Finishing moves (category)

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Uppercut
Uppercut.png
Game Version -
Category Type Technique
Category Finishing Moves
Requirements Lvl (0,1,2,3,4) Dex (12,14,16,18,20)
Use Mode Activated
Cost 12 Stamina
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description A finishing uppercut that deals 110–180%cTWD damage, and attempts to stun your target for (2 + (0.25 + Combo Points / 5) * 1–5cTS) turns.

The stun chance will improve with your Physical Power.

Using this talent removes your combo points.


Concussive Punch
Concussive punch.png
Game Version -
Category Type Technique
Category Finishing Moves
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode Activated
Cost 20 stamina
Range Melee/Personal
Cooldown 6
Travel Speed Instantaneous
Use Speed -
Description A powerful concussive punch that deals 60–150%cTWD weapon damage to your target. If the punch hits, all targets in a radius of (1 + Combo Points) will take [10]450cTStD:Str damage, multiplied by a factor of (0.25 + Combo Ponits / 5)

The area damage will scale with your Strength, and the radius will increase by 1 per combo point.

Using this talent removes your combo points.


Butterfly Kick
Butterfly kick.png
Game Version 1.4.5
Category Type Technique
Category Finishing Moves
Requirements Lvl (8,9,10,11,12) Dex (28,30,32,34,36)
Use Mode Activated
Cost 20 stamina
Range Melee/Personal
Cooldown 30–10cTL:0
Travel Speed Instantaneous
Use Speed -
Description You spin into a flying leap and deliver a powerful kick dealing 100–150%cTWD weapon damage to all enemies in a radius of 1 as you land. The range will increase by 1 per combo point and total damage will increase by 10% per combo point.

Using this talent removes your combo points and you must have at least 1 combo point to use it.


Haymaker
Haymaker.png
Game Version -
Category Type Technique
Category Finishing Moves
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Activated
Cost 12 Stamina
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description A vicious finishing strike that deals 120–300%cTWD damage increased by 20% per combo point you have up to a maximum of twice the base damage. If the target ends up with low enough life (<20%), it might be instantly killed.

Killing a target with Haymaker will instantly restore a portion of your stamina. The percentage restored is 0–20%cL:50% as (Talent Level + Combo Points) varies from 0–10.

Using this talent removes your combo points.