|Requirements||Lvl (10,11,12,13,14) Dex (22,24,26,28,30)|
|Description|| You are trained in an agile, mobile fighting technique combining sling and shield. This allows shields to be equipped, using Dexterity instead of Strength as as requirement.
While you have a shield equip and your Block talent is not on cooldown, you have a 15–45%cTS chance to deflect any incoming damage, reducing it by 50% of your shield’s block value.
|Requirements||Lvl (14,15,16,17,18) Dex (30,32,34,36,38)|
|Description|| Leap onto an adjacent target with your shield, striking them for 150–300%cTWD damage and dazing them for 2 turns, then using them as a springboard to leap to a tile within range 3–5cTS.
The shield bash will use Dexterity instead of Strength for the shield's bonus damage.
At talent level 5, you will immediately enter a blocking stance on landing.
|Requirements||Lvl (18,19,20,21,22) Dex (38,40,42,44,46)|
|Description|| You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.
The shot does 120–250%cTWD weapon damage and knocks back your target by 1 (2 at Talent Level 3).
The cooldown of this talent is reduced by 1 each time you move.
This requires a sling to use.
|Requirements||Lvl (22,23,24,25,26) Dex (46,48,50,52,54)|
|Description|| Enter a fluid, mobile shooting stance that excels at close combat. Your ranged attack speed is increased by 10–25%cTL:35% and each time you shoot you gain 25–50%cTS increased movement speed for 2 turns.
Ranged attacks against targets will also grant you up to 4–12%cTL:20% of a turn. This is 100% effective against targets within 3 tiles, and decreases by 20% for each tile beyond that (to 0% at 8 tiles). This cannot occur more than once per turn.
Requires a sling to use.