: 23.00% |
Red | Fire flameshock | |
Windborn Azurite | 4 | Changes stats: +8 Cun / +8 Dex Changes damage: +20% Lightning Damage affinity(heal): +20% Lightning Movement speed: +20% Chance to avoid any damage: +8% |
Changes stats: +8 Cun / +8 Dex Changes damage: +20% Lightning Damage affinity(heal): +20% Lightning Movement speed: +15% Chance to avoid any damage: +8% |
Blue | dazing Lightning | |
Glowing Core | 4 | Changes resistances: +50% Fire, +50%Light Damage Affinity (Heal): +20% Fire, +20% Light Blind Immunity: +100% See Invisible: +20 Light Radius +4 |
Changes resistances: +50% Fire, +50%Light Damage Affinity (Heal): +20% Fire, +20% Light Blind Immunity: +100% See Invisible: +20 Light Radius +4 |
Light Radius +2 | yellow | blinding Light |
Ureslak's Focus | 4 | Changes stats: +6 Con, +6 Mag +12 phys power, +12 spell powerChanges damage: +18% Darkness, +6% Physical, +6% Fire, +6% Cold, +6% Lightning, +6% Acid talent on spell: 12% Necrotic Breath level 2 |
Changes stats: +6 Con, +6 Mag +12 phys power, +12 spell Changes damage: +18% Darkness, +6% Physical, +6% Fire, +6% Cold, +6% Lightning, +6% Acid talent on spell: 12% Necrotic Breath level 2 |
- | multi-hued | |
Goedalath Rock | 5 | Physical power: +12 Damage when hit(melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Minor, Demon/Major Spellpower: +16 Infravision radius: +3 See invisible: +14 Healmod: +50% |
Damage when hit(melee): 34 healing Mental save: -18 Life regen: -2.00 Light radius: -2 Healing mod: -50% |
shadowflame | ||
Crystal Heart | 5 | N/A | N/A | It can be used to combine with a suit of body armor (costing 1 power out of 1) | multi-hued | d |
Atamathon's Ruby Eye | 5 | Changes damage: +12% Fire | Changes damage: +12% Fire | C | red | Fire |
Atamathon's Ruby Eye (activated) | 5 | 100 fire damage when hit +2 light radius +20% Fire damage +50% pin resist |
100 fire damage when hit +2 light radius +20% Fire damage +50% pin resist |
C | red | Fire |
Lifebinding Emerald | 5 | Changes stats: +15 Con Changes resistances: +10% Blight Damage Affinity (Heal): +15% Nature Stun/Freeze Immunity: +30% Life Regen: +2.00 Healing mod: +30% |
Changes stats: +15 Con Changes resistances: +10% Blight Damage Affinity (Heal): +15% Nature Stun/Freeze Immunity: +30 Life Regen: +2.00 Healing mod: +30% |
green | spydric Poison | |
Telos's Staff Crystal | 5 | Changes stats: +5 Str, +5 Dex, +5 Con, +5 Mag, +5 Wil, +5 Cun Changes resistances: +30% Mind Cunfusion and Fear Immunity: +30% +2 light radius |
Changes stats: +5 Str, +5 Dex, +5 Con, +5 Mag, +5 Wil, +5 Cun Changes resistances: +30% Mind Cunfusion and Fear Immunity: +30% +2 light radius |
+2 light radius, it can be used to combine with a staff creating the Voice of Telos | white | draining Blight |
Rings and Amulets
Rings and amulets are also classed in tiers. For amulet creation, the amulet's tier must be at least as high as the gems' tiers. (Annoyingly, the game asks you for the amulet before asking for the gems. It's possible to waste a high-tier amulet on low-tier gems without realizing it! Conversely, if you aren't reading these spoilers, you may have to undergo trial and error to figure out which amulet will work with the gems you wanted to use.)
Ring or Amulet | Tier |
---|---|
Copper | 1 |
Steel | 2 |
Gold | 3 |
Stralite | 4 |
Voratun | 5 |
History
In a previous version, jewelers could only imbue gems into non-magical rings or amulets (meaning rings or amulets that had no egos, with a white-colored name). Also, jewelers could only imbue rings with gems of equal or lower tier (the same as for amulets now).