Two-handed maiming (category)

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Stunning Blow
Stunning blow 2017.png
Game Version 1.6.7
Category Type Technique
Category Two-Handed Assault
Requirements Lvl (0,1,2,3,4) Str (12,14,16,18,20)
Use Mode Activated
Cost 8 Stamina
Range Melee/Personal
Cooldown 8
Travel Speed instantaneous
Use Speed Weapon
Description Hit the target twice with your two-handed weapon, doing 50–70%cTWD damage. Each hit will try to stun the target for 3–7cTS turns.

The stun chance increases with your Physical Power.


Sunder armour
Sunder armour.png
Game Version 1.7.6
Category Type Technique
Category Two-handed maiming
Requirements Lvl (4,5,6,7,8) Str (20,22,24,26,28)
Use Mode activated
Cost 12 Stamina
Range melee/personal
Cooldown 6
Travel Speed Instantaneous
Use Speed 1 turn
Description Hits the target with your weapon, doing 100–150%cTWD damage.

If the attack hits, the target's armour and saves are reduced by 5–25cTS:0.75P for 5–9cTS turns.

Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 10–85%cTL:100 chance to shatter one random shield.

Armor reduction chance increases with your Physical Power.


Sunder arms
Sunder arms.png
Game Version -
Category Type Technique
Category Two-handed maiming
Requirements Level: (8, 9, 10, 11, 12)

(28, 30, 32, 34, 36) Str

Use Mode activated
Cost 12 Stamina
Range melee/personal
Cooldown 6
Travel Speed Instantaneous
Use Speed 1 turn
Description Hits the target with your weapon, doing (100-150)% damage. If the attack hits, the target's Accuracy is reduced by (3 * talent_level) for (4 + talent_level) turns.

Accuracy reduction chance increases with your Physical Power.


Blood frenzy
Blood frenzy.png
Game Version -
Category Type Technique
Category Two-handed maiming
Requirements Level: (12, 13, 14, 15, 16)

(36, 38, 40, 42, 44) Str

Use Mode sustained
Cost 70 Stamina
Range melee/personal
Cooldown 15
Travel Speed Instantaneous
Use Speed instant
Description Enter a blood frenzy, draining stamina quickly (-2 stamina/turn). Each time you kill a foe while in the blood frenzy, you gain a cumulative bonus to Physical Power of (2 * talent_level).

Each turn, this bonus decreases by 2.