Wanderer

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Wanderer

Wanderer 128 bg.png

Metaclass Adventurer (Metaclass)
Locked No
Starting Life 100
Life Rating +2
Stat Modifiers
Strength +2
Dexterity +2
Constitution +2
Magic +2
Willpower +2
Cunning +2

Wanderer is a class introduced in the base game. It must be unlocked by exiting the Ambush that Ukruk the Fierce springs on you after Dreadfell. It will be unlocked regardless of whether you defeat Ukruk or are defeated.

Random bosses cannot be Wanderers.

Description

Wanderers are adventurers who embrace the chaotic nature of the world. They start the game with the Combat Training talent tree, 3 random class trees and 1 random generic tree.

Every 5 levels they gain a new unlocked class tree, at random.

Every 10 levels starting at level 2 they gain a new unlocked generic tree, at random.

This is a bonus class for the chaotically inclined. It is by no means balanced, fun or winnable, it is most of all RANDOM.

Their most important stats depend on what they get to do.

New Class Unlocked Description

You have wanderer [sic] quite a lot since your birth!

You can now create new characters with Wanderer class.

Wanderers start the game with 3 randomly selected class trees, 1 randomly selected generic tree and Combat Training.

Every 5 levels the [sic] gain a new random class tree and every 10 levels they gain a new generic tree.

They are a bonus class, in no way meant to be balanced or even working with all possible talent combos.

Use at your own risk, and have fun.

Starting Equipment

  • Iron dagger x2
  • Iron longsword x2
  • Iron greatsword
  • Elm staff
  • Mossy mindstar x2
  • Iron shield x2
  • Iron gauntlets
  • Rough leather gloves
  • Rough leather armour
  • Linen robe
  • Manasurge rune
  • Elm longbow
  • Quiver of elm arrows
  • Rough leather sling
  • Pouch of iron shots
  • Linen cloak

Starting Points and Talent Trees, and Further Talent Trees

  • You start with 3 extra class talent points (5 total), 2 extra generic talent points (3 total), and 3 category points.
  • You start with Combat Training unlocked at mastery level 1.0.
  • You start with the Shoot talent known.
  • You start with 3 random class talent trees unlocked, and 1 random generic talent tree unlocked (all at mastery level 1.0).
  • Every 5 levels you gain one more random unlocked class tree.
  • Every 10 levels, starting at level 2, you gain one more random unlocked generic tree.
    • Wanderers can only roll talent trees from classes that the player has unlocked, and they cannot roll talent trees that the player has not unlocked yet. Additionally, they can only roll talent trees from classes that are playable as the character's race, i.e. only a member of the Dwarf metarace (a Dwarf or Drem) can roll talent trees that are exclusive to Stone Wardens, and Undead Wanderers cannot roll talent trees that are exclusive to Wilder classes.
    • Wanderers can only roll talent trees from classes that can appear on random bosses. This means that they cannot roll talent trees that are exclusive to Possessors. As an exception, they can roll talent trees that are exclusive to Stone Wardens, but only if they are a member of the Dwarf metarace (a Dwarf or Drem).
    • The randomization works by, at the start of the game, shuffling all eligible talent trees into a pair of lists (one for class talent trees, one for generic talent trees), and the random talent trees are taken from the start of each list.
      • If, when the player would learn their next random talent tree, they already know the next talent tree in the list as an unlocked tree (e.g. if they learned it from an Escort and spent a category point to unlock it), then it will be skipped and the talent tree after that will be learned instead. If the player knows the next talent tree in the list as a locked tree, then it will be learned unlocked as usual (so the player will learn one less tree in total).
      • These lists contain one copy of each tree for each time it is on an eligible class (whether it was originally locked or unlocked). Therefore, trees that are known by multiple eligible classes will be more likely to be learnt by Wanderers. For example, Survival can be included up to 35 times (if the player has all DLC, all classes unlocked, and is playing as a Dwarf or Drem, and thus have all official classes available) - once for each class except Wanderer and Possessor, because all classes (except Wanderer) have Survival as locked or unlocked. (And it could be included even more times if the player had addon classes installed.) This makes Survival much more common than other generic trees.

Wanderer Seed

When you start playing a Wanderer, a dialog will appear and ask you to choose a Wanderer Seed. The Wanderer Seed is used as the random seed for determining what random talent trees you will learn, and the order that you will learn them. You can let a seed be chosen at random, or you can input a seed. If you use the same seed as someone else, you will receive the same talent trees as them (in the same order), as long as you and them use the same DLC/addons, and have the same classes and talent trees unlocked. (Only addons that add talent trees will affect this. Only classes that are playable as the characters' chosen race(s), and unlockable talent trees for those classes, will affect this. You will receive a warning if the seed was created for a different set of DLC/addons, but there is currently no warning for a different set of classes or talent trees unlocked.)

Since Dwarves and Drems can roll Stone Warden talents (and other races cannot), and Undead cannot roll talents exclusive to Wilders, the results of a seed will be different for them than for the other races (at least for players who have any of those classes unlocked). Seeds will only give the same results for races who have the same sets of classes available to them.

You can view your Wanderer Seed in your character sheet. If you click on the seed, it will be automatically copied to your clipboard.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler