Magical combat (category)
From Tales of Maj'Eyal
Arcane Combat | ||
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Game Version | 1.4.5 | |
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Category Type | Technique | |
Category | Magical Combat | |
Requirements | Lvl (0,1,2,3,4) Str (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 20 Stamina | |
Range | Melee/Personal | |
Cooldown | 5 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Allows you to use a melee weapon to focus your spells, granting a chance per melee attack to deliver an offensive spell as a free action on the target.
The chance to trigger a spell is 20–70%cL:100% as ( (1 + 0.09 * Cun) * Talent Level ) varies from 0–50. When using a shield the chance is reduced by 25%. When dual wielding the chance is reduced by 50%. Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down. The chance increases with your Cunning. |
Arcane Cunning | ||
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Game Version | - | |
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Category Type | Technique | |
Category | Magical Combat | |
Requirements | Lvl (4,5,6,7,8) Str (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | The user gains a bonus to Spellpower equal to 20–40%cTS:0.75P of their Cunning. |
Arcane Feed | ||
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Game Version | - | |
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Category Type | Technique | |
Category | Magical Combat | |
Requirements | Lvl (8,9,10,11,12) Str (28,30,32,34,36) | |
Use Mode | Sustained | |
Cost | 20 Stamina | |
Range | 10 | |
Cooldown | 5 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Regenerates 0.143–0.714cTS:0.75P mana per turn, and increases physical and spell critical chance by 2.5–11%cTS:0.75P while active. |
Arcane Destruction | ||
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Game Version | - | |
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Category Type | Technique | |
Category | Magical Combat | |
Requirements | Lvl (12,13,14,15,16) Str (36,38,40,42,44) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Raw magical damage channels through the caster's weapon, increasing Physical Power by (0.143–0.714cTS * Spellpower).
Each time your crit with a melee blow, you will unleash a radius 2 ball of either fire, lightning or arcane damage, doing (2 * Spellpower) damage. If you are using a shield this will only occur 75% of the time. If you are dual wielding this will only occur 50% of the time. |