Arcane (category)

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Manathrust
Manathrust.png
Game Version -
Category Type Spell
Category Arcane
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Activated
Cost 10 Mana
Range 10
Cooldown 3
Travel Speed Instantaneous
Use Speed -
Description Conjures up mana into a powerful bolt doing [20]230cTSpD arcane damage.

At level 3, it becomes a beam.

The damage will increase with your Spellpower.


Arcane Power
Arcane power.png
Game Version -
Category Type Spell
Category Arcane
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Sustained
Cost 25 Mana
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Your mastery of magic allows you to enter a state of deep concentration, increasing your Spellpower by 5–20cTS:0.75P and arcane resistance by (5 + [10]500cTSpD / 18)%.


Arcane Vortex
Arcane vortex.png
Game Version -
Category Type Spell
Category Arcane
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Activated
Cost 35 Mana
Range 10
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Creates a vortex of arcane energies on the target for 6 turns. Each turn the vortex will look for another foe in sight and fire a manathrust doing ([20]340cTSpD / 6) arcane damage to all foes in line.

If no foes are found, the target will take 150% more arcane damage.

If the target dies, the vortex explodes, releasing all remaining damage in a radius 2 ball of arcane force.

The damage will increase with your Spellpower.


Disruption Shield
Disruption shield.png
Game Version -
Category Type Spell
Category Arcane
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Sustained
Cost 10 Mana
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed Instant
Description Surround yourself with arcane forces, disrupting any attempts to harm you and instead generating mana.

Generates (3 - [10]200cTSpD / 100) mana (minimum 0.5) per damage point taken. The Shielding talent affects this ratio.

If your mana is brought too high by the shield, it will de-activate and the chain reaction will release a deadly arcane storm around you with radius 3 for 10 turns, dealing 10% of the damage absorbed over the sustain's duration each turn, up to a maximum total damage of (2 * Max Mana Before Sustains).

While the arcane storm rages, you also gain (50 + [10]500cTSpD / 10)% arcane resistance.

Only usable when below 25% mana.

The mana generated per damage received decreases with your Spellpower.