Staff combat (category)
From Tales of Maj'Eyal
| Channel Staff | ||
| ||
| Game Version | 1.7.6 | |
|---|---|---|
| Category Type | Spell | |
| Category | Staff Combat | |
| Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
| Use Mode | Activated | |
| Cost | 5 Mana | |
| Range | 8 | |
| Cooldown | 0 | |
| Travel Speed | 20 | |
| Use Speed | Spell | |
| Description | Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 40–110cTWD staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff, it gains a 20% damage modifier from your Magic stat. | |
| Staff Mastery | ||
| ||
| Game Version | 1.7.6 | |
|---|---|---|
| Category Type | Spell | |
| Category | Staff Combat | |
| Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | Increases weapon damage by (29.8 * √ Talent Level)% and physical power by 30 when using staves. | |
| Defensive Posture | ||
| ||
| Game Version | 1.7.6 | |
|---|---|---|
| Category Type | Spell | |
| Category | Staff Combat | |
| Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
| Use Mode | Sustained | |
| Cost | 20 Mana | |
| Range | Melee/Personal | |
| Cooldown | 30 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | Adopt a defensive posture, increasing your Defense and Armour by [10]20cTSpD. | |
| Blunt Thrust | ||
| ||
| Game Version | 1.7.6 | |
|---|---|---|
| Category Type | Spell | |
| Category | Staff Combat | |
| Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
| Use Mode | Activated | |
| Cost | 12 Mana | |
| Range | Melee/Personal | |
| Cooldown | 12 | |
| Travel Speed | Instantaneous | |
| Use Speed | Spell | |
| Description | Hit a target for 100–150%cTWD melee damage and stun it for 2–6cTS turns.
Stun chance will improve with Spellpower. At level 5, this attack cannot miss. Note: the no-miss effect only requires that the effective talent level is at least 5, so talent mastery levels and the Adept prodigy can help here. | |



