Technique (category type)

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Acrobatics

Vault
Vault.png
Game Version 1.5.2
Category Type Technique
Category Agility
Requirements Lvl (14,15,16,17,18) Dex (30,32,34,36,38)
Use Mode Activated
Cost 15 Stamina
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed Weapon
Description Leap onto an adjacent target with your shield, striking them for 150–300%cTWD damage and dazing them for 2 turns, then using them as a springboard to leap to a tile within range 3–5cTS.

The shield bash will use Dexterity instead of Strength for the shield's bonus damage.

At talent level 5, you will immediately enter a blocking stance on landing.


Tumble
Skirmisher cunning roll.png
Game Version 1.5.2
Category Type Technique
Category Mobility
Requirements Lvl (8,9,10,11,12) Dex (28,30,32,34,36)
Use Mode Activated
Cost 20 Stamina
Range 2–4cTS:log
Cooldown 11–5cTL:4
Travel Speed Instantaneous
Use Speed Instant
Description In an extreme feat of agility, you move to a spot you can see within range, bounding around, over or through any enemies in the way.

This talent cannot be used while wearing heavy armor, and leaves you exhausted. The exhaustion increases the cost of your activated Mobility talents by 75–40cTL:25 (stacking) but fades over 25–15cTL:6 turns.


Trained Reactions
Trained reactions.png
Game Version 1.5.2
Category Type Technique
Category Mobility
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Sustained
Cost 10 Stamina
Range Melee/Personal
Cooldown 5
Travel Speed Instantaneous
Use Speed Instant
Description You have trained to be very light on your feet and have conditioned your reflexes to react faster than thought to damage you take.

While this talent is active, you instantly react to any direct damage (not from status effects, etc.) that would hit you for at least 30–15%cTL:10% of your maximum life.

This requires 0.25–0.45cTL:0.8 stamina and reduces the damage by 25–60%cTL:80%*0.25–0.5cL:1.0 as Defense varies from 0–50.

Your reactions are too slow for this if you are wearing heavy armour.

The damage reduction improves with your Defense.


Superb Agility
Skirmisher superb agility.png
Game Version 1.4.5
Category Type Technique
Category Acrobatics
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You gain greater facility with your acrobatic moves, lowering the cooldowns of Vault, Tumble, and Trained Reactions by 1–5cTL:10, and their stamina costs by 3–10cTL:18.

At talent level 3 you also gain 10% global speed for 1 turn after Trained Reactions activates.

At talent level 5 this speed bonus improves to 20% and lasts for 2 turns.



Archery - base

Shoot
Shoot.png
Game Version 1.4.5
Category Type Technique
Category Archery - Base
Requirements -
Use Mode Activated
Cost -
Range Archery Range
Cooldown -
Travel Speed Instantaneous
Use Speed Weapon Speed
Description Shoot your bow or sling!

Note: This talent can be purchased at any weapon store in Last Hope.


Archery - bows

Bow Mastery
Bow mastery.png
Game Version 1.4.5
Category Type Technique
Category Archery - Bows
Requirements Dexterity (18,24,30,36,42)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Increases Physical Power by (10 * Talent Level) and increases weapon damage by (22.36 * √ Talent Level)% when using bows.

Your reload rate is also increased by 0–2.7cTS:log.


Piercing Arrow
Piercing arrow.png
Game Version 1.4.5
Category Type Technique
Category Archery - Bows
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode Activated
Cost 15 Stamina
Range Archery Range
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description You fire an arrow that cuts right through anything, piercing multiple targets if possible with 1,000 armor penetration, doing 100–150%cTWD damage.


Dual Arrows
Dual arrows.png
Game Version 1.4.5
Category Type Technique
Category Archery - Bows
Requirements Lvl (8,9,10,11,12) Dex (28,30,32,34,36)
Use Mode Activated
Cost 0 Stamina
Range Archery Range
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description You target up to two enemies within a circle of radius 1, and fire one arrow at each of them for 120–190%cTWD damage.

Only enemies that you could normally hit with Shoot will be targeted. Enemies that can only be hit by aiming at a tile behind them will not be targeted by this talent.


Volley of Arrows
Volley of arrows.png
Game Version 1.4.5
Category Type Technique
Category Archery - Bows
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Activated
Cost 35 Stamina
Range Archery Range
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description You fire multiple arrows at an area of 2.3–3.7cTS radius, doing 60–130%cTWD damage with each arrow.

One arrow will be fired at each enemy that you could normally hit with Shoot. Enemies that can only be hit by aiming at a tile behind them will not be targeted by this talent. There is otherwise no limit on the number of arrows you can fire, except for the amount of ammo you have remaining.


Archery - slings

Sling Mastery
Sling mastery.png
Game Version -
Category Type Technique
Category Archery - Slings
Requirements Dex (18,24,30,36,42)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Increases Physical Power by (10 * Talent Level) and increases weapon damage by (22.36 * √ Talent Level)% when using slings.

Also, increases your reload rate by (Talent Level / 2) rounded down.


Eye Shot
Eye shot.png
Game Version -
Category Type Technique
Category Archery - Slings
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode Activated
Cost 15 Stamina
Range Archery Range
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description You fire a shot into your target's eyes, blinding it for 3–7cTS turns and doing 100–150%cTWD damage.

The blind chance increases with your Accuracy.


Inertial Shot
Inertial shot.png
Game Version -
Category Type Technique
Category Archery - Slings
Requirements Lvl (8,9,10,11,12) Dex (28,30,32,34,36)
Use Mode Activated
Cost 15 Stamina
Range Archery Range
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description You fire a mighty shot at your target, doing 100–150%cTWD damage and knocking it back.

The knockback chance increases with your Accuracy.


Multishot
Multishot.png
Game Version -
Category Type Technique
Category Archery - Slings
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Activated
Cost 35 Stamina
Range Archery Range
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description You fire an average of 2.8–4.3cTS:log shots at your target, doing 30–70%cTWD damage with each shot.

Note: The number of shots fired can vary to ensure that you get the correct average number of shots. If you are supposed to fire 3.65 shots for example, then you will always fire 3 shots and have a 65% chance to fire a 4th one.


Archery prowess

Headshot
Headshot.png
Game Version 1.5.2
Category Type Technique
Category Archery Prowess
Requirements Lvl (0,1,2,3,4) Dex (12,14,16,18,20)
Use Mode Activated
Cost -
Range Archery Range
Cooldown 0
Travel Speed Instantaneous
Use Speed Archery
Description Fire a precise shot dealing 110–230%cTWD weapon damage, with increased armor penetration (based on Dex) and 100 increased accuracy. This shot will bypass other enemies between you and your target.

Only usable against marked targets, and consumes the mark on it.
The armor penetration increases with your Dexterity.


Volley
Volley.png
Game Version 1.5.2
Category Type Technique
Category Archery Prowess
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode Activated
Cost 16 Stamina
Range Archery Range
Cooldown 8
Travel Speed Instantaneous
Use Speed Archery
Description You fire countless shots into the sky to rain down around your target, inflicting 60–140%cTWD weapon damage to all within radius 2–4cTS.

If the primary target is marked, you consume the mark to fire a second volley of arrows for 45–105%cTWD damage at no ammo cost.


Called Shots
Called shots.png
Game Version 1.5.2
Category Type Technique
Category Archery Prowess
Requirements Lvl (8,9,10,11,12) Dex (28,30,32,34,36)
Use Mode Activated
Cost 25 Stamina
Range Archery Range
Cooldown 15
Travel Speed Instantaneous
Use Speed Archery
Description You fire a disabling shot at a target's throat (or equivalent), dealing 70–150%cTWD weapon damage and silencing them for 2–5cTS turns.

If the target is marked, you consume the mark to fire two secondary shots at their arms and legs (or other appendages) dealing 17.5–37.5%cTWD damage, reducing ther movement speed by 50% and disarming them for the duration.
The status chance increases with your Accuracy.


Bullseye
Bullseye.png
Game Version 1.5.2
Category Type Technique
Category Archery Prowess
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each time you consume a mark, you gain 5–15%cTL:25% increased attack speed for 2 turns and the cooldown of 1–2.5cTL:4 random technique(s) are reduced by 1–3cTL:5 turn(s).



Archery training

Steady Shot
Steady shot 2017.png
Game Version 1.5.2
Category Type Technique
Category Archery Training
Requirements Lvl (0,1,2,3,4) Dex (12,14,16,18,20)
Use Mode Activated
Cost -
Range Archery Range
Cooldown 3
Travel Speed Instantaneous
Use Speed Archery
Description Fire a steady shot, doing 100–180%cTWD damage with a 22–30%cTS chance to mark the target.

If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).


Pin Down
Pin down.png
Game Version 1.5.2
Category Type Technique
Category Archery Training
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode Activated
Cost 10 Stamina
Range Archery Range
Cooldown 9
Travel Speed Instantaneous
Use Speed Archery
Description You fire a shot for 100–140cTWD damage that attempts to pin your target to the ground for 2.5–5cTS turns, as well as giving your next Steady Shot or Shoot 100% increased chance to critically hit and mark (regardless of whether the pin succeeds).

This shot has a 20% chance to mark the target.
The chance to pin increases with your Accuracy.


Fragmentation Shot
Fragmentation shot.png
Game Version 1.5.2
Category Type Technique
Category Archery Training
Requirements Lvl (8,9,10,11,12) Dex (28,30,32,34,36)
Use Mode Activated
Cost 12 Stamina
Range Archery Range
Cooldown 10
Travel Speed Instantaneous
Use Speed Archery
Description Fires a shot that explodes into a radius 1.3–2.7cTS ball of razor sharp fragments on impact, dealing 100–150%cTWD weapon damage and leaving targets crippled for 3–7cTS turns, reducing their attack, spell, and mind speed by 10–40%cTL:50%.

Each target struck has a 20% chance to be marked.
The status chance increases with your Accuracy.


Scatter shot
Scatter shot 2017.png
Game Version 1.5.2
Category Type Technique
Category Archery Training
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Activated
Cost 15 Stamina
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed Archery
Description Fires a wave of projectiles in a radius 5.5–7.5cTL:10 cone, dealing 70–150%cTWD weapon damage. All targets struck by this will be knocked back to the maximum range of the cone and stunned for 3–5cTL:10 turns.

Each target struck has a 20% chance to be marked.
The chance to knockback and stun increases with your Accuracy.


Berserker's strength

Warshout
Warshout 2017.png
Game Version 1.6.7
Category Type Technique
Category Berserker's Strength
Requirements Lvl (0,1,2,3,4) Str (12,14,16,18,20)
Use Mode Activated
Cost 30 Stamina
Range Melee/Personal
Cooldown 18
Travel Speed instantaneous
Use Speed Weapon
Description Shout your warcry in a frontal cone of radius 4–8cTS. Any targets caught inside will be confused (50% confusion power) for 4–8cTS turns.


Berserker Rage
Berserker 2017.png
Game Version 1.6.7
Category Type Technique
Category Berserker's Strength
Requirements Lvl (4,5,6,7,8) Str (20,22,24,26,28)
Use Mode Sustained
Cost 20 Stamina
Range Melee/Personal
Cooldown 10
Travel Speed instantaneous
Use Speed Instant
Description You enter an aggressive battle rage, increasing Accuracy by 5–40cS as (0.07 * Dex * Talent Level) varies from 0–35 and Physical Power by 5–40cS as (0.07 * Str * Talent Level) varies from 0–35 and making you nearly unstoppable, granting 17–50%cTL:100% stun and pinning resistance.

Sustaining this rage takes its toll on your body, decreasing your life by 2% each turn, but for every 1% of life missing you gain 0.5% critical hit chance.

Even when sustained, this talent is only active when foes are in sight.

The Accuracy bonus increases with your Dexterity, and the Physical Power bonus with your Strength.


Shattering Blow
Sunder armour 2017.png
Game Version 1.6.7
Category Type Technique
Category Berserker's Strength
Requirements Lvl (8,9,10,11,12) Str (28,30,32,34,36)
Use Mode Activated
Cost 12 Stamina
Range Melee/Personal
Cooldown 15–8cTL:5
Travel Speed instantaneous
Use Speed Weapon
Description Hits the target with your weapon, doing 80–150%cTWD damage. If the attack hits, the target's armour and saves are reduced by 5–25cTS:0.75P for 5–9cTS turns.

Also if the target is protected by a temporary damage shield there is 10–85%cTL:100% chance to shatter it.

Armor reduction chance increases with your Physical Power.


Relentless Fury
Relentless fury.png
Game Version 1.6.7
Category Type Technique
Category Berserker's Strength
Requirements Lvl (12,13,14,15,16) Str (36,38,40,42,44)
Use Mode Activated
Cost 0 Stamina
Range 10
Cooldown 25
Travel Speed instantaneous
Use Speed Weapon
Description Search your inner strength for a surge of power.

For 4–8cTL:19 turns you gain 4–25cSS:Con stamina per turn and 10–30%cTL:70% movement and attack speed.

Only usable at 30% or lower stamina.

Stamina regeneration is based on your Constitution stat.



Battle tactics

Greater weapon focus
Greater weapon focus.png
Game Version -
Category Type Technique
Category Battle tactics
Requirements Level (10,11,12,13,14) Str (22,24,26,28,30)
Use Mode activated
Cost 25 Stamina
Range Melee/Personal
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description Concentrate on your blows; each strike has a chance to deal another, similar, blow for 5.3–10.5cTL:20 turns.

The chance to deal another blow is 6.8–61%cL:100% as [10]90cTStD:Dex varies from 6.8–61.

This works for all blows, even ones from other talents and from shield bashes.

The chance increases with your Dexterity.


Step up
Step up.png
Game Version -
Category Type Technique
Category Battle tactics
Requirements Level (14,15,16,17,18) Str (30,32,34,36,38)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description After killing a foe, you have a (20 * Raw Talent Level)% chance to gain a 1000% movement speed bonus for 1 game turn.

The bonus disappears as soon as any action other than moving is done.

Note: since you will be moving very fast, game turns will pass very slowly.


Bleeding edge
Bleeding edge.png
Game Version -
Category Type Technique
Category Battle tactics
Requirements Level (18,19,20,21,22) Str (38,40,42,44,46)
Use Mode Activated
Cost 24 Stamina
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Lashes at the target, doing 100–170%cTWD weapon damage.

If the attack hits, the target will bleed for 200–320%cTWD weapon damage over 7 turns, and all healing will be reduced by 17–50%cTL:100%.


True grit
True grit.png
Game Version -
Category Type Technique
Category Battle tactics
Requirements Level (22,23,24,25,26) Str (46,48,50,52,54)
Use Mode Sustained
Cost 70 Stamina
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Take a defensive stance to resist the onslaught of your foes.

While wounded, you gain all damage resistance equal to 25–45%cTS of your missing health.

In addition, your all damage resistance cap increases 15–50%cTL:100% closer to 100%.

This drains your stamina rapidly at (-14)–(-6)cTL:0 stamina/turn.

The effects are refreshed at the start of each turn.


Bloodthirst

Mortal Terror
Mortal terror 2017.png
Game Version -
Category Type Technique
Category Bloodthirst
Requirements Level (10,11,12,13,14) Str (22,24,26,28,30)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your mighty blows inspire utter terror on your foes. Any melee strike you do that deals more than 45–25%cTL:10% of the target's total life puts them in mortal terror, dazing them for 5 turns.

Your critical strike chance is also increased by 2.8–14%cTS.

The daze chance increase with your Physical Power.

Note: As of version 1.2.3, the critical chance bonus follows cTS scaling even though the in game description shows linear scaling.


Bloodbath
Bloodbath 2017.png
Game Version -
Category Type Technique
Category Bloodthirst
Requirements Level (14,15,16,17,18) Str (30,32,34,36,38)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Delight in spilling the blood of your foes. After scoring a critical hit, your maximum hit points will be increased by 2–10%cTL:50%, your life regeneration by 1.7–5cTS per turn, and your stamina regeneration by 0.34–1cTS per turn for 6–10cTS turns.

The life and stamina regeneration will stack up to five times.


Bloody Butcher
Bloody butcher.png
Game Version 1.4.5
Category Type Technique
Category Bloodthirst
Requirements Level (18,19,20,21,22) Str (38,40,42,44,46)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You delight in the inflicting of wounds, increasing your physical power by 5–40cS as (0.05 * Str * Talent Level) varies from 0–35.

In addition, when you make a creature bleed, its physical damage resistance is reduced by 10–40%cTS (but never below 0%).


Unstoppable
Unstoppable 2017.png
Game Version -
Category Type Technique
Category Bloodthirst
Requirements Level (22,23,24,25,26) Str (46,48,50,52,54)
Use Mode Activated
Cost 120 Stamina
Range Melee/Personal
Cooldown 45
Travel Speed Instantaneous
Use Speed -
Description You enter a battle frenzy for 3–7cTL:25 turns. During that time, you can not use items, healing has no effect, and your health cannot drop below 1.

At the end of the frenzy, you regain 3.5–17.5%cTL:50% of your health per foe slain during the frenzy.

While Unstoppable is active, Berserker Rage critical bonus is disabled as you lose the thrill of the risk of death.



Combat techniques

Rush
Rush 2017.png
Game Version 1.6.7
Category Type Technique
Category Combat techniques
Requirements Level (0,1,2,3,4) Str or Dex (12,14,16,18,20)
Use Mode Activated
Cost 22 Stamina
Range 6–10cTS
Cooldown 36–20cTL:0
Travel Speed instantaneous
Use Speed Weapon
Description Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.

You must rush from at least 2 tiles away.


Precise Strikes
Precise strikes 2017.png
Game Version -
Category Type Technique
Category Combat Techniques
Requirements Level (4,5,6,7,8) Str or Dex (20,22,24,26,28)
Use Mode Sustained
Cost 30 Stamina
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description You focus your strikes, reducing your attack speed by 10% and increasing your Accuracy by 4–37cS as (Dex * Talent Level) varies from 0–500, and critical chance by ( (0.4–4cSS:Dex,0.75P)–(2–20cSS:Dex,0.75P)cTS )%.

The effects will increase with your Dexterity.


Perfect strike
Perfect strike 2017.png
Game Version -
Category Type Technique
Category Combat techniques
Requirements Level (8,9,10,11,12) Str or Dex (28,30,32,34,36)
Use Mode Activated
Cost 10 Stamina
Range Melee/Personal
Cooldown 25
Travel Speed Instantaneous
Use Speed Instant
Description You have learned to focus your blows to hit your target, granting +40–100cTS:0.75P accuracy and allowing you to attack creatures you cannot see without penalty for the next 2–6cTL:25 turns.


Blinding speed
Blinding speed 2017.png
Game Version -
Category Type Technique
Category Combat techniques
Requirements Level (12,13,14,15,16) Str or Dex (36,38,40,42,44)
Use Mode Activated
Cost 25 Stamina
Range Melee/Personal
Cooldown 55
Travel Speed Instantaneous
Use Speed Instant
Description Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 14–45%cTS:0.75P for 5 turns.


Combat training

Thick Skin
Thick skin.png
Game Version 1.7.6
Category Type Technique
Category Combat training
Requirements Con (23, 32, 41, 50, 59)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your skin becomes more resilient to damage. Increases resistance to all damage by 3.16–12.2%cTS:0.75P.


Heavy Armour Training
Armour training.png
Game Version 1.7.6
Category Type Technique
Category Combat Training
Requirements Str (16, 20, 26, 34, 44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You become better at using your armour to deflect blows and protect your vital areas.

For heavy armour:

  • Increases armour value by 1–7cTS:0.75P × 1.5
  • Increase armour hardiness by 5–50cL:100 as (7.5 × Talent Level) varies from 3.75–37.5
  • Reduce chance that melee or ranged attacks critically hit you by 1–9cTS × 1.5

For massive armour:

  • Increases armour value by 1–7cTS:0.75P × 2
  • Increase armour hardiness by 5–50cL:100 as (10 × Talent Level) varies from 3.75–37.5
  • Reduce chance that melee or ranged attacks critically hit you by 1–9cTS × 2

(This talent only provides bonuses for heavy mail or massive plate armour.)

At raw talent level 1, it allows you to wear heavy mail armour, gauntlets, helms, and heavy boots.

At raw talent level 2, it allows you to wear shields.

At raw talent level 3, it allows you to wear massive plate armour.

Note 1: the base armour hardiness is 45%

Note 2: wearing heavy or massive armour will interfere with stealth, and Brawlers will be unable to perform many of their talents in massive armour


Light Armour Training
Light armour training.png
Game Version 1.7.6
Category Type Technique
Category Combat Training
Requirements Dex (16,20,26,34,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You learn to maintain your agility and manage your combat posture while wearing light armour. When wearing armour no heavier than leather in your main body slot, you gain the following bonuses

In addition, when you step adjacent to a (visible) enemy, you use the juxtaposition to increase your total defense by 2–25cS:0.375P as (Dex * Talent Level) varies from 0–500 for 2 turns.

The Defense bonus scales with your Dexterity.


Combat Accuracy
Weapon combat.png
Game Version 1.7.6
Category Type Technique
Category Combat Training
Requirements Level (0, 4, 8, 12, 16)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Increases the accuracy of unarmed, melee and ranged weapons by 14–55cTS.


Weapons Mastery
Weapons mastery.png
Game Version 1.7.6
Category Type Technique
Category Combat Training
Requirements Str (18, 24, 30, 36, 42)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Increases weapon damage by 34-76% (100*√(Talent Level/5)/1.5) and physical power by 30 when using swords, axes or maces.


Dagger Mastery
Knife mastery.png
Game Version 1.7.6
Category Type Technique
Category Combat Training
Requirements Dex (16, 22, 28, 34, 40)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Increases weapon damage by 34-76% (100*√(Talent Level/5)/1.5) and physical power by 30 when using daggers.


Exotic Weapons Mastery
Exotic weapons mastery.png
Game Version 1.7.6
Category Type Technique
Category Combat Training
Requirements Str (16,22,28,34,40) Dex (16,22,28,34,40)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Increases Physical Power by 30, and increases weapon damage by (√ Talent Level / 5) / 1.5 % when using exotic weapons.

Note: This talent can also be acquired by a prodigy.



Combat veteran

Quick Recovery
Quick recovery 2017.png
Game Version 1.7.4
Category Type Technique
Category Combat Veteran
Requirements Level (0,1,2,3,4) Str or Dex (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Normal effect: Your combat focus allows you to regenerate stamina faster (+0.6–2.5cTS:0.75P stamina/turn).

Extra effect as a Fallen: Your combat focus allows you to keep your hatred burning (0.2–1cTS:0.75P hate refunded after spending hate on a talent)
As a Fallen, the normal effect is no longer mentioned in the description, but it still happens.


Fast metabolism
Fast metabolism 2017.png
Game Version -
Category Type Technique
Category Combat veteran
Requirements Level (4,5,6,7,8) Str or Dex (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your combat focus allows you to regenerate life faster (+3–7.5cTS:0.75P life/turn).


Spell Shield
Spell shield 2017.png
Game Version 1.7.4
Category Type Technique
Category Combat Veteran
Requirements Level (8,9,10,11,12) Str or Dex (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Rigorous training allows you to be more resistant to some spell effects. Your spell save is increased by 12–48cTS.

Note: Spell save only defend against magical status effects, and not the damage itself, unless the damage depends on the effect landing. Physical or mental effects caused by magic are defended by their corresponding saves too, and are not affected by spell save.


Unending Frenzy
Unending frenzy 2017.png
Game Version 1.7.4
Category Type Technique
Category Combat Veteran
Requirements Level (12,13,14,15,16) Str or Dex (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Normal effect: You revel in the death of your foes, regaining 5–20cTS:0.5P stamina with each death you cause.

Extra effect as a Fallen: You revel in the death of your foes, regaining 1–4.5cTS:0.5P additional hate with each death you cause.
As a Fallen, the normal effect is no longer mentioned in the description, but it still happens.


Conditioning

Vitality
Vitality 2017.png
Game Version -
Category Type Technique
Category Conditioning
Requirements Level (0,1,2,3,4) Con (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown 15
Travel Speed -
Use Speed -
Description You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by 17–50%cTL:100%.

Additionally, when your life falls below 50%, you heal for a base (Life Rating + [2]20cTStD:Con) health plus 7–16%cTL:30% of your maximum life each turn for 8 turns. This effect can only happen once every 15 turns.

The base healing scales with your Constitution.


Unflinching Resolve
Unflinching resolve 2017.png
Game Version -
Category Type Technique
Category Conditioning
Requirements Level (4,5,6,7,8) Con (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You've learned to recover quickly from effects that would disable you. Each turn, you have a (0.28–0.745cSL:1,Con * 28–74.8%cTL:100%) chance to recover from a single stun effect.

At talent level 2 you may also recover from blindness, at level 3 confusion, level 4 pins, and level 5 slows and wounds.

Only one effect may be recovered from each turn, and the chance to recover from an effect scales with your Constitution.


Daunting Presence
Daunting presence 2017.png
Game Version -
Category Type Technique
Category Conditioning
Requirements Level (8,9,10,11,12) Con (28,30,32,34,36)
Use Mode Sustained
Cost 20 Stamina
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description Enemies are intimidated by how composed you remain under fire. When you take more then 5% of your maximum life in a single hit, all enemies in a radius of 0.25–2.3cTS will be intimidated, reducing their Physical Power, Mindpower, and Spellpower by [5]36cTPD for 4 turns.

If your health drops below 45–25%cTL:1% of your max life, you'll be unable to maintain your daunting presence, and the sustain will deactivate.

The power of the intimidation effect improves with your Physical power, and it's chance to affect your enemies improves with your Strength.


Adrenaline Surge
Adrenaline surge 2017.png
Game Version -
Category Type Technique
Category Conditioning
Requirements Level (12,13,14,15,16) Con (36,38,40,42,44)
Use Mode Activated
Cost 0
Range Melee/Personal
Cooldown 24
Travel Speed Instantaneous
Use Speed Instant
Description You release a surge of adrenaline that increases your Physical Power by [5]25cTStD:Con for 3–7cTL:24 turns. While the effect is active, you may continue to fight beyond the point of exhaustion.

Your stamina based sustains will not be disabled if your stamina reaches zero, and you may continue to use stamina based talents while at zero stamina at the cost of life.


Dual techniques

Dual Strike
Dual strike 2017.png
Game Version -
Category Type Technique
Category Dual Techniques
Requirements Lvl (0,1,2,3,4) Dex (12,14,16,18,20)
Use Mode Activated
Cost 15 Stamina
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Attack with your offhand weapon for 70–150%cTWD damage. If the attack hits, the target is stunned for 3–7cTS turns, and you hit it with your mainhand weapon doing 70–150%cTWD damage.

The stun chance increases with your Accuracy.


Flurry
Flurry 2017.png
Game Version -
Category Type Technique
Category Dual Techniques
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode Activated
Cost 15 Stamina
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Lashes out with a flurry of blows, hitting your target three times with each weapon for 40–100%cTWD damage.


Heartseeker
Heartseeker.png
Game Version 1.5.2
Category Type Technique
Category Dual Techniques
Requirements Lvl (8,9,10,11,12) Dex (28,30,32,34,36)
Use Mode Activated
Cost 18 Stamina
Range 3–5.5cTL:10
Cooldown 8
Travel Speed Instantaneous
Use Speed Weapon
Description Swiftly leap to your target and strike at their vital points with both weapons, dealing 100–170cTWD% weapon damage.

This attack deals 10–30cTL:50% increased critical strike damage.


Whirlwind
Whirlwind 2017.png
Game Version 1.5.2
Category Type Technique
Category Dual Techniques
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Activated
Cost 30 Stamina
Range 2–4cTL:6
Cooldown 10
Travel Speed 2000% of base
Use Speed Weapon
Description You quickly move up to 2–4cTL:6 tiles to arrive adjacent to a target location you can see, leaping around or over anyone in your way. During your movement, you attack all foes within one grid of your path with both weapons for 60–110%cTWD weapon damage, causing those struck to bleed for 50% of the damage dealt over 5 turns.



Dual weapons

Dual weapon training
Dual weapon training.png
Game Version -
Category Type Technique
Category Dual weapons
Requirements Lvl (0,1,2,3,4) Dex (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Increases the damage of your off-hand weapon to 65–85%cTL:100%.


Dual weapon defense
Dual weapon defense.png
Game Version -
Category Type Technique
Category Dual weapons
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You have learned to block incoming blows with your weapons. When dual wielding, your defense is increased by 4–45.7cS as (Dex * Talent Level) varies from 0–500.

The Defense bonus scales with your Dexterity.

At talent levels higher than 5, you may parry melee attacks with your offhand weapon (except mindstars).

You will have a 16.7–50%cTL:100% chance to deflect up to 10–40%cTL:100% of your offhand weapon damage from approximately 0–2.25cSS:Cun melee attacks (based on your Cunning) each turn.

The deflection chance and deflection amount scale with (Talent Level - 5).


Precision
Precision.png
Game Version -
Category Type Technique
Category Dual weapons
Requirements Lvl (8,9,10,11,12) Dex (28,30,32,34,36)
Use Mode Sustained
Cost 20 Stamina
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description You have learned to hit the right spot. When dual wielding, your armor penetration is increased by 4–25cS:0.75P as (Dex * Talent Level) varies from 0–500.


Momentum
Momentum.png
Game Version -
Category Type Technique
Category Dual weapons
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Sustained
Cost 50 Stamina
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description When dual wielding, increases attack speed by 11–40%cTS:0.75P, but drains stamina quickly (-6 stamina/turn).


Field control

Disengage
Disengage 2017.png
Game Version 1.5.2
Category Type Technique
Category Mobility
Requirements Lvl (0,1,2,3,4) Dex (12,14,16,18,20)
Use Mode Activated
Cost 8 Stamina
Range 7
Cooldown 10
Travel Speed Instantaneous
Use Speed Weapon
Description Jump back up to 3–7cTL:10 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see).

After moving, you gain 100–200%cTS:log increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).

The speed and maximum distance you can move are reduced by your Fatigue level.


Track
Track 2017.png
Game Version 1.7.6
Category Type Cunning
Category Survival
Requirements Level (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 20
Travel Speed Instantaneous
Use Speed Standard
Description Sense foes around you for a duration of 4–8cTS turns, in a radius of 5–35cS as (0.1 * Cun * Talent Level) varies from 0–55.

The radius will increase with your Cunning.


Heave
Heave.png
Game Version -
Category Type Technique
Category Field control
Requirements Lvl (8,9,10,11,12) Dex (28,30,32,34,36)
Use Mode Activated
Cost 5 Stamina
Range Melee/Personal
Cooldown 15
Travel Speed Instantaneous
Use Speed -
Description A mighty kick that pushes your target away 3–7cTS grids.

If another creature is in the way, it will also be pushed away.

The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater.


Slow motion
Slow motion.png
Game Version -
Category Type Technique
Category Field control
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Sustained
Cost 80 Stamina
Range 10
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Your great dexterity allows you to see incoming projectiles (spells, arrows, ...), effectively slowing them down by (15 + 0.1 * Dex * Talent Level)%, up to a maximum of 90%.


Finishing moves

Uppercut
Uppercut.png
Game Version -
Category Type Technique
Category Finishing Moves
Requirements Lvl (0,1,2,3,4) Dex (12,14,16,18,20)
Use Mode Activated
Cost 12 Stamina
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description A finishing uppercut that deals 110–180%cTWD damage, and attempts to stun your target for (2 + (0.25 + Combo Points / 5) * 1–5cTS) turns.

The stun chance will improve with your Physical Power.

Using this talent removes your combo points.


Concussive Punch
Concussive punch.png
Game Version -
Category Type Technique
Category Finishing Moves
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode Activated
Cost 20 stamina
Range Melee/Personal
Cooldown 6
Travel Speed Instantaneous
Use Speed -
Description A powerful concussive punch that deals 60–150%cTWD weapon damage to your target. If the punch hits, all targets in a radius of (1 + Combo Points) will take [10]450cTStD:Str damage, multiplied by a factor of (0.25 + Combo Ponits / 5)

The area damage will scale with your Strength, and the radius will increase by 1 per combo point.

Using this talent removes your combo points.


Butterfly Kick
Butterfly kick.png
Game Version 1.4.5
Category Type Technique
Category Finishing Moves
Requirements Lvl (8,9,10,11,12) Dex (28,30,32,34,36)
Use Mode Activated
Cost 20 stamina
Range Melee/Personal
Cooldown 30–10cTL:0
Travel Speed Instantaneous
Use Speed -
Description You spin into a flying leap and deliver a powerful kick dealing 100–150%cTWD weapon damage to all enemies in a radius of 1 as you land. The range will increase by 1 per combo point and total damage will increase by 10% per combo point.

Using this talent removes your combo points and you must have at least 1 combo point to use it.


Haymaker
Haymaker.png
Game Version -
Category Type Technique
Category Finishing Moves
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Activated
Cost 12 Stamina
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description A vicious finishing strike that deals 120–300%cTWD damage increased by 20% per combo point you have up to a maximum of twice the base damage. If the target ends up with low enough life (<20%), it might be instantly killed.

Killing a target with Haymaker will instantly restore a portion of your stamina. The percentage restored is 0–20%cL:50% as (Talent Level + Combo Points) varies from 0–10.

Using this talent removes your combo points.



Grappling

Clinch
Clinch.png
Game Version -
Category Type Technique
Category Grappling
Requirements Lvl (0,1,2,3,4) Str (12,14,16,18,20)
Use Mode Activated
Cost 5 Stamina
Range Melee/Personal
Cooldown 6
Travel Speed Instantaneous
Use Speed -
Description Make a melee attack for 100% damage and then attempt to grapple a target up to one size category larger then yourself for 3–7cTS turns. A grappled opponent will be unable to move, take [20]60cTPD damage each turn, and 5–25%cTS of the damage you receive from any source will be redirected to them, up to a maximum of 35%. Any movement from the target or you will break the grapple. Maintaining a grapple drains 6 stamina per turn.

You may only grapple a single target at a time, and using any targeted unarmed talent on a target that you're not grappling will break the grapple.


Crushing hold
Crushing hold.png
Game Version -
Category Type Technique
Category Grappling
Requirements Lvl (4,5,6,7,8) Str (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Enhances your grapples with additional effects. All additional effects will apply to every grapple with no additional save or resist check.

Talent Level 1: Reduces base weapon damage by [1]15cTPD

Talent Level 3: Silences

Talent Level 5: Reduces global action speed by [5]65%cTPD


Take down
Take down.png
Game Version -
Category Type Technique
Category Grappling
Requirements Lvl (8,9,10,11,12) Str (28,30,32,34,36)
Use Mode Activated
Cost 15 Stamina
Range 2.3–3.7cTS
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Rushes forward and attempts to take the target to the ground, making a melee attack for 10–100%cTWD damage then attempting to grapple them. If you're already grappling the target you'll instead slam them into the ground creating a radius 5 shockwave for [10]400cTPD physical damage and breaking your grapple.

The grapple effects and duration will be based off your grapple talent, if you have it, and the damage will scale with your Physical Power.


Hurricane throw
Hurricane throw.png
Game Version 1.4.5
Category Type Technique
Category Grappling
Requirements Lvl (12,13,14,15,16) Str (36,38,40,42,44)
Use Mode Activated
Cost 20 Stamina
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description In a mighty show of strength you whirl your grappled victim around and throw them into the air causing 100–350%cTWD damage to them and any nearby enemies they collide with on landing.



Magical combat

Arcane Combat
Arcane combat 2017.png
Game Version 1.4.5
Category Type Technique
Category Magical Combat
Requirements Lvl (0,1,2,3,4) Str (12,14,16,18,20)
Use Mode Sustained
Cost 20 Stamina
Range Melee/Personal
Cooldown 5
Travel Speed Instantaneous
Use Speed Instant
Description Allows you to use a melee weapon to focus your spells, granting a chance per melee attack to deliver an offensive spell as a free action on the target.

The chance to trigger a spell is 20–70%cL:100% as ( (1 + 0.09 * Cun) * Talent Level ) varies from 0–50.

When using a shield the chance is reduced by 25%.

When dual wielding the chance is reduced by 50%.

Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down.

The chance increases with your Cunning.


Arcane Cunning
Arcane cunning 2017.png
Game Version -
Category Type Technique
Category Magical Combat
Requirements Lvl (4,5,6,7,8) Str (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description The user gains a bonus to Spellpower equal to 20–40%cTS:0.75P of their Cunning.


Arcane Feed
Arcane feed 2017.png
Game Version -
Category Type Technique
Category Magical Combat
Requirements Lvl (8,9,10,11,12) Str (28,30,32,34,36)
Use Mode Sustained
Cost 20 Stamina
Range 10
Cooldown 5
Travel Speed Instantaneous
Use Speed -
Description Regenerates 0.143–0.714cTS:0.75P mana per turn, and increases physical and spell critical chance by 2.5–11%cTS:0.75P while active.


Arcane Destruction
Arcane destruction 2017.png
Game Version -
Category Type Technique
Category Magical Combat
Requirements Lvl (12,13,14,15,16) Str (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Raw magical damage channels through the caster's weapon, increasing Physical Power by (0.143–0.714cTS * Spellpower).

Each time your crit with a melee blow, you will unleash a radius 2 ball of either fire, lightning or arcane damage, doing (2 * Spellpower) damage.

If you are using a shield this will only occur 75% of the time.

If you are dual wielding this will only occur 50% of the time.



Mobility

Disengage
Disengage 2017.png
Game Version 1.5.2
Category Type Technique
Category Mobility
Requirements Lvl (0,1,2,3,4) Dex (12,14,16,18,20)
Use Mode Activated
Cost 8 Stamina
Range 7
Cooldown 10
Travel Speed Instantaneous
Use Speed Weapon
Description Jump back up to 3–7cTL:10 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see).

After moving, you gain 100–200%cTS:log increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).

The speed and maximum distance you can move are reduced by your Fatigue level.


Evasion
Evasion 2017.png
Game Version 1.5.2
Category Type Cunning
Category Mobility
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode Activated
Cost 25 Stamina
Range Melee/Personal
Cooldown 28–15cTL:10
Travel Speed Instantaneous
Use Speed Instant
Description Your quick wit and reflexes allow you to anticipate attacks against you, granting you a chance to evade melee and ranged attacks and increased defense for 4 turns.

The chance to evade and defense bonus increase with your Dexterity.


Tumble
Skirmisher cunning roll.png
Game Version 1.5.2
Category Type Technique
Category Mobility
Requirements Lvl (8,9,10,11,12) Dex (28,30,32,34,36)
Use Mode Activated
Cost 20 Stamina
Range 2–4cTS:log
Cooldown 11–5cTL:4
Travel Speed Instantaneous
Use Speed Instant
Description In an extreme feat of agility, you move to a spot you can see within range, bounding around, over or through any enemies in the way.

This talent cannot be used while wearing heavy armor, and leaves you exhausted. The exhaustion increases the cost of your activated Mobility talents by 75–40cTL:25 (stacking) but fades over 25–15cTL:6 turns.


Trained Reactions
Trained reactions.png
Game Version 1.5.2
Category Type Technique
Category Mobility
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Sustained
Cost 10 Stamina
Range Melee/Personal
Cooldown 5
Travel Speed Instantaneous
Use Speed Instant
Description You have trained to be very light on your feet and have conditioned your reflexes to react faster than thought to damage you take.

While this talent is active, you instantly react to any direct damage (not from status effects, etc.) that would hit you for at least 30–15%cTL:10% of your maximum life.

This requires 0.25–0.45cTL:0.8 stamina and reduces the damage by 25–60%cTL:80%*0.25–0.5cL:1.0 as Defense varies from 0–50.

Your reactions are too slow for this if you are wearing heavy armour.

The damage reduction improves with your Defense.



Pugilism

Double Strike
Double strike.png
Game Version -
Category Type Technique
Category Pugilism
Requirements Lvl (0,1,2,3,4) Dex (12,14,16,18,20)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 3
Travel Speed Instantaneous
Use Speed -
Description Deliver two quick punches that deal 50–80%cTWD damage each, and switch your stance to Striking Stance. If you already have Striking Stance active and Double Strike isn't on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).

If either jab connects, you earn one combo point. At talent level 4 or greater, if both jabs connect, you'll earn two combo points.


Spinning Backhand
Spinning backhand.png
Game Version -
Category Type Technique
Category Pugilism
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode Activated
Cost 12 Stamina
Range 2 + 2.2–4.3cTS
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description Attack your foes in a frontal arc with a spinning backhand, doing 100–170%cTWD damage. If you're not adjacent to the target, you'll step forward as you spin, gaining a damage bonus equal to 15–50%cS as charge distance varies from 1–5.

This attack will remove any grapples you're maintaining, and earn one combo point (or one combo point per attack that connects, if the talent level is 4 or greater).


Axe Kick
(no image)
Game Version -
Category Type Technique
Category Pugilism
Requirements Lvl (8,9,10,11,12) Dex (28,30,32,34,36)
Use Mode Activated
Cost 20 Stamina
Range Melee/Personal
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description Deliver a devastating axe kick dealing 80–200%cTWD damage. If the blow connects your target is brain damaged, causing all talents to fail for 1–4cTL:5 turns and earning 2 combo points.

This effect cannot be saved against, though it can be dodged and checks confusion immunity.


Flurry of Fists
Flurry of fists.png
Game Version -
Category Type Technique
Category Pugilism
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Activated
Cost 15 Stamina
Range Melee/Personal
Cooldown 16
Travel Speed Instantaneous
Use Speed -
Description Lashes out at the target with three quick punches that each deal 30–100%cTWD damage.

Earns one combo point. If your talent level is 4 or greater, this instead earns one combo point per blow that connects.



Shield defense

Shield wall
Shield wall.png
Game Version 1.7.4
Category Type Technique
Category Shield defense
Requirements Lvl (0,1,2,3,4) Str (12,14,16,18,20)
Use Mode Sustained
Cost 30 Stamina
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Enter a protective battle stance allowing you to defend yourself more proficiently while using a shield.

Increases Armour by [6]30cTStD:Str + [6]30cTStD:Dex, Block value by [20]75cTStD:Str + [20]75cTStD:Dex, and reduces Block cooldown by 2.

Increases stun and knockback resistance by 20–50%cTL:100%.

The Armor and Block bonuses increase equally with your Dexterity and Strength.


Repulsion
Repulsion.png
Game Version 1.5.5
Category Type Technique
Category Shield defense
Requirements Lvl (4,5,6,7,8) Str (20,22,24,26,28)
Use Mode Activated
Cost 20 Stamina
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Smash your shield into the face of all adjacent foes dealing 100–250%cTWD shield damage and knocking them back 3–7cTS grids.

In addition, all creatures knocked back will also be dazed for 3.8–11cSS:Str turns.

If known, activating this talent will refresh your Rush cooldown if the attack hits.

The distance increases with your talent level, and the Daze duration with your Strength.

Note: The effective talent level here is increased by half your talent level in Shield Expertise for the purpose of all shield damage calculations.


Shield Expertise
Shield expertise.png
Game Version 1.7.4
Category Type Technique
Category Shield Defense
Requirements Lvl (8,9,10,11,12) Str (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Improves your damage with shield-based skills, and increases your Spell Save by 3–10cTS:0.75P and Physical Save by 5–20cTS:0.75P.

The way that this talent increases your damage is by adding half of this talent's level to the level of many talents that specifically attack with a shield, when using combatTalentWeaponDamage (cTWD), for the purpose of all shield damage calculations. e.g. Shield Pummel at level 1 with level 4 Shield Expertise does equal damage to Shield Pummel at level 3 without Shield Expertise.

Affects the following talents:

Does not affect every talent that attacks with a shield. Talents not listed here are unaffected.


Last stand
Last stand.png
Game Version 1.5.5
Category Type Technique
Category Shield defense
Requirements Lvl (12,13,14,15,16) Str (36,38,40,42,44)
Use Mode Sustained
Cost 30 Stamina
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed Instant
Description You brace yourself for the final stand, increasing Defense and Armor by [6]20cTStD:Dex, maximum and current life by ([30]500cTStD:Con + 2–10%cTL:100% * Base Life), but making you unable to move.

Your stand lets you concentrate on every blow, allowing you to avoid death from normally fatal wounds. You can only die when reaching -([30]500cTStD:Con + 2–10%cTL:100% * Base Life) life.

The increase in Defense and Armor is based on your Dexterity, and the increase in life is based on your Constitution and normal maximum life.

Note: The bonus life is removed upon deactivation, and may kill your character without warning.


Shield offense

Shield Pummel
Shield pummel 2017.png
Game Version 1.7.4
Category Type Technique
Category Shield Offense
Requirements Lvl (0,1,2,3,4) Str (12,14,16,18,20)
Use Mode Activated
Cost 8 Stamina
Range Melee/Personal
Cooldown 6
Travel Speed Instantaneous
Use Speed -
Description Hits the target with two shield strikes, doing 100–170%cTWD and 120–210%cTWD shield damage. If it hits a second time, it stuns the target for 2.5–4.5cTS turns.

The stun is powered by raw (Accuracy + Strength - 10) after rescaling.

Note: The effective talent level here is increased by half your talent level in Shield Expertise for the purpose of all shield damage calculations.


Riposte
Riposte 2017.png
Game Version -
Category Type Technique
Category Shield Offense
Requirements Lvl (4,5,6,7,8) Str (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Improves your ability to perform counterstrikes after blocks in the following ways:

Allows counterstrikes after incomplete blocks.

Increases the duration of the counterstrike debuff on attackers by 0.15–1.15cTS turns.

Increases the number of counterstrikes you can perform on a target while they're vulnerable by 0.15–1.15cTS.

Increases the crit chance of counterstrikes by 10–50cTID:0.5Dex. This increase scales with your Dexterity.


Shield Slam
Shield slam 2017.png
Game Version -
Category Type Technique
Category Shield Offense
Requirements Lvl (8,9,10,11,12) Str (28,30,32,34,36)
Use Mode Activated
Cost 12 Stamina
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Hit your target with your shield 3 times for 30–100%cTWD damage then quickly return to a blocking position. The bonus block will not check or trigger Block cooldown.

Note: The effective talent level here is increased by half your talent level in Shield Expertise for the purpose of all shield damage calculations.


Assault
Assault 2017.png
Game Version 1.5.5
Category Type Technique
Category Shield Offense
Requirements Lvl (12,13,14,15,16) Str (36,38,40,42,44)
Use Mode Activated
Cost 16 Stamina
Range Melee/Personal
Cooldown 6
Travel Speed Instantaneous
Use Speed -
Description Hits the target with your shield, doing 80–130%cTWD damage. If it hits, you follow up with two automatic critical hits with your weapon, doing 80–130%cTWD base damage each.

Note: The effective talent level here is increased by half your talent level in Shield Expertise for the purpose of all shield damage calculations.



Superiority

Juggernaut
Juggernaut 2017.png
Game Version -
Category Type Technique
Category Superiority
Requirements Level (10,11,12,13,14) Str (22,24,26,28,30)
Use Mode Activated
Cost 60 Stamina
Range Melee/Personal
Cooldown 40
Travel Speed Instantaneous
Use Speed -
Description Concentrate on the battle, ignoring some of the damage you take.

Improves physical damage reduction by 15–35%cTS and provides 8–20%cTS:0.75P chances to shrug off critical damage for 20 turns.


Onslaught
Onslaught 2017.png
Game Version -
Category Type Technique
Category Superiority
Requirements Level (14,15,16,17,18) Str (30,32,34,36,38)
Use Mode Sustained
Cost 50 Stamina
Range Melee/Personal
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description Take an offensive stance. As you walk through your foes, you knock them all back in an frontal arc (up to 1–5cTL:10 grids).

This consumes stamina rapidly (-1 stamina/turn).


Battle call
Battle call 2017.png
Game Version -
Category Type Technique
Category Superiority
Requirements Level (18,19,20,21,22) Str (38,40,42,44,46)
Use Mode Activated
Cost 30 Stamina
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Call all foes in a radius of 3–7cTS around you into battle, getting them into melee range in an instant.


Shattering impact
Shattering impact 2017.png
Game Version -
Category Type Technique
Category Superiority
Requirements Level (22,23,24,25,26) Str (46,48,50,52,54)
Use Mode Sustained
Cost 40 Stamina
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Put all of your strength into your weapon blows, creating shockwaves that deal 38–60%cTL:100% Physical weapon damage to all nearby targets. Only one shockwave will be created per action, and the primary target does not take extra damage.

Each shattering impact will drain 8 stamina.

Note: The shockwaves damage all targets other than the primary in a radius 1 ball around you.



Thuggery

Skullcracker
Skullcracker.png
Game Version -
Category Type Technique
Category Thuggery
Requirements Lvl (0,1,2,3,4) Str (12,14,16,18,20)
Use Mode Activated
Cost 20 Stamina
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing Physical damage.

The Physical damage is equal to (Str * Power Factor * Talent Factor / 1.5), where

Power Factor = 0.2 + 0.253 * √ ( Physical Power + 15 + 0.3 * Helm Value * √ Helm Quality )
Helm Value = gold value of helm, divided by 2 if non-metallic
Helm Quality = 1 if normal or lore, 2 if normal ego, 3 if greater ego, 4 if artifact
Talent Factor = 1 + 0.316 * √ ( Talent Level + Helm Material Level )

If the attack hits, the target is confused (25–45%cSL:50%,Dex effect) for 3.2–5.3cTS turns.

Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.

Confusion power and chance increase with your Dexterity and Accuracy.


Riot-Born
Riot born.png
Game Version -
Category Type Technique
Category Thuggery
Requirements Lvl (4,5,6,7,8) Str (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your attunement to violence has given you 15–50%cTL:100% resistance to stuns and confusion arising in battle.


Vicious Strikes
Vicious strikes.png
Game Version -
Category Type Technique
Category Thuggery
Requirements Lvl (8,9,10,11,12) Str (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You know how to hit the right places, gaining +6–25%cTS:0.75P critical damage modifier and 5–20cTS:0.75P armour penetration.


Total Thuggery
Total thuggery.png
Game Version -
Category Type Technique
Category Thuggery
Requirements Lvl (12,13,14,15,16) Str (36,38,40,42,44)
Use Mode Sustained
Cost 40 Stamina
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed Instant
Description You go all out, trying to burn down your foes as fast as possible.

Each strike in battle drains 11–6cTL:0 stamina, but has an increased critical chance of +([10]50cTStD:Dex / 1.5)% and physical resistance penetration of 0–35.7%cL:100% as [10]50cTStD:Str varies from 0–35.7.


Two-handed assault

Stunning Blow
Stunning blow 2017.png
Game Version 1.6.7
Category Type Technique
Category Two-Handed Assault
Requirements Lvl (0,1,2,3,4) Str (12,14,16,18,20)
Use Mode Activated
Cost 8 Stamina
Range Melee/Personal
Cooldown 8
Travel Speed instantaneous
Use Speed Weapon
Description Hit the target twice with your two-handed weapon, doing 50–70%cTWD damage. Each hit will try to stun the target for 3–7cTS turns.

The stun chance increases with your Physical Power.


Fearless Cleave
Fearless cleave.png
Game Version 1.6.7
Category Type Technique
Category Two-Handed Assault
Requirements Lvl (4,5,6,7,8) Str (20,22,24,26,28)
Use Mode Activated
Cost 20 Stamina
Range Melee/Personal
Cooldown 0
Travel Speed instantaneous
Use Speed Weapon
Description Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 100–140%cTWD weapon damage.


Death Dance
Death dance 2017.png
Game Version 1.6.7
Category Type Technique
Category Two-Handed Assault
Requirements Lvl (8,9,10,11,12) Str (28,30,32,34,36)
Use Mode Activated
Cost 30 Stamina
Range Melee/Personal
Cooldown 10
Travel Speed instantaneous
Use Speed Weapon
Description Spin around, extending your weapon in radius 2 and damaging all targets around you for 140–210%cTWD weapon damage.

At level 3 all damage done will also make the targets bleed for an additional 30–100%cTS damage over 5 turns


Execution
Execution.png
Game Version 1.6.7
Category Type Technique
Category Two-Handed Assault
Requirements Lvl (12,13,14,15,16) Str (36,38,40,42,44)
Use Mode Activated
Cost 25 Stamina
Range Melee/Personal
Cooldown 8
Travel Speed instantaneous
Use Speed Weapon
Description Takes advantage of a wounded foe to perform a killing strike. This attack is an automatic critical hit that does 1–2.5%cTS:log extra weapon damage for each % of life the target is below maximum.

(A victim with 30% remaining life (70% damaged) would take 170–275%cTS:log weapon damage.) If an enemy dies from this attack then two of your talent cooldowns are reduced by 2 turns and Execution's cooldown is reset.



Two-handed maiming

Stunning Blow
Stunning blow 2017.png
Game Version 1.6.7
Category Type Technique
Category Two-Handed Assault
Requirements Lvl (0,1,2,3,4) Str (12,14,16,18,20)
Use Mode Activated
Cost 8 Stamina
Range Melee/Personal
Cooldown 8
Travel Speed instantaneous
Use Speed Weapon
Description Hit the target twice with your two-handed weapon, doing 50–70%cTWD damage. Each hit will try to stun the target for 3–7cTS turns.

The stun chance increases with your Physical Power.


Sunder armour
Sunder armour.png
Game Version -
Category Type Technique
Category Two-handed maiming
Requirements Level: (4, 5, 6, 7, 8)

(20, 22, 24, 26, 28) Str

Use Mode activated
Cost 12 Stamina
Range melee/personal
Cooldown 6
Travel Speed Instantaneous
Use Speed 1 turn
Description Hits the target with your weapon, doing (100-150)% damage. If the attack hits, the target's Armour is reduced by (5 * talent_level) for (4 + talent_level) turns.

Armor reduction chance increases with your Physical Power.


Sunder arms
Sunder arms.png
Game Version -
Category Type Technique
Category Two-handed maiming
Requirements Level: (8, 9, 10, 11, 12)

(28, 30, 32, 34, 36) Str

Use Mode activated
Cost 12 Stamina
Range melee/personal
Cooldown 6
Travel Speed Instantaneous
Use Speed 1 turn
Description Hits the target with your weapon, doing (100-150)% damage. If the attack hits, the target's Accuracy is reduced by (3 * talent_level) for (4 + talent_level) turns.

Accuracy reduction chance increases with your Physical Power.


Blood frenzy
Blood frenzy.png
Game Version -
Category Type Technique
Category Two-handed maiming
Requirements Level: (12, 13, 14, 15, 16)

(36, 38, 40, 42, 44) Str

Use Mode sustained
Cost 70 Stamina
Range melee/personal
Cooldown 15
Travel Speed Instantaneous
Use Speed instant
Description Enter a blood frenzy, draining stamina quickly (-2 stamina/turn). Each time you kill a foe while in the blood frenzy, you gain a cumulative bonus to Physical Power of (2 * talent_level).

Each turn, this bonus decreases by 2.


Two-handed weapons

Death Dance
Death dance 2017.png
Game Version 1.5.5
Category Type Technique
Category Two-Handed weapons
Requirements Lvl (0,1,2,3,4) Str (12,14,16,18,20)
Use Mode Activated
Cost 30 Stamina
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Spin around, extending your weapon and damaging all targets around you for 140–210%cTWD weapon damage.

You require a two handed weapon to use this talent.


Berserker
Berserker.png
Game Version -
Category Type Technique
Category Two-handed weapons
Requirements Lvl (4,5,6,7,8) Str (20,22,24,26,28)
Use Mode Sustained
Cost 40 Stamina
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description You enter an aggressive battle stance, increasing Accuracy and Physical Power at the cost of -10 Defense and -10 Armour.

Accuracy is increased by 5–40cS as (0.07 * Dex * Talent Level) varies from 0–35.

Physical Power is increased by 5–40cS as (0.07 * Str * Talent Level) varies from 0–35.

While berserking, you are nearly unstoppable, granting you 17–50%cTL:100% stun and pinning resistance.

The Accuracy bonus increases with your Dexterity, and the Physical Power bonus with your Strength.


Warshout
Warshout 2017.png
Game Version 1.5.5
Category Type Technique
Category Two-handed weapons
Requirements Lvl (8,9,10,11,12) Str (28,30,32,34,36)
Use Mode Activated
Cost 30 Stamina
Range Melee/Personal
Cooldown 18
Travel Speed Instantaneous
Use Speed -
Description Shout your warcry in a frontal cone of radius 4–8cTS. Any targets caught inside will be confused for 4–8cTS turns.

The 'power' of the confusion is 60–100gtl :raw.

You require a two handed weapon to use this talent.


Death blow
Death blow.png
Game Version -
Category Type Technique
Category Two-handed weapons
Requirements Lvl (12,13,14,15,16) Str (36,38,40,42,44)
Use Mode Activated
Cost 15 Stamina
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Tries to perform a killing blow, doing 80–130%cTWD weapon damage and dealing an automatic critical hit. If the target ends up with low enough life (<20%), it might be instantly killed.

At level 4, it drains half your remaining stamina, and uses it to increase the blow damage by 100% of it.

The chance to instantly kill will increase with your Physical Power.

Note: Required a two handed weapon to use this talent.



Unarmed discipline

Combination kick
Push kick.png
Game Version -
Category Type Technique
Category Unarmed discipline
Requirements Lvl (0,1,2,3,4) Dex (12,14,16,18,20)
Use Mode Activated
Cost 40 Stamina
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Unleash a flurry of disruptive kicks at your target's vulnerable areas. For each combo point you attack for 10–40%cTWD weapon damage and deactivate one physical sustain.

At talent level 3 Magical sustains will also be affected.

At talent level 5 Mental sustains will also be affected.

Using this talent removes your combo points.


Defensive throw
Defensive throw.png
Game Version -
Category Type Technique
Category Unarmed discipline
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description When you avoid a melee blow while unarmed, you may throw the target to the ground.

The chance to attempt a throw is 0–50%cL:100% as ((5 + 0.05 * Cun) * Talent Level) varies from 0–50.

If the throw lands, the target will take [5]50cTPD damage and be dazed for 2 turns, or [10]75cTPD damage and be stunned for 2 turns if the target is grappled.

The number of throws you may attempt each turn is 0–2.24cS as (Str + Dex - 20) varies from 0–180.

The chance of a successful throw increases with your Accuracy, the damage scales with your Physical Power, and the number of attempts with your Strength and Dexterity.


Open palm block
Breath control.png
Game Version -
Category Type Technique
Category Unarmed discipline
Requirements Lvl (8,9,10,11,12) Dex (28,30,32,34,36)
Use Mode Activated
Cost 25 Stamina
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description Toughen your body blocking up to [10]75cTPD damage per combo point (up to 5 combo points) across 2 turns.

Using this talent removes your combo points.


Roundhouse kick
Roundhouse kick.png
Game Version -
Category Type Technique
Category Unarmed discipline
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Activated
Cost 18 Stamina
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Attack your foes in a frontal arc with a roundhouse kick, which deals [15]150cTPD physical damage and knocks your foes back.

This will break any grapples you're maintaining, and the damage will scale with your Physical Power.


Unarmed training

Unarmed mastery
Unarmed mastery.png
Game Version 1.4.5
Category Type Technique
Category Unarmed training
Requirements Cun (18,24,30,36,42)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Increases Physical Power by (10 * Talent Level), and increases all unarmed damage by (11.18 * √ Talent Level)% (including grapples and kicks).

Note that brawlers naturally gain 0.5 Physical Power per character level while unarmed and attack 40% faster while unarmed.


Unified body
Unified body.png
Game Version 1.4.5
Category Type Technique
Category Unarmed training
Requirements Level (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your mastery of unarmed combat unifies your body. Increases your Strength by (1.5–7.5cTS:0.75P + [2]10cTStD:Cun) based on Cunning and your Constitution by (1.5–7.5cTS:0.75P + [5]25cTStD:Dex) based on Dexterity.


Heightened reflexes
Heightened reflexes.png
Game Version 1.4.5
Category Type Technique
Category Unarmed training
Requirements Level (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description When you're targeted by a projectile, your global speed is increased by 10–200%cTS:0.75P for 1 turn. Taking any action other then movement will break the effect.


Reflex defense
Reflex defense.png
Game Version 1.4.5
Category Type Technique
Category Unarmed training
Requirements Level (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your understanding of physiology allows you to apply your reflexes in new ways. Whenever you would receive damage (from any source) greater than 30–15%cTL:10% of your maximum life you reduce that damage by (0.15–0.5cTL:1 * 15–50%cL:100% as Defense varies from 10–50).



Warcries

Shattering shout
Shattering shout 2017.png
Game Version -
Category Type Technique
Category Warcries
Requirements Level (10,11,12,13,14) Str (22,24,26,28,30)
Use Mode Activated
Cost 20 Stamina
Range Melee/Personal
Cooldown 7
Travel Speed Instantaneous
Use Speed -
Description Release a powerful shout, doing physical damage in a radius 4–8cTS cone in front of you.

The damage dealt is 60–267cS as (Str * Talent Level) varies from 10–500.

At level 5 the shout is so strong it shatters all incoming projectiles caught inside.


Second wind
Second wind 2017.png
Game Version -
Category Type Technique
Category Warcries
Requirements Level (14,15,16,17,18) Str (30,32,34,36,38)
Use Mode Activated
Cost 0
Range Melee/Personal
Cooldown 50
Travel Speed Instantaneous
Use Speed -
Description Take a deep breath to recover 27–55%cTL:100% of your stamina.


Battle shout
Battle shout 2017.png
Game Version -
Category Type Technique
Category Warcries
Requirements Level (18,19,20,21,22) Str (38,40,42,44,46)
Use Mode Activated
Cost 40 Stamina
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Boost your life and stamina by 11–25%cTL:50% for 7–15cTL:30 turns by bellowing your battle shout.

When the effect ends, the additional life and stamina will be lost.

Note: The loss of life when this talent's effect expires can kill you without warning.


Battle cry
Battle cry 2017.png
Game Version -
Category Type Technique
Category Warcries
Requirements Level (22,23,24,25,26) Str (46,48,50,52,54)
Use Mode Activated
Cost 40 Stamina
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Your battle cry shatters the will of your foes within a radius of 4–8cTS, lowering their Defense by (7 * Talent Level) for 7 turns, making them easier to hit.

All evasion and concealment bonuses are also disabled.

The chance to hit increases with your Physical Power.