Conditioning (category)
Vitality | ||
Game Version | - | |
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Category Type | Technique | |
Category | Conditioning | |
Requirements | Level (0,1,2,3,4) Con (12,14,16,18,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | 15 | |
Travel Speed | - | |
Use Speed | - | |
Description | You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by 17–50%cTL:100%.
Additionally, when your life falls below 50%, you heal for a base (Life Rating + [2]20cTStD:Con) health plus 7–16%cTL:30% of your maximum life each turn for 8 turns. This effect can only happen once every 15 turns. The base healing scales with your Constitution. |
Unflinching Resolve | ||
Game Version | - | |
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Category Type | Technique | |
Category | Conditioning | |
Requirements | Level (4,5,6,7,8) Con (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You've learned to recover quickly from effects that would disable you. Each turn, you have a (0.28–0.745cSL:1,Con * 28–74.8%cTL:100%) chance to recover from a single stun effect.
At talent level 2 you may also recover from blindness, at level 3 confusion, level 4 pins, and level 5 slows and wounds. Only one effect may be recovered from each turn, and the chance to recover from an effect scales with your Constitution. |
Daunting Presence | ||
Game Version | - | |
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Category Type | Technique | |
Category | Conditioning | |
Requirements | Level (8,9,10,11,12) Con (28,30,32,34,36) | |
Use Mode | Sustained | |
Cost | 20 Stamina | |
Range | Melee/Personal | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Enemies are intimidated by how composed you remain under fire. When you take more then 5% of your maximum life in a single hit, all enemies in a radius of 0.25–2.3cTS will be intimidated, reducing their Physical Power, Mindpower, and Spellpower by [5]36cTPD for 4 turns.
If your health drops below 45–25%cTL:1% of your max life, you'll be unable to maintain your daunting presence, and the sustain will deactivate. The power of the intimidation effect improves with your Physical power, and it's chance to affect your enemies improves with your Strength. |
Adrenaline Surge | ||
Game Version | - | |
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Category Type | Technique | |
Category | Conditioning | |
Requirements | Level (12,13,14,15,16) Con (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 0 | |
Range | Melee/Personal | |
Cooldown | 24 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | You release a surge of adrenaline that increases your Physical Power by [5]25cTStD:Con for 3–7cTL:24 turns. While the effect is active, you may continue to fight beyond the point of exhaustion.
Your stamina based sustains will not be disabled if your stamina reaches zero, and you may continue to use stamina based talents while at zero stamina at the cost of life. |