Battle tactics (category)

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Greater weapon focus
Greater weapon focus.png
Game Version -
Category Type Technique
Category Battle tactics
Requirements Level (10,11,12,13,14) Str (22,24,26,28,30)
Use Mode activated
Cost 25 Stamina
Range Melee/Personal
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description Concentrate on your blows; each strike has a chance to deal another, similar, blow for 5.3–10.5cTL:20 turns.

The chance to deal another blow is 6.8–61%cL:100% as [10]90cTStD:Dex varies from 6.8–61.

This works for all blows, even ones from other talents and from shield bashes.

The chance increases with your Dexterity.


Step up
Step up.png
Game Version -
Category Type Technique
Category Battle tactics
Requirements Level (14,15,16,17,18) Str (30,32,34,36,38)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description After killing a foe, you have a (20 * Raw Talent Level)% chance to gain a 1000% movement speed bonus for 1 game turn.

The bonus disappears as soon as any action other than moving is done.

Note: since you will be moving very fast, game turns will pass very slowly.


Bleeding edge
Bleeding edge.png
Game Version -
Category Type Technique
Category Battle tactics
Requirements Level (18,19,20,21,22) Str (38,40,42,44,46)
Use Mode Activated
Cost 24 Stamina
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Lashes at the target, doing 100–170%cTWD weapon damage.

If the attack hits, the target will bleed for 200–320%cTWD weapon damage over 7 turns, and all healing will be reduced by 17–50%cTL:100%.


True grit
True grit.png
Game Version -
Category Type Technique
Category Battle tactics
Requirements Level (22,23,24,25,26) Str (46,48,50,52,54)
Use Mode Sustained
Cost 70 Stamina
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Take a defensive stance to resist the onslaught of your foes.

While wounded, you gain all damage resistance equal to 25–45%cTS of your missing health.

In addition, your all damage resistance cap increases 15–50%cTL:100% closer to 100%.

This drains your stamina rapidly at (-14)–(-6)cTL:0 stamina/turn.

The effects are refreshed at the start of each turn.