Two-handed assault (category)

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Stunning Blow
Stunning blow 2017.png
Game Version 1.6.7
Category Type Technique
Category Two-Handed Assault
Requirements Lvl (0,1,2,3,4) Str (12,14,16,18,20)
Use Mode Activated
Cost 8 Stamina
Range Melee/Personal
Cooldown 8
Travel Speed instantaneous
Use Speed Weapon
Description Hit the target twice with your two-handed weapon, doing 50–70%cTWD damage. Each hit will try to stun the target for 3–7cTS turns.

The stun chance increases with your Physical Power.

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Fearless Cleave
Fearless cleave.png
Game Version 1.6.7
Category Type Technique
Category Two-Handed Assault
Requirements Lvl (4,5,6,7,8) Str (20,22,24,26,28)
Use Mode Activated
Cost 20 Stamina
Range Melee/Personal
Cooldown 0
Travel Speed instantaneous
Use Speed Weapon
Description Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 100–140%cTWD weapon damage.
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Death Dance
Death dance 2017.png
Game Version 1.6.7
Category Type Technique
Category Two-Handed Assault
Requirements Lvl (8,9,10,11,12) Str (28,30,32,34,36)
Use Mode Activated
Cost 30 Stamina
Range Melee/Personal
Cooldown 10
Travel Speed instantaneous
Use Speed Weapon
Description Spin around, extending your weapon in radius 2 and damaging all targets around you for 140–210%cTWD weapon damage.

At level 3 all damage done will also make the targets bleed for an additional 30–100%cTS damage over 5 turns

Availability -


Execution
Execution.png
Game Version 1.6.7
Category Type Technique
Category Two-Handed Assault
Requirements Lvl (12,13,14,15,16) Str (36,38,40,42,44)
Use Mode Activated
Cost 25 Stamina
Range Melee/Personal
Cooldown 8
Travel Speed instantaneous
Use Speed Weapon
Description Takes advantage of a wounded foe to perform a killing strike. This attack is an automatic critical hit that does 1–2.5%cTS:log extra weapon damage for each % of life the target is below maximum.

(A victim with 30% remaining life (70% damaged) would take 170–275%cTS:log weapon damage.) If an enemy dies from this attack then two of your talent cooldowns are reduced by 2 turns and Execution's cooldown is reset.

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