Staff combat (category)

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Channel Staff
Channel staff.png
Game Version -
Category Type Spell
Category Staff Combat
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Activated
Cost 5 Mana
Range 8
Cooldown 0
Travel Speed 20
Use Speed -
Description Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 40–110cTWD staff damage.

The bolt will only hurt hostile targets, and pass safely through friendly ones.

This attack always has a 100% chance to hit, and ignores the target's Armour.

When projecting a bolt with your staff, it gains a 20% damage modifier from your Magic stat.


Staff Mastery
Staff mastery.png
Game Version -
Category Type Spell
Category Staff Combat
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Increases Physical Power by (10 * Talent Level) and increases weapon damage by (22.4 * √ Talent Level)% when using staves.


Defensive Posture
Defensive posture.png
Game Version -
Category Type Spell
Category Staff Combat
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Sustained
Cost 20 Mana
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Adopt a defensive posture, increasing your Defense and Armour by [10]20cTSpD.


Blunt Thrust
Blunt thrust.png
Game Version 1.7.4
Category Type Spell
Category Staff Combat
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Activated
Cost 12 Mana
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Hit a target for 100–150%cTWD melee damage and stun it for 2–6cTS turns.

Stun chance will improve with Spellpower.

At level 5, this attack cannot miss.

Note: the no-miss effect only requires that the effective talent level is at least 5, so talent mastery levels and the Adept prodigy can help here.