Combat training (category)

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Thick skin
Thick skin.png
Game Version 1.4.4
Category Type Technique
Category Combat training
Requirements Con (23, 32, 41, 50, 59)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Your skin becomes more resilient to damage. Increases resistance to all damage by 4–15%cTS:0.75P,raw.


Armour training
Armour training.png
Game Version 1.5.5
Category Type Technique
Category Combat training
Requirements Str (16, 20, 26, 34, 44)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description You become better at using your armour to deflect blows and protect your vital areas.

This talent only provides bonuses for heavy mail or massive plate armour.

The bonus to heavy mail is:

  • Increases armour value by 1.5–10.5cTS:0.75P
  • Increases armour hardiness by 5–50%cL:100% as Talent Level varies from 0.5–5.
  • Reduce the chance to be critically hit by 1.5–13.5%cTS.

The bonus to massive plate armour is:

  • Increases armour value by 2–14cTS:0.75P
  • Increases armour hardiness by 5–50%cL:100% as Talent Level varies from 0.375–3.75.
  • Reduce the chance to be critically hit by 2–18%cTS.

At level 1, it allows you to wear heavy mail armour, gauntlets, helms, and heavy boots.

At level 2, it allows you to wear shields.

At level 3, it allows you to wear massive plate armour.

Note that wearing mail or plate armour will interfere with stealth, and brawlers will be unable to perform many of their talents in massive armour.


Light armour training
Light armour training.png
Game Version 1.5.5
Category Type Technique
Category Combat training
Requirements Dex (16,20,26,34,44)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description You learn to maintain your agility and manage your combat posture while wearing light armour. When wearing armour no heavier than leather in your main body slot, you gain 4–50cS:0.375P as (Dex * Talent Level) varies from 0–500 Defense, 5–50%cL:100% as Talent Level varies from 0.938–9.375 Armour hardiness, and 5–18%cTL:50 reduced Fatigue.

In addition, when you step adjacent to a (visible) enemy, you use the juxtaposition to increase your total Defense by 2–25cS:0.375P as (Dex * Talent Level) varies from 0–500 for 2 turns.

The Defense bonus scales with your Dexterity.


Combat accuracy
Weapon combat.png
Game Version -
Category Type Technique
Category Combat training
Requirements Level (0, 4, 8, 12, 16)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Increases the accuracy of unarmed, melee and ranged weapons by 10–50cTS.


Weapons mastery
Weapons mastery.png
Game Version -
Category Type Technique
Category Combat training
Requirements Str (18, 24, 30, 36, 42)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Increases Physical Power by (10 * Talent Level), and increases weapon damage by (22.36 * √ Talent Level)% when using swords, axes or maces.


Dagger mastery
Knife mastery.png
Game Version -
Category Type Technique
Category Combat training
Requirements Dex (16, 22, 28, 34, 40)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Increases Physical Power by (10 * Talent Level), and increases weapon damage by (22.36 * √ Talent Level)% when using daggers.


Exotic Weapons Mastery
Exotic weapons mastery.png
Game Version -
Category Type Technique
Category Combat Training
Requirements Str (16,22,28,34,40) Dex (16,22,28,34,40)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Increases Physical Power by (10 * Talent Level), and increases weapon damage by (22.36 * √ Talent Level)% when using exotic weapons.

Note: This talent can also be acquired by a prodigy.