|Requirements|| Level: (4, 5, 6, 7, 8)
(20, 22, 24, 26, 28) Mag
|Cooldown||8-12 (increases with talent_raw)|
|Use Speed||1 turn|
|Description|| Condenses ambient water on a target, freezing it for (2 + talent_level_raw) turns and damaging it for ((12-180) * (5 + talent_level_raw) / 5).
The damage will increase with your Spellpower. Note that stun immunity also protects against the freezing effect. Targets encased in ice are immune to further negative status effects and resist 40% of incoming damage, which is instead applied to the ice block.