Magical combat (category)

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Arcane Combat
Arcane combat 2017.png
Game Version 1.4.5
Category Type Technique
Category Magical Combat
Requirements Lvl (0,1,2,3,4) Str (12,14,16,18,20)
Use Mode Sustained
Cost 20 Stamina
Range Melee/Personal
Cooldown 5
Travel Speed Instantaneous
Use Speed Instant
Description Allows you to use a melee weapon to focus your spells, granting a chance per melee attack to deliver an offensive spell as a free action on the target.

The chance to trigger a spell is 20–70%cL:100% as ( (1 + 0.09 * Cun) * Talent Level ) varies from 0–50.

When using a shield the chance is reduced by 25%.

When dual wielding the chance is reduced by 50%.

Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down.

The chance increases with your Cunning.


Arcane Cunning
Arcane cunning 2017.png
Game Version -
Category Type Technique
Category Magical Combat
Requirements Lvl (4,5,6,7,8) Str (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description The user gains a bonus to Spellpower equal to 20–40%cTS:0.75P of their Cunning.


Arcane Feed
Arcane feed 2017.png
Game Version -
Category Type Technique
Category Magical Combat
Requirements Lvl (8,9,10,11,12) Str (28,30,32,34,36)
Use Mode Sustained
Cost 20 Stamina
Range 10
Cooldown 5
Travel Speed Instantaneous
Use Speed -
Description Regenerates 0.143–0.714cTS:0.75P mana per turn, and increases physical and spell critical chance by 2.5–11%cTS:0.75P while active.


Arcane Destruction
Arcane destruction 2017.png
Game Version -
Category Type Technique
Category Magical Combat
Requirements Lvl (12,13,14,15,16) Str (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Raw magical damage channels through the caster's weapon, increasing Physical Power by (0.143–0.714cTS * Spellpower).

Each time your crit with a melee blow, you will unleash a radius 2 ball of either fire, lightning or arcane damage, doing (2 * Spellpower) damage.

If you are using a shield this will only occur 75% of the time.

If you are dual wielding this will only occur 50% of the time.