Freeze (talent)

From Tales of Maj'Eyal
Jump to: navigation, search

Game Version -
Category Type Spell
Category Water
Requirements Level: (4, 5, 6, 7, 8)

(20, 22, 24, 26, 28) Mag

Use Mode activated
Cost 14 Mana
Range 10
Cooldown 8-12 (increases with talent_raw)
Travel Speed Instantaneous
Use Speed 1 turn
Description Condenses ambient water on a target, freezing it for (2 + talent_level_raw) turns and damaging it for ((12-180) * (5 + talent_level_raw) / 5).

The damage will increase with your Spellpower. Note that stun immunity also protects against the freezing effect. Targets encased in ice are immune to further negative status effects and resist 40% of incoming damage, which is instead applied to the ice block.