Temporal (category)

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Congeal Time
Congeal time 2017.png
Game Version -
Category Type Spell
Category Temporal
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Activated
Range 6
Cost 10 Mana
Cooldown 30
Travel Speed 2
Use Speed -
Description Project a bolt of time distortion, decreasing the target's global speed by (8 * Talent Level)% and all projectiles it fires by (5 + [5]700cTSpD / 10)% (maximum 90%), for 7 turns.


Time Shield
Time shield 2017.png
Game Version -
Category Type Spell
Category Temporal
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Activated
Range Melee/Personal
Cost 25 Mana
Cooldown 18
Travel Speed -
Use Speed -
Description This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.

Once either the maximum damage (50 + [50]450cTSpD:PM) is absorbed, or the time runs out (6–10gtl) turns, the stored damage will return as a temporal restoration field over time (5 turns).

Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage).

While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 42–50%gtl.

The shield's max absorption will increase with your Spellpower.


Essence of Speed
Essence of speed 2017.png
Game Version -
Category Type Spell
Category Temporal
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Sustained
Range Melee/Personal
Cost 250 Mana
Cooldown 30
Travel Speed -
Use Speed -
Description Increases the caster's global speed by 9–45%cTS:0.75P.


Time Prison
Time prison 2017.png
Game Version -
Category Type Spell
Category Temporal
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Activated
Range 10
Cost 100 Mana
Cooldown 40
Travel Speed -
Use Speed -
Description Removes the target from the flow of time for a duration of 4–12cS as (0.03 * Spellpower * Talent Level) varies from 0–8.

In this state, the target can neither act nor be harmed.

Time does not pass at all for the target, no talents will cooldown, no resources will regen, and so forth.

The duration will increase with your Spellpower.