Phantasm (category)

From Tales of Maj'Eyal
Jump to: navigation, search

Illuminate
Illuminate 2017.png
Game Version 1.7.4
Category Type Spell
Category Phantasm
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Activated
Cost 5 Mana
Range Melee/Personal
Cooldown 14
Travel Speed Instantaneous
Use Speed Spell Speed
Description Creates a globe of pure light within a radius of 6–10cTS that illuminates the area.

At level 3, it also blinds all who see it (except the caster) for 3 turns.

At level 4, it also deals [28]180cTSpD light damage.

At level 5, the blind duration is extended by 1 turn.


Phantasmal Shield
Phantasmal shield 2017.png
Game Version 1.7.4
Category Type Spell
Category Phantasm
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Sustained
Cost 20 Mana
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed Spell Speed
Description The caster is surrounded by a phantasmal shield. If hit in melee, the shield will deal [20]120cTSpD light damage to the attacker.

The damage will increase with your Spellpower.


Invisibility
Invisibility 2017.png
Game Version 1.7.4
Category Type Spell
Category Phantasm
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Activated
Cost 35 Mana
Range Melee/Personal
Cooldown 20
Travel Speed Instantaneous
Use Speed Spell Speed
Description Weave a net of arcane disturbances around your body, removing yourself from the sight of all, granting [10]50cTSpD bonus to invisibility for 7 turns.

While invisible all damage you deal against blinded or dazzled foes is increased by 10–30%cTS (additive with other damage increases).

The invisibility bonus will increase with your Spellpower.


Mirror Image
Mirror images.png
Game Version 1.7.4
Category Type Spell
Category Phantasm
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Activated
Cost 30 Mana
Range Melee/Personal
Cooldown 20
Travel Speed Instantaneous
Use Speed Spell Speed
Description Create a perfect lookalike of your own form made out of pure light near a creature.

This image has 6-14 life and can never take more than 1 damage per creature per turn and is immune to any non direct damage (ground effects, damage over time, ...).

Whenever you cast a spell your mirror image will try to duplicate it at the same target for 66% less damage, if possible. If it can, it will lose 1 life, if not it will instead taunt a creature to focus its attention on itself.

While the image exists you receive the damage bonus from the Invisibility spell as if you were invisible.

This spell can not be cast while a Mirror Image already exists and only in combat. It will disappear after a few turns when outside of combat.