Necromancer
Necromancer | |
---|---|
Metaclass | Mage |
Locked | Yes |
Starting Life | 90 |
Life Rating | -3 |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | 0 |
Magic | +5 |
Willpower | +3 |
Cunning | +1 |
Necromancer is a class introduced in the base game. It must be unlocked by killing the necromancer Celia in the Last Hope Graveyard, after reading all 4 parts of the lore "how to be a necromancer".
(The player can read them in the Sher'Tul Fortress's library after finding them on a previous character.)
Contents
Locked Description
The road to necromancy is a macabre path indeed.
Walk with the dead, and drink deeply of their black knowledge.
Description
While most magic is viewed with suspicion since the Spellblaze, the stigma surrounding the black art of Necromancy has been around since time immemorial.
These dark spellcasters extinguish life, twist death, and raise armies of undead monsters to sate their lust for power and pursue their ultimate goal: Eternal life.
Their most important stats are: Magic and Willpower
New Class Unlocked Description
Necromancy, the forbidden art. Necromancy, the black art.
During the Age of Dusk and the Age of Pyre the world went through a tortured era. Kingdoms were shattered, whole races suppressed, and diseases ran wild, killing millions.
It was a dark time and amidst the chaos came the bringers of terror: the necromancers. Though they always existed, and will always exist whilst our souls are open to temptation, this was their true age of glory.
The so-called 'noble' archmages regard necromancers as fallen brothers that must be corrected... or removed.
But necromancers consider themselves misunderstood practitioners of an art that others are too scared or too feeble to touch. And oh, what great powers those arts do bring....
You have learnt the basics of necromancy, killed a real one, and can now create new characters with the Necromancer class.
Necromancers are dark spellcasters, attuned to death itself. Their ultimate goal is their own eternal life, often as a Lich. Class features:
- Cast darkness and ice infused spells to destroy your foes
- Summon an army of undead minions to do your bidding
- Use your minions as pawns, sacrificing them in various cruel and unusual ways
- Embark on the quest of your life: Lichdom
All mages use mana to cast their spells. It slowly replenishes over time.
Starting Equipment
- Elm starstaff
- Linen robe
- Manasurge Rune (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)
Starting Quest
- From Death, Life (if not immune to necromancy and not already undead), which on completion unlocks the Lich race evolution prodigy.
Starting Talents
- Call of the Crypt (1)
- Soul Leech (1)
- Invoke Darkness (1)
- Blurred Mortality (1)
Talent Categories
- The Undead Lich category needs to be achieved through the Lich race evolution.
Classes
Classes | |||||||||||
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Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |