Master of bones (category)

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Call of the Crypt
Call of the crypt.png
Game Version 1.7.4
Category Type Spell
Category Master of Bones
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Activated
Cost 5 Mana, plus 1 Soul per skeleton summoned
Range Melee/Personal
Cooldown 14
Travel Speed Instantaneous
Use Speed Spell
Description Call upon the battlefields of old, collecting bones, fusing them with souls, and forging them into skeletal minions.

Up to 1–2cTS:log skeleton warriors are summoned. The warriors will have a base level equal to yours, adjusted by (-6)–(+2)cS as Talent Level varies from 0.9–5. Up to 1–4.5cTS skeletons can be controlled at once.

At level 3 the summons become armoured skeletons warriors.

At level 5, for every 3 skeleton warriors, a skeleton mage or archer will also be created without costing any souls. If this makes you go over your skeleton limit, a normal skeleton will be removed and its soul refunded.

Skeleton minions come in fewer numbers than ghoul minions but are generally more durable.


Shattered Remains
Bone wall.png
Game Version 1.7.4
Category Type Spell
Category Master of Bones
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Any time one of your skeleton or bone giant dies, it shatters in radius 1–5cTS, making any foe bleed for [30]200cTSpD physical damage over 5 turns.

If any other skeleton or bone giant minion is in the radius it will pickup some of the bones to enhance itself, increasing maximum and current life by 30–130cTS, armour by 6–15cTS and gain 3–50cTS physical melee retaliation for 20 turns.

This talent never works when you kill your own minions.


Assemble
Assemble.png
Game Version 1.7.4
Category Type Spell
Category Master of Bones
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Activated
Cost 30 Mana
Range Melee/Personal
Cooldown 20
Travel Speed Instantaneous
Use Speed Spell
Description Every army of undead minions needs its spearhead. To that end you combine 3 skeleton minions into a bone giant with base level equal to that of the summoner, adjusted by (-6)–(+2)cS as Talent Level varies from 0.9–5.

The minions used are selected from the weakest first, and a Lord of Skulls will never be used.

At level 3 an eternal bone giant is created instead.

At level 6 a heavy bone giant is created instead.

Only one bone giant may be active, and casting this spell while one already exists will destroy it and create a new one.


Lord of Skulls
Lord of skulls.png
Game Version 1.7.4
Category Type Spell
Category Master of Bones
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Activated
Cost 50 Mana, 2 Souls
Range 10
Cooldown 30
Travel Speed Instantaneous
Use Speed Spell
Description Consume a soul to empower one of your skeleton, making it into a Lord of Skulls.

The Lord of Skulls gains 30–80cTS more life and is instantly healed to full.

There can be only one active Lord of Skulls, casting this spell on another skeleton removes the effect from the current one.

It also gains a new talent if high enough:

  • At level 2 Warriors learn Giant Leap, a powerful jump attack that deals damage and dazes on impact and frees the skeleton from any stun, daze and pin effects they may have
  • At level 3 Archers learn Vital Shot, a devastating attack that can stun and cripple their foes
  • At level 5 Mages learn Meteoric Crash, a destructive spell that crushes and burns foes in a big radius for multiple turns and stuns them
  • At level 6 Bone Giants learn You Shall Be My Weapon, a massive attack that deals high damage, knockbacks foes and stuns them