Nightfall (category)

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Invoke Darkness
Invoke darkness.png
Game Version 1.7.4
Category Type Spell
Category Nightfall
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Activated
Cost 10 Mana
Range 10
Cooldown 3
Travel Speed 20
Use Speed Spell
Description Conjures up a beam of darkness, doing [20]200cTSpD darkness damage.

At level 5, the beam widens to hit foes on each side.

The damage will increase with your Spellpower.


Night Sphere
Circle of death.png
Game Version 1.7.4
Category Type Spell
Category Nightfall
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Activated
Cost 40 Mana
Range 6
Cooldown 16
Travel Speed Instantaneous
Use Speed Spell
Description Dark fumes erupt from the ground in radius 3–4cTS for 5 turns. Any creature entering the circle will receive either a bane of confusion or a bane of blindness.

Only one bane can affect a creature.

Banes last for 4.5–6.5cTS turns, and also deal [15]60cTSpD darkness damage.

The damage will increase with your Spellpower.


Erupting Shadows
Erupting shadows.png
Game Version 1.7.4
Category Type Spell
Category Nightfall
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Sustained
Cost 20 Mana
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed Spell
Description Shadows engulf your foes, anytime you deal darkness damage to a creature affected by a bane, the bane's duration is increased by 1 turn and the shadows erupt, dealing an additional [30]250cTSpD/5 darkness damage.

The damage can only happen once per turn per creature, the turn increase however always happens.

The damage will increase with your Spellpower.


River of Souls
Erupting shadows.png
Game Version 1.7.4
Category Type Spell
Category Nightfall
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Sustained
Cost 30 Mana (only on activation)
Range 7
Cooldown 15
Travel Speed Instantaneous
Use Speed Spell
Description You summon a river of tortured souls to launch an onslaught of darkness against your foes.

Every turn for 5 turns you launch a projectile towards the designated area that explodes in radius 3–4cTS dealing [20]220cTSpD darkness damage.

Each projectile consumes a soul and the spell ends when it has sent 5 projectiles or when you have no more souls to use.

The damage will increase with your Spellpower.