Master of bones (category)
Call of the Crypt | ||
Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Master of Bones | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 5 Mana, plus 1 Soul per skeleton summoned | |
Range | Melee/Personal | |
Cooldown | 14 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Call upon the battlefields of old, collecting bones, fusing them with souls, and forging them into skeletal minions.
Up to 1–2cTS:log skeleton warriors are summoned. The warriors will have a base level equal to yours, adjusted by (-6)–(+2)cS as Talent Level varies from 0.9–5. Up to 1–4.5cTS skeletons can be controlled at once. At level 3 the summons become armoured skeletons warriors. At level 5, for every 3 skeleton warriors, a skeleton mage or archer will also be created without costing any souls. If this makes you go over your skeleton limit, a normal skeleton will be removed and its soul refunded. Skeleton minions come in fewer numbers than ghoul minions but are generally more durable. |
Shattered Remains | ||
Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Master of Bones | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Any time one of your skeleton or bone giant dies, it shatters in radius 1–5cTS, making any foe bleed for [30]200cTSpD physical damage over 5 turns.
If any other skeleton or bone giant minion is in the radius it will pickup some of the bones to enhance itself, increasing maximum and current life by 30–130cTS, armour by 6–15cTS and gain 3–50cTS physical melee retaliation for 20 turns. This talent never works when you kill your own minions. |
Assemble | ||
Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Master of Bones | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Every army of undead minions needs its spearhead. To that end you combine 3 skeleton minions into a bone giant with base level equal to that of the summoner, adjusted by (-6)–(+2)cS as Talent Level varies from 0.9–5.
The minions used are selected from the weakest first, and a Lord of Skulls will never be used. At level 3 an eternal bone giant is created instead. At level 6 a heavy bone giant is created instead. Only one bone giant may be active, and casting this spell while one already exists will destroy it and create a new one. |
Lord of Skulls | ||
Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Master of Bones | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 50 Mana, 2 Souls | |
Range | 10 | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Consume a soul to empower one of your skeleton, making it into a Lord of Skulls.
The Lord of Skulls gains 30–80cTS more life and is instantly healed to full. There can be only one active Lord of Skulls, casting this spell on another skeleton removes the effect from the current one. It also gains a new talent if high enough:
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